diff options
Diffstat (limited to 'components/script/dom/webidls/CanvasRenderingContext2D.webidl')
-rw-r--r-- | components/script/dom/webidls/CanvasRenderingContext2D.webidl | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/components/script/dom/webidls/CanvasRenderingContext2D.webidl b/components/script/dom/webidls/CanvasRenderingContext2D.webidl new file mode 100644 index 00000000000..2043347bfd2 --- /dev/null +++ b/components/script/dom/webidls/CanvasRenderingContext2D.webidl @@ -0,0 +1,104 @@ +/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// http://www.whatwg.org/html/#2dcontext +//[Constructor(optional unsigned long width, unsigned long height), Exposed=Window,Worker] +interface CanvasRenderingContext2D { + + // back-reference to the canvas + readonly attribute HTMLCanvasElement canvas; + + // canvas dimensions + // attribute unsigned long width; + // attribute unsigned long height; + + // for contexts that aren't directly fixed to a specific canvas + //void commit(); // push the image to the output bitmap + + // state + //void save(); // push state on state stack + //void restore(); // pop state stack and restore state + + // transformations (default transform is the identity matrix) + // attribute SVGMatrix currentTransform; + //void scale(unrestricted double x, unrestricted double y); + //void rotate(unrestricted double angle); + //void translate(unrestricted double x, unrestricted double y); + //void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); + //void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); + //void resetTransform(); + + // compositing + // attribute unrestricted double globalAlpha; // (default 1.0) + // attribute DOMString globalCompositeOperation; // (default source-over) + + // image smoothing + // attribute boolean imageSmoothingEnabled; // (default true) + + // colours and styles (see also the CanvasDrawingStyles interface) + // attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black) + // attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black) + //CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); + //CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); + //CanvasPattern createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition); + + // shadows + // attribute unrestricted double shadowOffsetX; // (default 0) + // attribute unrestricted double shadowOffsetY; // (default 0) + // attribute unrestricted double shadowBlur; // (default 0) + // attribute DOMString shadowColor; // (default transparent black) + + // rects + //void clearRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); + //[LenientFloat] + void clearRect(double x, double y, double w, double h); + //void fillRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); + //[LenientFloat] + void fillRect(double x, double y, double w, double h); + //void strokeRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h); + //[LenientFloat] + void strokeRect(double x, double y, double w, double h); + + // path API (see also CanvasPathMethods) + //void beginPath(); + //void fill(optional CanvasFillRule fillRule = "nonzero"); + //void fill(Path2D path, optional CanvasFillRule fillRule = "nonzero"); + //void stroke(); + //void stroke(Path2D path); + //void drawSystemFocusRing(Element element); + //void drawSystemFocusRing(Path2D path, Element element); + //boolean drawCustomFocusRing(Element element); + //boolean drawCustomFocusRing(Path2D path, Element element); + //void scrollPathIntoView(); + //void scrollPathIntoView(Path2D path); + //void clip(optional CanvasFillRule fillRule = "nonzero"); + //void clip(Path2D path, optional CanvasFillRule fillRule = "nonzero"); + //void resetClip(); + //boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero"); + //boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero"); + //boolean isPointInStroke(unrestricted double x, unrestricted double y); + //boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y); + + // text (see also the CanvasDrawingStyles interface) + //void fillText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth); + //void strokeText(DOMString text, unrestricted double x, unrestricted double y, optional unrestricted double maxWidth); + //TextMetrics measureText(DOMString text); + + // drawing images + //void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy); + //void drawImage(CanvasImageSource image, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); + //void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); + + // hit regions + //void addHitRegion(optional HitRegionOptions options); + //void removeHitRegion(DOMString id); + + // pixel manipulation + //ImageData createImageData(double sw, double sh); + //ImageData createImageData(ImageData imagedata); + //ImageData getImageData(double sx, double sy, double sw, double sh); + //void putImageData(ImageData imagedata, double dx, double dy); + //void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight); +}; |