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-rw-r--r--components/script/dom/webgpu/gpusupportedlimits.rs316
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diff --git a/components/script/dom/webgpu/gpusupportedlimits.rs b/components/script/dom/webgpu/gpusupportedlimits.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use dom_struct::dom_struct;
+use num_traits::bounds::UpperBounded;
+use webgpu::wgt::Limits;
+use GPUSupportedLimits_Binding::GPUSupportedLimitsMethods;
+
+use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUSupportedLimits_Binding;
+use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
+use crate::dom::bindings::root::DomRoot;
+use crate::dom::globalscope::GlobalScope;
+
+#[dom_struct]
+pub struct GPUSupportedLimits {
+ reflector_: Reflector,
+ #[ignore_malloc_size_of = "defined in wgpu-types"]
+ #[no_trace]
+ limits: Limits,
+}
+
+impl GPUSupportedLimits {
+ fn new_inherited(limits: Limits) -> Self {
+ Self {
+ reflector_: Reflector::new(),
+ limits,
+ }
+ }
+
+ pub fn new(global: &GlobalScope, limits: Limits) -> DomRoot<Self> {
+ reflect_dom_object(Box::new(Self::new_inherited(limits)), global)
+ }
+}
+
+impl GPUSupportedLimitsMethods<crate::DomTypeHolder> for GPUSupportedLimits {
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension1d>
+ fn MaxTextureDimension1D(&self) -> u32 {
+ self.limits.max_texture_dimension_1d
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension2d>
+ fn MaxTextureDimension2D(&self) -> u32 {
+ self.limits.max_texture_dimension_2d
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturedimension3d>
+ fn MaxTextureDimension3D(&self) -> u32 {
+ self.limits.max_texture_dimension_3d
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxtexturearraylayers>
+ fn MaxTextureArrayLayers(&self) -> u32 {
+ self.limits.max_texture_array_layers
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroups>
+ fn MaxBindGroups(&self) -> u32 {
+ self.limits.max_bind_groups
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindingsperbindgroup>
+ fn MaxBindingsPerBindGroup(&self) -> u32 {
+ self.limits.max_bindings_per_bind_group
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicuniformbuffersperpipelinelayout>
+ fn MaxDynamicUniformBuffersPerPipelineLayout(&self) -> u32 {
+ self.limits.max_dynamic_uniform_buffers_per_pipeline_layout
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxdynamicstoragebuffersperpipelinelayout>
+ fn MaxDynamicStorageBuffersPerPipelineLayout(&self) -> u32 {
+ self.limits.max_dynamic_storage_buffers_per_pipeline_layout
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsampledtexturespershaderstage>
+ fn MaxSampledTexturesPerShaderStage(&self) -> u32 {
+ self.limits.max_sampled_textures_per_shader_stage
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxsamplerspershaderstage>
+ fn MaxSamplersPerShaderStage(&self) -> u32 {
+ self.limits.max_samplers_per_shader_stage
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferspershaderstage>
+ fn MaxStorageBuffersPerShaderStage(&self) -> u32 {
+ self.limits.max_storage_buffers_per_shader_stage
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragetexturespershaderstage>
+ fn MaxStorageTexturesPerShaderStage(&self) -> u32 {
+ self.limits.max_storage_textures_per_shader_stage
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferspershaderstage>
+ fn MaxUniformBuffersPerShaderStage(&self) -> u32 {
+ self.limits.max_uniform_buffers_per_shader_stage
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxuniformbufferbindingsize>
+ fn MaxUniformBufferBindingSize(&self) -> u64 {
+ self.limits.max_uniform_buffer_binding_size as u64
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxstoragebufferbindingsize>
+ fn MaxStorageBufferBindingSize(&self) -> u64 {
+ self.limits.max_storage_buffer_binding_size as u64
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minuniformbufferoffsetalignment>
+ fn MinUniformBufferOffsetAlignment(&self) -> u32 {
+ self.limits.min_uniform_buffer_offset_alignment
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-minstoragebufferoffsetalignment>
+ fn MinStorageBufferOffsetAlignment(&self) -> u32 {
+ self.limits.min_storage_buffer_offset_alignment
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbuffers>
+ fn MaxVertexBuffers(&self) -> u32 {
+ self.limits.max_vertex_buffers
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbuffersize>
+ fn MaxBufferSize(&self) -> u64 {
+ self.limits.max_buffer_size
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexattributes>
+ fn MaxVertexAttributes(&self) -> u32 {
+ self.limits.max_vertex_attributes
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxvertexbufferarraystride>
+ fn MaxVertexBufferArrayStride(&self) -> u32 {
+ self.limits.max_vertex_buffer_array_stride
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadercomponents>
+ fn MaxInterStageShaderComponents(&self) -> u32 {
+ self.limits.max_inter_stage_shader_components
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupstoragesize>
+ fn MaxComputeWorkgroupStorageSize(&self) -> u32 {
+ self.limits.max_compute_workgroup_storage_size
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeinvocationsperworkgroup>
+ fn MaxComputeInvocationsPerWorkgroup(&self) -> u32 {
+ self.limits.max_compute_invocations_per_workgroup
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizex>
+ fn MaxComputeWorkgroupSizeX(&self) -> u32 {
+ self.limits.max_compute_workgroup_size_x
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizey>
+ fn MaxComputeWorkgroupSizeY(&self) -> u32 {
+ self.limits.max_compute_workgroup_size_y
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsizez>
+ fn MaxComputeWorkgroupSizeZ(&self) -> u32 {
+ self.limits.max_compute_workgroup_size_z
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcomputeworkgroupsperdimension>
+ fn MaxComputeWorkgroupsPerDimension(&self) -> u32 {
+ self.limits.max_compute_workgroups_per_dimension
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxbindgroupsplusvertexbuffers>
+ fn MaxBindGroupsPlusVertexBuffers(&self) -> u32 {
+ // Not on wgpu yet, so we craft it manually
+ self.limits.max_bind_groups + self.limits.max_vertex_buffers
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxinterstageshadervariables>
+ fn MaxInterStageShaderVariables(&self) -> u32 {
+ // Not in wgpu yet, so we use default value from spec
+ 16
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachments>
+ fn MaxColorAttachments(&self) -> u32 {
+ self.limits.max_color_attachments
+ }
+
+ /// <https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-maxcolorattachmentbytespersample>
+ fn MaxColorAttachmentBytesPerSample(&self) -> u32 {
+ self.limits.max_color_attachment_bytes_per_sample
+ }
+}
+
+/// Returns false if unknown limit or other value error
+pub fn set_limit(limits: &mut Limits, limit: &str, value: u64) -> bool {
+ /// per spec defaults are lower bounds for values
+ ///
+ /// <https://www.w3.org/TR/webgpu/#limit-class-maximum>
+ fn set_maximum<T>(limit: &mut T, value: u64) -> bool
+ where
+ T: Ord + Copy + TryFrom<u64> + UpperBounded,
+ {
+ if let Ok(value) = T::try_from(value) {
+ *limit = value.max(*limit);
+ true
+ } else {
+ false
+ }
+ }
+
+ /// per spec defaults are higher bounds for values
+ ///
+ /// <https://www.w3.org/TR/webgpu/#limit-class-alignment>
+ fn set_alignment<T>(limit: &mut T, value: u64) -> bool
+ where
+ T: Ord + Copy + TryFrom<u64> + UpperBounded,
+ {
+ if !value.is_power_of_two() {
+ return false;
+ }
+ if let Ok(value) = T::try_from(value) {
+ *limit = value.min(*limit);
+ true
+ } else {
+ false
+ }
+ }
+
+ match limit {
+ "maxTextureDimension1D" => set_maximum(&mut limits.max_texture_dimension_1d, value),
+ "maxTextureDimension2D" => set_maximum(&mut limits.max_texture_dimension_2d, value),
+ "maxTextureDimension3D" => set_maximum(&mut limits.max_texture_dimension_3d, value),
+ "maxTextureArrayLayers" => set_maximum(&mut limits.max_texture_array_layers, value),
+ "maxBindGroups" => set_maximum(&mut limits.max_bind_groups, value),
+ "maxBindGroupsPlusVertexBuffers" => {
+ // not in wgpu but we're allowed to give back better limits than requested.
+ // we use dummy value to still produce value verification
+ let mut v: u32 = 0;
+ set_maximum(&mut v, value)
+ },
+ "maxBindingsPerBindGroup" => set_maximum(&mut limits.max_bindings_per_bind_group, value),
+ "maxDynamicUniformBuffersPerPipelineLayout" => set_maximum(
+ &mut limits.max_dynamic_uniform_buffers_per_pipeline_layout,
+ value,
+ ),
+ "maxDynamicStorageBuffersPerPipelineLayout" => set_maximum(
+ &mut limits.max_dynamic_storage_buffers_per_pipeline_layout,
+ value,
+ ),
+ "maxSampledTexturesPerShaderStage" => {
+ set_maximum(&mut limits.max_sampled_textures_per_shader_stage, value)
+ },
+ "maxSamplersPerShaderStage" => {
+ set_maximum(&mut limits.max_samplers_per_shader_stage, value)
+ },
+ "maxStorageBuffersPerShaderStage" => {
+ set_maximum(&mut limits.max_storage_buffers_per_shader_stage, value)
+ },
+ "maxStorageTexturesPerShaderStage" => {
+ set_maximum(&mut limits.max_storage_textures_per_shader_stage, value)
+ },
+ "maxUniformBuffersPerShaderStage" => {
+ set_maximum(&mut limits.max_uniform_buffers_per_shader_stage, value)
+ },
+ "maxUniformBufferBindingSize" => {
+ set_maximum(&mut limits.max_uniform_buffer_binding_size, value)
+ },
+ "maxStorageBufferBindingSize" => {
+ set_maximum(&mut limits.max_storage_buffer_binding_size, value)
+ },
+ "minUniformBufferOffsetAlignment" => {
+ set_alignment(&mut limits.min_uniform_buffer_offset_alignment, value)
+ },
+ "minStorageBufferOffsetAlignment" => {
+ set_alignment(&mut limits.min_storage_buffer_offset_alignment, value)
+ },
+ "maxVertexBuffers" => set_maximum(&mut limits.max_vertex_buffers, value),
+ "maxBufferSize" => set_maximum(&mut limits.max_buffer_size, value),
+ "maxVertexAttributes" => set_maximum(&mut limits.max_vertex_attributes, value),
+ "maxVertexBufferArrayStride" => {
+ set_maximum(&mut limits.max_vertex_buffer_array_stride, value)
+ },
+ "maxInterStageShaderComponents" => {
+ set_maximum(&mut limits.max_inter_stage_shader_components, value)
+ },
+ "maxInterStageShaderVariables" => {
+ // not in wgpu but we're allowed to give back better limits than requested.
+ // we use dummy value to still produce value verification
+ let mut v: u32 = 0;
+ set_maximum(&mut v, value)
+ },
+ "maxColorAttachments" => set_maximum(&mut limits.max_color_attachments, value),
+ "maxColorAttachmentBytesPerSample" => {
+ set_maximum(&mut limits.max_color_attachment_bytes_per_sample, value)
+ },
+ "maxComputeWorkgroupStorageSize" => {
+ set_maximum(&mut limits.max_compute_workgroup_storage_size, value)
+ },
+ "maxComputeInvocationsPerWorkgroup" => {
+ set_maximum(&mut limits.max_compute_invocations_per_workgroup, value)
+ },
+ "maxComputeWorkgroupSizeX" => set_maximum(&mut limits.max_compute_workgroup_size_x, value),
+ "maxComputeWorkgroupSizeY" => set_maximum(&mut limits.max_compute_workgroup_size_y, value),
+ "maxComputeWorkgroupSizeZ" => set_maximum(&mut limits.max_compute_workgroup_size_z, value),
+ "maxComputeWorkgroupsPerDimension" => {
+ set_maximum(&mut limits.max_compute_workgroups_per_dimension, value)
+ },
+ _ => false,
+ }
+}