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-rw-r--r--components/style/rule_tree/mod.rs19
1 files changed, 19 insertions, 0 deletions
diff --git a/components/style/rule_tree/mod.rs b/components/style/rule_tree/mod.rs
index 49c42a7f223..02c329257ac 100644
--- a/components/style/rule_tree/mod.rs
+++ b/components/style/rule_tree/mod.rs
@@ -446,6 +446,25 @@ impl RuleTree {
let rule = self.insert_ordered_rules_from(last.parent().unwrap().clone(), children.drain().rev());
rule
}
+
+ /// Returns new rule node by adding animation rules at transition level.
+ /// The additional rules must be appropriate for the transition
+ /// level of the cascade, which is the highest level of the cascade.
+ /// (This is the case for one current caller, the cover rule used
+ /// for CSS transitions.)
+ pub fn add_animation_rules_at_transition_level(
+ &self,
+ path: &StrongRuleNode,
+ pdb: Arc<Locked<PropertyDeclarationBlock>>,
+ guards: &StylesheetGuards,
+ ) -> StrongRuleNode {
+ let mut dummy = false;
+ self.update_rule_at_level(CascadeLevel::Transitions,
+ Some(pdb.borrow_arc()),
+ path,
+ guards,
+ &mut dummy).expect("Should return a valid rule node")
+ }
}
/// The number of RuleNodes added to the free list before we will consider