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-rw-r--r--components/script/dom/webgl2renderingcontext.rs226
-rw-r--r--components/script/dom/webglrenderingcontext.rs112
-rw-r--r--components/script/dom/webidls/WebGL2RenderingContext.webidl26
3 files changed, 297 insertions, 67 deletions
diff --git a/components/script/dom/webgl2renderingcontext.rs b/components/script/dom/webgl2renderingcontext.rs
index e8993f472d9..4967c0a940e 100644
--- a/components/script/dom/webgl2renderingcontext.rs
+++ b/components/script/dom/webgl2renderingcontext.rs
@@ -11,6 +11,7 @@ use crate::dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer;
use crate::dom::bindings::codegen::UnionTypes::Float32ArrayOrUnrestrictedFloatSequence;
use crate::dom::bindings::codegen::UnionTypes::ImageDataOrHTMLImageElementOrHTMLCanvasElementOrHTMLVideoElement;
use crate::dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence;
+use crate::dom::bindings::codegen::UnionTypes::Uint32ArrayOrUnsignedLongSequence;
use crate::dom::bindings::error::{ErrorResult, Fallible};
use crate::dom::bindings::reflector::DomObject;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
@@ -25,7 +26,8 @@ use crate::dom::webglprogram::WebGLProgram;
use crate::dom::webglquery::WebGLQuery;
use crate::dom::webglrenderbuffer::WebGLRenderbuffer;
use crate::dom::webglrenderingcontext::{
- LayoutCanvasWebGLRenderingContextHelpers, Size2DExt, WebGLRenderingContext,
+ uniform_get, uniform_typed, LayoutCanvasWebGLRenderingContextHelpers, Size2DExt,
+ WebGLRenderingContext,
};
use crate::dom::webglsampler::{WebGLSampler, WebGLSamplerValue};
use crate::dom::webglshader::WebGLShader;
@@ -48,7 +50,7 @@ use js::jsapi::{JSObject, Type};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, UInt32Value};
use js::jsval::{JSVal, NullValue, ObjectValue, UndefinedValue};
use js::rust::CustomAutoRooterGuard;
-use js::typedarray::{ArrayBufferView, CreateWith, Uint32Array};
+use js::typedarray::{ArrayBufferView, CreateWith, Uint32, Uint32Array};
use script_layout_interface::HTMLCanvasDataSource;
use std::cell::Cell;
use std::cmp;
@@ -386,6 +388,49 @@ impl WebGL2RenderingContext {
.copy_from_slice(&src[src_start..src_start + src_row_bytes as usize]);
}
}
+
+ fn uniform_vec_section(
+ &self,
+ vec: Uint32ArrayOrUnsignedLongSequence,
+ offset: u32,
+ length: u32,
+ uniform_size: usize,
+ uniform_location: &WebGLUniformLocation,
+ ) -> WebGLResult<Vec<u32>> {
+ let vec = match vec {
+ Uint32ArrayOrUnsignedLongSequence::Uint32Array(v) => v.to_vec(),
+ Uint32ArrayOrUnsignedLongSequence::UnsignedLongSequence(v) => v,
+ };
+
+ let offset = offset as usize;
+ if offset > vec.len() {
+ return Err(InvalidValue);
+ }
+
+ let length = if length > 0 {
+ length as usize
+ } else {
+ vec.len() - offset
+ };
+ if offset + length > vec.len() {
+ return Err(InvalidValue);
+ }
+
+ let vec = if offset == 0 && length == vec.len() {
+ vec
+ } else {
+ vec[offset..offset + length].to_vec()
+ };
+
+ if vec.len() < uniform_size || vec.len() % uniform_size != 0 {
+ return Err(InvalidValue);
+ }
+ if uniform_location.size().is_none() && vec.len() != uniform_size {
+ return Err(InvalidOperation);
+ }
+
+ Ok(vec)
+ }
}
impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
@@ -1457,6 +1502,57 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.Uniform1iv(location, v)
}
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform1ui(&self, location: Option<&WebGLUniformLocation>, val: u32) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL | constants::UNSIGNED_INT => (),
+ _ => return Err(InvalidOperation),
+ }
+ self.base
+ .send_command(WebGLCommand::Uniform1ui(location.id(), val));
+ Ok(())
+ });
+ }
+
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform1uiv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ val: Uint32ArrayOrUnsignedLongSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL |
+ constants::UNSIGNED_INT |
+ constants::SAMPLER_2D |
+ constants::SAMPLER_CUBE => {},
+ _ => return Err(InvalidOperation),
+ }
+
+ let val = self.uniform_vec_section(val, src_offset, src_length, 1, location)?;
+
+ match location.type_() {
+ constants::SAMPLER_2D | constants::SAMPLER_CUBE => {
+ for &v in val
+ .iter()
+ .take(cmp::min(location.size().unwrap_or(1) as usize, val.len()))
+ {
+ if v >= self.base.limits().max_combined_texture_image_units {
+ return Err(InvalidValue);
+ }
+ }
+ },
+ _ => {},
+ }
+ self.base
+ .send_command(WebGLCommand::Uniform1uiv(location.id(), val));
+ Ok(())
+ });
+ }
+
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform1fv(
&self,
@@ -1490,6 +1586,39 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.Uniform2iv(location, v)
}
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform2ui(&self, location: Option<&WebGLUniformLocation>, x: u32, y: u32) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL_VEC2 | constants::UNSIGNED_INT_VEC2 => {},
+ _ => return Err(InvalidOperation),
+ }
+ self.base
+ .send_command(WebGLCommand::Uniform2ui(location.id(), x, y));
+ Ok(())
+ });
+ }
+
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform2uiv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ val: Uint32ArrayOrUnsignedLongSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL_VEC2 | constants::UNSIGNED_INT_VEC2 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.uniform_vec_section(val, src_offset, src_length, 2, location)?;
+ self.base
+ .send_command(WebGLCommand::Uniform2uiv(location.id(), val));
+ Ok(())
+ });
+ }
+
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform3f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32, z: f32) {
self.base.Uniform3f(location, x, y, z)
@@ -1514,6 +1643,39 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.Uniform3iv(location, v)
}
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform3ui(&self, location: Option<&WebGLUniformLocation>, x: u32, y: u32, z: u32) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL_VEC3 | constants::UNSIGNED_INT_VEC3 => {},
+ _ => return Err(InvalidOperation),
+ }
+ self.base
+ .send_command(WebGLCommand::Uniform3ui(location.id(), x, y, z));
+ Ok(())
+ });
+ }
+
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform3uiv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ val: Uint32ArrayOrUnsignedLongSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL_VEC3 | constants::UNSIGNED_INT_VEC3 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.uniform_vec_section(val, src_offset, src_length, 3, location)?;
+ self.base
+ .send_command(WebGLCommand::Uniform3uiv(location.id(), val));
+ Ok(())
+ });
+ }
+
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4i(&self, location: Option<&WebGLUniformLocation>, x: i32, y: i32, z: i32, w: i32) {
self.base.Uniform4i(location, x, y, z, w)
@@ -1524,6 +1686,39 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.Uniform4iv(location, v)
}
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform4ui(&self, location: Option<&WebGLUniformLocation>, x: u32, y: u32, z: u32, w: u32) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL_VEC4 | constants::UNSIGNED_INT_VEC4 => {},
+ _ => return Err(InvalidOperation),
+ }
+ self.base
+ .send_command(WebGLCommand::Uniform4ui(location.id(), x, y, z, w));
+ Ok(())
+ });
+ }
+
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn Uniform4uiv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ val: Uint32ArrayOrUnsignedLongSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::BOOL_VEC4 | constants::UNSIGNED_INT_VEC4 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.uniform_vec_section(val, src_offset, src_length, 4, location)?;
+ self.base
+ .send_command(WebGLCommand::Uniform4uiv(location.id(), val));
+ Ok(())
+ });
+ }
+
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn Uniform4f(&self, location: Option<&WebGLUniformLocation>, x: f32, y: f32, z: f32, w: f32) {
self.base.Uniform4f(location, x, y, z, w)
@@ -1568,14 +1763,37 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
self.base.UniformMatrix4fv(location, transpose, v)
}
- // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
+ /// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ #[allow(unsafe_code)]
fn GetUniform(
&self,
cx: JSContext,
program: &WebGLProgram,
location: &WebGLUniformLocation,
) -> JSVal {
- self.base.GetUniform(cx, program, location)
+ handle_potential_webgl_error!(
+ self.base,
+ self.base.uniform_check_program(program, location),
+ return NullValue()
+ );
+
+ let triple = (&*self.base, program.id(), location.id());
+
+ match location.type_() {
+ constants::UNSIGNED_INT => {
+ UInt32Value(uniform_get(triple, WebGLCommand::GetUniformUint))
+ },
+ constants::UNSIGNED_INT_VEC2 => unsafe {
+ uniform_typed::<Uint32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformUint2))
+ },
+ constants::UNSIGNED_INT_VEC3 => unsafe {
+ uniform_typed::<Uint32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformUint3))
+ },
+ constants::UNSIGNED_INT_VEC4 => unsafe {
+ uniform_typed::<Uint32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformUint4))
+ },
+ _ => self.base.GetUniform(cx, program, location),
+ }
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs
index 68eccfa711d..cf01a53e0f3 100644
--- a/components/script/dom/webglrenderingcontext.rs
+++ b/components/script/dom/webglrenderingcontext.rs
@@ -114,6 +114,27 @@ fn has_invalid_blend_constants(arg1: u32, arg2: u32) -> bool {
}
}
+pub fn uniform_get<T, F>(triple: (&WebGLRenderingContext, WebGLProgramId, i32), f: F) -> T
+where
+ F: FnOnce(WebGLProgramId, i32, WebGLSender<T>) -> WebGLCommand,
+ T: for<'de> Deserialize<'de> + Serialize,
+{
+ let (sender, receiver) = webgl_channel().unwrap();
+ triple.0.send_command(f(triple.1, triple.2, sender));
+ receiver.recv().unwrap()
+}
+
+#[allow(unsafe_code)]
+pub unsafe fn uniform_typed<T>(cx: *mut JSContext, value: &[T::Element]) -> JSVal
+where
+ T: TypedArrayElementCreator,
+{
+ rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
+ <TypedArray<T, *mut JSObject>>::create(cx, CreateWith::Slice(&value), rval.handle_mut())
+ .unwrap();
+ ObjectValue(rval.get())
+}
+
bitflags! {
/// Set of bitflags for texture unpacking (texImage2d, etc...)
#[derive(JSTraceable, MallocSizeOf)]
@@ -401,7 +422,7 @@ impl WebGLRenderingContext {
Ok(())
}
- fn with_location<F>(&self, location: Option<&WebGLUniformLocation>, f: F)
+ pub fn with_location<F>(&self, location: Option<&WebGLUniformLocation>, f: F)
where
F: FnOnce(&WebGLUniformLocation) -> WebGLResult<()>,
{
@@ -1214,6 +1235,25 @@ impl WebGLRenderingContext {
pub fn current_program(&self) -> Option<DomRoot<WebGLProgram>> {
self.current_program.get()
}
+
+ pub fn uniform_check_program(
+ &self,
+ program: &WebGLProgram,
+ location: &WebGLUniformLocation,
+ ) -> WebGLResult<()> {
+ self.validate_ownership(program)?;
+
+ if program.is_deleted() ||
+ !program.is_linked() ||
+ self.context_id() != location.context_id() ||
+ program.id() != location.program_id() ||
+ program.link_generation() != location.link_generation()
+ {
+ return Err(InvalidOperation);
+ }
+
+ Ok(())
+ }
}
#[cfg(not(feature = "webgl_backtrace"))]
@@ -3548,88 +3588,60 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
program: &WebGLProgram,
location: &WebGLUniformLocation,
) -> JSVal {
- handle_potential_webgl_error!(self, self.validate_ownership(program), return NullValue());
-
- if program.is_deleted() ||
- !program.is_linked() ||
- self.context_id() != location.context_id() ||
- program.id() != location.program_id() ||
- program.link_generation() != location.link_generation()
- {
- self.webgl_error(InvalidOperation);
- return NullValue();
- }
-
- fn get<T, F>(triple: (&WebGLRenderingContext, WebGLProgramId, i32), f: F) -> T
- where
- F: FnOnce(WebGLProgramId, i32, WebGLSender<T>) -> WebGLCommand,
- T: for<'de> Deserialize<'de> + Serialize,
- {
- let (sender, receiver) = webgl_channel().unwrap();
- triple.0.send_command(f(triple.1, triple.2, sender));
- receiver.recv().unwrap()
- }
+ handle_potential_webgl_error!(
+ self,
+ self.uniform_check_program(program, location),
+ return NullValue()
+ );
let triple = (self, program.id(), location.id());
- unsafe fn typed<T>(cx: *mut JSContext, value: &[T::Element]) -> JSVal
- where
- T: TypedArrayElementCreator,
- {
- rooted!(in(cx) let mut rval = ptr::null_mut::<JSObject>());
- <TypedArray<T, *mut JSObject>>::create(
- cx,
- CreateWith::Slice(&value),
- rval.handle_mut(),
- )
- .unwrap();
- ObjectValue(rval.get())
- }
-
match location.type_() {
- constants::BOOL => BooleanValue(get(triple, WebGLCommand::GetUniformBool)),
+ constants::BOOL => BooleanValue(uniform_get(triple, WebGLCommand::GetUniformBool)),
constants::BOOL_VEC2 => unsafe {
rooted!(in(*cx) let mut rval = NullValue());
- get(triple, WebGLCommand::GetUniformBool2).to_jsval(*cx, rval.handle_mut());
+ uniform_get(triple, WebGLCommand::GetUniformBool2).to_jsval(*cx, rval.handle_mut());
rval.get()
},
constants::BOOL_VEC3 => unsafe {
rooted!(in(*cx) let mut rval = NullValue());
- get(triple, WebGLCommand::GetUniformBool3).to_jsval(*cx, rval.handle_mut());
+ uniform_get(triple, WebGLCommand::GetUniformBool3).to_jsval(*cx, rval.handle_mut());
rval.get()
},
constants::BOOL_VEC4 => unsafe {
rooted!(in(*cx) let mut rval = NullValue());
- get(triple, WebGLCommand::GetUniformBool4).to_jsval(*cx, rval.handle_mut());
+ uniform_get(triple, WebGLCommand::GetUniformBool4).to_jsval(*cx, rval.handle_mut());
rval.get()
},
constants::INT | constants::SAMPLER_2D | constants::SAMPLER_CUBE => {
- Int32Value(get(triple, WebGLCommand::GetUniformInt))
+ Int32Value(uniform_get(triple, WebGLCommand::GetUniformInt))
},
constants::INT_VEC2 => unsafe {
- typed::<Int32>(*cx, &get(triple, WebGLCommand::GetUniformInt2))
+ uniform_typed::<Int32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformInt2))
},
constants::INT_VEC3 => unsafe {
- typed::<Int32>(*cx, &get(triple, WebGLCommand::GetUniformInt3))
+ uniform_typed::<Int32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformInt3))
},
constants::INT_VEC4 => unsafe {
- typed::<Int32>(*cx, &get(triple, WebGLCommand::GetUniformInt4))
+ uniform_typed::<Int32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformInt4))
+ },
+ constants::FLOAT => {
+ DoubleValue(uniform_get(triple, WebGLCommand::GetUniformFloat) as f64)
},
- constants::FLOAT => DoubleValue(get(triple, WebGLCommand::GetUniformFloat) as f64),
constants::FLOAT_VEC2 => unsafe {
- typed::<Float32>(*cx, &get(triple, WebGLCommand::GetUniformFloat2))
+ uniform_typed::<Float32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformFloat2))
},
constants::FLOAT_VEC3 => unsafe {
- typed::<Float32>(*cx, &get(triple, WebGLCommand::GetUniformFloat3))
+ uniform_typed::<Float32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformFloat3))
},
constants::FLOAT_VEC4 | constants::FLOAT_MAT2 => unsafe {
- typed::<Float32>(*cx, &get(triple, WebGLCommand::GetUniformFloat4))
+ uniform_typed::<Float32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformFloat4))
},
constants::FLOAT_MAT3 => unsafe {
- typed::<Float32>(*cx, &get(triple, WebGLCommand::GetUniformFloat9))
+ uniform_typed::<Float32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformFloat9))
},
constants::FLOAT_MAT4 => unsafe {
- typed::<Float32>(*cx, &get(triple, WebGLCommand::GetUniformFloat16))
+ uniform_typed::<Float32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformFloat16))
},
_ => panic!("wrong uniform type"),
}
diff --git a/components/script/dom/webidls/WebGL2RenderingContext.webidl b/components/script/dom/webidls/WebGL2RenderingContext.webidl
index 1dca400b742..33e8d1bf99b 100644
--- a/components/script/dom/webidls/WebGL2RenderingContext.webidl
+++ b/components/script/dom/webidls/WebGL2RenderingContext.webidl
@@ -15,7 +15,7 @@ typedef unsigned long long GLuint64;
// interface WebGLVertexArrayObject : WebGLObject {
// };
-// typedef ([AllowShared] Uint32Array or sequence<GLuint>) Uint32List;
+typedef (/*[AllowShared]*/ Uint32Array or sequence<GLuint>) Uint32List;
interface mixin WebGL2RenderingContextBase
{
@@ -425,10 +425,10 @@ interface mixin WebGL2RenderingContextBase
// [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
/* Uniforms */
- // void uniform1ui(WebGLUniformLocation? location, GLuint v0);
- // void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
- // void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
- // void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void uniform1ui(WebGLUniformLocation? location, GLuint v0);
+ void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
+ void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
+ void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
// void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
// optional GLuint srcLength = 0);
@@ -448,14 +448,14 @@ interface mixin WebGL2RenderingContextBase
// void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
// optional GLuint srcLength = 0);
- // void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
- // optional GLuint srcLength = 0);
- // void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
- // optional GLuint srcLength = 0);
- // void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
- // optional GLuint srcLength = 0);
- // void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
- // optional GLuint srcLength = 0);
+ void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
// void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
// optional GLuint srcOffset = 0, optional GLuint srcLength = 0);