diff options
Diffstat (limited to 'components/script/dom/dommatrixreadonly.rs')
-rw-r--r-- | components/script/dom/dommatrixreadonly.rs | 634 |
1 files changed, 634 insertions, 0 deletions
diff --git a/components/script/dom/dommatrixreadonly.rs b/components/script/dom/dommatrixreadonly.rs new file mode 100644 index 00000000000..7b7e4b1e606 --- /dev/null +++ b/components/script/dom/dommatrixreadonly.rs @@ -0,0 +1,634 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use dom::bindings::cell::DOMRefCell; +use dom::bindings::codegen::Bindings::DOMMatrixBinding::{DOMMatrixInit, DOMMatrixMethods}; +use dom::bindings::codegen::Bindings::DOMMatrixReadOnlyBinding::{DOMMatrixReadOnlyMethods, Wrap}; +use dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit; +use dom::bindings::error; +use dom::bindings::error::Fallible; +use dom::bindings::global::GlobalRef; +use dom::bindings::js::Root; +use dom::bindings::reflector::{reflect_dom_object, Reflectable, Reflector}; +use dom::dommatrix::DOMMatrix; +use dom::dompoint::DOMPoint; +use euclid::{Matrix4D, Point4D, Radians}; +use std::cell::Cell; +use std::f64; +use style::refcell::Ref; + +#[dom_struct] +pub struct DOMMatrixReadOnly { + reflector_: Reflector, + matrix: DOMRefCell<Matrix4D<f64>>, + is2D: Cell<bool>, +} + +impl DOMMatrixReadOnly { + #[allow(unrooted_must_root)] + pub fn new(global: GlobalRef, is2D: bool, matrix: Matrix4D<f64>) -> Root<Self> { + let dommatrix = Self::new_inherited(is2D, matrix); + reflect_dom_object(box dommatrix, global, Wrap) + } + + pub fn new_inherited(is2D: bool, matrix: Matrix4D<f64>) -> Self { + DOMMatrixReadOnly { + reflector_: Reflector::new(), + matrix: DOMRefCell::new(matrix), + is2D: Cell::new(is2D), + } + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly + pub fn Constructor(global: GlobalRef) -> Fallible<Root<Self>> { + Ok(Self::new(global, true, Matrix4D::identity())) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence + pub fn Constructor_(global: GlobalRef, entries: Vec<f64>) -> Fallible<Root<Self>> { + entries_to_matrix(&entries[..]) + .map(|(is2D, matrix)| { + Self::new(global, is2D, matrix) + }) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-frommatrix + pub fn FromMatrix(global: GlobalRef, other: &DOMMatrixInit) -> Fallible<Root<Self>> { + dommatrixinit_to_matrix(&other) + .map(|(is2D, matrix)| { + Self::new(global, is2D, matrix) + }) + } + + pub fn matrix(&self) -> Ref<Matrix4D<f64>> { + self.matrix.borrow() + } + + pub fn is_2d(&self) -> bool { + self.is2D.get() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m11 + pub fn set_m11(&self, value: f64) { + self.matrix.borrow_mut().m11 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m12 + pub fn set_m12(&self, value: f64) { + self.matrix.borrow_mut().m12 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m13 + pub fn set_m13(&self, value: f64) { + self.matrix.borrow_mut().m13 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m14 + pub fn set_m14(&self, value: f64) { + self.matrix.borrow_mut().m14 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m21 + pub fn set_m21(&self, value: f64) { + self.matrix.borrow_mut().m21 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m22 + pub fn set_m22(&self, value: f64) { + self.matrix.borrow_mut().m22 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m23 + pub fn set_m23(&self, value: f64) { + self.matrix.borrow_mut().m23 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m24 + pub fn set_m24(&self, value: f64) { + self.matrix.borrow_mut().m24 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m31 + pub fn set_m31(&self, value: f64) { + self.matrix.borrow_mut().m31 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m32 + pub fn set_m32(&self, value: f64) { + self.matrix.borrow_mut().m32 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m33 + pub fn set_m33(&self, value: f64) { + self.matrix.borrow_mut().m33 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m34 + pub fn set_m34(&self, value: f64) { + self.matrix.borrow_mut().m34 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m41 + pub fn set_m41(&self, value: f64) { + self.matrix.borrow_mut().m41 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m42 + pub fn set_m42(&self, value: f64) { + self.matrix.borrow_mut().m42 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m43 + pub fn set_m43(&self, value: f64) { + self.matrix.borrow_mut().m43 = value; + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m44 + pub fn set_m44(&self, value: f64) { + self.matrix.borrow_mut().m44 = value; + } + + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-multiplyself + pub fn multiply_self(&self, other: &DOMMatrixInit) -> Fallible<()> { + // Step 1. + dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| { + // Step 2. + let mut matrix = self.matrix.borrow_mut(); + *matrix = other_matrix.post_mul(&matrix); + // Step 3. + if !is2D { + self.is2D.set(false); + } + // Step 4 in DOMMatrix.MultiplySelf + }) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-premultiplyself + pub fn pre_multiply_self(&self, other: &DOMMatrixInit) -> Fallible<()> { + // Step 1. + dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| { + // Step 2. + let mut matrix = self.matrix.borrow_mut(); + *matrix = other_matrix.pre_mul(&matrix); + // Step 3. + if !is2D { + self.is2D.set(false); + } + // Step 4 in DOMMatrix.PreMultiplySelf + }) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-translateself + pub fn translate_self(&self, tx: f64, ty: f64, tz: f64) { + // Step 1. + let translation = Matrix4D::create_translation(tx, ty, tz); + let mut matrix = self.matrix.borrow_mut(); + *matrix = translation.post_mul(&matrix); + // Step 2. + if tz != 0.0 { + self.is2D.set(false); + } + // Step 3 in DOMMatrix.TranslateSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scaleself + pub fn scale_self(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64, + mut originX: f64, mut originY: f64, mut originZ: f64) { + // Step 1. + self.translate_self(originX, originY, originZ); + // Step 2. + let scaleY = scaleY.unwrap_or(scaleX); + // Step 3. + { + let scale3D = Matrix4D::create_scale(scaleX, scaleY, scaleZ); + let mut matrix = self.matrix.borrow_mut(); + *matrix = scale3D.post_mul(&matrix); + } + // Step 4. + originX = -originX; + originY = -originY; + originZ = -originZ; + // Step 5. + self.translate_self(originX, originY, originZ); + // Step 6. + if scaleZ != 1.0 || originZ != 0.0 { + self.is2D.set(false); + } + // Step 7 in DOMMatrix.ScaleSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scale3dself + pub fn scale_3d_self(&self, scale: f64, originX: f64, originY: f64, originZ: f64) { + // Step 1. + self.translate_self(originX, originY, originZ); + // Step 2. + { + let scale3D = Matrix4D::create_scale(scale, scale, scale); + let mut matrix = self.matrix.borrow_mut(); + *matrix = scale3D.post_mul(&matrix); + } + // Step 3. + self.translate_self(-originX, -originY, -originZ); + // Step 4. + if scale != 1.0 { + self.is2D.set(false); + } + // Step 5 in DOMMatrix.Scale3dSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateself + pub fn rotate_self(&self, mut rotX: f64, mut rotY: Option<f64>, mut rotZ: Option<f64>) { + // Step 1. + if rotY.is_none() && rotZ.is_none() { + rotZ = Some(rotX); + rotX = 0.0; + rotY = Some(0.0); + } + // Step 2. + let rotY = rotY.unwrap_or(0.0); + // Step 3. + let rotZ = rotZ.unwrap_or(0.0); + // Step 4. + if rotX != 0.0 || rotY != 0.0 { + self.is2D.set(false); + } + if rotZ != 0.0 { + // Step 5. + let rotation = Matrix4D::create_rotation(0.0, 0.0, 1.0, Radians::new(rotZ.to_radians())); + let mut matrix = self.matrix.borrow_mut(); + *matrix = rotation.post_mul(&matrix); + } + if rotY != 0.0 { + // Step 6. + let rotation = Matrix4D::create_rotation(0.0, 1.0, 0.0, Radians::new(rotY.to_radians())); + let mut matrix = self.matrix.borrow_mut(); + *matrix = rotation.post_mul(&matrix); + } + if rotX != 0.0 { + // Step 7. + let rotation = Matrix4D::create_rotation(1.0, 0.0, 0.0, Radians::new(rotX.to_radians())); + let mut matrix = self.matrix.borrow_mut(); + *matrix = rotation.post_mul(&matrix); + } + // Step 8 in DOMMatrix.RotateSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotatefromvectorself + pub fn rotate_from_vector_self(&self, x: f64, y: f64) { + // don't do anything when the rotation angle is zero or undefined + if y != 0.0 || x < 0.0 { + // Step 1. + let rotZ = Radians::new(f64::atan2(y, x)); + let rotation = Matrix4D::create_rotation(0.0, 0.0, 1.0, rotZ); + let mut matrix = self.matrix.borrow_mut(); + *matrix = rotation.post_mul(&matrix); + } + // Step 2 in DOMMatrix.RotateFromVectorSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateaxisangleself + pub fn rotate_axis_angle_self(&self, x: f64, y: f64, z: f64, angle: f64) { + // Step 1. + let (norm_x, norm_y, norm_z) = normalize_point(x, y, z); + let rotation = Matrix4D::create_rotation(norm_x, norm_y, norm_z, Radians::new(angle.to_radians())); + let mut matrix = self.matrix.borrow_mut(); + *matrix = rotation.post_mul(&matrix); + // Step 2. + if x != 0.0 || y != 0.0 { + self.is2D.set(false); + } + // Step 3 in DOMMatrix.RotateAxisAngleSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewxself + pub fn skew_x_self(&self, sx: f64) { + // Step 1. + let skew = Matrix4D::create_skew(Radians::new(sx.to_radians()), Radians::new(0.0)); + let mut matrix = self.matrix.borrow_mut(); + *matrix = skew.post_mul(&matrix); + // Step 2 in DOMMatrix.SkewXSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewyself + pub fn skew_y_self(&self, sy: f64) { + // Step 1. + let skew = Matrix4D::create_skew(Radians::new(0.0), Radians::new(sy.to_radians())); + let mut matrix = self.matrix.borrow_mut(); + *matrix = skew.post_mul(&matrix); + // Step 2 in DOMMatrix.SkewYSelf + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-invertself + pub fn invert_self(&self) { + let mut matrix = self.matrix.borrow_mut(); + // Step 1. + *matrix = matrix.inverse().unwrap_or_else(|| { + // Step 2. + self.is2D.set(false); + Matrix4D::row_major(f64::NAN, f64::NAN, f64::NAN, f64::NAN, + f64::NAN, f64::NAN, f64::NAN, f64::NAN, + f64::NAN, f64::NAN, f64::NAN, f64::NAN, + f64::NAN, f64::NAN, f64::NAN, f64::NAN) + }) + // Step 3 in DOMMatrix.InvertSelf + } +} + + +impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly { + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m11 + fn M11(&self) -> f64 { + self.matrix.borrow().m11 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m12 + fn M12(&self) -> f64 { + self.matrix.borrow().m12 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m13 + fn M13(&self) -> f64 { + self.matrix.borrow().m13 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m14 + fn M14(&self) -> f64 { + self.matrix.borrow().m14 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m21 + fn M21(&self) -> f64 { + self.matrix.borrow().m21 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m22 + fn M22(&self) -> f64 { + self.matrix.borrow().m22 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m23 + fn M23(&self) -> f64 { + self.matrix.borrow().m23 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m24 + fn M24(&self) -> f64 { + self.matrix.borrow().m24 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m31 + fn M31(&self) -> f64 { + self.matrix.borrow().m31 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m32 + fn M32(&self) -> f64 { + self.matrix.borrow().m32 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m33 + fn M33(&self) -> f64 { + self.matrix.borrow().m33 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m34 + fn M34(&self) -> f64 { + self.matrix.borrow().m34 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m41 + fn M41(&self) -> f64 { + self.matrix.borrow().m41 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m42 + fn M42(&self) -> f64 { + self.matrix.borrow().m42 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m43 + fn M43(&self) -> f64 { + self.matrix.borrow().m43 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m44 + fn M44(&self) -> f64 { + self.matrix.borrow().m44 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-a + fn A(&self) -> f64 { + self.M11() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-b + fn B(&self) -> f64 { + self.M12() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-c + fn C(&self) -> f64 { + self.M21() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-d + fn D(&self) -> f64 { + self.M22() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-e + fn E(&self) -> f64 { + self.M41() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-f + fn F(&self) -> f64 { + self.M42() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-is2d + fn Is2D(&self) -> bool { + self.is2D.get() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-isidentity + fn IsIdentity(&self) -> bool { + let matrix = self.matrix.borrow(); + matrix.m12 == 0.0 && matrix.m13 == 0.0 && matrix.m14 == 0.0 && matrix.m21 == 0.0 && + matrix.m23 == 0.0 && matrix.m24 == 0.0 && matrix.m31 == 0.0 && matrix.m32 == 0.0 && + matrix.m34 == 0.0 && matrix.m41 == 0.0 && matrix.m42 == 0.0 && matrix.m43 == 0.0 && + matrix.m11 == 1.0 && matrix.m22 == 1.0 && matrix.m33 == 1.0 && matrix.m44 == 1.0 + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-translate + fn Translate(&self, tx: f64, ty: f64, tz: f64) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).TranslateSelf(tx, ty, tz) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale + fn Scale(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64, + originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).ScaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale3d + fn Scale3d(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).Scale3dSelf(scale, originX, originY, originZ) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotate + fn Rotate(&self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).RotateSelf(rotX, rotY, rotZ) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotatefromvector + fn RotateFromVector(&self, x: f64, y: f64) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).RotateFromVectorSelf(x, y) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotateaxisangle + fn RotateAxisAngle(&self, x: f64, y: f64, z: f64, angle: f64) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).RotateAxisAngleSelf(x, y, z, angle) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewx + fn SkewX(&self, sx: f64) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).SkewXSelf(sx) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewy + fn SkewY(&self, sy: f64) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).SkewYSelf(sy) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-multiply + fn Multiply(&self, other: &DOMMatrixInit) -> Fallible<Root<DOMMatrix>> { + DOMMatrix::from_readonly(self.global().r(), self).MultiplySelf(&other) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipx + fn FlipX(&self) -> Root<DOMMatrix> { + let is2D = self.is2D.get(); + let flip = Matrix4D::row_major(-1.0, 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0); + let matrix = flip.post_mul(&self.matrix.borrow()); + DOMMatrix::new(self.global().r(), is2D, matrix) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipy + fn FlipY(&self) -> Root<DOMMatrix> { + let is2D = self.is2D.get(); + let flip = Matrix4D::row_major(1.0, 0.0, 0.0, 0.0, + 0.0, -1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + 0.0, 0.0, 0.0, 1.0); + let matrix = flip.post_mul(&self.matrix.borrow()); + DOMMatrix::new(self.global().r(), is2D, matrix) + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-inverse + fn Inverse(&self) -> Root<DOMMatrix> { + DOMMatrix::from_readonly(self.global().r(), self).InvertSelf() + } + + // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-transformpoint + fn TransformPoint(&self, point: &DOMPointInit) -> Root<DOMPoint> { + let matrix = self.matrix.borrow(); + let result = matrix.transform_point4d(&Point4D::new(point.x, point.y, point.z, point.w)); + DOMPoint::new(self.global().r(), result.x as f64, result.y as f64, result.z as f64, result.w as f64) + } +} + + +// https://drafts.fxtf.org/geometry-1/#create-a-2d-matrix +fn create_2d_matrix(entries: &[f64]) -> Matrix4D<f64> { + Matrix4D::row_major(entries[0], entries[1], 0.0, 0.0, + entries[2], entries[3], 0.0, 0.0, + 0.0, 0.0, 1.0, 0.0, + entries[4], entries[5], 0.0, 1.0) +} + + +// https://drafts.fxtf.org/geometry-1/#create-a-3d-matrix +fn create_3d_matrix(entries: &[f64]) -> Matrix4D<f64> { + Matrix4D::row_major(entries[0], entries[1], entries[2], entries[3], + entries[4], entries[5], entries[6], entries[7], + entries[8], entries[9], entries[10], entries[11], + entries[12], entries[13], entries[14], entries[15]) +} + +// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence +pub fn entries_to_matrix(entries: &[f64]) -> Fallible<(bool, Matrix4D<f64>)> { + if entries.len() == 6 { + Ok((true, create_2d_matrix(&entries))) + } else if entries.len() == 16 { + Ok((false, create_3d_matrix(&entries))) + } else { + let err_msg = format!("Expected 6 or 16 entries, but found {}.", entries.len()); + Err(error::Error::Type(err_msg.to_owned())) + } +} + + +// https://drafts.fxtf.org/geometry-1/#validate-and-fixup +pub fn dommatrixinit_to_matrix(dict: &DOMMatrixInit) -> Fallible<(bool, Matrix4D<f64>)> { + // Step 1. + if dict.a.is_some() && dict.m11.is_some() && dict.a.unwrap() != dict.m11.unwrap() || + dict.b.is_some() && dict.m12.is_some() && dict.b.unwrap() != dict.m12.unwrap() || + dict.c.is_some() && dict.m21.is_some() && dict.c.unwrap() != dict.m21.unwrap() || + dict.d.is_some() && dict.m22.is_some() && dict.d.unwrap() != dict.m22.unwrap() || + dict.e.is_some() && dict.m41.is_some() && dict.e.unwrap() != dict.m41.unwrap() || + dict.f.is_some() && dict.m42.is_some() && dict.f.unwrap() != dict.m42.unwrap() || + dict.is2D.is_some() && dict.is2D.unwrap() && + (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 || dict.m23 != 0.0 || + dict.m43 != 0.0 || dict.m14 != 0.0 || dict.m24 != 0.0 || dict.m34 != 0.0 || + dict.m33 != 1.0 || dict.m44 != 1.0) { + Err(error::Error::Type("Invalid matrix initializer.".to_owned())) + } else { + let mut is2D = dict.is2D; + // Step 2. + let m11 = dict.m11.unwrap_or(dict.a.unwrap_or(1.0)); + // Step 3. + let m12 = dict.m12.unwrap_or(dict.b.unwrap_or(0.0)); + // Step 4. + let m21 = dict.m21.unwrap_or(dict.c.unwrap_or(0.0)); + // Step 5. + let m22 = dict.m22.unwrap_or(dict.d.unwrap_or(1.0)); + // Step 6. + let m41 = dict.m41.unwrap_or(dict.e.unwrap_or(0.0)); + // Step 7. + let m42 = dict.m42.unwrap_or(dict.f.unwrap_or(0.0)); + // Step 8. + if is2D.is_none() && + (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 || + dict.m23 != 0.0 || dict.m43 != 0.0 || dict.m14 != 0.0 || + dict.m24 != 0.0 || dict.m34 != 0.0 || + dict.m33 != 1.0 || dict.m44 != 1.0) { + is2D = Some(false); + } + // Step 9. + if is2D.is_none() { + is2D = Some(true); + } + let matrix = Matrix4D::row_major(m11, m12, dict.m13, dict.m14, + m21, m22, dict.m23, dict.m24, + dict.m31, dict.m32, dict.m33, dict.m34, + m41, m42, dict.m43, dict.m44); + Ok((is2D.unwrap(), matrix)) + } +} + + +#[inline] +fn normalize_point(x: f64, y: f64, z: f64) -> (f64, f64, f64) { + let len = (x * x + y * y + z * z).sqrt(); + if len == 0.0 { + (0.0, 0.0, 0.0) + } else { + (x / len, y / len, z / len) + } +} |