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-rw-r--r--components/script/dom/window.rs14
1 files changed, 7 insertions, 7 deletions
diff --git a/components/script/dom/window.rs b/components/script/dom/window.rs
index c4ec3c07248..1f6a7c26eea 100644
--- a/components/script/dom/window.rs
+++ b/components/script/dom/window.rs
@@ -53,7 +53,7 @@ use dom::windowproxy::WindowProxy;
use dom::worklet::Worklet;
use dom::workletglobalscope::WorkletGlobalScopeType;
use dom_struct::dom_struct;
-use euclid::{Point2D, Rect, Size2D};
+use euclid::{Point2D, Vector2D, Rect, Size2D};
use fetch;
use ipc_channel::ipc::{self, IpcSender};
use ipc_channel::router::ROUTER;
@@ -255,7 +255,7 @@ pub struct Window {
error_reporter: CSSErrorReporter,
/// A list of scroll offsets for each scrollable element.
- scroll_offsets: DOMRefCell<HashMap<UntrustedNodeAddress, Point2D<f32>>>,
+ scroll_offsets: DOMRefCell<HashMap<UntrustedNodeAddress, Vector2D<f32>>>,
/// All the MediaQueryLists we need to update
media_query_lists: WeakMediaQueryListVec,
@@ -365,7 +365,7 @@ impl Window {
/// Sets a new list of scroll offsets.
///
/// This is called when layout gives us new ones and WebRender is in use.
- pub fn set_scroll_offsets(&self, offsets: HashMap<UntrustedNodeAddress, Point2D<f32>>) {
+ pub fn set_scroll_offsets(&self, offsets: HashMap<UntrustedNodeAddress, Vector2D<f32>>) {
*self.scroll_offsets.borrow_mut() = offsets
}
@@ -1155,7 +1155,7 @@ impl Window {
self.layout_chan.send(Msg::UpdateScrollStateFromScript(ScrollState {
scroll_root_id: scroll_root_id,
- scroll_offset: Point2D::new(-x, -y),
+ scroll_offset: Vector2D::new(-x, -y),
})).unwrap();
// TODO (farodin91): Raise an event to stop the current_viewport
@@ -1449,7 +1449,7 @@ impl Window {
self.layout_rpc.node_overflow().0.unwrap()
}
- pub fn scroll_offset_query(&self, node: &Node) -> Point2D<f32> {
+ pub fn scroll_offset_query(&self, node: &Node) -> Vector2D<f32> {
let mut node = Root::from_ref(node);
loop {
if let Some(scroll_offset) = self.scroll_offsets
@@ -1462,8 +1462,8 @@ impl Window {
None => break,
}
}
- let offset = self.current_viewport.get().origin;
- Point2D::new(offset.x.to_f32_px(), offset.y.to_f32_px())
+ let vp_origin = self.current_viewport.get().origin;
+ Vector2D::new(vp_origin.x.to_f32_px(), vp_origin.y.to_f32_px())
}
// https://drafts.csswg.org/cssom-view/#dom-element-scroll