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-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl117
1 files changed, 43 insertions, 74 deletions
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index a9af389b042..ac00757ef3f 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -421,8 +421,6 @@ interface mixin WebGLRenderingContextBase
const GLenum RGB5_A1 = 0x8057;
const GLenum RGB565 = 0x8D62;
const GLenum DEPTH_COMPONENT16 = 0x81A5;
- // https://github.com/KhronosGroup/WebGL/pull/2371
- // const GLenum STENCIL_INDEX = 0x1901;
const GLenum STENCIL_INDEX8 = 0x8D48;
const GLenum DEPTH_STENCIL = 0x84F9;
@@ -492,11 +490,6 @@ interface mixin WebGLRenderingContextBase
void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha);
- // BUG: https://github.com/KhronosGroup/WebGL/issues/2216
- // void bufferData(GLenum target, object? data, GLenum usage);
- // void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
- // void bufferSubData(GLenum target, GLintptr offset, /*[AllowShared]*/ BufferSource data);
-
[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
void clear(GLbitfield mask);
void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -505,14 +498,6 @@ interface mixin WebGLRenderingContextBase
void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void compileShader(WebGLShader shader);
- void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- /*[AllowShared]*/ ArrayBufferView data);
- void compressedTexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format,
- /*[AllowShared]*/ ArrayBufferView data);
-
void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
@@ -602,10 +587,6 @@ interface mixin WebGLRenderingContextBase
void pixelStorei(GLenum pname, GLint param);
void polygonOffset(GLfloat factor, GLfloat units);
- // BUG: https://github.com/KhronosGroup/WebGL/issues/2216
- // void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- // GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
-
void renderbufferStorage(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
void sampleCoverage(GLclampf value, GLboolean invert);
@@ -620,26 +601,9 @@ interface mixin WebGLRenderingContextBase
void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- // BUG: https://github.com/KhronosGroup/WebGL/issues/2216
- // void texImage2D(GLenum target, GLint level, GLenum internalformat,
- // GLsizei width, GLsizei height, GLint border, GLenum format,
- // GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
- // void texImage2D(GLenum target, GLint level, GLenum internalformat,
- // GLenum format, GLenum type, TexImageSource source); // May throw DOMException
- [Throws, Pref="dom.webgl.dom_to_texture.enabled"]
- void texImageDOM(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
- GLenum format, GLenum type, HTMLIFrameElement source); // May throw DOMException
-
void texParameterf(GLenum target, GLenum pname, GLfloat param);
void texParameteri(GLenum target, GLenum pname, GLint param);
- // BUG: https://github.com/KhronosGroup/WebGL/issues/2216
- // void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- // GLsizei width, GLsizei height,
- // GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
- // void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- // GLenum format, GLenum type, TexImageSource source); // May throw DOMException
-
void uniform1f(WebGLUniformLocation? location, GLfloat x);
void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
@@ -650,31 +614,6 @@ interface mixin WebGLRenderingContextBase
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
- void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
- void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
- void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
- void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
-
- void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
- void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
- void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
- void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
- optional GLuint srcLength = 0);
-
- void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
- void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
- void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
- optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
-
void useProgram(WebGLProgram? program);
void validateProgram(WebGLProgram program);
@@ -694,34 +633,64 @@ interface mixin WebGLRenderingContextBase
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
};
-[Exposed=Window]
-interface WebGLRenderingContext
+interface mixin WebGLRenderingContextOverloads
{
- // BUG: https://github.com/KhronosGroup/WebGL/issues/2216
-
- void bufferData(GLenum target, /*[AllowShared]*/ BufferSource? data, GLenum usage);
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
+ void bufferData(GLenum target, /*[AllowShared]*/ BufferSource? data, GLenum usage);
void bufferSubData(GLenum target, GLintptr offset, /*[AllowShared]*/ BufferSource data);
- // FIXME: https://github.com/servo/servo/issues/20516
+ void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ /*[AllowShared]*/ ArrayBufferView data);
+ void compressedTexSubImage2D(GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format,
+ /*[AllowShared]*/ ArrayBufferView data);
+
+ void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
+
[Throws]
- void texImage2D(GLenum target, GLint level, GLenum internalformat,
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
[Throws]
- void texImage2D(GLenum target, GLint level, GLenum internalformat,
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
- // FIXME: https://github.com/servo/servo/issues/20516
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
- void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
+ void uniform1fv(WebGLUniformLocation? location, Float32List v);
+ void uniform2fv(WebGLUniformLocation? location, Float32List v);
+ void uniform3fv(WebGLUniformLocation? location, Float32List v);
+ void uniform4fv(WebGLUniformLocation? location, Float32List v);
+
+ void uniform1iv(WebGLUniformLocation? location, Int32List v);
+ void uniform2iv(WebGLUniformLocation? location, Int32List v);
+ void uniform3iv(WebGLUniformLocation? location, Int32List v);
+ void uniform4iv(WebGLUniformLocation? location, Int32List v);
+
+ void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
+ void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
+ void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
+};
+
+interface mixin WebGLRenderingContextExtensions {
+ [Throws, Pref="dom.webgl.dom_to_texture.enabled"]
+ void texImageDOM(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, HTMLIFrameElement source); // May throw DOMException
+};
+
+[Exposed=(Window)]
+interface WebGLRenderingContext
+{
};
WebGLRenderingContext includes WebGLRenderingContextBase;
+WebGLRenderingContext includes WebGLRenderingContextOverloads;
+WebGLRenderingContext includes WebGLRenderingContextExtensions;