diff options
Diffstat (limited to 'components/script/dom/gamepadevent.rs')
-rw-r--r-- | components/script/dom/gamepadevent.rs | 55 |
1 files changed, 30 insertions, 25 deletions
diff --git a/components/script/dom/gamepadevent.rs b/components/script/dom/gamepadevent.rs index f3badfdb8c4..b8bd371f088 100644 --- a/components/script/dom/gamepadevent.rs +++ b/components/script/dom/gamepadevent.rs @@ -25,7 +25,7 @@ pub struct GamepadEvent { pub enum GamepadEventType { Connected, - Disconnected + Disconnected, } impl GamepadEvent { @@ -36,14 +36,17 @@ impl GamepadEvent { } } - pub fn new(global: &GlobalScope, - type_: Atom, - bubbles: bool, - cancelable: bool, - gamepad: &Gamepad) - -> DomRoot<GamepadEvent> { + pub fn new( + global: &GlobalScope, + type_: Atom, + bubbles: bool, + cancelable: bool, + gamepad: &Gamepad, + ) -> DomRoot<GamepadEvent> { let ev = reflect_dom_object( - Box::new(GamepadEvent::new_inherited(&gamepad)), global, GamepadEventBinding::Wrap + Box::new(GamepadEvent::new_inherited(&gamepad)), + global, + GamepadEventBinding::Wrap, ); { let event = ev.upcast::<Event>(); @@ -52,30 +55,32 @@ impl GamepadEvent { ev } - pub fn new_with_type(global: &GlobalScope, event_type: GamepadEventType, gamepad: &Gamepad) - -> DomRoot<GamepadEvent> { + pub fn new_with_type( + global: &GlobalScope, + event_type: GamepadEventType, + gamepad: &Gamepad, + ) -> DomRoot<GamepadEvent> { let name = match event_type { GamepadEventType::Connected => "gamepadconnected", - GamepadEventType::Disconnected => "gamepaddisconnected" + GamepadEventType::Disconnected => "gamepaddisconnected", }; - GamepadEvent::new(&global, - name.into(), - false, - false, - &gamepad) + GamepadEvent::new(&global, name.into(), false, false, &gamepad) } // https://w3c.github.io/gamepad/#gamepadevent-interface - pub fn Constructor(window: &Window, - type_: DOMString, - init: &GamepadEventBinding::GamepadEventInit) - -> Fallible<DomRoot<GamepadEvent>> { - Ok(GamepadEvent::new(&window.global(), - Atom::from(type_), - init.parent.bubbles, - init.parent.cancelable, - &init.gamepad)) + pub fn Constructor( + window: &Window, + type_: DOMString, + init: &GamepadEventBinding::GamepadEventInit, + ) -> Fallible<DomRoot<GamepadEvent>> { + Ok(GamepadEvent::new( + &window.global(), + Atom::from(type_), + init.parent.bubbles, + init.parent.cancelable, + &init.gamepad, + )) } } |