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-rw-r--r--components/script/dom/xrrigidtransform.rs135
1 files changed, 135 insertions, 0 deletions
diff --git a/components/script/dom/xrrigidtransform.rs b/components/script/dom/xrrigidtransform.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
+use crate::dom::bindings::codegen::Bindings::XRRigidTransformBinding::XRRigidTransformMethods;
+use crate::dom::bindings::error::Error;
+use crate::dom::bindings::error::Fallible;
+use crate::dom::bindings::reflector::DomObject;
+use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
+use crate::dom::bindings::root::{DomRoot, MutNullableDom};
+use crate::dom::bindings::utils::create_typed_array;
+use crate::dom::dompointreadonly::DOMPointReadOnly;
+use crate::dom::globalscope::GlobalScope;
+use crate::dom::window::Window;
+use crate::dom::xrsession::ApiRigidTransform;
+use crate::script_runtime::JSContext;
+use dom_struct::dom_struct;
+use euclid::{RigidTransform3D, Rotation3D, Vector3D};
+use js::jsapi::{Heap, JSObject};
+use std::ptr::NonNull;
+
+#[dom_struct]
+pub struct XRRigidTransform {
+ reflector_: Reflector,
+ position: MutNullableDom<DOMPointReadOnly>,
+ orientation: MutNullableDom<DOMPointReadOnly>,
+ #[ignore_malloc_size_of = "defined in euclid"]
+ transform: ApiRigidTransform,
+ inverse: MutNullableDom<XRRigidTransform>,
+ #[ignore_malloc_size_of = "defined in mozjs"]
+ matrix: Heap<*mut JSObject>,
+}
+
+impl XRRigidTransform {
+ fn new_inherited(transform: ApiRigidTransform) -> XRRigidTransform {
+ XRRigidTransform {
+ reflector_: Reflector::new(),
+ position: MutNullableDom::default(),
+ orientation: MutNullableDom::default(),
+ transform,
+ inverse: MutNullableDom::default(),
+ matrix: Heap::default(),
+ }
+ }
+
+ pub fn new(global: &GlobalScope, transform: ApiRigidTransform) -> DomRoot<XRRigidTransform> {
+ reflect_dom_object(Box::new(XRRigidTransform::new_inherited(transform)), global)
+ }
+
+ pub fn identity(window: &GlobalScope) -> DomRoot<XRRigidTransform> {
+ let transform = RigidTransform3D::identity();
+ XRRigidTransform::new(window, transform)
+ }
+
+ // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-xrrigidtransform
+ #[allow(non_snake_case)]
+ pub fn Constructor(
+ window: &Window,
+ position: &DOMPointInit,
+ orientation: &DOMPointInit,
+ ) -> Fallible<DomRoot<Self>> {
+ if position.w != 1.0 {
+ return Err(Error::Type(format!(
+ "XRRigidTransform must be constructed with a position that has a w value of of 1.0, not {}",
+ position.w
+ )));
+ }
+
+ let translate = Vector3D::new(position.x as f32, position.y as f32, position.z as f32);
+ let rotate = Rotation3D::unit_quaternion(
+ orientation.x as f32,
+ orientation.y as f32,
+ orientation.z as f32,
+ orientation.w as f32,
+ );
+
+ if !rotate.i.is_finite() {
+ // if quaternion has zero norm, we'll get an infinite or NaN
+ // value for each element. This is preferable to checking for zero.
+ return Err(Error::InvalidState);
+ }
+ let transform = RigidTransform3D::new(rotate, translate);
+ Ok(XRRigidTransform::new(&window.global(), transform))
+ }
+}
+
+impl XRRigidTransformMethods for XRRigidTransform {
+ // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-position
+ fn Position(&self) -> DomRoot<DOMPointReadOnly> {
+ self.position.or_init(|| {
+ let t = &self.transform.translation;
+ DOMPointReadOnly::new(&self.global(), t.x.into(), t.y.into(), t.z.into(), 1.0)
+ })
+ }
+ // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-orientation
+ fn Orientation(&self) -> DomRoot<DOMPointReadOnly> {
+ self.orientation.or_init(|| {
+ let r = &self.transform.rotation;
+ DOMPointReadOnly::new(
+ &self.global(),
+ r.i.into(),
+ r.j.into(),
+ r.k.into(),
+ r.r.into(),
+ )
+ })
+ }
+ // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-inverse
+ fn Inverse(&self) -> DomRoot<XRRigidTransform> {
+ self.inverse.or_init(|| {
+ let transform = XRRigidTransform::new(&self.global(), self.transform.inverse());
+ transform.inverse.set(Some(self));
+ transform
+ })
+ }
+ // https://immersive-web.github.io/webxr/#dom-xrrigidtransform-matrix
+ fn Matrix(&self, _cx: JSContext) -> NonNull<JSObject> {
+ if self.matrix.get().is_null() {
+ let cx = self.global().get_cx();
+ // According to the spec all matrices are column-major,
+ // however euclid uses row vectors so we use .to_row_major_array()
+ let arr = self.transform.to_transform().to_row_major_array();
+ create_typed_array(cx, &arr, &self.matrix);
+ }
+ NonNull::new(self.matrix.get()).unwrap()
+ }
+}
+
+impl XRRigidTransform {
+ /// https://immersive-web.github.io/webxr/#dom-xrpose-transform
+ pub fn transform(&self) -> ApiRigidTransform {
+ self.transform
+ }
+}