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# How WebXR works in Servo
-## Terminology
+Moved to the Servo book:
-Servo's WebXR implementation involves three main components:
-1. The script thread (runs all JS for a page)
-2. The WebGL thread (maintains WebGL canvas data and invokes GL operations corresponding to [WebGL APIs](https://registry.khronos.org/webgl/specs/latest/1.0/))
-3. The compositor (AKA the main thread)
-
-Additionally, there are a number of WebXR-specific concepts:
-* The [discovery object](https://doc.servo.org/webxr_api/trait.DiscoveryAPI.html) (ie. how Servo discovers if a device can provide a WebXR session)
-* The [WebXR registry](https://doc.servo.org/webxr_api/struct.MainThreadRegistry.html) (the compositor's interface to WebXR)
-* The [layer manager](https://doc.servo.org/webxr_api/layer/trait.LayerManagerAPI.html) (manages WebXR layers for a given session and frame operations on those layers)
-* The [layer grand manager](https://doc.servo.org/webxr_api/layer/trait.LayerGrandManagerAPI.html) (manages all layer managers for WebXR sessions)
-
-Finally, there are graphics-specific concepts that are important for the low-level details of rendering with WebXR:
-* [surfman](https://github.com/servo/webxr/blob/main/webxr/glwindow/mod.rs#L448-L452) is a crate that abstracts away platform-specific details of OpenGL hardware-accelerated rendering
-* [surface](https://doc.servo.org/surfman/platform/unix/default/surface/type.Surface.html) is a hardware buffer that are tied to a specific OpenGL context
-* [surface texture](https://doc.servo.org/surfman/platform/unix/default/surface/type.SurfaceTexture.html) is an OpenGL texture that wraps a surface. Surface textures can be shared between OpenGL contexts.
-* [surfman context](https://doc.servo.org/surfman/platform/unix/default/context/type.Context.html) represents a particular OpenGL context, and is backed by platform-specific implementations (such as EGL on Unix-based platforms)
-* [ANGLE](https://github.com/servo/mozangle/) is an OpenGL implementation on top of Direct3D which is used in Servo to provide a consistent OpenGL backend on Windows-based platforms
-
-## How Servo's compositor starts
-
-The embedder is responsible for creating a window and [triggering the rendering context creation](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/ports/servoshell/headed_window.rs#L134) appropriately.
-Servo creates the rendering context by [creating a surfman context](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/gfx/rendering_context.rs#L48-L58) which will
-be [used by the compositor](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/servo/lib.rs#L467) for all [web content rendering operations](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/servo/lib.rs#L269-L281).
-
-## How a session starts
-
-When a webpage invokes `navigator.xr.requestSession(..)` through JS, this corresponds to the [XrSystem::RequestSession](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/script/dom/xrsystem.rs#L158) method in Servo.
-This method [sends a message](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/registry.rs#L103-L108) to the [WebXR message handler](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/registry.rs#L193-L195)
-that lives on the main thread, under the [control of the compositor](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/compositing/compositor.rs#L2049).
-
-The WebXR message handler iterates over all known discovery objects and attempts to [request a session](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/registry.rs#L217-L231)
-from each of them. The discovery objects encapsulate creating a session for each supported backend.
-
-As of Feb 3, 2024, there are five WebXR backends:
-* [magicleap](https://github.com/servo/webxr/tree/main/webxr/magicleap) - supports Magic Leap 1.0 devices
-* [googlevr](https://github.com/servo/webxr/tree/main/webxr/googlevr) - supports Google VR
-* [headless](https://github.com/servo/webxr/tree/main/webxr/headless) - supports a window-less, device-less device for automated tests
-* [glwindow](https://github.com/servo/webxr/tree/main/webxr/glwindow) - supports a GL-based window for manual testing in desktop environments without real devices
-* [openxr](https://github.com/servo/webxr/tree/main/webxr/openxr) - supports devices that implement the OpenXR standard
-
-WebXR sessions need to [create a layer manager](https://github.com/servo/webxr/blob/main/webxr/glwindow/mod.rs#L448-L452)
-at some point in order to be able to create and render to WebXR layers. This happens in several steps:
-1. some initialization happens on the main thread
-2. the main thread [sends a synchronous message](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L3182-L3187) to the WebGL thread
-3. the WebGL thread [receives the message](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L392-L396)
-4. some backend-specific, graphics-specific initialization happens on the WebGL thread, hidden behind the [layer manager factory](https://doc.servo.org/webxr_api/struct.LayerManagerFactory.html) abstraction
-5. the new layer manager is [stored in the WebGL thread](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L3058-L3061)
-6. the main thread [receives a unique identifier](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L3189-L3196) representing the new layer manager
-
-This cross-thread dance is important because the device performing the rendering often has strict requirements for the compatibility of any
-WebGL context that is used for rendering, and most GL state is only observable on the thread that created it.
-
-## How an OpenXR session is created
-
-The OpenXR discovery process starts at [OpenXrDiscovery::request_session](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L309).
-The discovery object only has access to whatever state was passed in its constructor, as well as a [SessionBuilder](https://doc.servo.org/webxr_api/struct.SessionBuilder.html)
-object that contains values required to create a new session.
-
-Creating an OpenXR session first [creates an OpenXR instance](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L192),
-which allows coniguring which extensions are in use. There are different extensions used to initialize OpenXR on different platforms; for Window
-the [D3D extension](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L213) can be used
-since Servo relies on ANGLE for its OpenGL implementation.
-
-Once an OpenXR instance exists, the session builder is used to create a new WebXR session that [runs in its own thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L331).
-All WebXR sessions can either [run in a thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/session.rs#L513-L538)
-or have Servo [run them on the main thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/session.rs#L540-L552).
-This choice has implications for how the graphics for the WebXR session can be set up, based on what GL state must be available for sharing.
-
-OpenXR's new session thread [initializes an OpenXR device](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L332-L337),
-which is responsible for creating the actual OpenXR session. This session object is [created on the WebGL thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L864-L878)
-as part of creating the OpenXR layer manager, since it relies on [sharing the underlying GPU device](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L443-L460) that the WebGL thread uses.
-
-Once the session object has been created, the main thread can [obtain a copy](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L878)
-and resume initializing the [remaining properties](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L882-L1026) of the new device.
+- Servo’s architecture
+ - [WebXR](https://book.servo.org/architecture/webxr.html)