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-rw-r--r--components/script/dom/dommatrixreadonly.rs43
1 files changed, 25 insertions, 18 deletions
diff --git a/components/script/dom/dommatrixreadonly.rs b/components/script/dom/dommatrixreadonly.rs
index 5c6d66c9a1a..fa7c819a1ba 100644
--- a/components/script/dom/dommatrixreadonly.rs
+++ b/components/script/dom/dommatrixreadonly.rs
@@ -8,11 +8,11 @@ use dom::bindings::codegen::Bindings::DOMMatrixReadOnlyBinding::{DOMMatrixReadOn
use dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
use dom::bindings::error;
use dom::bindings::error::Fallible;
-use dom::bindings::global::GlobalRef;
use dom::bindings::js::Root;
use dom::bindings::reflector::{reflect_dom_object, Reflectable, Reflector};
use dom::dommatrix::DOMMatrix;
use dom::dompoint::DOMPoint;
+use dom::globalscope::GlobalScope;
use euclid::{Matrix4D, Point4D, Radians};
use std::cell::{Cell, Ref};
use std::f64;
@@ -26,7 +26,7 @@ pub struct DOMMatrixReadOnly {
impl DOMMatrixReadOnly {
#[allow(unrooted_must_root)]
- pub fn new(global: GlobalRef, is2D: bool, matrix: Matrix4D<f64>) -> Root<Self> {
+ pub fn new(global: &GlobalScope, is2D: bool, matrix: Matrix4D<f64>) -> Root<Self> {
let dommatrix = Self::new_inherited(is2D, matrix);
reflect_dom_object(box dommatrix, global, Wrap)
}
@@ -40,12 +40,12 @@ impl DOMMatrixReadOnly {
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly
- pub fn Constructor(global: GlobalRef) -> Fallible<Root<Self>> {
+ pub fn Constructor(global: &GlobalScope) -> Fallible<Root<Self>> {
Ok(Self::new(global, true, Matrix4D::identity()))
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence
- pub fn Constructor_(global: GlobalRef, entries: Vec<f64>) -> Fallible<Root<Self>> {
+ pub fn Constructor_(global: &GlobalScope, entries: Vec<f64>) -> Fallible<Root<Self>> {
entries_to_matrix(&entries[..])
.map(|(is2D, matrix)| {
Self::new(global, is2D, matrix)
@@ -53,7 +53,7 @@ impl DOMMatrixReadOnly {
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-frommatrix
- pub fn FromMatrix(global: GlobalRef, other: &DOMMatrixInit) -> Fallible<Root<Self>> {
+ pub fn FromMatrix(global: &GlobalScope, other: &DOMMatrixInit) -> Fallible<Root<Self>> {
dommatrixinit_to_matrix(&other)
.map(|(is2D, matrix)| {
Self::new(global, is2D, matrix)
@@ -463,48 +463,50 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-translate
fn Translate(&self, tx: f64, ty: f64, tz: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).TranslateSelf(tx, ty, tz)
+ DOMMatrix::from_readonly(&self.global(), self).TranslateSelf(tx, ty, tz)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale
fn Scale(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64,
originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).ScaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)
+ DOMMatrix::from_readonly(&self.global(), self)
+ .ScaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale3d
fn Scale3d(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).Scale3dSelf(scale, originX, originY, originZ)
+ DOMMatrix::from_readonly(&self.global(), self)
+ .Scale3dSelf(scale, originX, originY, originZ)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotate
fn Rotate(&self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).RotateSelf(rotX, rotY, rotZ)
+ DOMMatrix::from_readonly(&self.global(), self).RotateSelf(rotX, rotY, rotZ)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotatefromvector
fn RotateFromVector(&self, x: f64, y: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).RotateFromVectorSelf(x, y)
+ DOMMatrix::from_readonly(&self.global(), self).RotateFromVectorSelf(x, y)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotateaxisangle
fn RotateAxisAngle(&self, x: f64, y: f64, z: f64, angle: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).RotateAxisAngleSelf(x, y, z, angle)
+ DOMMatrix::from_readonly(&self.global(), self).RotateAxisAngleSelf(x, y, z, angle)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewx
fn SkewX(&self, sx: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).SkewXSelf(sx)
+ DOMMatrix::from_readonly(&self.global(), self).SkewXSelf(sx)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewy
fn SkewY(&self, sy: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).SkewYSelf(sy)
+ DOMMatrix::from_readonly(&self.global(), self).SkewYSelf(sy)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-multiply
fn Multiply(&self, other: &DOMMatrixInit) -> Fallible<Root<DOMMatrix>> {
- DOMMatrix::from_readonly(self.global().r(), self).MultiplySelf(&other)
+ DOMMatrix::from_readonly(&self.global(), self).MultiplySelf(&other)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipx
@@ -515,7 +517,7 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0);
let matrix = flip.post_mul(&self.matrix.borrow());
- DOMMatrix::new(self.global().r(), is2D, matrix)
+ DOMMatrix::new(&self.global(), is2D, matrix)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipy
@@ -526,19 +528,24 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0);
let matrix = flip.post_mul(&self.matrix.borrow());
- DOMMatrix::new(self.global().r(), is2D, matrix)
+ DOMMatrix::new(&self.global(), is2D, matrix)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-inverse
fn Inverse(&self) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(self.global().r(), self).InvertSelf()
+ DOMMatrix::from_readonly(&self.global(), self).InvertSelf()
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-transformpoint
fn TransformPoint(&self, point: &DOMPointInit) -> Root<DOMPoint> {
let matrix = self.matrix.borrow();
let result = matrix.transform_point4d(&Point4D::new(point.x, point.y, point.z, point.w));
- DOMPoint::new(self.global().r(), result.x as f64, result.y as f64, result.z as f64, result.w as f64)
+ DOMPoint::new(
+ &self.global(),
+ result.x as f64,
+ result.y as f64,
+ result.z as f64,
+ result.w as f64)
}
}