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-rw-r--r--components/script/dom/gamepadbutton.rs28
1 files changed, 16 insertions, 12 deletions
diff --git a/components/script/dom/gamepadbutton.rs b/components/script/dom/gamepadbutton.rs
index ff0c7271e5b..e40e7fb4f05 100644
--- a/components/script/dom/gamepadbutton.rs
+++ b/components/script/dom/gamepadbutton.rs
@@ -1,13 +1,12 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-use dom::bindings::codegen::Bindings::GamepadButtonBinding;
-use dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
-use dom::bindings::js::Root;
-use dom::bindings::num::Finite;
-use dom::bindings::reflector::{Reflector, reflect_dom_object};
-use dom::globalscope::GlobalScope;
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use crate::dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
+use crate::dom::bindings::num::Finite;
+use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
+use crate::dom::bindings::root::DomRoot;
+use crate::dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
use std::cell::Cell;
@@ -19,6 +18,8 @@ pub struct GamepadButton {
value: Cell<f64>,
}
+// TODO: support gamepad discovery
+#[allow(dead_code)]
impl GamepadButton {
pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
Self {
@@ -29,10 +30,11 @@ impl GamepadButton {
}
}
- pub fn new(global: &GlobalScope, pressed: bool, touched: bool) -> Root<GamepadButton> {
- reflect_dom_object(box GamepadButton::new_inherited(pressed, touched),
- global,
- GamepadButtonBinding::Wrap)
+ pub fn new(global: &GlobalScope, pressed: bool, touched: bool) -> DomRoot<GamepadButton> {
+ reflect_dom_object(
+ Box::new(GamepadButton::new_inherited(pressed, touched)),
+ global,
+ )
}
}
@@ -53,6 +55,8 @@ impl GamepadButtonMethods for GamepadButton {
}
}
+// TODO: support gamepad discovery
+#[allow(dead_code)]
impl GamepadButton {
pub fn update(&self, pressed: bool, touched: bool) {
self.pressed.set(pressed);