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-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl16
1 files changed, 8 insertions, 8 deletions
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index 1eb85fc236d..3f20d89ce96 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -501,7 +501,7 @@ interface WebGLRenderingContextBase
[Throws]
void bufferSubData(GLenum target, GLintptr offset, object? data);
- //[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
+ [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
void clear(GLbitfield mask);
void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void clearDepth(GLclampf depth);
@@ -566,11 +566,11 @@ interface WebGLRenderingContextBase
void enableVertexAttribArray(GLuint index);
void finish();
void flush();
- //void framebufferRenderbuffer(GLenum target, GLenum attachment,
- // GLenum renderbuffertarget,
- // WebGLRenderbuffer? renderbuffer);
- //void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
- // WebGLTexture? texture, GLint level);
+ void framebufferRenderbuffer(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget,
+ WebGLRenderbuffer? renderbuffer);
+ void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
+ WebGLTexture? texture, GLint level);
void frontFace(GLenum mode);
void generateMipmap(GLenum target);
@@ -626,8 +626,8 @@ interface WebGLRenderingContextBase
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, object? pixels);
- //void renderbufferStorage(GLenum target, GLenum internalformat,
- // GLsizei width, GLsizei height);
+ void renderbufferStorage(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height);
void sampleCoverage(GLclampf value, GLboolean invert);
void scissor(GLint x, GLint y, GLsizei width, GLsizei height);