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-rw-r--r--components/script/dom/gamepadpose.rs131
1 files changed, 131 insertions, 0 deletions
diff --git a/components/script/dom/gamepadpose.rs b/components/script/dom/gamepadpose.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use crate::dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPoseMethods;
+use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
+use crate::dom::bindings::root::DomRoot;
+use crate::dom::globalscope::GlobalScope;
+use crate::script_runtime::JSContext;
+use dom_struct::dom_struct;
+use js::jsapi::{Heap, JSObject};
+use js::typedarray::{CreateWith, Float32Array};
+use std::ptr;
+use std::ptr::NonNull;
+
+#[dom_struct]
+pub struct GamepadPose {
+ reflector_: Reflector,
+ #[ignore_malloc_size_of = "mozjs"]
+ position: Heap<*mut JSObject>,
+ #[ignore_malloc_size_of = "mozjs"]
+ orientation: Heap<*mut JSObject>,
+ #[ignore_malloc_size_of = "mozjs"]
+ linear_vel: Heap<*mut JSObject>,
+ #[ignore_malloc_size_of = "mozjs"]
+ angular_vel: Heap<*mut JSObject>,
+ #[ignore_malloc_size_of = "mozjs"]
+ linear_acc: Heap<*mut JSObject>,
+ #[ignore_malloc_size_of = "mozjs"]
+ angular_acc: Heap<*mut JSObject>,
+}
+
+// TODO: support gamepad discovery
+#[allow(dead_code)]
+#[allow(unsafe_code)]
+fn update_or_create_typed_array(cx: JSContext, src: Option<&[f32]>, dst: &Heap<*mut JSObject>) {
+ match src {
+ Some(data) => {
+ if dst.get().is_null() {
+ rooted!(in (*cx) let mut array = ptr::null_mut::<JSObject>());
+ let _ = unsafe {
+ Float32Array::create(*cx, CreateWith::Slice(data), array.handle_mut())
+ };
+ (*dst).set(array.get());
+ } else {
+ typedarray!(in(*cx) let array: Float32Array = dst.get());
+ if let Ok(mut array) = array {
+ unsafe { array.update(data) };
+ }
+ }
+ },
+ None => {
+ if !dst.get().is_null() {
+ dst.set(ptr::null_mut());
+ }
+ },
+ }
+}
+
+#[inline]
+#[allow(unsafe_code)]
+fn heap_to_option(heap: &Heap<*mut JSObject>) -> Option<NonNull<JSObject>> {
+ let js_object = heap.get();
+ if js_object.is_null() {
+ None
+ } else {
+ unsafe { Some(NonNull::new_unchecked(js_object)) }
+ }
+}
+
+// TODO: support gamepad discovery
+#[allow(dead_code)]
+impl GamepadPose {
+ fn new_inherited() -> GamepadPose {
+ GamepadPose {
+ reflector_: Reflector::new(),
+ position: Heap::default(),
+ orientation: Heap::default(),
+ linear_vel: Heap::default(),
+ angular_vel: Heap::default(),
+ linear_acc: Heap::default(),
+ angular_acc: Heap::default(),
+ }
+ }
+
+ pub fn new(global: &GlobalScope) -> DomRoot<GamepadPose> {
+ reflect_dom_object(Box::new(GamepadPose::new_inherited()), global)
+ }
+}
+
+impl GamepadPoseMethods for GamepadPose {
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-position
+ fn GetPosition(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
+ heap_to_option(&self.position)
+ }
+
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-hasposition
+ fn HasPosition(&self) -> bool {
+ !self.position.get().is_null()
+ }
+
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearvelocity
+ fn GetLinearVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
+ heap_to_option(&self.linear_vel)
+ }
+
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearacceleration
+ fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
+ heap_to_option(&self.linear_acc)
+ }
+
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation
+ fn GetOrientation(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
+ heap_to_option(&self.orientation)
+ }
+
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation
+ fn HasOrientation(&self) -> bool {
+ !self.orientation.get().is_null()
+ }
+
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularvelocity
+ fn GetAngularVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
+ heap_to_option(&self.angular_vel)
+ }
+
+ // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularacceleration
+ fn GetAngularAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
+ heap_to_option(&self.angular_acc)
+ }
+}