diff options
Diffstat (limited to 'components/util/geometry.rs')
-rw-r--r-- | components/util/geometry.rs | 304 |
1 files changed, 304 insertions, 0 deletions
diff --git a/components/util/geometry.rs b/components/util/geometry.rs new file mode 100644 index 00000000000..c87e98e38b7 --- /dev/null +++ b/components/util/geometry.rs @@ -0,0 +1,304 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use geom::length::Length; +use geom::point::Point2D; +use geom::rect::Rect; +use geom::size::Size2D; + +use serialize::{Encodable, Encoder}; +use std::default::Default; +use std::num::{NumCast, One, Zero}; +use std::fmt; + +// Units for use with geom::length and geom::scale_factor. + +/// A normalized "pixel" at the default resolution for the display. +/// +/// Like the CSS "px" unit, the exact physical size of this unit may vary between devices, but it +/// should approximate a device-independent reference length. This unit corresponds to Android's +/// "density-independent pixel" (dip), Mac OS X's "point", and Windows "device-independent pixel." +/// +/// The relationship between DevicePixel and ScreenPx is defined by the OS. On most low-dpi +/// screens, one ScreenPx is equal to one DevicePixel. But on high-density screens it can be +/// some larger number. For example, by default on Apple "retina" displays, one ScreenPx equals +/// two DevicePixels. On Android "MDPI" displays, one ScreenPx equals 1.5 device pixels. +/// +/// The ratio between ScreenPx and DevicePixel for a given display be found by calling +/// `servo::windowing::WindowMethods::hidpi_factor`. +pub enum ScreenPx {} + +/// One CSS "px" in the coordinate system of the "initial viewport": +/// http://www.w3.org/TR/css-device-adapt/#initial-viewport +/// +/// ViewportPx is equal to ScreenPx times a "page zoom" factor controlled by the user. This is +/// the desktop-style "full page" zoom that enlarges content but then reflows the layout viewport +/// so it still exactly fits the visible area. +/// +/// At the default zoom level of 100%, one PagePx is equal to one ScreenPx. However, if the +/// document is zoomed in or out then this scale may be larger or smaller. +#[deriving(Encodable)] +pub enum ViewportPx {} + +/// One CSS "px" in the root coordinate system for the content document. +/// +/// PagePx is equal to ViewportPx multiplied by a "viewport zoom" factor controlled by the user. +/// This is the mobile-style "pinch zoom" that enlarges content without reflowing it. When the +/// viewport zoom is not equal to 1.0, then the layout viewport is no longer the same physical size +/// as the viewable area. +#[deriving(Encodable)] +pub enum PagePx {} + +// In summary, the hierarchy of pixel units and the factors to convert from one to the next: +// +// DevicePixel +// / hidpi_ratio => ScreenPx +// / desktop_zoom => ViewportPx +// / pinch_zoom => PagePx + +// An Au is an "App Unit" and represents 1/60th of a CSS pixel. It was +// originally proposed in 2002 as a standard unit of measure in Gecko. +// See https://bugzilla.mozilla.org/show_bug.cgi?id=177805 for more info. +// +// FIXME: Implement Au using Length and ScaleFactor instead of a custom type. +#[deriving(Clone, PartialEq, PartialOrd, Eq, Ord, Zero)] +pub struct Au(pub i32); + +impl Default for Au { + #[inline] + fn default() -> Au { + Au(0) + } +} + +impl<E, S: Encoder<E>> Encodable<S, E> for Au { + fn encode(&self, e: &mut S) -> Result<(), E> { + e.emit_f64(to_frac_px(*self)) + } +} + +impl fmt::Show for Au { + fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { + write!(f, "{}px", to_frac_px(*self)) + }} + +impl Add<Au,Au> for Au { + #[inline] + fn add(&self, other: &Au) -> Au { + let Au(s) = *self; + let Au(o) = *other; + Au(s + o) + } +} + +impl Sub<Au,Au> for Au { + #[inline] + fn sub(&self, other: &Au) -> Au { + let Au(s) = *self; + let Au(o) = *other; + Au(s - o) + } + +} + +impl Mul<Au,Au> for Au { + #[inline] + fn mul(&self, other: &Au) -> Au { + let Au(s) = *self; + let Au(o) = *other; + Au(s * o) + } +} + +impl Div<Au,Au> for Au { + #[inline] + fn div(&self, other: &Au) -> Au { + let Au(s) = *self; + let Au(o) = *other; + Au(s / o) + } +} + +impl Rem<Au,Au> for Au { + #[inline] + fn rem(&self, other: &Au) -> Au { + let Au(s) = *self; + let Au(o) = *other; + Au(s % o) + } +} + +impl Neg<Au> for Au { + #[inline] + fn neg(&self) -> Au { + let Au(s) = *self; + Au(-s) + } +} + +impl One for Au { + #[inline] + fn one() -> Au { Au(1) } +} + +impl Num for Au {} + +#[inline] +pub fn min(x: Au, y: Au) -> Au { if x < y { x } else { y } } +#[inline] +pub fn max(x: Au, y: Au) -> Au { if x > y { x } else { y } } + +impl NumCast for Au { + #[inline] + fn from<T:ToPrimitive>(n: T) -> Option<Au> { + Some(Au(n.to_i32().unwrap())) + } +} + +impl ToPrimitive for Au { + #[inline] + fn to_i64(&self) -> Option<i64> { + let Au(s) = *self; + Some(s as i64) + } + + #[inline] + fn to_u64(&self) -> Option<u64> { + let Au(s) = *self; + Some(s as u64) + } + + #[inline] + fn to_f32(&self) -> Option<f32> { + let Au(s) = *self; + s.to_f32() + } + + #[inline] + fn to_f64(&self) -> Option<f64> { + let Au(s) = *self; + s.to_f64() + } +} + +impl Au { + /// FIXME(pcwalton): Workaround for lack of cross crate inlining of newtype structs! + #[inline] + pub fn new(value: i32) -> Au { + Au(value) + } + + #[inline] + pub fn scale_by(self, factor: f64) -> Au { + let Au(s) = self; + Au(((s as f64) * factor) as i32) + } + + #[inline] + pub fn from_px(px: int) -> Au { + NumCast::from(px * 60).unwrap() + } + + #[inline] + pub fn from_page_px(px: Length<PagePx, f32>) -> Au { + NumCast::from(px.get() * 60f32).unwrap() + } + + #[inline] + pub fn to_nearest_px(&self) -> int { + let Au(s) = *self; + ((s as f64) / 60f64).round() as int + } + + #[inline] + pub fn to_snapped(&self) -> Au { + let Au(s) = *self; + let res = s % 60i32; + return if res >= 30i32 { return Au(s - res + 60i32) } + else { return Au(s - res) }; + } + + #[inline] + pub fn from_frac32_px(px: f32) -> Au { + Au((px * 60f32) as i32) + } + + #[inline] + pub fn from_pt(pt: f64) -> Au { + from_frac_px(pt_to_px(pt)) + } + + #[inline] + pub fn from_frac_px(px: f64) -> Au { + Au((px * 60f64) as i32) + } + + #[inline] + pub fn min(x: Au, y: Au) -> Au { + let Au(xi) = x; + let Au(yi) = y; + if xi < yi { x } else { y } + } + + #[inline] + pub fn max(x: Au, y: Au) -> Au { + let Au(xi) = x; + let Au(yi) = y; + if xi > yi { x } else { y } + } +} + +// assumes 72 points per inch, and 96 px per inch +pub fn pt_to_px(pt: f64) -> f64 { + pt / 72f64 * 96f64 +} + +// assumes 72 points per inch, and 96 px per inch +pub fn px_to_pt(px: f64) -> f64 { + px / 96f64 * 72f64 +} + +pub fn from_frac_px(px: f64) -> Au { + Au((px * 60f64) as i32) +} + +pub fn from_px(px: int) -> Au { + NumCast::from(px * 60).unwrap() +} + +pub fn to_px(au: Au) -> int { + let Au(a) = au; + (a / 60) as int +} + +pub fn to_frac_px(au: Au) -> f64 { + let Au(a) = au; + (a as f64) / 60f64 +} + +// assumes 72 points per inch, and 96 px per inch +pub fn from_pt(pt: f64) -> Au { + from_px((pt / 72f64 * 96f64) as int) +} + +// assumes 72 points per inch, and 96 px per inch +pub fn to_pt(au: Au) -> f64 { + let Au(a) = au; + (a as f64) / 60f64 * 72f64 / 96f64 +} + +/// Returns true if the rect contains the given point. Points on the top or left sides of the rect +/// are considered inside the rectangle, while points on the right or bottom sides of the rect are +/// not considered inside the rectangle. +pub fn rect_contains_point<T:PartialOrd + Add<T,T>>(rect: Rect<T>, point: Point2D<T>) -> bool { + point.x >= rect.origin.x && point.x < rect.origin.x + rect.size.width && + point.y >= rect.origin.y && point.y < rect.origin.y + rect.size.height +} + +/// A helper function to convert a rect of `f32` pixels to a rect of app units. +pub fn f32_rect_to_au_rect(rect: Rect<f32>) -> Rect<Au> { + Rect(Point2D(Au::from_frac32_px(rect.origin.x), Au::from_frac32_px(rect.origin.y)), + Size2D(Au::from_frac32_px(rect.size.width), Au::from_frac32_px(rect.size.height))) +} + |