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-rw-r--r--components/script/dom/event.rs379
1 files changed, 253 insertions, 126 deletions
diff --git a/components/script/dom/event.rs b/components/script/dom/event.rs
index 3c6bf956e9e..cc960c7ba1b 100644
--- a/components/script/dom/event.rs
+++ b/components/script/dom/event.rs
@@ -8,16 +8,20 @@ use crate::dom::bindings::codegen::Bindings::EventBinding;
use crate::dom::bindings::codegen::Bindings::EventBinding::{EventConstants, EventMethods};
use crate::dom::bindings::codegen::Bindings::PerformanceBinding::DOMHighResTimeStamp;
use crate::dom::bindings::codegen::Bindings::PerformanceBinding::PerformanceBinding::PerformanceMethods;
+use crate::dom::bindings::codegen::Bindings::WindowBinding::WindowMethods;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::inheritance::Castable;
use crate::dom::bindings::refcounted::Trusted;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
-use crate::dom::bindings::root::{DomRoot, DomSlice, MutNullableDom};
+use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::bindings::str::DOMString;
use crate::dom::document::Document;
+use crate::dom::element::Element;
use crate::dom::eventtarget::{CompiledEventListener, EventTarget, ListenerPhase};
use crate::dom::globalscope::GlobalScope;
-use crate::dom::node::Node;
+use crate::dom::htmlinputelement::InputActivationState;
+use crate::dom::mouseevent::MouseEvent;
+use crate::dom::node::{Node, ShadowIncluding};
use crate::dom::performance::reduce_timing_resolution;
use crate::dom::virtualmethods::vtable_for;
use crate::dom::window::Window;
@@ -122,14 +126,24 @@ impl Event {
}
// https://dom.spec.whatwg.org/#event-path
+ // TODO: shadow roots put special flags in the path,
+ // and it will stop just being a list of bare EventTargets
fn construct_event_path(&self, target: &EventTarget) -> Vec<DomRoot<EventTarget>> {
let mut event_path = vec![];
- // The "invoke" algorithm is only used on `target` separately,
- // so we don't put it in the path.
if let Some(target_node) = target.downcast::<Node>() {
- for ancestor in target_node.ancestors() {
+ // ShadowIncluding::Yes might be closer to right than ::No,
+ // but still wrong since things about the path change when crossing
+ // shadow attachments; getting it right needs to change
+ // more than just that.
+ for ancestor in target_node.inclusive_ancestors(ShadowIncluding::No) {
event_path.push(DomRoot::from_ref(ancestor.upcast::<EventTarget>()));
}
+ // Most event-target-to-parent relationships are node parent
+ // relationships, but the document-to-global one is not,
+ // so that's handled separately here.
+ // (an EventTarget.get_parent_event_target could save
+ // some redundancy, especially when shadow DOM relationships
+ // also need to be respected)
let top_most_ancestor_or_target = event_path
.last()
.cloned()
@@ -139,6 +153,11 @@ impl Event {
event_path.push(DomRoot::from_ref(document.window().upcast()));
}
}
+ } else {
+ // a non-node EventTarget, likely a global.
+ // No parent to propagate up to, but we still
+ // need it on the path.
+ event_path.push(DomRoot::from_ref(target));
}
event_path
}
@@ -147,49 +166,185 @@ impl Event {
pub fn dispatch(
&self,
target: &EventTarget,
- target_override: Option<&EventTarget>,
+ legacy_target_override: bool,
+ // TODO legacy_did_output_listeners_throw_flag for indexeddb
) -> EventStatus {
- assert!(!self.dispatching());
- assert!(self.initialized());
- assert_eq!(self.phase.get(), EventPhase::None);
- assert!(self.GetCurrentTarget().is_none());
-
// Step 1.
self.dispatching.set(true);
// Step 2.
- self.target.set(Some(target_override.unwrap_or(target)));
+ let target_override_document; // upcasted EventTarget's lifetime depends on this
+ let target_override = if legacy_target_override {
+ target_override_document = target
+ .downcast::<Window>()
+ .expect("legacy_target_override must be true only when target is a Window")
+ .Document();
+ target_override_document.upcast::<EventTarget>()
+ } else {
+ target
+ };
- if self.stop_propagation.get() {
- // If the event's stop propagation flag is set, we can skip everything because
- // it prevents the calls of the invoke algorithm in the spec.
+ // Step 3 - since step 5 always happens, we can wait until 5.5
- // Step 10-12.
- self.clear_dispatching_flags();
+ // Step 4 TODO: "retargeting" concept depends on shadow DOM
- // Step 14.
- return self.status();
- }
+ // Step 5, outer if-statement, is always true until step 4 is implemented
+ // Steps 5.1-5.2 TODO: touch target lists don't exist yet
- // Step 3-4.
+ // Steps 5.3 and most of 5.9
+ // A change in whatwg/dom#240 specifies that
+ // the event path belongs to the event itself, rather than being
+ // a local variable of the dispatch algorithm, but this is mostly
+ // related to shadow DOM requirements that aren't otherwise
+ // implemented right now. The path also needs to contain
+ // various flags instead of just bare event targets.
let path = self.construct_event_path(&target);
rooted_vec!(let event_path <- path.into_iter());
- // Steps 5-9. In a separate function to short-circuit various things easily.
- dispatch_to_listeners(self, target, event_path.r());
-
- // Default action.
- if let Some(target) = self.GetTarget() {
- if let Some(node) = target.downcast::<Node>() {
- let vtable = vtable_for(&node);
- vtable.handle_event(self);
+
+ // Step 5.4
+ let is_activation_event = self.is::<MouseEvent>() && self.type_() == atom!("click");
+
+ // Step 5.5
+ let mut activation_target = if is_activation_event {
+ target
+ .downcast::<Element>()
+ .and_then(|e| e.as_maybe_activatable())
+ } else {
+ // Step 3
+ None
+ };
+
+ // Steps 5-6 - 5.7 are shadow DOM slot things
+
+ // Step 5.9.8.1, not covered in construct_event_path
+ // This what makes sure that clicking on e.g. an <img> inside
+ // an <a> will cause activation of the activatable ancestor.
+ if is_activation_event && activation_target.is_none() && self.bubbles.get() {
+ for object in event_path.iter() {
+ if let Some(activatable_ancestor) = object
+ .downcast::<Element>()
+ .and_then(|e| e.as_maybe_activatable())
+ {
+ activation_target = Some(activatable_ancestor);
+ // once activation_target isn't null, we stop
+ // looking at ancestors for it.
+ break;
+ }
+ }
+ }
+
+ // Steps 5.10-5.11 are shadow DOM
+
+ // Not specified in dispatch spec overtly; this is because
+ // the legacy canceled activation behavior of a checkbox
+ // or radio button needs to know what happened in the
+ // corresponding pre-activation behavior.
+ let mut pre_activation_result: Option<InputActivationState> = None;
+
+ // Step 5.12
+ if is_activation_event {
+ if let Some(maybe_checkbox) = activation_target {
+ pre_activation_result = maybe_checkbox.legacy_pre_activation_behavior();
+ }
+ }
+
+ let timeline_window = match DomRoot::downcast::<Window>(target.global()) {
+ Some(window) => {
+ if window.need_emit_timeline_marker(TimelineMarkerType::DOMEvent) {
+ Some(window)
+ } else {
+ None
+ }
+ },
+ _ => None,
+ };
+
+ // Step 5.13
+ for object in event_path.iter().rev() {
+ if &**object == &*target {
+ self.phase.set(EventPhase::AtTarget);
+ } else {
+ self.phase.set(EventPhase::Capturing);
+ }
+
+ // setting self.target is step 1 of invoke,
+ // but done here because our event_path isn't a member of self
+ // (without shadow DOM, target_override is always the
+ // target to set to)
+ self.target.set(Some(target_override));
+ invoke(
+ timeline_window.as_deref(),
+ object,
+ self,
+ Some(ListenerPhase::Capturing),
+ );
+ }
+
+ // Step 5.14
+ for object in event_path.iter() {
+ let at_target = &**object == &*target;
+ if at_target || self.bubbles.get() {
+ self.phase.set(if at_target {
+ EventPhase::AtTarget
+ } else {
+ EventPhase::Bubbling
+ });
+
+ self.target.set(Some(target_override));
+ invoke(
+ timeline_window.as_deref(),
+ object,
+ self,
+ Some(ListenerPhase::Bubbling),
+ );
+ }
+ }
+
+ // Step 6
+ self.phase.set(EventPhase::None);
+
+ // FIXME: The UIEvents spec still expects firing an event
+ // to carry a "default action" semantic, but the HTML spec
+ // has removed this concept. Nothing in either spec currently
+ // (as of Jan 11 2020) says that, e.g., a keydown event on an
+ // input element causes a character to be typed; the UIEvents
+ // spec assumes the HTML spec is covering it, and the HTML spec
+ // no longer specifies any UI event other than mouse click as
+ // causing an element to perform an action.
+ // Compare:
+ // https://w3c.github.io/uievents/#default-action
+ // https://dom.spec.whatwg.org/#action-versus-occurance
+ if !self.DefaultPrevented() {
+ if let Some(target) = self.GetTarget() {
+ if let Some(node) = target.downcast::<Node>() {
+ let vtable = vtable_for(&node);
+ vtable.handle_event(self);
+ }
}
}
- // Step 10-12.
- self.clear_dispatching_flags();
+ // Step 7
+ self.current_target.set(None);
+
+ // Step 8 TODO: if path were in the event struct, we'd clear it now
+
+ // Step 9
+ self.dispatching.set(false);
+ self.stop_propagation.set(false);
+ self.stop_immediate.set(false);
+
+ // Step 10 TODO: condition is always false until there's shadow DOM
- // Step 14.
- self.status()
+ // Step 11
+ if let Some(activation_target) = activation_target {
+ if self.DefaultPrevented() {
+ activation_target.legacy_canceled_activation_behavior(pre_activation_result);
+ } else {
+ activation_target.activation_behavior(self, target);
+ }
+ }
+
+ return self.status();
}
pub fn status(&self) -> EventStatus {
@@ -206,18 +361,6 @@ impl Event {
}
#[inline]
- // https://dom.spec.whatwg.org/#concept-event-dispatch Steps 10-12.
- fn clear_dispatching_flags(&self) {
- assert!(self.dispatching.get());
-
- self.dispatching.set(false);
- self.stop_propagation.set(false);
- self.stop_immediate.set(false);
- self.phase.set(EventPhase::None);
- self.current_target.set(None);
- }
-
- #[inline]
pub fn initialized(&self) -> bool {
self.initialized.get()
}
@@ -468,98 +611,55 @@ impl TaskOnce for SimpleEventTask {
}
}
-// See dispatch_event.
-// https://dom.spec.whatwg.org/#concept-event-dispatch
-fn dispatch_to_listeners(event: &Event, target: &EventTarget, event_path: &[&EventTarget]) {
- assert!(!event.stop_propagation.get());
- assert!(!event.stop_immediate.get());
-
- let window = match DomRoot::downcast::<Window>(target.global()) {
- Some(window) => {
- if window.need_emit_timeline_marker(TimelineMarkerType::DOMEvent) {
- Some(window)
- } else {
- None
- }
- },
- _ => None,
- };
-
- // Step 5.
- event.phase.set(EventPhase::Capturing);
-
- // Step 6.
- for object in event_path.iter().rev() {
- invoke(
- window.as_deref(),
- object,
- event,
- Some(ListenerPhase::Capturing),
- );
- if event.stop_propagation.get() {
- return;
- }
- }
- assert!(!event.stop_propagation.get());
- assert!(!event.stop_immediate.get());
-
- // Step 7.
- event.phase.set(EventPhase::AtTarget);
-
- // Step 8.
- invoke(window.as_deref(), target, event, None);
- if event.stop_propagation.get() {
- return;
- }
- assert!(!event.stop_propagation.get());
- assert!(!event.stop_immediate.get());
-
- if !event.bubbles.get() {
- return;
- }
-
- // Step 9.1.
- event.phase.set(EventPhase::Bubbling);
-
- // Step 9.2.
- for object in event_path {
- invoke(
- window.as_deref(),
- object,
- event,
- Some(ListenerPhase::Bubbling),
- );
- if event.stop_propagation.get() {
- return;
- }
- }
-}
-
// https://dom.spec.whatwg.org/#concept-event-listener-invoke
fn invoke(
- window: Option<&Window>,
+ timeline_window: Option<&Window>,
object: &EventTarget,
event: &Event,
- specific_listener_phase: Option<ListenerPhase>,
+ phase: Option<ListenerPhase>,
+ // TODO legacy_output_did_listeners_throw for indexeddb
) {
- // Step 1.
- assert!(!event.stop_propagation.get());
+ // Step 1: Until shadow DOM puts the event path in the
+ // event itself, this is easier to do in dispatch before
+ // calling invoke.
+
+ // Step 2 TODO: relatedTarget only matters for shadow DOM
- // Steps 2-3.
- let listeners = object.get_listeners_for(&event.type_(), specific_listener_phase);
+ // Step 3 TODO: touch target lists not implemented
// Step 4.
+ if event.stop_propagation.get() {
+ return;
+ }
+ // Step 5.
event.current_target.set(Some(object));
- // Step 5.
- inner_invoke(window, object, event, &listeners);
+ // Step 6
+ let listeners = object.get_listeners_for(&event.type_(), phase);
- // TODO: step 6.
+ // Step 7.
+ let found = inner_invoke(timeline_window, object, event, &listeners);
+
+ // Step 8
+ if !found && event.trusted.get() {
+ if let Some(legacy_type) = match event.type_() {
+ atom!("animationend") => Some(atom!("webkitAnimationEnd")),
+ atom!("animationiteration") => Some(atom!("webkitAnimationIteration")),
+ atom!("animationstart") => Some(atom!("webkitAnimationStart")),
+ atom!("transitionend") => Some(atom!("webkitTransitionEnd")),
+ _ => None,
+ } {
+ let original_type = event.type_();
+ *event.type_.borrow_mut() = legacy_type;
+ inner_invoke(timeline_window, object, event, &listeners);
+ *event.type_.borrow_mut() = original_type;
+ }
+ }
}
// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
fn inner_invoke(
- window: Option<&Window>,
+ timeline_window: Option<&Window>,
object: &EventTarget,
event: &Event,
listeners: &[CompiledEventListener],
@@ -569,6 +669,15 @@ fn inner_invoke(
// Step 2.
for listener in listeners {
+ // FIXME(#25479): We need an "if !listener.removed()" here,
+ // but there's a subtlety. Where Servo is currently using the
+ // CompiledEventListener, we really need something that maps to
+ // https://dom.spec.whatwg.org/#concept-event-listener
+ // which is not the same thing as the EventListener interface.
+ // script::dom::eventtarget::EventListenerEntry is the closest
+ // match we have, and is already holding the "once" flag,
+ // but it's not a drop-in replacement.
+
// Steps 2.1 and 2.3-2.4 are not done because `listeners` contain only the
// relevant ones for this invoke call during the dispatch algorithm.
@@ -580,17 +689,35 @@ fn inner_invoke(
object.remove_listener_if_once(&event.type_(), &event_listener);
}
- // Step 2.6.
+ // Step 2.6-2.8
+ // FIXME(#25478): we need to get the global that the event
+ // listener is going to be called on, then if it's a Window
+ // set its .event to the event, remembering the previous
+ // value of its .event. This allows events to just use
+ // the word "event" instead of taking the event as an argument.
+
+ // Step 2.9 TODO: EventListener passive option not implemented
+
+ // Step 2.10
let marker = TimelineMarker::start("DOMEvent".to_owned());
+
+ // Step 2.10
listener.call_or_handle_event(object, event, ExceptionHandling::Report);
- if let Some(window) = window {
+
+ if let Some(window) = timeline_window {
window.emit_timeline_marker(marker.end());
}
+
+ // Step 2.11 TODO: passive not implemented
+
+ // Step 2.12
+ // TODO This is where we put back the .event we
+ // had before step 2.6.
+
+ // Step 2.13: short-circuit instead of going to next listener
if event.stop_immediate.get() {
return found;
}
-
- // TODO: step 2.7.
}
// Step 3.