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path: root/components/script/dom/webglrenderingcontext.rs
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-rw-r--r--components/script/dom/webglrenderingcontext.rs8
1 files changed, 8 insertions, 0 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs
index 7e48ba60d34..36a8a4bb3b2 100644
--- a/components/script/dom/webglrenderingcontext.rs
+++ b/components/script/dom/webglrenderingcontext.rs
@@ -472,6 +472,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
WebGLParameter::Bool(_) => panic!("Buffer parameter should not be bool"),
WebGLParameter::Float(_) => panic!("Buffer parameter should not be float"),
WebGLParameter::String(_) => panic!("Buffer parameter should not be string"),
+ WebGLParameter::FloatArray(_) => panic!("Buffer parameter should not be float array"),
WebGLParameter::Invalid => NullValue(),
}
}
@@ -487,6 +488,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
WebGLParameter::Int(val) => Int32Value(val),
WebGLParameter::Bool(val) => BooleanValue(val),
WebGLParameter::Float(val) => DoubleValue(val as f64),
+ WebGLParameter::FloatArray(_) => panic!("Parameter should not be float array"),
WebGLParameter::String(val) => {
let mut rval = RootedValue::new(cx, UndefinedValue());
unsafe {
@@ -1093,6 +1095,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
WebGLParameter::Bool(val) => BooleanValue(val),
WebGLParameter::String(_) => panic!("Program parameter should not be string"),
WebGLParameter::Float(_) => panic!("Program parameter should not be float"),
+ WebGLParameter::FloatArray(_) => {
+ panic!("Program paramenter should not be float array")
+ }
WebGLParameter::Invalid => NullValue(),
}
} else {
@@ -1113,6 +1118,9 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
WebGLParameter::Bool(val) => BooleanValue(val),
WebGLParameter::String(_) => panic!("Shader parameter should not be string"),
WebGLParameter::Float(_) => panic!("Shader parameter should not be float"),
+ WebGLParameter::FloatArray(_) => {
+ panic!("Shader paramenter should not be float array")
+ }
WebGLParameter::Invalid => NullValue(),
}
} else {