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-rw-r--r--components/script/dom/gamepadbuttonlist.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/gamepadbuttonlist.rs b/components/script/dom/gamepadbuttonlist.rs
index 1d95eecc1a2..caf25661184 100644
--- a/components/script/dom/gamepadbuttonlist.rs
+++ b/components/script/dom/gamepadbuttonlist.rs
@@ -13,7 +13,7 @@ use crate::script_runtime::CanGc;
// https://w3c.github.io/gamepad/#gamepadbutton-interface
#[dom_struct]
-pub struct GamepadButtonList {
+pub(crate) struct GamepadButtonList {
reflector_: Reflector,
list: Vec<Dom<GamepadButton>>,
}
@@ -27,7 +27,7 @@ impl GamepadButtonList {
}
}
- pub fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
+ pub(crate) fn new(global: &GlobalScope, list: &[&GamepadButton]) -> DomRoot<GamepadButtonList> {
reflect_dom_object(
Box::new(GamepadButtonList::new_inherited(list)),
global,
@@ -58,7 +58,7 @@ impl GamepadButtonListMethods<crate::DomTypeHolder> for GamepadButtonList {
impl GamepadButtonList {
/// Initialize the number of buttons in the "standard" gamepad mapping.
/// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons>
- pub fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
+ pub(crate) fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> {
let standard_buttons = &[
GamepadButton::new(global, false, false), // Bottom button in right cluster
GamepadButton::new(global, false, false), // Right button in right cluster