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-rw-r--r--components/script/dom/gpudevice.rs1372
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diff --git a/components/script/dom/gpudevice.rs b/components/script/dom/gpudevice.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+#![allow(unsafe_code)]
+
+use crate::dom::bindings::cell::DomRefCell;
+use crate::dom::bindings::codegen::Bindings::EventBinding::EventInit;
+use crate::dom::bindings::codegen::Bindings::EventTargetBinding::EventTargetMethods;
+use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::GPULimits;
+use crate::dom::bindings::codegen::Bindings::GPUBindGroupBinding::{
+ GPUBindGroupDescriptor, GPUBindingResource,
+};
+use crate::dom::bindings::codegen::Bindings::GPUBindGroupLayoutBinding::{
+ GPUBindGroupLayoutDescriptor, GPUBindingType,
+};
+use crate::dom::bindings::codegen::Bindings::GPUBufferBinding::GPUBufferDescriptor;
+use crate::dom::bindings::codegen::Bindings::GPUComputePipelineBinding::GPUComputePipelineDescriptor;
+use crate::dom::bindings::codegen::Bindings::GPUDeviceBinding::{
+ GPUCommandEncoderDescriptor, GPUDeviceMethods,
+};
+use crate::dom::bindings::codegen::Bindings::GPUObjectBaseBinding::GPUObjectDescriptorBase;
+use crate::dom::bindings::codegen::Bindings::GPUPipelineLayoutBinding::GPUPipelineLayoutDescriptor;
+use crate::dom::bindings::codegen::Bindings::GPURenderBundleEncoderBinding::GPURenderBundleEncoderDescriptor;
+use crate::dom::bindings::codegen::Bindings::GPURenderPipelineBinding::{
+ GPUBlendDescriptor, GPUBlendFactor, GPUBlendOperation, GPUCullMode, GPUFrontFace,
+ GPUIndexFormat, GPUInputStepMode, GPUPrimitiveTopology, GPURenderPipelineDescriptor,
+ GPUStencilOperation, GPUVertexFormat,
+};
+use crate::dom::bindings::codegen::Bindings::GPUSamplerBinding::{
+ GPUAddressMode, GPUCompareFunction, GPUFilterMode, GPUSamplerDescriptor,
+};
+use crate::dom::bindings::codegen::Bindings::GPUShaderModuleBinding::GPUShaderModuleDescriptor;
+use crate::dom::bindings::codegen::Bindings::GPUTextureBinding::{
+ GPUExtent3D, GPUExtent3DDict, GPUTextureComponentType, GPUTextureDescriptor,
+ GPUTextureDimension, GPUTextureFormat,
+};
+use crate::dom::bindings::codegen::Bindings::GPUTextureViewBinding::GPUTextureViewDimension;
+use crate::dom::bindings::codegen::Bindings::GPUUncapturedErrorEventBinding::GPUUncapturedErrorEventInit;
+use crate::dom::bindings::codegen::Bindings::GPUValidationErrorBinding::{
+ GPUError, GPUErrorFilter,
+};
+use crate::dom::bindings::codegen::UnionTypes::Uint32ArrayOrString;
+use crate::dom::bindings::error::Error;
+use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
+use crate::dom::bindings::root::{Dom, DomRoot};
+use crate::dom::bindings::str::{DOMString, USVString};
+use crate::dom::bindings::trace::RootedTraceableBox;
+use crate::dom::eventtarget::EventTarget;
+use crate::dom::globalscope::GlobalScope;
+use crate::dom::gpuadapter::GPUAdapter;
+use crate::dom::gpubindgroup::GPUBindGroup;
+use crate::dom::gpubindgrouplayout::GPUBindGroupLayout;
+use crate::dom::gpubuffer::{GPUBuffer, GPUBufferMapInfo, GPUBufferState};
+use crate::dom::gpucommandencoder::GPUCommandEncoder;
+use crate::dom::gpucomputepipeline::GPUComputePipeline;
+use crate::dom::gpuoutofmemoryerror::GPUOutOfMemoryError;
+use crate::dom::gpupipelinelayout::GPUPipelineLayout;
+use crate::dom::gpuqueue::GPUQueue;
+use crate::dom::gpurenderbundleencoder::GPURenderBundleEncoder;
+use crate::dom::gpurenderpipeline::GPURenderPipeline;
+use crate::dom::gpusampler::GPUSampler;
+use crate::dom::gpushadermodule::GPUShaderModule;
+use crate::dom::gputexture::GPUTexture;
+use crate::dom::gpuuncapturederrorevent::GPUUncapturedErrorEvent;
+use crate::dom::gpuvalidationerror::GPUValidationError;
+use crate::dom::promise::Promise;
+use crate::realms::InRealm;
+use crate::script_runtime::JSContext as SafeJSContext;
+use dom_struct::dom_struct;
+use js::jsapi::{Heap, JSObject};
+use std::borrow::Cow;
+use std::cell::{Cell, RefCell};
+use std::collections::HashMap;
+use std::ptr::{self, NonNull};
+use std::rc::Rc;
+use webgpu::wgpu::{
+ binding_model as wgpu_bind, command as wgpu_com,
+ id::{BindGroupLayoutId, PipelineLayoutId},
+ pipeline as wgpu_pipe, resource as wgpu_res,
+};
+use webgpu::{self, identity::WebGPUOpResult, wgt, ErrorScopeId, WebGPU, WebGPURequest};
+
+#[derive(JSTraceable, MallocSizeOf)]
+struct ErrorScopeInfo {
+ op_count: u64,
+ #[ignore_malloc_size_of = "Because it is non-owning"]
+ error: Option<GPUError>,
+ #[ignore_malloc_size_of = "promises are hard"]
+ promise: Option<Rc<Promise>>,
+}
+
+#[derive(JSTraceable, MallocSizeOf)]
+struct ErrorScopeMetadata {
+ id: ErrorScopeId,
+ filter: GPUErrorFilter,
+ popped: Cell<bool>,
+}
+
+#[derive(JSTraceable, MallocSizeOf)]
+struct ScopeContext {
+ error_scopes: HashMap<ErrorScopeId, ErrorScopeInfo>,
+ scope_stack: Vec<ErrorScopeMetadata>,
+ next_scope_id: ErrorScopeId,
+}
+
+#[dom_struct]
+pub struct GPUDevice {
+ eventtarget: EventTarget,
+ #[ignore_malloc_size_of = "channels are hard"]
+ channel: WebGPU,
+ adapter: Dom<GPUAdapter>,
+ #[ignore_malloc_size_of = "mozjs"]
+ extensions: Heap<*mut JSObject>,
+ #[ignore_malloc_size_of = "Because it is non-owning"]
+ limits: GPULimits,
+ label: DomRefCell<Option<USVString>>,
+ device: webgpu::WebGPUDevice,
+ default_queue: Dom<GPUQueue>,
+ scope_context: DomRefCell<ScopeContext>,
+ #[ignore_malloc_size_of = "promises are hard"]
+ lost_promise: DomRefCell<Option<Rc<Promise>>>,
+}
+
+impl GPUDevice {
+ fn new_inherited(
+ channel: WebGPU,
+ adapter: &GPUAdapter,
+ extensions: Heap<*mut JSObject>,
+ limits: GPULimits,
+ device: webgpu::WebGPUDevice,
+ queue: &GPUQueue,
+ label: Option<String>,
+ ) -> Self {
+ Self {
+ eventtarget: EventTarget::new_inherited(),
+ channel,
+ adapter: Dom::from_ref(adapter),
+ extensions,
+ limits,
+ label: DomRefCell::new(label.map(|l| USVString::from(l))),
+ device,
+ default_queue: Dom::from_ref(queue),
+ scope_context: DomRefCell::new(ScopeContext {
+ error_scopes: HashMap::new(),
+ scope_stack: Vec::new(),
+ next_scope_id: ErrorScopeId::new(1).unwrap(),
+ }),
+ lost_promise: DomRefCell::new(None),
+ }
+ }
+
+ pub fn new(
+ global: &GlobalScope,
+ channel: WebGPU,
+ adapter: &GPUAdapter,
+ extensions: Heap<*mut JSObject>,
+ limits: GPULimits,
+ device: webgpu::WebGPUDevice,
+ queue: webgpu::WebGPUQueue,
+ label: Option<String>,
+ ) -> DomRoot<Self> {
+ let queue = GPUQueue::new(global, channel.clone(), queue);
+ let device = reflect_dom_object(
+ Box::new(GPUDevice::new_inherited(
+ channel, adapter, extensions, limits, device, &queue, label,
+ )),
+ global,
+ );
+ queue.set_device(&*device);
+ device
+ }
+}
+
+impl GPUDevice {
+ pub fn id(&self) -> webgpu::WebGPUDevice {
+ self.device
+ }
+
+ pub fn limits(&self) -> &GPULimits {
+ &self.limits
+ }
+
+ pub fn handle_server_msg(&self, scope: Option<ErrorScopeId>, result: WebGPUOpResult) {
+ let result = match result {
+ WebGPUOpResult::Success => Ok(()),
+ WebGPUOpResult::ValidationError(m) => {
+ let val_err = GPUValidationError::new(&self.global(), DOMString::from_string(m));
+ Err((
+ GPUError::GPUValidationError(val_err),
+ GPUErrorFilter::Validation,
+ ))
+ },
+ WebGPUOpResult::OutOfMemoryError => {
+ let oom_err = GPUOutOfMemoryError::new(&self.global());
+ Err((
+ GPUError::GPUOutOfMemoryError(oom_err),
+ GPUErrorFilter::Out_of_memory,
+ ))
+ },
+ };
+
+ if let Some(s_id) = scope {
+ if let Err((err, filter)) = result {
+ let scop = self
+ .scope_context
+ .borrow()
+ .scope_stack
+ .iter()
+ .rev()
+ .find(|meta| meta.id <= s_id && meta.filter == filter)
+ .map(|meta| meta.id);
+ if let Some(s) = scop {
+ self.handle_error(s, err);
+ } else {
+ self.fire_uncaptured_error(err);
+ }
+ }
+ self.try_remove_scope(s_id);
+ } else {
+ if let Err((err, _)) = result {
+ self.fire_uncaptured_error(err);
+ }
+ }
+ }
+
+ fn handle_error(&self, scope: ErrorScopeId, error: GPUError) {
+ let mut context = self.scope_context.borrow_mut();
+ if let Some(mut err_scope) = context.error_scopes.get_mut(&scope) {
+ if err_scope.error.is_none() {
+ err_scope.error = Some(error);
+ }
+ } else {
+ warn!("Could not find ErrorScope with Id({})", scope);
+ }
+ }
+
+ fn try_remove_scope(&self, scope: ErrorScopeId) {
+ let mut context = self.scope_context.borrow_mut();
+ let remove = if let Some(mut err_scope) = context.error_scopes.get_mut(&scope) {
+ err_scope.op_count -= 1;
+ if let Some(ref promise) = err_scope.promise {
+ if !promise.is_fulfilled() {
+ if let Some(ref e) = err_scope.error {
+ promise.resolve_native(e);
+ } else if err_scope.op_count == 0 {
+ promise.resolve_native(&None::<GPUError>);
+ }
+ }
+ }
+ err_scope.op_count == 0 && err_scope.promise.is_some()
+ } else {
+ warn!("Could not find ErrorScope with Id({})", scope);
+ false
+ };
+ if remove {
+ let _ = context.error_scopes.remove(&scope);
+ context.scope_stack.retain(|meta| meta.id != scope);
+ }
+ }
+
+ fn fire_uncaptured_error(&self, err: GPUError) {
+ let ev = GPUUncapturedErrorEvent::new(
+ &self.global(),
+ DOMString::from("uncapturederror"),
+ &GPUUncapturedErrorEventInit {
+ error: err,
+ parent: EventInit::empty(),
+ },
+ );
+ let _ = self.eventtarget.DispatchEvent(ev.event());
+ }
+
+ pub fn use_current_scope(&self) -> Option<ErrorScopeId> {
+ let mut context = self.scope_context.borrow_mut();
+ let scope_id = context
+ .scope_stack
+ .iter()
+ .rev()
+ .find(|meta| !meta.popped.get())
+ .map(|meta| meta.id);
+ scope_id.and_then(|s_id| {
+ context.error_scopes.get_mut(&s_id).map(|mut scope| {
+ scope.op_count += 1;
+ s_id
+ })
+ })
+ }
+
+ fn get_pipeline_layout_data(
+ &self,
+ layout: &Option<DomRoot<GPUPipelineLayout>>,
+ ) -> (
+ Option<PipelineLayoutId>,
+ Option<(PipelineLayoutId, Vec<BindGroupLayoutId>)>,
+ Vec<webgpu::WebGPUBindGroupLayout>,
+ ) {
+ if let Some(ref layout) = layout {
+ (Some(layout.id().0), None, layout.bind_group_layouts())
+ } else {
+ let layout_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_pipeline_layout_id(self.device.0.backend());
+ let max_bind_grps = self.limits.maxBindGroups;
+ let mut bgls = Vec::with_capacity(max_bind_grps as usize);
+ let mut bgl_ids = Vec::with_capacity(max_bind_grps as usize);
+ for _ in 0..max_bind_grps {
+ let bgl = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_bind_group_layout_id(self.device.0.backend());
+ bgls.push(webgpu::WebGPUBindGroupLayout(bgl));
+ bgl_ids.push(bgl);
+ }
+ (None, Some((layout_id, bgl_ids)), bgls)
+ }
+ }
+}
+
+impl GPUDeviceMethods for GPUDevice {
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-adapter
+ fn Adapter(&self) -> DomRoot<GPUAdapter> {
+ DomRoot::from_ref(&self.adapter)
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-extensions
+ fn Extensions(&self, _cx: SafeJSContext) -> NonNull<JSObject> {
+ NonNull::new(self.extensions.get()).unwrap()
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-limits
+ fn Limits(&self, cx: SafeJSContext) -> NonNull<JSObject> {
+ rooted!(in (*cx) let mut limits = ptr::null_mut::<JSObject>());
+ unsafe {
+ self.limits.to_jsobject(*cx, limits.handle_mut());
+ }
+ NonNull::new(limits.get()).unwrap()
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-defaultqueue
+ fn DefaultQueue(&self) -> DomRoot<GPUQueue> {
+ DomRoot::from_ref(&self.default_queue)
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
+ fn GetLabel(&self) -> Option<USVString> {
+ self.label.borrow().clone()
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
+ fn SetLabel(&self, value: Option<USVString>) {
+ *self.label.borrow_mut() = value;
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-lost
+ fn Lost(&self, comp: InRealm) -> Rc<Promise> {
+ let promise = Promise::new_in_current_realm(&self.global(), comp);
+ *self.lost_promise.borrow_mut() = Some(promise.clone());
+ promise
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbuffer
+ fn CreateBuffer(&self, descriptor: &GPUBufferDescriptor) -> DomRoot<GPUBuffer> {
+ let desc =
+ wgt::BufferUsage::from_bits(descriptor.usage).map(|usg| wgpu_res::BufferDescriptor {
+ label: convert_label(&descriptor.parent),
+ size: descriptor.size as wgt::BufferAddress,
+ usage: usg,
+ mapped_at_creation: descriptor.mappedAtCreation,
+ });
+ let id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_buffer_id(self.device.0.backend());
+
+ let scope_id = self.use_current_scope();
+ if desc.is_none() {
+ self.handle_server_msg(
+ scope_id,
+ WebGPUOpResult::ValidationError(String::from("Invalid GPUBufferUsage")),
+ );
+ }
+
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateBuffer {
+ device_id: self.device.0,
+ buffer_id: id,
+ descriptor: desc,
+ },
+ ))
+ .expect("Failed to create WebGPU buffer");
+
+ let buffer = webgpu::WebGPUBuffer(id);
+ let map_info;
+ let state;
+ if descriptor.mappedAtCreation {
+ let buf_data = vec![0u8; descriptor.size as usize];
+ map_info = DomRefCell::new(Some(GPUBufferMapInfo {
+ mapping: Rc::new(RefCell::new(buf_data)),
+ mapping_range: 0..descriptor.size,
+ mapped_ranges: Vec::new(),
+ js_buffers: Vec::new(),
+ map_mode: None,
+ }));
+ state = GPUBufferState::MappedAtCreation;
+ } else {
+ map_info = DomRefCell::new(None);
+ state = GPUBufferState::Unmapped;
+ }
+
+ GPUBuffer::new(
+ &self.global(),
+ self.channel.clone(),
+ buffer,
+ &self,
+ state,
+ descriptor.size,
+ map_info,
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#GPUDevice-createBindGroupLayout
+ #[allow(non_snake_case)]
+ fn CreateBindGroupLayout(
+ &self,
+ descriptor: &GPUBindGroupLayoutDescriptor,
+ ) -> DomRoot<GPUBindGroupLayout> {
+ let mut valid = true;
+ let entries = descriptor
+ .entries
+ .iter()
+ .map(|bind| {
+ let visibility = match wgt::ShaderStage::from_bits(bind.visibility) {
+ Some(visibility) => visibility,
+ None => {
+ valid = false;
+ wgt::ShaderStage::empty()
+ },
+ };
+ let ty = match bind.type_ {
+ GPUBindingType::Uniform_buffer => wgt::BindingType::UniformBuffer {
+ dynamic: bind.hasDynamicOffset.unwrap_or(false),
+ min_binding_size: bind.minBufferBindingSize.and_then(wgt::BufferSize::new),
+ },
+ GPUBindingType::Storage_buffer => wgt::BindingType::StorageBuffer {
+ dynamic: bind.hasDynamicOffset.unwrap_or(false),
+ min_binding_size: bind.minBufferBindingSize.and_then(wgt::BufferSize::new),
+ readonly: false,
+ },
+ GPUBindingType::Readonly_storage_buffer => wgt::BindingType::StorageBuffer {
+ dynamic: bind.hasDynamicOffset.unwrap_or(false),
+ min_binding_size: bind.minBufferBindingSize.and_then(wgt::BufferSize::new),
+ readonly: true,
+ },
+ GPUBindingType::Sampled_texture => wgt::BindingType::SampledTexture {
+ dimension: bind
+ .viewDimension
+ .map_or(wgt::TextureViewDimension::D2, |v| {
+ convert_texture_view_dimension(v)
+ }),
+ component_type: convert_texture_component_type(bind.textureComponentType),
+ multisampled: false,
+ },
+ GPUBindingType::Multisampled_texture => wgt::BindingType::SampledTexture {
+ dimension: bind
+ .viewDimension
+ .map_or(wgt::TextureViewDimension::D2, |v| {
+ convert_texture_view_dimension(v)
+ }),
+ component_type: convert_texture_component_type(bind.textureComponentType),
+ multisampled: true,
+ },
+ GPUBindingType::Readonly_storage_texture => wgt::BindingType::StorageTexture {
+ dimension: bind
+ .viewDimension
+ .map_or(wgt::TextureViewDimension::D2, |v| {
+ convert_texture_view_dimension(v)
+ }),
+ format: bind
+ .storageTextureFormat
+ .map_or(wgt::TextureFormat::Bgra8UnormSrgb, |f| {
+ convert_texture_format(f)
+ }),
+ readonly: true,
+ },
+ GPUBindingType::Writeonly_storage_texture => wgt::BindingType::StorageTexture {
+ dimension: bind
+ .viewDimension
+ .map_or(wgt::TextureViewDimension::D2, |v| {
+ convert_texture_view_dimension(v)
+ }),
+ format: bind
+ .storageTextureFormat
+ .map_or(wgt::TextureFormat::Bgra8UnormSrgb, |f| {
+ convert_texture_format(f)
+ }),
+ readonly: true,
+ },
+ GPUBindingType::Sampler => wgt::BindingType::Sampler { comparison: false },
+ GPUBindingType::Comparison_sampler => {
+ wgt::BindingType::Sampler { comparison: true }
+ },
+ };
+
+ wgt::BindGroupLayoutEntry {
+ binding: bind.binding,
+ visibility: visibility,
+ ty,
+ count: None,
+ }
+ })
+ .collect::<Vec<_>>();
+
+ let scope_id = self.use_current_scope();
+
+ let desc = if valid {
+ Some(wgpu_bind::BindGroupLayoutDescriptor {
+ label: convert_label(&descriptor.parent),
+ entries: Cow::Owned(entries),
+ })
+ } else {
+ self.handle_server_msg(
+ scope_id,
+ WebGPUOpResult::ValidationError(String::from("Invalid GPUShaderStage")),
+ );
+ None
+ };
+
+ let bind_group_layout_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_bind_group_layout_id(self.device.0.backend());
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateBindGroupLayout {
+ device_id: self.device.0,
+ bind_group_layout_id,
+ descriptor: desc,
+ },
+ ))
+ .expect("Failed to create WebGPU BindGroupLayout");
+
+ let bgl = webgpu::WebGPUBindGroupLayout(bind_group_layout_id);
+
+ GPUBindGroupLayout::new(
+ &self.global(),
+ bgl,
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createpipelinelayout
+ fn CreatePipelineLayout(
+ &self,
+ descriptor: &GPUPipelineLayoutDescriptor,
+ ) -> DomRoot<GPUPipelineLayout> {
+ let desc = wgpu_bind::PipelineLayoutDescriptor {
+ label: convert_label(&descriptor.parent),
+ bind_group_layouts: Cow::Owned(
+ descriptor
+ .bindGroupLayouts
+ .iter()
+ .map(|each| each.id().0)
+ .collect::<Vec<_>>(),
+ ),
+ push_constant_ranges: Cow::Owned(vec![]),
+ };
+
+ let scope_id = self.use_current_scope();
+
+ let pipeline_layout_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_pipeline_layout_id(self.device.0.backend());
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreatePipelineLayout {
+ device_id: self.device.0,
+ pipeline_layout_id,
+ descriptor: desc,
+ },
+ ))
+ .expect("Failed to create WebGPU PipelineLayout");
+
+ let bgls = descriptor
+ .bindGroupLayouts
+ .iter()
+ .map(|each| each.id())
+ .collect::<Vec<_>>();
+ let pipeline_layout = webgpu::WebGPUPipelineLayout(pipeline_layout_id);
+ GPUPipelineLayout::new(
+ &self.global(),
+ pipeline_layout,
+ descriptor.parent.label.as_ref().cloned(),
+ bgls,
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createbindgroup
+ fn CreateBindGroup(&self, descriptor: &GPUBindGroupDescriptor) -> DomRoot<GPUBindGroup> {
+ let entries = descriptor
+ .entries
+ .iter()
+ .map(|bind| wgpu_bind::BindGroupEntry {
+ binding: bind.binding,
+ resource: match bind.resource {
+ GPUBindingResource::GPUSampler(ref s) => {
+ wgpu_bind::BindingResource::Sampler(s.id().0)
+ },
+ GPUBindingResource::GPUTextureView(ref t) => {
+ wgpu_bind::BindingResource::TextureView(t.id().0)
+ },
+ GPUBindingResource::GPUBufferBindings(ref b) => {
+ wgpu_bind::BindingResource::Buffer(wgpu_bind::BufferBinding {
+ buffer_id: b.buffer.id().0,
+ offset: b.offset,
+ size: b.size.and_then(wgt::BufferSize::new),
+ })
+ },
+ },
+ })
+ .collect::<Vec<_>>();
+
+ let desc = wgpu_bind::BindGroupDescriptor {
+ label: convert_label(&descriptor.parent),
+ layout: descriptor.layout.id().0,
+ entries: Cow::Owned(entries),
+ };
+
+ let scope_id = self.use_current_scope();
+
+ let bind_group_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_bind_group_id(self.device.0.backend());
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateBindGroup {
+ device_id: self.device.0,
+ bind_group_id,
+ descriptor: desc,
+ },
+ ))
+ .expect("Failed to create WebGPU BindGroup");
+
+ let bind_group = webgpu::WebGPUBindGroup(bind_group_id);
+
+ GPUBindGroup::new(
+ &self.global(),
+ bind_group,
+ self.device,
+ &*descriptor.layout,
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createshadermodule
+ fn CreateShaderModule(
+ &self,
+ descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
+ ) -> DomRoot<GPUShaderModule> {
+ let program: Vec<u32> = match &descriptor.code {
+ Uint32ArrayOrString::Uint32Array(program) => program.to_vec(),
+ Uint32ArrayOrString::String(program) => {
+ program.chars().map(|c| c as u32).collect::<Vec<u32>>()
+ },
+ };
+ let program_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_shader_module_id(self.device.0.backend());
+
+ let scope_id = self.use_current_scope();
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateShaderModule {
+ device_id: self.device.0,
+ program_id,
+ program,
+ },
+ ))
+ .expect("Failed to create WebGPU ShaderModule");
+
+ let shader_module = webgpu::WebGPUShaderModule(program_id);
+ GPUShaderModule::new(
+ &self.global(),
+ shader_module,
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcomputepipeline
+ fn CreateComputePipeline(
+ &self,
+ descriptor: &GPUComputePipelineDescriptor,
+ ) -> DomRoot<GPUComputePipeline> {
+ let compute_pipeline_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_compute_pipeline_id(self.device.0.backend());
+
+ let scope_id = self.use_current_scope();
+ let (layout, implicit_ids, bgls) = self.get_pipeline_layout_data(&descriptor.parent.layout);
+
+ let desc = wgpu_pipe::ComputePipelineDescriptor {
+ label: convert_label(&descriptor.parent.parent),
+ layout,
+ compute_stage: wgpu_pipe::ProgrammableStageDescriptor {
+ module: descriptor.computeStage.module.id().0,
+ entry_point: Cow::Owned(descriptor.computeStage.entryPoint.to_string()),
+ },
+ };
+
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateComputePipeline {
+ device_id: self.device.0,
+ compute_pipeline_id,
+ descriptor: desc,
+ implicit_ids,
+ },
+ ))
+ .expect("Failed to create WebGPU ComputePipeline");
+
+ let compute_pipeline = webgpu::WebGPUComputePipeline(compute_pipeline_id);
+ GPUComputePipeline::new(
+ &self.global(),
+ compute_pipeline,
+ descriptor.parent.parent.label.as_ref().cloned(),
+ bgls,
+ &self,
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createcommandencoder
+ fn CreateCommandEncoder(
+ &self,
+ descriptor: &GPUCommandEncoderDescriptor,
+ ) -> DomRoot<GPUCommandEncoder> {
+ let command_encoder_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_command_encoder_id(self.device.0.backend());
+ let scope_id = self.use_current_scope();
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateCommandEncoder {
+ device_id: self.device.0,
+ command_encoder_id,
+ label: convert_label(&descriptor.parent),
+ },
+ ))
+ .expect("Failed to create WebGPU command encoder");
+
+ let encoder = webgpu::WebGPUCommandEncoder(command_encoder_id);
+
+ GPUCommandEncoder::new(
+ &self.global(),
+ self.channel.clone(),
+ &self,
+ encoder,
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createtexture
+ fn CreateTexture(&self, descriptor: &GPUTextureDescriptor) -> DomRoot<GPUTexture> {
+ let size = convert_texture_size_to_dict(&descriptor.size);
+ let desc =
+ wgt::TextureUsage::from_bits(descriptor.usage).map(|usg| wgpu_res::TextureDescriptor {
+ label: convert_label(&descriptor.parent),
+ size: convert_texture_size_to_wgt(&size),
+ mip_level_count: descriptor.mipLevelCount,
+ sample_count: descriptor.sampleCount,
+ dimension: match descriptor.dimension {
+ GPUTextureDimension::_1d => wgt::TextureDimension::D1,
+ GPUTextureDimension::_2d => wgt::TextureDimension::D2,
+ GPUTextureDimension::_3d => wgt::TextureDimension::D3,
+ },
+ format: convert_texture_format(descriptor.format),
+ usage: usg,
+ });
+
+ let texture_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_texture_id(self.device.0.backend());
+
+ let scope_id = self.use_current_scope();
+ if desc.is_none() {
+ self.handle_server_msg(
+ scope_id,
+ WebGPUOpResult::ValidationError(String::from("Invalid GPUTextureUsage")),
+ );
+ }
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateTexture {
+ device_id: self.device.0,
+ texture_id,
+ descriptor: desc,
+ },
+ ))
+ .expect("Failed to create WebGPU Texture");
+
+ let texture = webgpu::WebGPUTexture(texture_id);
+
+ GPUTexture::new(
+ &self.global(),
+ texture,
+ &self,
+ self.channel.clone(),
+ size,
+ descriptor.mipLevelCount,
+ descriptor.sampleCount,
+ descriptor.dimension,
+ descriptor.format,
+ descriptor.usage,
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createsampler
+ fn CreateSampler(&self, descriptor: &GPUSamplerDescriptor) -> DomRoot<GPUSampler> {
+ let sampler_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_sampler_id(self.device.0.backend());
+ let compare_enable = descriptor.compare.is_some();
+ let desc = wgpu_res::SamplerDescriptor {
+ label: convert_label(&descriptor.parent),
+ address_modes: [
+ convert_address_mode(descriptor.addressModeU),
+ convert_address_mode(descriptor.addressModeV),
+ convert_address_mode(descriptor.addressModeW),
+ ],
+ mag_filter: convert_filter_mode(descriptor.magFilter),
+ min_filter: convert_filter_mode(descriptor.minFilter),
+ mipmap_filter: convert_filter_mode(descriptor.mipmapFilter),
+ lod_min_clamp: *descriptor.lodMinClamp,
+ lod_max_clamp: *descriptor.lodMaxClamp,
+ compare: descriptor.compare.map(|c| convert_compare_function(c)),
+ anisotropy_clamp: None,
+ ..Default::default()
+ };
+
+ let scope_id = self.use_current_scope();
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateSampler {
+ device_id: self.device.0,
+ sampler_id,
+ descriptor: desc,
+ },
+ ))
+ .expect("Failed to create WebGPU sampler");
+
+ let sampler = webgpu::WebGPUSampler(sampler_id);
+
+ GPUSampler::new(
+ &self.global(),
+ self.device,
+ compare_enable,
+ sampler,
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderpipeline
+ fn CreateRenderPipeline(
+ &self,
+ descriptor: &GPURenderPipelineDescriptor,
+ ) -> DomRoot<GPURenderPipeline> {
+ let ref rs_desc = descriptor.rasterizationState;
+ let ref vs_desc = descriptor.vertexState;
+ let scope_id = self.use_current_scope();
+ let mut valid = true;
+ let color_states = Cow::Owned(
+ descriptor
+ .colorStates
+ .iter()
+ .map(|state| wgt::ColorStateDescriptor {
+ format: convert_texture_format(state.format),
+ alpha_blend: convert_blend_descriptor(&state.alphaBlend),
+ color_blend: convert_blend_descriptor(&state.colorBlend),
+ write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
+ Some(mask) => mask,
+ None => {
+ valid = false;
+ wgt::ColorWrite::empty()
+ },
+ },
+ })
+ .collect::<Vec<_>>(),
+ );
+ let (layout, implicit_ids, bgls) = self.get_pipeline_layout_data(&descriptor.parent.layout);
+
+ let desc = if valid {
+ Some(wgpu_pipe::RenderPipelineDescriptor {
+ label: convert_label(&descriptor.parent.parent),
+ layout,
+ vertex_stage: wgpu_pipe::ProgrammableStageDescriptor {
+ module: descriptor.vertexStage.module.id().0,
+ entry_point: Cow::Owned(descriptor.vertexStage.entryPoint.to_string()),
+ },
+ fragment_stage: descriptor.fragmentStage.as_ref().map(|stage| {
+ wgpu_pipe::ProgrammableStageDescriptor {
+ module: stage.module.id().0,
+ entry_point: Cow::Owned(stage.entryPoint.to_string()),
+ }
+ }),
+ rasterization_state: Some(wgt::RasterizationStateDescriptor {
+ front_face: match rs_desc.frontFace {
+ GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
+ GPUFrontFace::Cw => wgt::FrontFace::Cw,
+ },
+ cull_mode: match rs_desc.cullMode {
+ GPUCullMode::None => wgt::CullMode::None,
+ GPUCullMode::Front => wgt::CullMode::Front,
+ GPUCullMode::Back => wgt::CullMode::Back,
+ },
+ clamp_depth: rs_desc.clampDepth,
+ depth_bias: rs_desc.depthBias,
+ depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
+ depth_bias_clamp: *rs_desc.depthBiasClamp,
+ ..Default::default()
+ }),
+ primitive_topology: match descriptor.primitiveTopology {
+ GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
+ GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
+ GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
+ GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
+ GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
+ },
+ color_states,
+ depth_stencil_state: descriptor.depthStencilState.as_ref().map(|dss_desc| {
+ wgt::DepthStencilStateDescriptor {
+ format: convert_texture_format(dss_desc.format),
+ depth_write_enabled: dss_desc.depthWriteEnabled,
+ depth_compare: convert_compare_function(dss_desc.depthCompare),
+ stencil: wgt::StencilStateDescriptor {
+ front: wgt::StencilStateFaceDescriptor {
+ compare: convert_compare_function(dss_desc.stencilFront.compare),
+ fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
+ depth_fail_op: convert_stencil_op(
+ dss_desc.stencilFront.depthFailOp,
+ ),
+ pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
+ },
+ back: wgt::StencilStateFaceDescriptor {
+ compare: convert_compare_function(dss_desc.stencilBack.compare),
+ fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
+ depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
+ pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
+ },
+ read_mask: dss_desc.stencilReadMask,
+ write_mask: dss_desc.stencilWriteMask,
+ },
+ }
+ }),
+ vertex_state: wgpu_pipe::VertexStateDescriptor {
+ index_format: match vs_desc.indexFormat {
+ GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
+ GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
+ },
+ vertex_buffers: Cow::Owned(
+ vs_desc
+ .vertexBuffers
+ .iter()
+ .map(|buffer| wgpu_pipe::VertexBufferDescriptor {
+ stride: buffer.arrayStride,
+ step_mode: match buffer.stepMode {
+ GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
+ GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
+ },
+ attributes: Cow::Owned(
+ buffer
+ .attributes
+ .iter()
+ .map(|att| wgt::VertexAttributeDescriptor {
+ format: convert_vertex_format(att.format),
+ offset: att.offset,
+ shader_location: att.shaderLocation,
+ })
+ .collect::<Vec<_>>(),
+ ),
+ })
+ .collect::<Vec<_>>(),
+ ),
+ },
+ sample_count: descriptor.sampleCount,
+ sample_mask: descriptor.sampleMask,
+ alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
+ })
+ } else {
+ self.handle_server_msg(
+ scope_id,
+ WebGPUOpResult::ValidationError(String::from("Invalid GPUColorWriteFlags")),
+ );
+ None
+ };
+
+ let render_pipeline_id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_render_pipeline_id(self.device.0.backend());
+
+ self.channel
+ .0
+ .send((
+ scope_id,
+ WebGPURequest::CreateRenderPipeline {
+ device_id: self.device.0,
+ render_pipeline_id,
+ descriptor: desc,
+ implicit_ids,
+ },
+ ))
+ .expect("Failed to create WebGPU render pipeline");
+
+ let render_pipeline = webgpu::WebGPURenderPipeline(render_pipeline_id);
+
+ GPURenderPipeline::new(
+ &self.global(),
+ render_pipeline,
+ descriptor.parent.parent.label.as_ref().cloned(),
+ bgls,
+ &self,
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-createrenderbundleencoder
+ fn CreateRenderBundleEncoder(
+ &self,
+ descriptor: &GPURenderBundleEncoderDescriptor,
+ ) -> DomRoot<GPURenderBundleEncoder> {
+ let desc = wgpu_com::RenderBundleEncoderDescriptor {
+ label: convert_label(&descriptor.parent),
+ color_formats: Cow::Owned(
+ descriptor
+ .colorFormats
+ .iter()
+ .map(|f| convert_texture_format(*f))
+ .collect::<Vec<_>>(),
+ ),
+ depth_stencil_format: descriptor
+ .depthStencilFormat
+ .map(|f| convert_texture_format(f)),
+ sample_count: descriptor.sampleCount,
+ };
+
+ // Handle error gracefully
+ let render_bundle_encoder =
+ wgpu_com::RenderBundleEncoder::new(&desc, self.device.0, None).unwrap();
+
+ GPURenderBundleEncoder::new(
+ &self.global(),
+ render_bundle_encoder,
+ &self,
+ self.channel.clone(),
+ descriptor.parent.label.as_ref().cloned(),
+ )
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-pusherrorscope
+ fn PushErrorScope(&self, filter: GPUErrorFilter) {
+ let mut context = self.scope_context.borrow_mut();
+ let scope_id = context.next_scope_id;
+ context.next_scope_id = ErrorScopeId::new(scope_id.get() + 1).unwrap();
+ let err_scope = ErrorScopeInfo {
+ op_count: 0,
+ error: None,
+ promise: None,
+ };
+ let res = context.error_scopes.insert(scope_id, err_scope);
+ context.scope_stack.push(ErrorScopeMetadata {
+ id: scope_id,
+ filter,
+ popped: Cell::new(false),
+ });
+ assert!(res.is_none());
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpudevice-poperrorscope
+ fn PopErrorScope(&self, comp: InRealm) -> Rc<Promise> {
+ let mut context = self.scope_context.borrow_mut();
+ let promise = Promise::new_in_current_realm(&self.global(), comp);
+ let scope_id =
+ if let Some(meta) = context.scope_stack.iter().rev().find(|m| !m.popped.get()) {
+ meta.popped.set(true);
+ meta.id
+ } else {
+ promise.reject_error(Error::Operation);
+ return promise;
+ };
+ let remove = if let Some(mut err_scope) = context.error_scopes.get_mut(&scope_id) {
+ if let Some(ref e) = err_scope.error {
+ promise.resolve_native(e);
+ } else if err_scope.op_count == 0 {
+ promise.resolve_native(&None::<GPUError>);
+ }
+ err_scope.promise = Some(promise.clone());
+ err_scope.op_count == 0
+ } else {
+ error!("Could not find ErrorScope with Id({})", scope_id);
+ false
+ };
+ if remove {
+ let _ = context.error_scopes.remove(&scope_id);
+ context.scope_stack.retain(|meta| meta.id != scope_id);
+ }
+ promise
+ }
+
+ // https://gpuweb.github.io/gpuweb/#dom-gpudevice-onuncapturederror
+ event_handler!(uncapturederror, GetOnuncapturederror, SetOnuncapturederror);
+}
+
+fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
+ match address_mode {
+ GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
+ GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
+ GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
+ }
+}
+
+fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
+ match filter_mode {
+ GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
+ GPUFilterMode::Linear => wgt::FilterMode::Linear,
+ }
+}
+
+fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
+ match compare {
+ GPUCompareFunction::Never => wgt::CompareFunction::Never,
+ GPUCompareFunction::Less => wgt::CompareFunction::Less,
+ GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
+ GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
+ GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
+ GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
+ GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
+ GPUCompareFunction::Always => wgt::CompareFunction::Always,
+ }
+}
+
+fn convert_blend_descriptor(desc: &GPUBlendDescriptor) -> wgt::BlendDescriptor {
+ wgt::BlendDescriptor {
+ src_factor: convert_blend_factor(desc.srcFactor),
+ dst_factor: convert_blend_factor(desc.dstFactor),
+ operation: match desc.operation {
+ GPUBlendOperation::Add => wgt::BlendOperation::Add,
+ GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
+ GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
+ GPUBlendOperation::Min => wgt::BlendOperation::Min,
+ GPUBlendOperation::Max => wgt::BlendOperation::Max,
+ },
+ }
+}
+
+fn convert_blend_factor(factor: GPUBlendFactor) -> wgt::BlendFactor {
+ match factor {
+ GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
+ GPUBlendFactor::One => wgt::BlendFactor::One,
+ GPUBlendFactor::Src_color => wgt::BlendFactor::SrcColor,
+ GPUBlendFactor::One_minus_src_color => wgt::BlendFactor::OneMinusSrcColor,
+ GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
+ GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
+ GPUBlendFactor::Dst_color => wgt::BlendFactor::DstColor,
+ GPUBlendFactor::One_minus_dst_color => wgt::BlendFactor::OneMinusDstColor,
+ GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
+ GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
+ GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
+ GPUBlendFactor::Blend_color => wgt::BlendFactor::BlendColor,
+ GPUBlendFactor::One_minus_blend_color => wgt::BlendFactor::OneMinusBlendColor,
+ }
+}
+
+fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
+ match operation {
+ GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
+ GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
+ GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
+ GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
+ GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
+ GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
+ GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
+ GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
+ }
+}
+
+fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
+ match format {
+ GPUVertexFormat::Uchar2 => wgt::VertexFormat::Uchar2,
+ GPUVertexFormat::Uchar4 => wgt::VertexFormat::Uchar4,
+ GPUVertexFormat::Char2 => wgt::VertexFormat::Char2,
+ GPUVertexFormat::Char4 => wgt::VertexFormat::Char4,
+ GPUVertexFormat::Uchar2norm => wgt::VertexFormat::Uchar2Norm,
+ GPUVertexFormat::Uchar4norm => wgt::VertexFormat::Uchar4Norm,
+ GPUVertexFormat::Char2norm => wgt::VertexFormat::Char2Norm,
+ GPUVertexFormat::Char4norm => wgt::VertexFormat::Char4Norm,
+ GPUVertexFormat::Ushort2 => wgt::VertexFormat::Ushort2,
+ GPUVertexFormat::Ushort4 => wgt::VertexFormat::Ushort4,
+ GPUVertexFormat::Short2 => wgt::VertexFormat::Short2,
+ GPUVertexFormat::Short4 => wgt::VertexFormat::Short4,
+ GPUVertexFormat::Ushort2norm => wgt::VertexFormat::Ushort2Norm,
+ GPUVertexFormat::Ushort4norm => wgt::VertexFormat::Ushort4Norm,
+ GPUVertexFormat::Short2norm => wgt::VertexFormat::Short2Norm,
+ GPUVertexFormat::Short4norm => wgt::VertexFormat::Short4Norm,
+ GPUVertexFormat::Half2 => wgt::VertexFormat::Half2,
+ GPUVertexFormat::Half4 => wgt::VertexFormat::Half4,
+ GPUVertexFormat::Float => wgt::VertexFormat::Float,
+ GPUVertexFormat::Float2 => wgt::VertexFormat::Float2,
+ GPUVertexFormat::Float3 => wgt::VertexFormat::Float3,
+ GPUVertexFormat::Float4 => wgt::VertexFormat::Float4,
+ GPUVertexFormat::Uint => wgt::VertexFormat::Uint,
+ GPUVertexFormat::Uint2 => wgt::VertexFormat::Uint2,
+ GPUVertexFormat::Uint3 => wgt::VertexFormat::Uint3,
+ GPUVertexFormat::Uint4 => wgt::VertexFormat::Uint4,
+ GPUVertexFormat::Int => wgt::VertexFormat::Int,
+ GPUVertexFormat::Int2 => wgt::VertexFormat::Int2,
+ GPUVertexFormat::Int3 => wgt::VertexFormat::Int3,
+ GPUVertexFormat::Int4 => wgt::VertexFormat::Int4,
+ }
+}
+
+pub fn convert_texture_format(format: GPUTextureFormat) -> wgt::TextureFormat {
+ match format {
+ GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
+ GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
+ GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
+ GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
+ GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
+ GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
+ GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
+ GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
+ GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
+ GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
+ GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
+ GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
+ GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
+ GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
+ GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
+ GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
+ GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
+ GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
+ GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
+ GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
+ GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
+ GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
+ GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
+ GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
+ GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
+ GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
+ GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
+ GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
+ GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
+ GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
+ GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
+ GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
+ GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
+ GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
+ GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
+ GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
+ GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
+ GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
+ GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
+ GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
+ GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
+ GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
+ GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
+ GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
+ GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
+ GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
+ GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
+ GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
+ GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
+ GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
+ }
+}
+
+fn convert_texture_component_type(
+ ty: Option<GPUTextureComponentType>,
+) -> wgt::TextureComponentType {
+ if let Some(c) = ty {
+ match c {
+ GPUTextureComponentType::Float => wgt::TextureComponentType::Float,
+ GPUTextureComponentType::Sint => wgt::TextureComponentType::Sint,
+ GPUTextureComponentType::Uint => wgt::TextureComponentType::Uint,
+ GPUTextureComponentType::Depth_comparison => wgt::TextureComponentType::DepthComparison,
+ }
+ } else {
+ wgt::TextureComponentType::Float
+ }
+}
+
+pub fn convert_texture_view_dimension(
+ dimension: GPUTextureViewDimension,
+) -> wgt::TextureViewDimension {
+ match dimension {
+ GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
+ GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
+ GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
+ GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
+ GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
+ GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
+ }
+}
+
+pub fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict {
+ match *size {
+ GPUExtent3D::GPUExtent3DDict(ref dict) => GPUExtent3DDict {
+ width: dict.width,
+ height: dict.height,
+ depth: dict.depth,
+ },
+ GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
+ let mut w = v.clone();
+ w.resize(3, 1);
+ GPUExtent3DDict {
+ width: w[0],
+ height: w[1],
+ depth: w[2],
+ }
+ },
+ }
+}
+
+pub fn convert_texture_size_to_wgt(size: &GPUExtent3DDict) -> wgt::Extent3d {
+ wgt::Extent3d {
+ width: size.width,
+ height: size.height,
+ depth: size.depth,
+ }
+}
+
+pub fn convert_label(parent: &GPUObjectDescriptorBase) -> Option<Cow<'static, str>> {
+ parent.label.as_ref().map(|s| Cow::Owned(s.to_string()))
+}