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-rw-r--r--components/util/logical_geometry.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/util/logical_geometry.rs b/components/util/logical_geometry.rs
index 06912ed8c39..96664cc5605 100644
--- a/components/util/logical_geometry.rs
+++ b/components/util/logical_geometry.rs
@@ -25,13 +25,13 @@ impl WritingMode {
self.intersects(FLAG_VERTICAL)
}
- /// Asuming .is_vertical(), does the block direction go left to right?
+ /// Assuming .is_vertical(), does the block direction go left to right?
#[inline]
pub fn is_vertical_lr(&self) -> bool {
self.intersects(FLAG_VERTICAL_LR)
}
- /// Asuming .is_vertical(), does the inline direction go top to bottom?
+ /// Assuming .is_vertical(), does the inline direction go top to bottom?
#[inline]
pub fn is_inline_tb(&self) -> bool {
!(self.intersects(FLAG_SIDEWAYS_LEFT) ^ self.intersects(FLAG_RTL))
@@ -403,7 +403,7 @@ impl<T: Copy + Sub<T, T>> LogicalPoint<T> {
impl<T: Add<T,T>> LogicalPoint<T> {
/// This doesn’t really makes sense,
- /// but happens when dealing with mutliple origins.
+ /// but happens when dealing with multiple origins.
#[inline]
pub fn add_point(&self, other: &LogicalPoint<T>) -> LogicalPoint<T> {
self.debug_writing_mode.check_debug(other.debug_writing_mode);