diff options
Diffstat (limited to 'components/script/dom/webidls')
-rw-r--r-- | components/script/dom/webidls/WebGL2RenderingContext.webidl | 9 | ||||
-rw-r--r-- | components/script/dom/webidls/WebGLQuery.webidl | 11 |
2 files changed, 14 insertions, 6 deletions
diff --git a/components/script/dom/webidls/WebGL2RenderingContext.webidl b/components/script/dom/webidls/WebGL2RenderingContext.webidl index 49c8066990d..8f071630462 100644 --- a/components/script/dom/webidls/WebGL2RenderingContext.webidl +++ b/components/script/dom/webidls/WebGL2RenderingContext.webidl @@ -12,9 +12,6 @@ typedef long long GLint64; typedef unsigned long long GLuint64; -// interface WebGLQuery : WebGLObject { -// }; - // interface WebGLSampler : WebGLObject { // }; @@ -528,13 +525,13 @@ interface WebGL2RenderingContextBase // void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* Query Objects */ - /*WebGLQuery? createQuery(); + WebGLQuery? createQuery(); void deleteQuery(WebGLQuery? query); - [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query); + /*[WebGLHandlesContextLoss]*/ GLboolean isQuery(WebGLQuery? query); void beginQuery(GLenum target, WebGLQuery query); void endQuery(GLenum target); WebGLQuery? getQuery(GLenum target, GLenum pname); - any getQueryParameter(WebGLQuery query, GLenum pname);*/ + any getQueryParameter(WebGLQuery query, GLenum pname); /* Sampler Objects */ /*WebGLSampler? createSampler(); diff --git a/components/script/dom/webidls/WebGLQuery.webidl b/components/script/dom/webidls/WebGLQuery.webidl new file mode 100644 index 00000000000..04b3711dd86 --- /dev/null +++ b/components/script/dom/webidls/WebGLQuery.webidl @@ -0,0 +1,11 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ +// +// WebGL IDL definitions scraped from the Khronos specification: +// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.8 +// + +[Exposed=Window, Pref="dom.webgl2.enabled"] +interface WebGLQuery : WebGLObject { +}; |