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-rw-r--r--components/script/dom/gpuadapter.rs203
1 files changed, 203 insertions, 0 deletions
diff --git a/components/script/dom/gpuadapter.rs b/components/script/dom/gpuadapter.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use crate::dom::bindings::codegen::Bindings::GPUAdapterBinding::{
+ GPUAdapterMethods, GPUDeviceDescriptor, GPUExtensionName, GPULimits,
+};
+use crate::dom::bindings::error::Error;
+use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
+use crate::dom::bindings::root::DomRoot;
+use crate::dom::bindings::str::DOMString;
+use crate::dom::globalscope::GlobalScope;
+use crate::dom::gpu::response_async;
+use crate::dom::gpu::AsyncWGPUListener;
+use crate::dom::gpudevice::GPUDevice;
+use crate::dom::promise::Promise;
+use crate::realms::InRealm;
+use crate::script_runtime::JSContext as SafeJSContext;
+use dom_struct::dom_struct;
+use js::jsapi::{Heap, JSObject};
+use std::ptr::NonNull;
+use std::rc::Rc;
+use webgpu::{wgt, WebGPU, WebGPUAdapter, WebGPURequest, WebGPUResponse, WebGPUResponseResult};
+
+#[dom_struct]
+pub struct GPUAdapter {
+ reflector_: Reflector,
+ #[ignore_malloc_size_of = "channels are hard"]
+ channel: WebGPU,
+ name: DOMString,
+ #[ignore_malloc_size_of = "mozjs"]
+ extensions: Heap<*mut JSObject>,
+ adapter: WebGPUAdapter,
+}
+
+impl GPUAdapter {
+ fn new_inherited(
+ channel: WebGPU,
+ name: DOMString,
+ extensions: Heap<*mut JSObject>,
+ adapter: WebGPUAdapter,
+ ) -> Self {
+ Self {
+ reflector_: Reflector::new(),
+ channel,
+ name,
+ extensions,
+ adapter,
+ }
+ }
+
+ pub fn new(
+ global: &GlobalScope,
+ channel: WebGPU,
+ name: DOMString,
+ extensions: Heap<*mut JSObject>,
+ adapter: WebGPUAdapter,
+ ) -> DomRoot<Self> {
+ reflect_dom_object(
+ Box::new(GPUAdapter::new_inherited(
+ channel, name, extensions, adapter,
+ )),
+ global,
+ )
+ }
+}
+
+impl GPUAdapterMethods for GPUAdapter {
+ // https://gpuweb.github.io/gpuweb/#dom-gpuadapter-name
+ fn Name(&self) -> DOMString {
+ self.name.clone()
+ }
+
+ // https://gpuweb.github.io/gpuweb/#dom-gpuadapter-extensions
+ fn Extensions(&self, _cx: SafeJSContext) -> NonNull<JSObject> {
+ NonNull::new(self.extensions.get()).unwrap()
+ }
+
+ /// https://gpuweb.github.io/gpuweb/#dom-gpuadapter-requestdevice
+ fn RequestDevice(&self, descriptor: &GPUDeviceDescriptor, comp: InRealm) -> Rc<Promise> {
+ let promise = Promise::new_in_current_realm(&self.global(), comp);
+ let sender = response_async(&promise, self);
+ let mut features = wgt::Features::empty();
+ for &ext in descriptor.extensions.iter() {
+ if ext == GPUExtensionName::Depth_clamping {
+ features.insert(wgt::Features::DEPTH_CLAMPING);
+ } else if ext == GPUExtensionName::Texture_compression_bc {
+ features.insert(wgt::Features::TEXTURE_COMPRESSION_BC)
+ }
+ }
+
+ let desc = wgt::DeviceDescriptor {
+ features,
+ limits: wgt::Limits {
+ max_bind_groups: descriptor.limits.maxBindGroups,
+ max_dynamic_uniform_buffers_per_pipeline_layout: descriptor
+ .limits
+ .maxDynamicUniformBuffersPerPipelineLayout,
+ max_dynamic_storage_buffers_per_pipeline_layout: descriptor
+ .limits
+ .maxDynamicStorageBuffersPerPipelineLayout,
+ max_sampled_textures_per_shader_stage: descriptor
+ .limits
+ .maxSampledTexturesPerShaderStage,
+ max_samplers_per_shader_stage: descriptor.limits.maxSamplersPerShaderStage,
+ max_storage_buffers_per_shader_stage: descriptor
+ .limits
+ .maxStorageBuffersPerShaderStage,
+ max_storage_textures_per_shader_stage: descriptor
+ .limits
+ .maxStorageTexturesPerShaderStage,
+ max_uniform_buffers_per_shader_stage: descriptor
+ .limits
+ .maxUniformBuffersPerShaderStage,
+ max_uniform_buffer_binding_size: descriptor.limits.maxUniformBufferBindingSize,
+ ..Default::default()
+ },
+ shader_validation: true,
+ };
+ let id = self
+ .global()
+ .wgpu_id_hub()
+ .lock()
+ .create_device_id(self.adapter.0.backend());
+ let pipeline_id = self.global().pipeline_id();
+ if self
+ .channel
+ .0
+ .send((
+ None,
+ WebGPURequest::RequestDevice {
+ sender,
+ adapter_id: self.adapter,
+ descriptor: desc,
+ device_id: id,
+ pipeline_id,
+ label: descriptor.parent.label.as_ref().map(|s| s.to_string()),
+ },
+ ))
+ .is_err()
+ {
+ promise.reject_error(Error::Operation);
+ }
+ promise
+ }
+}
+
+impl AsyncWGPUListener for GPUAdapter {
+ fn handle_response(&self, response: WebGPUResponseResult, promise: &Rc<Promise>) {
+ match response {
+ Ok(WebGPUResponse::RequestDevice {
+ device_id,
+ queue_id,
+ descriptor,
+ label,
+ }) => {
+ let limits = GPULimits {
+ maxBindGroups: descriptor.limits.max_bind_groups,
+ maxDynamicStorageBuffersPerPipelineLayout: descriptor
+ .limits
+ .max_dynamic_storage_buffers_per_pipeline_layout,
+ maxDynamicUniformBuffersPerPipelineLayout: descriptor
+ .limits
+ .max_dynamic_uniform_buffers_per_pipeline_layout,
+ maxSampledTexturesPerShaderStage: descriptor
+ .limits
+ .max_sampled_textures_per_shader_stage,
+ maxSamplersPerShaderStage: descriptor.limits.max_samplers_per_shader_stage,
+ maxStorageBuffersPerShaderStage: descriptor
+ .limits
+ .max_storage_buffers_per_shader_stage,
+ maxStorageTexturesPerShaderStage: descriptor
+ .limits
+ .max_storage_textures_per_shader_stage,
+ maxUniformBufferBindingSize: descriptor.limits.max_uniform_buffer_binding_size,
+ maxUniformBuffersPerShaderStage: descriptor
+ .limits
+ .max_uniform_buffers_per_shader_stage,
+ };
+ let device = GPUDevice::new(
+ &self.global(),
+ self.channel.clone(),
+ &self,
+ Heap::default(),
+ limits,
+ device_id,
+ queue_id,
+ label,
+ );
+ self.global().add_gpu_device(&device);
+ promise.resolve_native(&device);
+ },
+ Err(e) => {
+ warn!("Could not get GPUDevice({:?})", e);
+ promise.reject_error(Error::Operation);
+ },
+ _ => {
+ warn!("GPUAdapter received wrong WebGPUResponse");
+ promise.reject_error(Error::Operation);
+ },
+ }
+ }
+}