diff options
Diffstat (limited to 'components/script/dom/webglrenderingcontext.rs')
-rw-r--r-- | components/script/dom/webglrenderingcontext.rs | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index 786e3f71c33..7a9c53a415b 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -11,46 +11,46 @@ use canvas_traits::webgl::{WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSen use canvas_traits::webgl::{WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSender}; use canvas_traits::webgl::{WebGLVersion, WebVRCommand, webgl_channel}; use canvas_traits::webgl::WebGLError::*; -use dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants; -use dom::bindings::codegen::Bindings::EXTBlendMinmaxBinding::EXTBlendMinmaxConstants; -use dom::bindings::codegen::Bindings::OESVertexArrayObjectBinding::OESVertexArrayObjectConstants; -use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding; -use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::TexImageSource; -use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContextAttributes; -use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; -use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods; -use dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer; -use dom::bindings::codegen::UnionTypes::Float32ArrayOrUnrestrictedFloatSequence; -use dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence; -use dom::bindings::conversions::{DerivedFrom, ToJSValConvertible}; -use dom::bindings::error::{Error, ErrorResult, Fallible}; -use dom::bindings::inheritance::Castable; -use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object}; -use dom::bindings::root::{Dom, DomOnceCell, DomRoot, LayoutDom, MutNullableDom}; -use dom::bindings::str::DOMString; -use dom::event::{Event, EventBubbles, EventCancelable}; -use dom::htmlcanvaselement::HTMLCanvasElement; -use dom::htmlcanvaselement::utils as canvas_utils; -use dom::htmliframeelement::HTMLIFrameElement; -use dom::node::{Node, NodeDamage, document_from_node, window_from_node}; -use dom::webgl_extensions::WebGLExtensions; -use dom::webgl_validations::WebGLValidator; -use dom::webgl_validations::tex_image_2d::{CommonTexImage2DValidator, CommonTexImage2DValidatorResult}; -use dom::webgl_validations::tex_image_2d::{TexImage2DValidator, TexImage2DValidatorResult}; -use dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget}; -use dom::webglactiveinfo::WebGLActiveInfo; -use dom::webglbuffer::WebGLBuffer; -use dom::webglcontextevent::WebGLContextEvent; -use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferAttachmentRoot, CompleteForRendering}; -use dom::webglobject::WebGLObject; -use dom::webglprogram::WebGLProgram; -use dom::webglrenderbuffer::WebGLRenderbuffer; -use dom::webglshader::WebGLShader; -use dom::webglshaderprecisionformat::WebGLShaderPrecisionFormat; -use dom::webgltexture::{TexParameterValue, WebGLTexture}; -use dom::webgluniformlocation::WebGLUniformLocation; -use dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES; -use dom::window::Window; +use crate::dom::bindings::codegen::Bindings::ANGLEInstancedArraysBinding::ANGLEInstancedArraysConstants; +use crate::dom::bindings::codegen::Bindings::EXTBlendMinmaxBinding::EXTBlendMinmaxConstants; +use crate::dom::bindings::codegen::Bindings::OESVertexArrayObjectBinding::OESVertexArrayObjectConstants; +use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding; +use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::TexImageSource; +use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLContextAttributes; +use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; +use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods; +use crate::dom::bindings::codegen::UnionTypes::ArrayBufferViewOrArrayBuffer; +use crate::dom::bindings::codegen::UnionTypes::Float32ArrayOrUnrestrictedFloatSequence; +use crate::dom::bindings::codegen::UnionTypes::Int32ArrayOrLongSequence; +use crate::dom::bindings::conversions::{DerivedFrom, ToJSValConvertible}; +use crate::dom::bindings::error::{Error, ErrorResult, Fallible}; +use crate::dom::bindings::inheritance::Castable; +use crate::dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object}; +use crate::dom::bindings::root::{Dom, DomOnceCell, DomRoot, LayoutDom, MutNullableDom}; +use crate::dom::bindings::str::DOMString; +use crate::dom::event::{Event, EventBubbles, EventCancelable}; +use crate::dom::htmlcanvaselement::HTMLCanvasElement; +use crate::dom::htmlcanvaselement::utils as canvas_utils; +use crate::dom::htmliframeelement::HTMLIFrameElement; +use crate::dom::node::{Node, NodeDamage, document_from_node, window_from_node}; +use crate::dom::webgl_extensions::WebGLExtensions; +use crate::dom::webgl_validations::WebGLValidator; +use crate::dom::webgl_validations::tex_image_2d::{CommonTexImage2DValidator, CommonTexImage2DValidatorResult}; +use crate::dom::webgl_validations::tex_image_2d::{TexImage2DValidator, TexImage2DValidatorResult}; +use crate::dom::webgl_validations::types::{TexDataType, TexFormat, TexImageTarget}; +use crate::dom::webglactiveinfo::WebGLActiveInfo; +use crate::dom::webglbuffer::WebGLBuffer; +use crate::dom::webglcontextevent::WebGLContextEvent; +use crate::dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferAttachmentRoot, CompleteForRendering}; +use crate::dom::webglobject::WebGLObject; +use crate::dom::webglprogram::WebGLProgram; +use crate::dom::webglrenderbuffer::WebGLRenderbuffer; +use crate::dom::webglshader::WebGLShader; +use crate::dom::webglshaderprecisionformat::WebGLShaderPrecisionFormat; +use crate::dom::webgltexture::{TexParameterValue, WebGLTexture}; +use crate::dom::webgluniformlocation::WebGLUniformLocation; +use crate::dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES; +use crate::dom::window::Window; use dom_struct::dom_struct; use euclid::{Point2D, Rect, Size2D}; use half::f16; 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