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-rw-r--r--components/script/dom/gamepadlist.rs24
1 files changed, 17 insertions, 7 deletions
diff --git a/components/script/dom/gamepadlist.rs b/components/script/dom/gamepadlist.rs
index f767d001343..1e48e7560ea 100644
--- a/components/script/dom/gamepadlist.rs
+++ b/components/script/dom/gamepadlist.rs
@@ -15,26 +15,33 @@ use dom_struct::dom_struct;
#[dom_struct]
pub struct GamepadList {
reflector_: Reflector,
- list: DomRefCell<Vec<Dom<Gamepad>>>
+ list: DomRefCell<Vec<Dom<Gamepad>>>,
}
impl GamepadList {
fn new_inherited(list: &[&Gamepad]) -> GamepadList {
GamepadList {
reflector_: Reflector::new(),
- list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect())
+ list: DomRefCell::new(list.iter().map(|g| Dom::from_ref(&**g)).collect()),
}
}
pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> DomRoot<GamepadList> {
- reflect_dom_object(Box::new(GamepadList::new_inherited(list)),
- global,
- GamepadListBinding::Wrap)
+ reflect_dom_object(
+ Box::new(GamepadList::new_inherited(list)),
+ global,
+ GamepadListBinding::Wrap,
+ )
}
pub fn add_if_not_exists(&self, gamepads: &[DomRoot<Gamepad>]) {
for gamepad in gamepads {
- if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
+ if !self
+ .list
+ .borrow()
+ .iter()
+ .any(|g| g.gamepad_id() == gamepad.gamepad_id())
+ {
self.list.borrow_mut().push(Dom::from_ref(&*gamepad));
// Ensure that the gamepad has the correct index
gamepad.update_index(self.list.borrow().len() as i32 - 1);
@@ -51,7 +58,10 @@ impl GamepadListMethods for GamepadList {
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Item(&self, index: u32) -> Option<DomRoot<Gamepad>> {
- self.list.borrow().get(index as usize).map(|gamepad| DomRoot::from_ref(&**gamepad))
+ self.list
+ .borrow()
+ .get(index as usize)
+ .map(|gamepad| DomRoot::from_ref(&**gamepad))
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads