diff options
Diffstat (limited to 'components/script/dom/webidls/WebGLRenderingContext.webidl')
-rw-r--r-- | components/script/dom/webidls/WebGLRenderingContext.webidl | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl index 1eb85fc236d..3f20d89ce96 100644 --- a/components/script/dom/webidls/WebGLRenderingContext.webidl +++ b/components/script/dom/webidls/WebGLRenderingContext.webidl @@ -501,7 +501,7 @@ interface WebGLRenderingContextBase [Throws] void bufferSubData(GLenum target, GLintptr offset, object? data); - //[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); + [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); void clear(GLbitfield mask); void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void clearDepth(GLclampf depth); @@ -566,11 +566,11 @@ interface WebGLRenderingContextBase void enableVertexAttribArray(GLuint index); void finish(); void flush(); - //void framebufferRenderbuffer(GLenum target, GLenum attachment, - // GLenum renderbuffertarget, - // WebGLRenderbuffer? renderbuffer); - //void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, - // WebGLTexture? texture, GLint level); + void framebufferRenderbuffer(GLenum target, GLenum attachment, + GLenum renderbuffertarget, + WebGLRenderbuffer? renderbuffer); + void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, + WebGLTexture? texture, GLint level); void frontFace(GLenum mode); void generateMipmap(GLenum target); @@ -626,8 +626,8 @@ interface WebGLRenderingContextBase void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, object? pixels); - //void renderbufferStorage(GLenum target, GLenum internalformat, - // GLsizei width, GLsizei height); + void renderbufferStorage(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height); void sampleCoverage(GLclampf value, GLboolean invert); void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |