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-rw-r--r--components/script/dom/gamepadevent.rs90
1 files changed, 46 insertions, 44 deletions
diff --git a/components/script/dom/gamepadevent.rs b/components/script/dom/gamepadevent.rs
index f6690981a57..a6a3ad9e57c 100644
--- a/components/script/dom/gamepadevent.rs
+++ b/components/script/dom/gamepadevent.rs
@@ -1,50 +1,49 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
-use dom::bindings::codegen::Bindings::EventBinding::EventBinding::EventMethods;
-use dom::bindings::codegen::Bindings::GamepadEventBinding;
-use dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
-use dom::bindings::error::Fallible;
-use dom::bindings::inheritance::Castable;
-use dom::bindings::js::{JS, Root};
-use dom::bindings::reflector::{DomObject, reflect_dom_object};
-use dom::bindings::str::DOMString;
-use dom::event::Event;
-use dom::gamepad::Gamepad;
-use dom::globalscope::GlobalScope;
-use dom::window::Window;
+use crate::dom::bindings::codegen::Bindings::EventBinding::EventBinding::EventMethods;
+use crate::dom::bindings::codegen::Bindings::GamepadEventBinding;
+use crate::dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
+use crate::dom::bindings::error::Fallible;
+use crate::dom::bindings::inheritance::Castable;
+use crate::dom::bindings::reflector::{reflect_dom_object, DomObject};
+use crate::dom::bindings::root::{Dom, DomRoot};
+use crate::dom::bindings::str::DOMString;
+use crate::dom::event::Event;
+use crate::dom::gamepad::Gamepad;
+use crate::dom::globalscope::GlobalScope;
+use crate::dom::window::Window;
use dom_struct::dom_struct;
use servo_atoms::Atom;
#[dom_struct]
pub struct GamepadEvent {
event: Event,
- gamepad: JS<Gamepad>,
+ gamepad: Dom<Gamepad>,
}
pub enum GamepadEventType {
Connected,
- Disconnected
+ Disconnected,
}
impl GamepadEvent {
fn new_inherited(gamepad: &Gamepad) -> GamepadEvent {
GamepadEvent {
event: Event::new_inherited(),
- gamepad: JS::from_ref(gamepad),
+ gamepad: Dom::from_ref(gamepad),
}
}
- pub fn new(global: &GlobalScope,
- type_: Atom,
- bubbles: bool,
- cancelable: bool,
- gamepad: &Gamepad)
- -> Root<GamepadEvent> {
- let ev = reflect_dom_object(box GamepadEvent::new_inherited(&gamepad),
- global,
- GamepadEventBinding::Wrap);
+ pub fn new(
+ global: &GlobalScope,
+ type_: Atom,
+ bubbles: bool,
+ cancelable: bool,
+ gamepad: &Gamepad,
+ ) -> DomRoot<GamepadEvent> {
+ let ev = reflect_dom_object(Box::new(GamepadEvent::new_inherited(&gamepad)), global);
{
let event = ev.upcast::<Event>();
event.init_event(type_, bubbles, cancelable);
@@ -52,37 +51,40 @@ impl GamepadEvent {
ev
}
- pub fn new_with_type(global: &GlobalScope, event_type: GamepadEventType, gamepad: &Gamepad)
- -> Root<GamepadEvent> {
+ pub fn new_with_type(
+ global: &GlobalScope,
+ event_type: GamepadEventType,
+ gamepad: &Gamepad,
+ ) -> DomRoot<GamepadEvent> {
let name = match event_type {
GamepadEventType::Connected => "gamepadconnected",
- GamepadEventType::Disconnected => "gamepaddisconnected"
+ GamepadEventType::Disconnected => "gamepaddisconnected",
};
- GamepadEvent::new(&global,
- name.into(),
- false,
- false,
- &gamepad)
+ GamepadEvent::new(&global, name.into(), false, false, &gamepad)
}
// https://w3c.github.io/gamepad/#gamepadevent-interface
- pub fn Constructor(window: &Window,
- type_: DOMString,
- init: &GamepadEventBinding::GamepadEventInit)
- -> Fallible<Root<GamepadEvent>> {
- Ok(GamepadEvent::new(&window.global(),
- Atom::from(type_),
- init.parent.bubbles,
- init.parent.cancelable,
- &init.gamepad))
+ #[allow(non_snake_case)]
+ pub fn Constructor(
+ window: &Window,
+ type_: DOMString,
+ init: &GamepadEventBinding::GamepadEventInit,
+ ) -> Fallible<DomRoot<GamepadEvent>> {
+ Ok(GamepadEvent::new(
+ &window.global(),
+ Atom::from(type_),
+ init.parent.bubbles,
+ init.parent.cancelable,
+ &init.gamepad,
+ ))
}
}
impl GamepadEventMethods for GamepadEvent {
// https://w3c.github.io/gamepad/#gamepadevent-interface
- fn Gamepad(&self) -> Root<Gamepad> {
- Root::from_ref(&*self.gamepad)
+ fn Gamepad(&self) -> DomRoot<Gamepad> {
+ DomRoot::from_ref(&*self.gamepad)
}
// https://dom.spec.whatwg.org/#dom-event-istrusted