diff options
Diffstat (limited to 'components/script/dom/webidls')
-rw-r--r-- | components/script/dom/webidls/WebGLRenderingContext.webidl | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl index ea49e38d4bd..39e13835c29 100644 --- a/components/script/dom/webidls/WebGLRenderingContext.webidl +++ b/components/script/dom/webidls/WebGLRenderingContext.webidl @@ -548,7 +548,7 @@ interface WebGLRenderingContextBase void depthFunc(GLenum func); void depthMask(GLboolean flag); void depthRange(GLclampf zNear, GLclampf zFar); - //void detachShader(WebGLProgram? program, WebGLShader? shader); + void detachShader(WebGLProgram? program, WebGLShader? shader); void disable(GLenum cap); //void disableVertexAttribArray(GLuint index); void drawArrays(GLenum mode, GLint first, GLsizei count); @@ -556,8 +556,8 @@ interface WebGLRenderingContextBase void enable(GLenum cap); void enableVertexAttribArray(GLuint index); - //void finish(); - //void flush(); + void finish(); + void flush(); //void framebufferRenderbuffer(GLenum target, GLenum attachment, // GLenum renderbuffertarget, // WebGLRenderbuffer? renderbuffer); @@ -565,7 +565,7 @@ interface WebGLRenderingContextBase // WebGLTexture? texture, GLint level); void frontFace(GLenum mode); - //void generateMipmap(GLenum target); + void generateMipmap(GLenum target); //WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index); //WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index); @@ -647,7 +647,7 @@ interface WebGLRenderingContextBase void uniform1f(WebGLUniformLocation? location, GLfloat x); //void uniform1fv(WebGLUniformLocation? location, Float32Array v); void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v); - //void uniform1i(WebGLUniformLocation? location, GLint x); + void uniform1i(WebGLUniformLocation? location, GLint x); //void uniform1iv(WebGLUniformLocation? location, Int32Array v); //void uniform1iv(WebGLUniformLocation? location, sequence<long> v); //void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); @@ -717,4 +717,3 @@ interface WebGLRenderingContext { }; WebGLRenderingContext implements WebGLRenderingContextBase; - |