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-rw-r--r--components/script/dom/xrwebgllayer.rs126
1 files changed, 23 insertions, 103 deletions
diff --git a/components/script/dom/xrwebgllayer.rs b/components/script/dom/xrwebgllayer.rs
index f637f4ee96e..44bc10868b6 100644
--- a/components/script/dom/xrwebgllayer.rs
+++ b/components/script/dom/xrwebgllayer.rs
@@ -2,27 +2,26 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
use crate::dom::bindings::codegen::Bindings::XRViewBinding::{XREye, XRViewMethods};
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerInit;
use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::XRWebGLLayerMethods;
-use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
-use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use crate::dom::bindings::error::Error;
use crate::dom::bindings::error::Fallible;
-use crate::dom::bindings::reflector::{reflect_dom_object, Reflector, DomObject};
+use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::globalscope::GlobalScope;
-use crate::dom::webgl_validations::types::TexImageTarget;
use crate::dom::webglframebuffer::WebGLFramebuffer;
use crate::dom::webglrenderingcontext::WebGLRenderingContext;
use crate::dom::window::Window;
use crate::dom::xrsession::XRSession;
use crate::dom::xrview::XRView;
use crate::dom::xrviewport::XRViewport;
+use canvas_traits::webgl::WebGLFramebufferId;
use dom_struct::dom_struct;
-use js::rust::CustomAutoRooter;
use std::convert::TryInto;
+use webxr_api::SwapChainId as WebXRSwapChainId;
use webxr_api::Views;
#[dom_struct]
@@ -32,6 +31,8 @@ pub struct XRWebGLLayer {
depth: bool,
stencil: bool,
alpha: bool,
+ #[ignore_malloc_size_of = "ids don't malloc"]
+ swap_chain_id: WebXRSwapChainId,
context: Dom<WebGLRenderingContext>,
session: Dom<XRSession>,
framebuffer: Dom<WebGLFramebuffer>,
@@ -39,6 +40,7 @@ pub struct XRWebGLLayer {
impl XRWebGLLayer {
pub fn new_inherited(
+ swap_chain_id: WebXRSwapChainId,
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
@@ -50,6 +52,7 @@ impl XRWebGLLayer {
depth: init.depth,
stencil: init.stencil,
alpha: init.alpha,
+ swap_chain_id,
context: Dom::from_ref(context),
session: Dom::from_ref(session),
framebuffer: Dom::from_ref(framebuffer),
@@ -58,6 +61,7 @@ impl XRWebGLLayer {
pub fn new(
global: &GlobalScope,
+ swap_chain_id: WebXRSwapChainId,
session: &XRSession,
context: &WebGLRenderingContext,
init: &XRWebGLLayerInit,
@@ -65,6 +69,7 @@ impl XRWebGLLayer {
) -> DomRoot<XRWebGLLayer> {
reflect_dom_object(
Box::new(XRWebGLLayer::new_inherited(
+ swap_chain_id,
session,
context,
init,
@@ -89,108 +94,16 @@ impl XRWebGLLayer {
// XXXManishearth step 3: throw error if context is lost
// XXXManishearth step 4: check XR compat flag for immersive sessions
- let cx = global.get_cx();
- let old_fbo = context.bound_framebuffer();
- let old_rbo = context.bound_renderbuffer();
- let old_texture = context
- .textures()
- .active_texture_for_image_target(TexImageTarget::Texture2D);
-
- // Step 9.2. "Initialize layer’s framebuffer to a new opaque framebuffer created with
- // context and layerInit’s depth, stencil, and alpha values."
- let framebuffer = context.CreateFramebuffer().ok_or(Error::Operation)?;
+ // Step 9.2. "Initialize layer’s framebuffer to a new opaque framebuffer created with context."
+ let size = session.with_session(|session| session.recommended_framebuffer_resolution());
+ let (swap_chain_id, framebuffer) =
+ WebGLFramebuffer::maybe_new_webxr(session, context, size).ok_or(Error::Operation)?;
// Step 9.3. "Allocate and initialize resources compatible with session’s XR device,
// including GPU accessible memory buffers, as required to support the compositing of layer."
- // Create a new texture with size given by the session's recommended resolution
- let texture = context.CreateTexture().ok_or(Error::Operation)?;
- let render_buffer = context.CreateRenderbuffer().ok_or(Error::Operation)?;
- let resolution = session.with_session(|s| s.recommended_framebuffer_resolution());
- let mut pixels = CustomAutoRooter::new(None);
- let mut clear_bits = constants::COLOR_BUFFER_BIT;
-
- let formats = context.formats();
-
- context.BindTexture(constants::TEXTURE_2D, Some(&texture));
- let sc = context.TexImage2D(
- constants::TEXTURE_2D,
- 0,
- formats.texture_format,
- resolution.width,
- resolution.height,
- 0,
- formats.texture_format,
- formats.texture_type,
- pixels.root(*cx),
- );
-
- // Bind the new texture to the framebuffer
- context.BindFramebuffer(constants::FRAMEBUFFER, Some(&framebuffer));
- context.FramebufferTexture2D(
- constants::FRAMEBUFFER,
- constants::COLOR_ATTACHMENT0,
- constants::TEXTURE_2D,
- Some(&texture),
- 0,
- );
-
- // Create backing store and bind a renderbuffer if requested
- if init.depth || init.stencil {
- let (internal_format, attachment) = if init.depth && init.stencil {
- clear_bits |= constants::DEPTH_BUFFER_BIT | constants::STENCIL_BUFFER_BIT;
- (
- constants::DEPTH_STENCIL,
- constants::DEPTH_STENCIL_ATTACHMENT,
- )
- } else if init.depth {
- clear_bits |= constants::DEPTH_BUFFER_BIT;
- (constants::DEPTH_COMPONENT16, constants::DEPTH_ATTACHMENT)
- } else {
- clear_bits |= constants::STENCIL_BUFFER_BIT;
- (constants::STENCIL_INDEX8, constants::STENCIL_ATTACHMENT)
- };
- context.BindRenderbuffer(constants::RENDERBUFFER, Some(&render_buffer));
- context.RenderbufferStorage(
- constants::RENDERBUFFER,
- internal_format,
- resolution.width,
- resolution.height,
- );
- context.FramebufferRenderbuffer(
- constants::FRAMEBUFFER,
- attachment,
- constants::RENDERBUFFER,
- Some(&render_buffer),
- );
- }
-
- context.initialize_framebuffer(clear_bits);
-
- // Restore the WebGL state while complaining about global mutable state
- let fb_status = context.CheckFramebufferStatus(constants::FRAMEBUFFER);
- let gl_status = context.GetError();
- context.BindTexture(constants::TEXTURE_2D, old_texture.as_ref().map(|t| &**t));
- context.BindFramebuffer(constants::FRAMEBUFFER, old_fbo.as_ref().map(|f| &**f));
- context.BindRenderbuffer(constants::RENDERBUFFER, old_rbo.as_ref().map(|f| &**f));
-
// Step 9.4: "If layer’s resources were unable to be created for any reason,
// throw an OperationError and abort these steps."
- if let Err(err) = sc {
- error!("TexImage2D error {:?} while creating XR context", err);
- return Err(Error::Operation);
- }
- if fb_status != constants::FRAMEBUFFER_COMPLETE {
- error!(
- "Framebuffer error {:x} while creating XR context",
- fb_status
- );
- return Err(Error::Operation);
- }
- if gl_status != constants::NO_ERROR {
- error!("GL error {:x} while creating XR context", gl_status);
- return Err(Error::Operation);
- }
// Ensure that we finish setting up this layer before continuing.
context.Finish();
@@ -198,6 +111,7 @@ impl XRWebGLLayer {
// Step 10. "Return layer."
Ok(XRWebGLLayer::new(
&global.global(),
+ swap_chain_id,
session,
context,
init,
@@ -205,12 +119,18 @@ impl XRWebGLLayer {
))
}
+ pub fn swap_chain_id(&self) -> WebXRSwapChainId {
+ self.swap_chain_id
+ }
+
pub fn session(&self) -> &XRSession {
&self.session
}
- pub fn framebuffer(&self) -> &WebGLFramebuffer {
- &self.framebuffer
+ pub fn swap_buffers(&self) {
+ if let WebGLFramebufferId::Opaque(id) = self.framebuffer.id() {
+ self.context.swap_buffers(Some(id));
+ }
}
}