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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+// https://github.com/immersive-web/webxr-test-api/
+
+[Exposed=Window, Pref="dom.webxr.test"]
+interface FakeXRDeviceController {
+ // Creates and attaches a XRFrameOfReference of the type specified to the device.
+ // void setFrameOfReference(XRFrameOfReferenceType, FakeXRFrameOfReferenceInit);
+
+ // // Sets the values to be used for subsequent
+ // // requestAnimationFrame() callbacks.
+ [Throws] void setViews(sequence<FakeXRViewInit> views);
+
+ [Throws] void setViewerOrigin(FakeXRRigidTransform origin);
+
+ // Simulates the user activating the reset pose on a device.
+ // void simulateResetPose();
+
+ // Simulates the platform ending the sessions.
+ // void simulateForcedEndSessions();
+
+ // Simulates devices focusing and blurring sessions.
+ // void simulateBlurSession(XRSession);
+ // void simulateFocusSession(XRSession);
+
+ // void setBoundsGeometry(Array<FakeXRBoundsPoint> boundsCoodinates)l
+
+ // Promise<FakeXRInputSourceController>
+ // simulateInputSourceConnection(FakeXRInputSourceInit);
+};
+
+dictionary FakeXRViewInit {
+ required XREye eye;
+ // https://immersive-web.github.io/webxr/#view-projection-matrix
+ required sequence<float> projectionMatrix;
+ // https://immersive-web.github.io/webxr/#view-offset
+ required FakeXRRigidTransform viewOffset;
+};
+
+dictionary FakeXRBoundsPoint {
+ double x; double z;
+};
+
+dictionary FakeXRRigidTransform {
+ required sequence<float> position;
+ required sequence<float> orientation;
+};