aboutsummaryrefslogtreecommitdiffstats
path: root/components/script/dom/gpucommandencoder.rs
diff options
context:
space:
mode:
Diffstat (limited to 'components/script/dom/gpucommandencoder.rs')
-rw-r--r--components/script/dom/gpucommandencoder.rs35
1 files changed, 18 insertions, 17 deletions
diff --git a/components/script/dom/gpucommandencoder.rs b/components/script/dom/gpucommandencoder.rs
index 4f41daccfa2..3e11e58d116 100644
--- a/components/script/dom/gpucommandencoder.rs
+++ b/components/script/dom/gpucommandencoder.rs
@@ -24,7 +24,8 @@ use dom_struct::dom_struct;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command::{
- ColorAttachmentDescriptor, DepthStencilAttachmentDescriptor, RenderPass, RenderPassDescriptor,
+ ColorAttachmentDescriptor, DepthStencilAttachmentDescriptor, LoadOp, PassChannel, RenderPass,
+ RenderPassDescriptor, StoreOp,
};
use webgpu::{self, wgt, WebGPU, WebGPUDevice, WebGPURequest};
@@ -138,9 +139,9 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
.iter()
.map(|color| {
let (load_op, clear_value) = match color.loadValue {
- GPUColorLoad::GPULoadOp(_) => (wgt::LoadOp::Load, wgt::Color::TRANSPARENT),
+ GPUColorLoad::GPULoadOp(_) => (LoadOp::Load, wgt::Color::TRANSPARENT),
GPUColorLoad::DoubleSequence(ref s) => (
- wgt::LoadOp::Clear,
+ LoadOp::Clear,
wgt::Color {
r: *s[0],
g: *s[1],
@@ -149,7 +150,7 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
},
),
GPUColorLoad::GPUColorDict(ref d) => (
- wgt::LoadOp::Clear,
+ LoadOp::Clear,
wgt::Color {
r: *d.r,
g: *d.g,
@@ -158,11 +159,11 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
},
),
};
- let channel = wgt::PassChannel {
+ let channel = PassChannel {
load_op,
store_op: match color.storeOp {
- GPUStoreOp::Store => wgt::StoreOp::Store,
- GPUStoreOp::Clear => wgt::StoreOp::Clear,
+ GPUStoreOp::Store => StoreOp::Store,
+ GPUStoreOp::Clear => StoreOp::Clear,
},
clear_value,
read_only: false,
@@ -177,27 +178,27 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
- GPULoadOpOrFloat::GPULoadOp(_) => (wgt::LoadOp::Load, 0.0f32),
- GPULoadOpOrFloat::Float(f) => (wgt::LoadOp::Clear, *f),
+ GPULoadOpOrFloat::GPULoadOp(_) => (LoadOp::Load, 0.0f32),
+ GPULoadOpOrFloat::Float(f) => (LoadOp::Clear, *f),
};
let (stencil_load_op, clear_stencil) = match depth.stencilLoadValue {
- GPUStencilLoadValue::GPULoadOp(_) => (wgt::LoadOp::Load, 0u32),
- GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (wgt::LoadOp::Clear, l),
+ GPUStencilLoadValue::GPULoadOp(_) => (LoadOp::Load, 0u32),
+ GPUStencilLoadValue::RangeEnforcedUnsignedLong(l) => (LoadOp::Clear, l),
};
- let depth_channel = wgt::PassChannel {
+ let depth_channel = PassChannel {
load_op: depth_load_op,
store_op: match depth.depthStoreOp {
- GPUStoreOp::Store => wgt::StoreOp::Store,
- GPUStoreOp::Clear => wgt::StoreOp::Clear,
+ GPUStoreOp::Store => StoreOp::Store,
+ GPUStoreOp::Clear => StoreOp::Clear,
},
clear_value: clear_depth,
read_only: depth.depthReadOnly,
};
- let stencil_channel = wgt::PassChannel {
+ let stencil_channel = PassChannel {
load_op: stencil_load_op,
store_op: match depth.stencilStoreOp {
- GPUStoreOp::Store => wgt::StoreOp::Store,
- GPUStoreOp::Clear => wgt::StoreOp::Clear,
+ GPUStoreOp::Store => StoreOp::Store,
+ GPUStoreOp::Clear => StoreOp::Clear,
},
clear_value: clear_stencil,
read_only: depth.stencilReadOnly,