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-rw-r--r--components/script/dom/dommatrixreadonly.rs634
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diff --git a/components/script/dom/dommatrixreadonly.rs b/components/script/dom/dommatrixreadonly.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use dom::bindings::cell::DOMRefCell;
+use dom::bindings::codegen::Bindings::DOMMatrixBinding::{DOMMatrixInit, DOMMatrixMethods};
+use dom::bindings::codegen::Bindings::DOMMatrixReadOnlyBinding::{DOMMatrixReadOnlyMethods, Wrap};
+use dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
+use dom::bindings::error;
+use dom::bindings::error::Fallible;
+use dom::bindings::global::GlobalRef;
+use dom::bindings::js::Root;
+use dom::bindings::reflector::{reflect_dom_object, Reflectable, Reflector};
+use dom::dommatrix::DOMMatrix;
+use dom::dompoint::DOMPoint;
+use euclid::{Matrix4D, Point4D, Radians};
+use std::cell::Cell;
+use std::f64;
+use style::refcell::Ref;
+
+#[dom_struct]
+pub struct DOMMatrixReadOnly {
+ reflector_: Reflector,
+ matrix: DOMRefCell<Matrix4D<f64>>,
+ is2D: Cell<bool>,
+}
+
+impl DOMMatrixReadOnly {
+ #[allow(unrooted_must_root)]
+ pub fn new(global: GlobalRef, is2D: bool, matrix: Matrix4D<f64>) -> Root<Self> {
+ let dommatrix = Self::new_inherited(is2D, matrix);
+ reflect_dom_object(box dommatrix, global, Wrap)
+ }
+
+ pub fn new_inherited(is2D: bool, matrix: Matrix4D<f64>) -> Self {
+ DOMMatrixReadOnly {
+ reflector_: Reflector::new(),
+ matrix: DOMRefCell::new(matrix),
+ is2D: Cell::new(is2D),
+ }
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly
+ pub fn Constructor(global: GlobalRef) -> Fallible<Root<Self>> {
+ Ok(Self::new(global, true, Matrix4D::identity()))
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence
+ pub fn Constructor_(global: GlobalRef, entries: Vec<f64>) -> Fallible<Root<Self>> {
+ entries_to_matrix(&entries[..])
+ .map(|(is2D, matrix)| {
+ Self::new(global, is2D, matrix)
+ })
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-frommatrix
+ pub fn FromMatrix(global: GlobalRef, other: &DOMMatrixInit) -> Fallible<Root<Self>> {
+ dommatrixinit_to_matrix(&other)
+ .map(|(is2D, matrix)| {
+ Self::new(global, is2D, matrix)
+ })
+ }
+
+ pub fn matrix(&self) -> Ref<Matrix4D<f64>> {
+ self.matrix.borrow()
+ }
+
+ pub fn is_2d(&self) -> bool {
+ self.is2D.get()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m11
+ pub fn set_m11(&self, value: f64) {
+ self.matrix.borrow_mut().m11 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m12
+ pub fn set_m12(&self, value: f64) {
+ self.matrix.borrow_mut().m12 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m13
+ pub fn set_m13(&self, value: f64) {
+ self.matrix.borrow_mut().m13 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m14
+ pub fn set_m14(&self, value: f64) {
+ self.matrix.borrow_mut().m14 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m21
+ pub fn set_m21(&self, value: f64) {
+ self.matrix.borrow_mut().m21 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m22
+ pub fn set_m22(&self, value: f64) {
+ self.matrix.borrow_mut().m22 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m23
+ pub fn set_m23(&self, value: f64) {
+ self.matrix.borrow_mut().m23 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m24
+ pub fn set_m24(&self, value: f64) {
+ self.matrix.borrow_mut().m24 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m31
+ pub fn set_m31(&self, value: f64) {
+ self.matrix.borrow_mut().m31 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m32
+ pub fn set_m32(&self, value: f64) {
+ self.matrix.borrow_mut().m32 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m33
+ pub fn set_m33(&self, value: f64) {
+ self.matrix.borrow_mut().m33 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m34
+ pub fn set_m34(&self, value: f64) {
+ self.matrix.borrow_mut().m34 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m41
+ pub fn set_m41(&self, value: f64) {
+ self.matrix.borrow_mut().m41 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m42
+ pub fn set_m42(&self, value: f64) {
+ self.matrix.borrow_mut().m42 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m43
+ pub fn set_m43(&self, value: f64) {
+ self.matrix.borrow_mut().m43 = value;
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m44
+ pub fn set_m44(&self, value: f64) {
+ self.matrix.borrow_mut().m44 = value;
+ }
+
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-multiplyself
+ pub fn multiply_self(&self, other: &DOMMatrixInit) -> Fallible<()> {
+ // Step 1.
+ dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| {
+ // Step 2.
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = other_matrix.post_mul(&matrix);
+ // Step 3.
+ if !is2D {
+ self.is2D.set(false);
+ }
+ // Step 4 in DOMMatrix.MultiplySelf
+ })
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-premultiplyself
+ pub fn pre_multiply_self(&self, other: &DOMMatrixInit) -> Fallible<()> {
+ // Step 1.
+ dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| {
+ // Step 2.
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = other_matrix.pre_mul(&matrix);
+ // Step 3.
+ if !is2D {
+ self.is2D.set(false);
+ }
+ // Step 4 in DOMMatrix.PreMultiplySelf
+ })
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-translateself
+ pub fn translate_self(&self, tx: f64, ty: f64, tz: f64) {
+ // Step 1.
+ let translation = Matrix4D::create_translation(tx, ty, tz);
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = translation.post_mul(&matrix);
+ // Step 2.
+ if tz != 0.0 {
+ self.is2D.set(false);
+ }
+ // Step 3 in DOMMatrix.TranslateSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scaleself
+ pub fn scale_self(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64,
+ mut originX: f64, mut originY: f64, mut originZ: f64) {
+ // Step 1.
+ self.translate_self(originX, originY, originZ);
+ // Step 2.
+ let scaleY = scaleY.unwrap_or(scaleX);
+ // Step 3.
+ {
+ let scale3D = Matrix4D::create_scale(scaleX, scaleY, scaleZ);
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = scale3D.post_mul(&matrix);
+ }
+ // Step 4.
+ originX = -originX;
+ originY = -originY;
+ originZ = -originZ;
+ // Step 5.
+ self.translate_self(originX, originY, originZ);
+ // Step 6.
+ if scaleZ != 1.0 || originZ != 0.0 {
+ self.is2D.set(false);
+ }
+ // Step 7 in DOMMatrix.ScaleSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scale3dself
+ pub fn scale_3d_self(&self, scale: f64, originX: f64, originY: f64, originZ: f64) {
+ // Step 1.
+ self.translate_self(originX, originY, originZ);
+ // Step 2.
+ {
+ let scale3D = Matrix4D::create_scale(scale, scale, scale);
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = scale3D.post_mul(&matrix);
+ }
+ // Step 3.
+ self.translate_self(-originX, -originY, -originZ);
+ // Step 4.
+ if scale != 1.0 {
+ self.is2D.set(false);
+ }
+ // Step 5 in DOMMatrix.Scale3dSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateself
+ pub fn rotate_self(&self, mut rotX: f64, mut rotY: Option<f64>, mut rotZ: Option<f64>) {
+ // Step 1.
+ if rotY.is_none() && rotZ.is_none() {
+ rotZ = Some(rotX);
+ rotX = 0.0;
+ rotY = Some(0.0);
+ }
+ // Step 2.
+ let rotY = rotY.unwrap_or(0.0);
+ // Step 3.
+ let rotZ = rotZ.unwrap_or(0.0);
+ // Step 4.
+ if rotX != 0.0 || rotY != 0.0 {
+ self.is2D.set(false);
+ }
+ if rotZ != 0.0 {
+ // Step 5.
+ let rotation = Matrix4D::create_rotation(0.0, 0.0, 1.0, Radians::new(rotZ.to_radians()));
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = rotation.post_mul(&matrix);
+ }
+ if rotY != 0.0 {
+ // Step 6.
+ let rotation = Matrix4D::create_rotation(0.0, 1.0, 0.0, Radians::new(rotY.to_radians()));
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = rotation.post_mul(&matrix);
+ }
+ if rotX != 0.0 {
+ // Step 7.
+ let rotation = Matrix4D::create_rotation(1.0, 0.0, 0.0, Radians::new(rotX.to_radians()));
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = rotation.post_mul(&matrix);
+ }
+ // Step 8 in DOMMatrix.RotateSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotatefromvectorself
+ pub fn rotate_from_vector_self(&self, x: f64, y: f64) {
+ // don't do anything when the rotation angle is zero or undefined
+ if y != 0.0 || x < 0.0 {
+ // Step 1.
+ let rotZ = Radians::new(f64::atan2(y, x));
+ let rotation = Matrix4D::create_rotation(0.0, 0.0, 1.0, rotZ);
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = rotation.post_mul(&matrix);
+ }
+ // Step 2 in DOMMatrix.RotateFromVectorSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateaxisangleself
+ pub fn rotate_axis_angle_self(&self, x: f64, y: f64, z: f64, angle: f64) {
+ // Step 1.
+ let (norm_x, norm_y, norm_z) = normalize_point(x, y, z);
+ let rotation = Matrix4D::create_rotation(norm_x, norm_y, norm_z, Radians::new(angle.to_radians()));
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = rotation.post_mul(&matrix);
+ // Step 2.
+ if x != 0.0 || y != 0.0 {
+ self.is2D.set(false);
+ }
+ // Step 3 in DOMMatrix.RotateAxisAngleSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewxself
+ pub fn skew_x_self(&self, sx: f64) {
+ // Step 1.
+ let skew = Matrix4D::create_skew(Radians::new(sx.to_radians()), Radians::new(0.0));
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = skew.post_mul(&matrix);
+ // Step 2 in DOMMatrix.SkewXSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewyself
+ pub fn skew_y_self(&self, sy: f64) {
+ // Step 1.
+ let skew = Matrix4D::create_skew(Radians::new(0.0), Radians::new(sy.to_radians()));
+ let mut matrix = self.matrix.borrow_mut();
+ *matrix = skew.post_mul(&matrix);
+ // Step 2 in DOMMatrix.SkewYSelf
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-invertself
+ pub fn invert_self(&self) {
+ let mut matrix = self.matrix.borrow_mut();
+ // Step 1.
+ *matrix = matrix.inverse().unwrap_or_else(|| {
+ // Step 2.
+ self.is2D.set(false);
+ Matrix4D::row_major(f64::NAN, f64::NAN, f64::NAN, f64::NAN,
+ f64::NAN, f64::NAN, f64::NAN, f64::NAN,
+ f64::NAN, f64::NAN, f64::NAN, f64::NAN,
+ f64::NAN, f64::NAN, f64::NAN, f64::NAN)
+ })
+ // Step 3 in DOMMatrix.InvertSelf
+ }
+}
+
+
+impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m11
+ fn M11(&self) -> f64 {
+ self.matrix.borrow().m11
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m12
+ fn M12(&self) -> f64 {
+ self.matrix.borrow().m12
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m13
+ fn M13(&self) -> f64 {
+ self.matrix.borrow().m13
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m14
+ fn M14(&self) -> f64 {
+ self.matrix.borrow().m14
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m21
+ fn M21(&self) -> f64 {
+ self.matrix.borrow().m21
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m22
+ fn M22(&self) -> f64 {
+ self.matrix.borrow().m22
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m23
+ fn M23(&self) -> f64 {
+ self.matrix.borrow().m23
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m24
+ fn M24(&self) -> f64 {
+ self.matrix.borrow().m24
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m31
+ fn M31(&self) -> f64 {
+ self.matrix.borrow().m31
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m32
+ fn M32(&self) -> f64 {
+ self.matrix.borrow().m32
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m33
+ fn M33(&self) -> f64 {
+ self.matrix.borrow().m33
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m34
+ fn M34(&self) -> f64 {
+ self.matrix.borrow().m34
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m41
+ fn M41(&self) -> f64 {
+ self.matrix.borrow().m41
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m42
+ fn M42(&self) -> f64 {
+ self.matrix.borrow().m42
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m43
+ fn M43(&self) -> f64 {
+ self.matrix.borrow().m43
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m44
+ fn M44(&self) -> f64 {
+ self.matrix.borrow().m44
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-a
+ fn A(&self) -> f64 {
+ self.M11()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-b
+ fn B(&self) -> f64 {
+ self.M12()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-c
+ fn C(&self) -> f64 {
+ self.M21()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-d
+ fn D(&self) -> f64 {
+ self.M22()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-e
+ fn E(&self) -> f64 {
+ self.M41()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-f
+ fn F(&self) -> f64 {
+ self.M42()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-is2d
+ fn Is2D(&self) -> bool {
+ self.is2D.get()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-isidentity
+ fn IsIdentity(&self) -> bool {
+ let matrix = self.matrix.borrow();
+ matrix.m12 == 0.0 && matrix.m13 == 0.0 && matrix.m14 == 0.0 && matrix.m21 == 0.0 &&
+ matrix.m23 == 0.0 && matrix.m24 == 0.0 && matrix.m31 == 0.0 && matrix.m32 == 0.0 &&
+ matrix.m34 == 0.0 && matrix.m41 == 0.0 && matrix.m42 == 0.0 && matrix.m43 == 0.0 &&
+ matrix.m11 == 1.0 && matrix.m22 == 1.0 && matrix.m33 == 1.0 && matrix.m44 == 1.0
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-translate
+ fn Translate(&self, tx: f64, ty: f64, tz: f64) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).TranslateSelf(tx, ty, tz)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale
+ fn Scale(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64,
+ originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).ScaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale3d
+ fn Scale3d(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).Scale3dSelf(scale, originX, originY, originZ)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotate
+ fn Rotate(&self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).RotateSelf(rotX, rotY, rotZ)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotatefromvector
+ fn RotateFromVector(&self, x: f64, y: f64) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).RotateFromVectorSelf(x, y)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotateaxisangle
+ fn RotateAxisAngle(&self, x: f64, y: f64, z: f64, angle: f64) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).RotateAxisAngleSelf(x, y, z, angle)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewx
+ fn SkewX(&self, sx: f64) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).SkewXSelf(sx)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewy
+ fn SkewY(&self, sy: f64) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).SkewYSelf(sy)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-multiply
+ fn Multiply(&self, other: &DOMMatrixInit) -> Fallible<Root<DOMMatrix>> {
+ DOMMatrix::from_readonly(self.global().r(), self).MultiplySelf(&other)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipx
+ fn FlipX(&self) -> Root<DOMMatrix> {
+ let is2D = self.is2D.get();
+ let flip = Matrix4D::row_major(-1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ let matrix = flip.post_mul(&self.matrix.borrow());
+ DOMMatrix::new(self.global().r(), is2D, matrix)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipy
+ fn FlipY(&self) -> Root<DOMMatrix> {
+ let is2D = self.is2D.get();
+ let flip = Matrix4D::row_major(1.0, 0.0, 0.0, 0.0,
+ 0.0, -1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+ let matrix = flip.post_mul(&self.matrix.borrow());
+ DOMMatrix::new(self.global().r(), is2D, matrix)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-inverse
+ fn Inverse(&self) -> Root<DOMMatrix> {
+ DOMMatrix::from_readonly(self.global().r(), self).InvertSelf()
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-transformpoint
+ fn TransformPoint(&self, point: &DOMPointInit) -> Root<DOMPoint> {
+ let matrix = self.matrix.borrow();
+ let result = matrix.transform_point4d(&Point4D::new(point.x, point.y, point.z, point.w));
+ DOMPoint::new(self.global().r(), result.x as f64, result.y as f64, result.z as f64, result.w as f64)
+ }
+}
+
+
+// https://drafts.fxtf.org/geometry-1/#create-a-2d-matrix
+fn create_2d_matrix(entries: &[f64]) -> Matrix4D<f64> {
+ Matrix4D::row_major(entries[0], entries[1], 0.0, 0.0,
+ entries[2], entries[3], 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ entries[4], entries[5], 0.0, 1.0)
+}
+
+
+// https://drafts.fxtf.org/geometry-1/#create-a-3d-matrix
+fn create_3d_matrix(entries: &[f64]) -> Matrix4D<f64> {
+ Matrix4D::row_major(entries[0], entries[1], entries[2], entries[3],
+ entries[4], entries[5], entries[6], entries[7],
+ entries[8], entries[9], entries[10], entries[11],
+ entries[12], entries[13], entries[14], entries[15])
+}
+
+// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence
+pub fn entries_to_matrix(entries: &[f64]) -> Fallible<(bool, Matrix4D<f64>)> {
+ if entries.len() == 6 {
+ Ok((true, create_2d_matrix(&entries)))
+ } else if entries.len() == 16 {
+ Ok((false, create_3d_matrix(&entries)))
+ } else {
+ let err_msg = format!("Expected 6 or 16 entries, but found {}.", entries.len());
+ Err(error::Error::Type(err_msg.to_owned()))
+ }
+}
+
+
+// https://drafts.fxtf.org/geometry-1/#validate-and-fixup
+pub fn dommatrixinit_to_matrix(dict: &DOMMatrixInit) -> Fallible<(bool, Matrix4D<f64>)> {
+ // Step 1.
+ if dict.a.is_some() && dict.m11.is_some() && dict.a.unwrap() != dict.m11.unwrap() ||
+ dict.b.is_some() && dict.m12.is_some() && dict.b.unwrap() != dict.m12.unwrap() ||
+ dict.c.is_some() && dict.m21.is_some() && dict.c.unwrap() != dict.m21.unwrap() ||
+ dict.d.is_some() && dict.m22.is_some() && dict.d.unwrap() != dict.m22.unwrap() ||
+ dict.e.is_some() && dict.m41.is_some() && dict.e.unwrap() != dict.m41.unwrap() ||
+ dict.f.is_some() && dict.m42.is_some() && dict.f.unwrap() != dict.m42.unwrap() ||
+ dict.is2D.is_some() && dict.is2D.unwrap() &&
+ (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 || dict.m23 != 0.0 ||
+ dict.m43 != 0.0 || dict.m14 != 0.0 || dict.m24 != 0.0 || dict.m34 != 0.0 ||
+ dict.m33 != 1.0 || dict.m44 != 1.0) {
+ Err(error::Error::Type("Invalid matrix initializer.".to_owned()))
+ } else {
+ let mut is2D = dict.is2D;
+ // Step 2.
+ let m11 = dict.m11.unwrap_or(dict.a.unwrap_or(1.0));
+ // Step 3.
+ let m12 = dict.m12.unwrap_or(dict.b.unwrap_or(0.0));
+ // Step 4.
+ let m21 = dict.m21.unwrap_or(dict.c.unwrap_or(0.0));
+ // Step 5.
+ let m22 = dict.m22.unwrap_or(dict.d.unwrap_or(1.0));
+ // Step 6.
+ let m41 = dict.m41.unwrap_or(dict.e.unwrap_or(0.0));
+ // Step 7.
+ let m42 = dict.m42.unwrap_or(dict.f.unwrap_or(0.0));
+ // Step 8.
+ if is2D.is_none() &&
+ (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 ||
+ dict.m23 != 0.0 || dict.m43 != 0.0 || dict.m14 != 0.0 ||
+ dict.m24 != 0.0 || dict.m34 != 0.0 ||
+ dict.m33 != 1.0 || dict.m44 != 1.0) {
+ is2D = Some(false);
+ }
+ // Step 9.
+ if is2D.is_none() {
+ is2D = Some(true);
+ }
+ let matrix = Matrix4D::row_major(m11, m12, dict.m13, dict.m14,
+ m21, m22, dict.m23, dict.m24,
+ dict.m31, dict.m32, dict.m33, dict.m34,
+ m41, m42, dict.m43, dict.m44);
+ Ok((is2D.unwrap(), matrix))
+ }
+}
+
+
+#[inline]
+fn normalize_point(x: f64, y: f64, z: f64) -> (f64, f64, f64) {
+ let len = (x * x + y * y + z * z).sqrt();
+ if len == 0.0 {
+ (0.0, 0.0, 0.0)
+ } else {
+ (x / len, y / len, z / len)
+ }
+}