diff options
Diffstat (limited to 'components/script/dom/webgl2renderingcontext.rs')
-rw-r--r-- | components/script/dom/webgl2renderingcontext.rs | 66 |
1 files changed, 49 insertions, 17 deletions
diff --git a/components/script/dom/webgl2renderingcontext.rs b/components/script/dom/webgl2renderingcontext.rs index 8e967fbcb86..949f3a3bbdc 100644 --- a/components/script/dom/webgl2renderingcontext.rs +++ b/components/script/dom/webgl2renderingcontext.rs @@ -887,10 +887,13 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { return rval.get(); }, constants::MAX_CLIENT_WAIT_TIMEOUT_WEBGL => { - return Int32Value( - self.base.limits().max_client_wait_timeout_webgl.as_nanos() as i32 + return DoubleValue( + self.base.limits().max_client_wait_timeout_webgl.as_nanos() as f64 ); }, + constants::MAX_SERVER_WAIT_TIMEOUT => { + return DoubleValue(self.base.limits().max_server_wait_timeout.as_nanos() as f64); + }, constants::SAMPLER_BINDING => unsafe { let idx = (self.base.textures().active_unit_enum() - constants::TEXTURE0) as usize; assert!(idx < self.samplers.len()); @@ -972,22 +975,59 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { }; return UInt32Value(buffer); }, + constants::MAX_TEXTURE_LOD_BIAS => { + return DoubleValue(self.base.limits().max_texture_lod_bias as f64) + }, + constants::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS => { + return DoubleValue( + self.base.limits().max_combined_fragment_uniform_components as f64, + ) + }, + constants::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS => { + return DoubleValue( + self.base.limits().max_combined_vertex_uniform_components as f64, + ) + }, + constants::MAX_ELEMENT_INDEX => { + return DoubleValue(self.base.limits().max_element_index as f64) + }, + constants::MAX_UNIFORM_BLOCK_SIZE => { + return DoubleValue(self.base.limits().max_uniform_block_size as f64) + }, _ => {}, } let limit = match parameter { - constants::MAX_UNIFORM_BUFFER_BINDINGS => { - Some(self.base.limits().max_uniform_buffer_bindings) + constants::MAX_3D_TEXTURE_SIZE => Some(self.base.limits().max_3d_texture_size), + constants::MAX_ARRAY_TEXTURE_LAYERS => { + Some(self.base.limits().max_array_texture_layers) }, - constants::MAX_UNIFORM_BLOCK_SIZE => Some(self.base.limits().max_uniform_block_size), + constants::MAX_COLOR_ATTACHMENTS => Some(self.base.limits().max_color_attachments), constants::MAX_COMBINED_UNIFORM_BLOCKS => { Some(self.base.limits().max_combined_uniform_blocks) }, - constants::MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS => { - Some(self.base.limits().max_combined_vertex_uniform_components) + constants::MAX_DRAW_BUFFERS => Some(self.base.limits().max_draw_buffers), + constants::MAX_ELEMENTS_INDICES => Some(self.base.limits().max_elements_indices), + constants::MAX_ELEMENTS_VERTICES => Some(self.base.limits().max_elements_vertices), + constants::MAX_FRAGMENT_INPUT_COMPONENTS => { + Some(self.base.limits().max_fragment_input_components) }, - constants::MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS => { - Some(self.base.limits().max_combined_fragment_uniform_components) + constants::MAX_FRAGMENT_UNIFORM_BLOCKS => { + Some(self.base.limits().max_fragment_uniform_blocks) + }, + constants::MAX_FRAGMENT_UNIFORM_COMPONENTS => { + Some(self.base.limits().max_fragment_uniform_components) + }, + constants::MAX_PROGRAM_TEXEL_OFFSET => { + Some(self.base.limits().max_program_texel_offset) + }, + constants::MAX_SAMPLES => Some(self.base.limits().max_samples), + constants::MAX_UNIFORM_BUFFER_BINDINGS => { + Some(self.base.limits().max_uniform_buffer_bindings) + }, + constants::MAX_VARYING_COMPONENTS => Some(self.base.limits().max_varying_components), + constants::MAX_VERTEX_OUTPUT_COMPONENTS => { + Some(self.base.limits().max_vertex_output_components) }, constants::MAX_VERTEX_UNIFORM_BLOCKS => { Some(self.base.limits().max_vertex_uniform_blocks) @@ -995,17 +1035,9 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { constants::MAX_VERTEX_UNIFORM_COMPONENTS => { Some(self.base.limits().max_vertex_uniform_components) }, - constants::MAX_FRAGMENT_UNIFORM_BLOCKS => { - Some(self.base.limits().max_fragment_uniform_blocks) - }, - constants::MAX_FRAGMENT_UNIFORM_COMPONENTS => { - Some(self.base.limits().max_fragment_uniform_components) - }, constants::UNIFORM_BUFFER_OFFSET_ALIGNMENT => { Some(self.base.limits().uniform_buffer_offset_alignment) }, - constants::MAX_COLOR_ATTACHMENTS => Some(self.base.limits().max_color_attachments), - constants::MAX_DRAW_BUFFERS => Some(self.base.limits().max_draw_buffers), _ => None, }; if let Some(limit) = limit { |