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-rw-r--r--components/script/script_thread.rs24
1 files changed, 24 insertions, 0 deletions
diff --git a/components/script/script_thread.rs b/components/script/script_thread.rs
index 8347113791e..e5bfd5ebe8f 100644
--- a/components/script/script_thread.rs
+++ b/components/script/script_thread.rs
@@ -687,6 +687,9 @@ pub struct ScriptThread {
/// A mechanism to force the compositor's event loop to process events.
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
+
+ /// A set of all nodes ever created in this script thread
+ node_ids: DomRefCell<HashSet<String>>,
}
/// In the event of thread panic, all data on the stack runs its destructor. However, there
@@ -1183,6 +1186,25 @@ impl ScriptThread {
})
}
+ pub fn save_node_id(node_id: String) {
+ SCRIPT_THREAD_ROOT.with(|root| {
+ if let Some(script_thread) = root.get() {
+ let script_thread = unsafe { &*script_thread };
+ script_thread.node_ids.borrow_mut().insert(node_id);
+ }
+ })
+ }
+
+ pub fn has_node_id(node_id: &str) -> bool {
+ SCRIPT_THREAD_ROOT.with(|root| match root.get() {
+ Some(script_thread) => {
+ let script_thread = unsafe { &*script_thread };
+ script_thread.node_ids.borrow().contains(node_id)
+ },
+ None => false,
+ })
+ }
+
/// Creates a new script thread.
pub fn new(
state: InitialScriptState,
@@ -1315,6 +1337,8 @@ impl ScriptThread {
user_agent,
player_context: state.player_context,
event_loop_waker: state.event_loop_waker,
+
+ node_ids: Default::default(),
}
}