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-rw-r--r--components/script/dom/htmlanchorelement.rs4
-rw-r--r--components/script/dom/window.rs8
2 files changed, 6 insertions, 6 deletions
diff --git a/components/script/dom/htmlanchorelement.rs b/components/script/dom/htmlanchorelement.rs
index 4a46235756e..9ed6b5df5c7 100644
--- a/components/script/dom/htmlanchorelement.rs
+++ b/components/script/dom/htmlanchorelement.rs
@@ -135,8 +135,8 @@ impl<'a> Activatable for JSRef<'a, HTMLAnchorElement> {
let target_node = NodeCast::to_ref(target).unwrap();
let rect = window_from_node(target_node).root().r().content_box_query(target_node.to_trusted_node_address());
ismap_suffix = Some(
- format!("?{},{}", mouse_event.ClientX().to_f32().unwrap() - rect.origin.x.to_frac32_px(),
- mouse_event.ClientY().to_f32().unwrap() - rect.origin.y.to_frac32_px())
+ format!("?{},{}", mouse_event.ClientX().to_f32().unwrap() - rect.origin.x.to_f32_px(),
+ mouse_event.ClientY().to_f32().unwrap() - rect.origin.y.to_f32_px())
)
}
}
diff --git a/components/script/dom/window.rs b/components/script/dom/window.rs
index e49f6a1a50e..5256b975172 100644
--- a/components/script/dom/window.rs
+++ b/components/script/dom/window.rs
@@ -917,10 +917,10 @@ impl Window {
}
fn should_move_clip_rect(clip_rect: Rect<Au>, new_viewport: Rect<f32>) -> bool{
- let clip_rect = Rect(Point2D(clip_rect.origin.x.to_frac32_px(),
- clip_rect.origin.y.to_frac32_px()),
- Size2D(clip_rect.size.width.to_frac32_px(),
- clip_rect.size.height.to_frac32_px()));
+ let clip_rect = Rect(Point2D(clip_rect.origin.x.to_f32_px(),
+ clip_rect.origin.y.to_f32_px()),
+ Size2D(clip_rect.size.width.to_f32_px(),
+ clip_rect.size.height.to_f32_px()));
// We only need to move the clip rect if the viewport is getting near the edge of
// our preexisting clip rect. We use half of the size of the viewport as a heuristic