diff options
Diffstat (limited to 'components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs')
-rw-r--r-- | components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs b/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs index eeca0a24707..ccd103e07a2 100644 --- a/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs +++ b/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs @@ -8,7 +8,7 @@ use core::iter::FromIterator; use dom::bindings::cell::DOMRefCell; use dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding; use dom::bindings::reflector::reflect_dom_object; -use dom::bindings::root::{JS, MutNullableJS, Root}; +use dom::bindings::root::{Dom, MutNullableJS, Root}; use dom::globalscope::GlobalScope; use dom::webglbuffer::WebGLBuffer; use dom::webglobject::WebGLObject; @@ -22,7 +22,7 @@ pub struct WebGLVertexArrayObjectOES { id: WebGLVertexArrayId, ever_bound: Cell<bool>, is_deleted: Cell<bool>, - bound_attrib_buffers: DOMRefCell<HashMap<u32, JS<WebGLBuffer>>>, + bound_attrib_buffers: DOMRefCell<HashMap<u32, Dom<WebGLBuffer>>>, bound_buffer_element_array: MutNullableJS<WebGLBuffer>, } @@ -64,7 +64,7 @@ impl WebGLVertexArrayObjectOES { self.ever_bound.set(true); } - pub fn borrow_bound_attrib_buffers(&self) -> Ref<HashMap<u32, JS<WebGLBuffer>>> { + pub fn borrow_bound_attrib_buffers(&self) -> Ref<HashMap<u32, Dom<WebGLBuffer>>> { self.bound_attrib_buffers.borrow() } @@ -73,7 +73,7 @@ impl WebGLVertexArrayObjectOES { } pub fn set_bound_attrib_buffers<'a, T>(&self, iter: T) where T: Iterator<Item=(u32, &'a WebGLBuffer)> { - *self.bound_attrib_buffers.borrow_mut() = HashMap::from_iter(iter.map(|(k,v)| (k, JS::from_ref(v)))); + *self.bound_attrib_buffers.borrow_mut() = HashMap::from_iter(iter.map(|(k,v)| (k, Dom::from_ref(v)))); } pub fn bound_buffer_element_array(&self) -> Option<Root<WebGLBuffer>> { |