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-rw-r--r--components/script/dom/dommatrixreadonly.rs493
1 files changed, 347 insertions, 146 deletions
diff --git a/components/script/dom/dommatrixreadonly.rs b/components/script/dom/dommatrixreadonly.rs
index 875e8e6f42c..ff724524909 100644
--- a/components/script/dom/dommatrixreadonly.rs
+++ b/components/script/dom/dommatrixreadonly.rs
@@ -1,71 +1,97 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-use dom::bindings::cell::DOMRefCell;
-use dom::bindings::codegen::Bindings::DOMMatrixBinding::{DOMMatrixInit, DOMMatrixMethods};
-use dom::bindings::codegen::Bindings::DOMMatrixReadOnlyBinding::{DOMMatrixReadOnlyMethods, Wrap};
-use dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
-use dom::bindings::error;
-use dom::bindings::error::Fallible;
-use dom::bindings::js::Root;
-use dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
-use dom::dommatrix::DOMMatrix;
-use dom::dompoint::DOMPoint;
-use dom::globalscope::GlobalScope;
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use crate::dom::bindings::cell::{DomRefCell, Ref};
+use crate::dom::bindings::codegen::Bindings::DOMMatrixBinding::{DOMMatrixInit, DOMMatrixMethods};
+use crate::dom::bindings::codegen::Bindings::DOMMatrixReadOnlyBinding::DOMMatrixReadOnlyMethods;
+use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit;
+use crate::dom::bindings::codegen::UnionTypes::StringOrUnrestrictedDoubleSequence;
+use crate::dom::bindings::error;
+use crate::dom::bindings::error::Fallible;
+use crate::dom::bindings::inheritance::Castable;
+use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
+use crate::dom::bindings::root::DomRoot;
+use crate::dom::dommatrix::DOMMatrix;
+use crate::dom::dompoint::DOMPoint;
+use crate::dom::globalscope::GlobalScope;
+use crate::dom::window::Window;
+use crate::script_runtime::JSContext;
+use cssparser::{Parser, ParserInput};
use dom_struct::dom_struct;
-use euclid::{Matrix4D, Point4D, Radians};
-use std::cell::{Cell, Ref};
+use euclid::{default::Transform3D, Angle};
+use js::jsapi::JSObject;
+use js::rust::CustomAutoRooterGuard;
+use js::typedarray::CreateWith;
+use js::typedarray::{Float32Array, Float64Array};
+use std::cell::Cell;
use std::f64;
+use std::ptr;
+use std::ptr::NonNull;
+use style::parser::ParserContext;
#[dom_struct]
+#[allow(non_snake_case)]
pub struct DOMMatrixReadOnly {
reflector_: Reflector,
- matrix: DOMRefCell<Matrix4D<f64>>,
+ matrix: DomRefCell<Transform3D<f64>>,
is2D: Cell<bool>,
}
+#[allow(non_snake_case)]
impl DOMMatrixReadOnly {
#[allow(unrooted_must_root)]
- pub fn new(global: &GlobalScope, is2D: bool, matrix: Matrix4D<f64>) -> Root<Self> {
+ pub fn new(global: &GlobalScope, is2D: bool, matrix: Transform3D<f64>) -> DomRoot<Self> {
let dommatrix = Self::new_inherited(is2D, matrix);
- reflect_dom_object(box dommatrix, global, Wrap)
+ reflect_dom_object(Box::new(dommatrix), global)
}
- pub fn new_inherited(is2D: bool, matrix: Matrix4D<f64>) -> Self {
+ pub fn new_inherited(is2D: bool, matrix: Transform3D<f64>) -> Self {
DOMMatrixReadOnly {
reflector_: Reflector::new(),
- matrix: DOMRefCell::new(matrix),
+ matrix: DomRefCell::new(matrix),
is2D: Cell::new(is2D),
}
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly
- pub fn Constructor(global: &GlobalScope) -> Fallible<Root<Self>> {
- Ok(Self::new(global, true, Matrix4D::identity()))
- }
-
- // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence
- pub fn Constructor_(global: &GlobalScope, entries: Vec<f64>) -> Fallible<Root<Self>> {
- entries_to_matrix(&entries[..])
- .map(|(is2D, matrix)| {
- Self::new(global, is2D, matrix)
- })
+ pub fn Constructor(
+ global: &GlobalScope,
+ init: Option<StringOrUnrestrictedDoubleSequence>,
+ ) -> Fallible<DomRoot<Self>> {
+ if init.is_none() {
+ return Ok(Self::new(global, true, Transform3D::identity()));
+ }
+ match init.unwrap() {
+ StringOrUnrestrictedDoubleSequence::String(ref s) => {
+ if global.downcast::<Window>().is_none() {
+ return Err(error::Error::Type(
+ "String constructor is only supported in the main thread.".to_owned(),
+ ));
+ }
+ if s.is_empty() {
+ return Ok(Self::new(global, true, Transform3D::identity()));
+ }
+ transform_to_matrix(s.to_string())
+ .map(|(is2D, matrix)| Self::new(global, is2D, matrix))
+ },
+ StringOrUnrestrictedDoubleSequence::UnrestrictedDoubleSequence(ref entries) => {
+ entries_to_matrix(&entries[..])
+ .map(|(is2D, matrix)| Self::new(global, is2D, matrix))
+ },
+ }
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-frommatrix
- pub fn FromMatrix(global: &GlobalScope, other: &DOMMatrixInit) -> Fallible<Root<Self>> {
- dommatrixinit_to_matrix(&other)
- .map(|(is2D, matrix)| {
- Self::new(global, is2D, matrix)
- })
+ pub fn FromMatrix(global: &GlobalScope, other: &DOMMatrixInit) -> Fallible<DomRoot<Self>> {
+ dommatrixinit_to_matrix(&other).map(|(is2D, matrix)| Self::new(global, is2D, matrix))
}
- pub fn matrix(&self) -> Ref<Matrix4D<f64>> {
+ pub fn matrix(&self) -> Ref<Transform3D<f64>> {
self.matrix.borrow()
}
- pub fn is_2d(&self) -> bool {
+ pub fn is2D(&self) -> bool {
self.is2D.get()
}
@@ -149,14 +175,13 @@ impl DOMMatrixReadOnly {
self.matrix.borrow_mut().m44 = value;
}
-
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-multiplyself
pub fn multiply_self(&self, other: &DOMMatrixInit) -> Fallible<()> {
// Step 1.
dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| {
// Step 2.
let mut matrix = self.matrix.borrow_mut();
- *matrix = other_matrix.post_mul(&matrix);
+ *matrix = other_matrix.post_transform(&matrix);
// Step 3.
if !is2D {
self.is2D.set(false);
@@ -171,7 +196,7 @@ impl DOMMatrixReadOnly {
dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| {
// Step 2.
let mut matrix = self.matrix.borrow_mut();
- *matrix = other_matrix.pre_mul(&matrix);
+ *matrix = other_matrix.pre_transform(&matrix);
// Step 3.
if !is2D {
self.is2D.set(false);
@@ -183,9 +208,9 @@ impl DOMMatrixReadOnly {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-translateself
pub fn translate_self(&self, tx: f64, ty: f64, tz: f64) {
// Step 1.
- let translation = Matrix4D::create_translation(tx, ty, tz);
+ let translation = Transform3D::create_translation(tx, ty, tz);
let mut matrix = self.matrix.borrow_mut();
- *matrix = translation.post_mul(&matrix);
+ *matrix = translation.post_transform(&matrix);
// Step 2.
if tz != 0.0 {
self.is2D.set(false);
@@ -194,17 +219,24 @@ impl DOMMatrixReadOnly {
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scaleself
- pub fn scale_self(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64,
- mut originX: f64, mut originY: f64, mut originZ: f64) {
+ pub fn scale_self(
+ &self,
+ scaleX: f64,
+ scaleY: Option<f64>,
+ scaleZ: f64,
+ mut originX: f64,
+ mut originY: f64,
+ mut originZ: f64,
+ ) {
// Step 1.
self.translate_self(originX, originY, originZ);
// Step 2.
let scaleY = scaleY.unwrap_or(scaleX);
// Step 3.
{
- let scale3D = Matrix4D::create_scale(scaleX, scaleY, scaleZ);
+ let scale3D = Transform3D::create_scale(scaleX, scaleY, scaleZ);
let mut matrix = self.matrix.borrow_mut();
- *matrix = scale3D.post_mul(&matrix);
+ *matrix = scale3D.post_transform(&matrix);
}
// Step 4.
originX = -originX;
@@ -225,9 +257,9 @@ impl DOMMatrixReadOnly {
self.translate_self(originX, originY, originZ);
// Step 2.
{
- let scale3D = Matrix4D::create_scale(scale, scale, scale);
+ let scale3D = Transform3D::create_scale(scale, scale, scale);
let mut matrix = self.matrix.borrow_mut();
- *matrix = scale3D.post_mul(&matrix);
+ *matrix = scale3D.post_transform(&matrix);
}
// Step 3.
self.translate_self(-originX, -originY, -originZ);
@@ -256,21 +288,27 @@ impl DOMMatrixReadOnly {
}
if rotZ != 0.0 {
// Step 5.
- let rotation = Matrix4D::create_rotation(0.0, 0.0, 1.0, Radians::new(rotZ.to_radians()));
+ // Beware: pass negated value until https://github.com/servo/euclid/issues/354
+ let rotation =
+ Transform3D::create_rotation(0.0, 0.0, -1.0, Angle::radians(rotZ.to_radians()));
let mut matrix = self.matrix.borrow_mut();
- *matrix = rotation.post_mul(&matrix);
+ *matrix = rotation.post_transform(&matrix);
}
if rotY != 0.0 {
// Step 6.
- let rotation = Matrix4D::create_rotation(0.0, 1.0, 0.0, Radians::new(rotY.to_radians()));
+ // Beware: pass negated value until https://github.com/servo/euclid/issues/354
+ let rotation =
+ Transform3D::create_rotation(0.0, -1.0, 0.0, Angle::radians(rotY.to_radians()));
let mut matrix = self.matrix.borrow_mut();
- *matrix = rotation.post_mul(&matrix);
+ *matrix = rotation.post_transform(&matrix);
}
if rotX != 0.0 {
// Step 7.
- let rotation = Matrix4D::create_rotation(1.0, 0.0, 0.0, Radians::new(rotX.to_radians()));
+ // Beware: pass negated value until https://github.com/servo/euclid/issues/354
+ let rotation =
+ Transform3D::create_rotation(-1.0, 0.0, 0.0, Angle::radians(rotX.to_radians()));
let mut matrix = self.matrix.borrow_mut();
- *matrix = rotation.post_mul(&matrix);
+ *matrix = rotation.post_transform(&matrix);
}
// Step 8 in DOMMatrix.RotateSelf
}
@@ -280,10 +318,11 @@ impl DOMMatrixReadOnly {
// don't do anything when the rotation angle is zero or undefined
if y != 0.0 || x < 0.0 {
// Step 1.
- let rotZ = Radians::new(f64::atan2(y, x));
- let rotation = Matrix4D::create_rotation(0.0, 0.0, 1.0, rotZ);
+ let rotZ = Angle::radians(f64::atan2(y, x));
+ // Beware: pass negated value until https://github.com/servo/euclid/issues/354
+ let rotation = Transform3D::create_rotation(0.0, 0.0, -1.0, rotZ);
let mut matrix = self.matrix.borrow_mut();
- *matrix = rotation.post_mul(&matrix);
+ *matrix = rotation.post_transform(&matrix);
}
// Step 2 in DOMMatrix.RotateFromVectorSelf
}
@@ -292,9 +331,15 @@ impl DOMMatrixReadOnly {
pub fn rotate_axis_angle_self(&self, x: f64, y: f64, z: f64, angle: f64) {
// Step 1.
let (norm_x, norm_y, norm_z) = normalize_point(x, y, z);
- let rotation = Matrix4D::create_rotation(norm_x, norm_y, norm_z, Radians::new(angle.to_radians()));
+ // Beware: pass negated value until https://github.com/servo/euclid/issues/354
+ let rotation = Transform3D::create_rotation(
+ -norm_x,
+ -norm_y,
+ -norm_z,
+ Angle::radians(angle.to_radians()),
+ );
let mut matrix = self.matrix.borrow_mut();
- *matrix = rotation.post_mul(&matrix);
+ *matrix = rotation.post_transform(&matrix);
// Step 2.
if x != 0.0 || y != 0.0 {
self.is2D.set(false);
@@ -305,18 +350,18 @@ impl DOMMatrixReadOnly {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewxself
pub fn skew_x_self(&self, sx: f64) {
// Step 1.
- let skew = Matrix4D::create_skew(Radians::new(sx.to_radians()), Radians::new(0.0));
+ let skew = Transform3D::create_skew(Angle::radians(sx.to_radians()), Angle::radians(0.0));
let mut matrix = self.matrix.borrow_mut();
- *matrix = skew.post_mul(&matrix);
+ *matrix = skew.post_transform(&matrix);
// Step 2 in DOMMatrix.SkewXSelf
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewyself
pub fn skew_y_self(&self, sy: f64) {
// Step 1.
- let skew = Matrix4D::create_skew(Radians::new(0.0), Radians::new(sy.to_radians()));
+ let skew = Transform3D::create_skew(Angle::radians(0.0), Angle::radians(sy.to_radians()));
let mut matrix = self.matrix.borrow_mut();
- *matrix = skew.post_mul(&matrix);
+ *matrix = skew.post_transform(&matrix);
// Step 2 in DOMMatrix.SkewYSelf
}
@@ -327,16 +372,56 @@ impl DOMMatrixReadOnly {
*matrix = matrix.inverse().unwrap_or_else(|| {
// Step 2.
self.is2D.set(false);
- Matrix4D::row_major(f64::NAN, f64::NAN, f64::NAN, f64::NAN,
- f64::NAN, f64::NAN, f64::NAN, f64::NAN,
- f64::NAN, f64::NAN, f64::NAN, f64::NAN,
- f64::NAN, f64::NAN, f64::NAN, f64::NAN)
+ Transform3D::row_major(
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ f64::NAN,
+ )
})
// Step 3 in DOMMatrix.InvertSelf
}
-}
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-fromfloat32array
+ #[allow(unsafe_code)]
+ pub fn FromFloat32Array(
+ global: &GlobalScope,
+ array: CustomAutoRooterGuard<Float32Array>,
+ ) -> Fallible<DomRoot<DOMMatrixReadOnly>> {
+ let vec: Vec<f64> = array.to_vec().iter().map(|&x| x as f64).collect();
+ DOMMatrixReadOnly::Constructor(
+ global,
+ Some(StringOrUnrestrictedDoubleSequence::UnrestrictedDoubleSequence(vec)),
+ )
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-fromfloat64array
+ #[allow(unsafe_code)]
+ pub fn FromFloat64Array(
+ global: &GlobalScope,
+ array: CustomAutoRooterGuard<Float64Array>,
+ ) -> Fallible<DomRoot<DOMMatrixReadOnly>> {
+ let vec: Vec<f64> = array.to_vec();
+ DOMMatrixReadOnly::Constructor(
+ global,
+ Some(StringOrUnrestrictedDoubleSequence::UnrestrictedDoubleSequence(vec)),
+ )
+ }
+}
+#[allow(non_snake_case)]
impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m11
fn M11(&self) -> f64 {
@@ -456,120 +541,193 @@ impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly {
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-isidentity
fn IsIdentity(&self) -> bool {
let matrix = self.matrix.borrow();
- matrix.m12 == 0.0 && matrix.m13 == 0.0 && matrix.m14 == 0.0 && matrix.m21 == 0.0 &&
- matrix.m23 == 0.0 && matrix.m24 == 0.0 && matrix.m31 == 0.0 && matrix.m32 == 0.0 &&
- matrix.m34 == 0.0 && matrix.m41 == 0.0 && matrix.m42 == 0.0 && matrix.m43 == 0.0 &&
- matrix.m11 == 1.0 && matrix.m22 == 1.0 && matrix.m33 == 1.0 && matrix.m44 == 1.0
+ matrix.m12 == 0.0 &&
+ matrix.m13 == 0.0 &&
+ matrix.m14 == 0.0 &&
+ matrix.m21 == 0.0 &&
+ matrix.m23 == 0.0 &&
+ matrix.m24 == 0.0 &&
+ matrix.m31 == 0.0 &&
+ matrix.m32 == 0.0 &&
+ matrix.m34 == 0.0 &&
+ matrix.m41 == 0.0 &&
+ matrix.m42 == 0.0 &&
+ matrix.m43 == 0.0 &&
+ matrix.m11 == 1.0 &&
+ matrix.m22 == 1.0 &&
+ matrix.m33 == 1.0 &&
+ matrix.m44 == 1.0
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-translate
- fn Translate(&self, tx: f64, ty: f64, tz: f64) -> Root<DOMMatrix> {
+ fn Translate(&self, tx: f64, ty: f64, tz: f64) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self).TranslateSelf(tx, ty, tz)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale
- fn Scale(&self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64,
- originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
+ fn Scale(
+ &self,
+ scaleX: f64,
+ scaleY: Option<f64>,
+ scaleZ: f64,
+ originX: f64,
+ originY: f64,
+ originZ: f64,
+ ) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self)
.ScaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)
}
+ // https://drafts.fxtf.org/geometry/#dom-dommatrixreadonly-scalenonuniform
+ fn ScaleNonUniform(&self, scaleX: f64, scaleY: f64) -> DomRoot<DOMMatrix> {
+ DOMMatrix::from_readonly(&self.global(), self).ScaleSelf(
+ scaleX,
+ Some(scaleY),
+ 1.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ )
+ }
+
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale3d
- fn Scale3d(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> Root<DOMMatrix> {
- DOMMatrix::from_readonly(&self.global(), self)
- .Scale3dSelf(scale, originX, originY, originZ)
+ fn Scale3d(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> DomRoot<DOMMatrix> {
+ DOMMatrix::from_readonly(&self.global(), self).Scale3dSelf(scale, originX, originY, originZ)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotate
- fn Rotate(&self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>) -> Root<DOMMatrix> {
+ fn Rotate(&self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64>) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self).RotateSelf(rotX, rotY, rotZ)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotatefromvector
- fn RotateFromVector(&self, x: f64, y: f64) -> Root<DOMMatrix> {
+ fn RotateFromVector(&self, x: f64, y: f64) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self).RotateFromVectorSelf(x, y)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotateaxisangle
- fn RotateAxisAngle(&self, x: f64, y: f64, z: f64, angle: f64) -> Root<DOMMatrix> {
+ fn RotateAxisAngle(&self, x: f64, y: f64, z: f64, angle: f64) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self).RotateAxisAngleSelf(x, y, z, angle)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewx
- fn SkewX(&self, sx: f64) -> Root<DOMMatrix> {
+ fn SkewX(&self, sx: f64) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self).SkewXSelf(sx)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewy
- fn SkewY(&self, sy: f64) -> Root<DOMMatrix> {
+ fn SkewY(&self, sy: f64) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self).SkewYSelf(sy)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-multiply
- fn Multiply(&self, other: &DOMMatrixInit) -> Fallible<Root<DOMMatrix>> {
+ fn Multiply(&self, other: &DOMMatrixInit) -> Fallible<DomRoot<DOMMatrix>> {
DOMMatrix::from_readonly(&self.global(), self).MultiplySelf(&other)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipx
- fn FlipX(&self) -> Root<DOMMatrix> {
+ fn FlipX(&self) -> DomRoot<DOMMatrix> {
let is2D = self.is2D.get();
- let flip = Matrix4D::row_major(-1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0);
- let matrix = flip.post_mul(&self.matrix.borrow());
+ let flip = Transform3D::row_major(
+ -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
+ );
+ let matrix = flip.post_transform(&self.matrix.borrow());
DOMMatrix::new(&self.global(), is2D, matrix)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipy
- fn FlipY(&self) -> Root<DOMMatrix> {
+ fn FlipY(&self) -> DomRoot<DOMMatrix> {
let is2D = self.is2D.get();
- let flip = Matrix4D::row_major(1.0, 0.0, 0.0, 0.0,
- 0.0, -1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0);
- let matrix = flip.post_mul(&self.matrix.borrow());
+ let flip = Transform3D::row_major(
+ 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
+ );
+ let matrix = flip.post_transform(&self.matrix.borrow());
DOMMatrix::new(&self.global(), is2D, matrix)
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-inverse
- fn Inverse(&self) -> Root<DOMMatrix> {
+ fn Inverse(&self) -> DomRoot<DOMMatrix> {
DOMMatrix::from_readonly(&self.global(), self).InvertSelf()
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-transformpoint
- fn TransformPoint(&self, point: &DOMPointInit) -> Root<DOMPoint> {
- let matrix = self.matrix.borrow();
- let result = matrix.transform_point4d(&Point4D::new(point.x, point.y, point.z, point.w));
- DOMPoint::new(
- &self.global(),
- result.x as f64,
- result.y as f64,
- result.z as f64,
- result.w as f64)
+ fn TransformPoint(&self, point: &DOMPointInit) -> DomRoot<DOMPoint> {
+ // Euclid always normalizes the homogeneous coordinate which is usually the right
+ // thing but may (?) not be compliant with the CSS matrix spec (or at least is
+ // probably not the behavior web authors will expect even if it is mathematically
+ // correct in the context of geometry computations).
+ // Since this is the only place where this is needed, better implement it here
+ // than in euclid (which does not have a notion of 4d points).
+ let mat = self.matrix.borrow();
+ let x = point.x * mat.m11 + point.y * mat.m21 + point.z * mat.m31 + point.w * mat.m41;
+ let y = point.x * mat.m12 + point.y * mat.m22 + point.z * mat.m32 + point.w * mat.m42;
+ let z = point.x * mat.m13 + point.y * mat.m23 + point.z * mat.m33 + point.w * mat.m43;
+ let w = point.x * mat.m14 + point.y * mat.m24 + point.z * mat.m34 + point.w * mat.m44;
+
+ DOMPoint::new(&self.global(), x, y, z, w)
+ }
+
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-tofloat32array
+ #[allow(unsafe_code)]
+ fn ToFloat32Array(&self, cx: JSContext) -> NonNull<JSObject> {
+ let vec: Vec<f32> = self
+ .matrix
+ .borrow()
+ .to_row_major_array()
+ .iter()
+ .map(|&x| x as f32)
+ .collect();
+ unsafe {
+ rooted!(in (*cx) let mut array = ptr::null_mut::<JSObject>());
+ let _ = Float32Array::create(*cx, CreateWith::Slice(&vec), array.handle_mut()).unwrap();
+ NonNull::new_unchecked(array.get())
+ }
}
-}
+ // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-tofloat64array
+ #[allow(unsafe_code)]
+ fn ToFloat64Array(&self, cx: JSContext) -> NonNull<JSObject> {
+ let arr = self.matrix.borrow().to_row_major_array();
+ unsafe {
+ rooted!(in (*cx) let mut array = ptr::null_mut::<JSObject>());
+ let _ = Float64Array::create(*cx, CreateWith::Slice(&arr), array.handle_mut()).unwrap();
+ NonNull::new_unchecked(array.get())
+ }
+ }
+}
// https://drafts.fxtf.org/geometry-1/#create-a-2d-matrix
-fn create_2d_matrix(entries: &[f64]) -> Matrix4D<f64> {
- Matrix4D::row_major(entries[0], entries[1], 0.0, 0.0,
- entries[2], entries[3], 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- entries[4], entries[5], 0.0, 1.0)
+fn create_2d_matrix(entries: &[f64]) -> Transform3D<f64> {
+ Transform3D::row_major(
+ entries[0], entries[1], 0.0, 0.0, entries[2], entries[3], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
+ entries[4], entries[5], 0.0, 1.0,
+ )
}
-
// https://drafts.fxtf.org/geometry-1/#create-a-3d-matrix
-fn create_3d_matrix(entries: &[f64]) -> Matrix4D<f64> {
- Matrix4D::row_major(entries[0], entries[1], entries[2], entries[3],
- entries[4], entries[5], entries[6], entries[7],
- entries[8], entries[9], entries[10], entries[11],
- entries[12], entries[13], entries[14], entries[15])
+fn create_3d_matrix(entries: &[f64]) -> Transform3D<f64> {
+ Transform3D::row_major(
+ entries[0],
+ entries[1],
+ entries[2],
+ entries[3],
+ entries[4],
+ entries[5],
+ entries[6],
+ entries[7],
+ entries[8],
+ entries[9],
+ entries[10],
+ entries[11],
+ entries[12],
+ entries[13],
+ entries[14],
+ entries[15],
+ )
}
// https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence
-pub fn entries_to_matrix(entries: &[f64]) -> Fallible<(bool, Matrix4D<f64>)> {
+pub fn entries_to_matrix(entries: &[f64]) -> Fallible<(bool, Transform3D<f64>)> {
if entries.len() == 6 {
Ok((true, create_2d_matrix(&entries)))
} else if entries.len() == 16 {
@@ -580,23 +738,31 @@ pub fn entries_to_matrix(entries: &[f64]) -> Fallible<(bool, Matrix4D<f64>)> {
}
}
-
// https://drafts.fxtf.org/geometry-1/#validate-and-fixup
-pub fn dommatrixinit_to_matrix(dict: &DOMMatrixInit) -> Fallible<(bool, Matrix4D<f64>)> {
+pub fn dommatrixinit_to_matrix(dict: &DOMMatrixInit) -> Fallible<(bool, Transform3D<f64>)> {
// Step 1.
if dict.a.is_some() && dict.m11.is_some() && dict.a.unwrap() != dict.m11.unwrap() ||
- dict.b.is_some() && dict.m12.is_some() && dict.b.unwrap() != dict.m12.unwrap() ||
- dict.c.is_some() && dict.m21.is_some() && dict.c.unwrap() != dict.m21.unwrap() ||
- dict.d.is_some() && dict.m22.is_some() && dict.d.unwrap() != dict.m22.unwrap() ||
- dict.e.is_some() && dict.m41.is_some() && dict.e.unwrap() != dict.m41.unwrap() ||
- dict.f.is_some() && dict.m42.is_some() && dict.f.unwrap() != dict.m42.unwrap() ||
- dict.is2D.is_some() && dict.is2D.unwrap() &&
- (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 || dict.m23 != 0.0 ||
- dict.m43 != 0.0 || dict.m14 != 0.0 || dict.m24 != 0.0 || dict.m34 != 0.0 ||
- dict.m33 != 1.0 || dict.m44 != 1.0) {
- Err(error::Error::Type("Invalid matrix initializer.".to_owned()))
+ dict.b.is_some() && dict.m12.is_some() && dict.b.unwrap() != dict.m12.unwrap() ||
+ dict.c.is_some() && dict.m21.is_some() && dict.c.unwrap() != dict.m21.unwrap() ||
+ dict.d.is_some() && dict.m22.is_some() && dict.d.unwrap() != dict.m22.unwrap() ||
+ dict.e.is_some() && dict.m41.is_some() && dict.e.unwrap() != dict.m41.unwrap() ||
+ dict.f.is_some() && dict.m42.is_some() && dict.f.unwrap() != dict.m42.unwrap() ||
+ dict.is2D.is_some() &&
+ dict.is2D.unwrap() &&
+ (dict.m31 != 0.0 ||
+ dict.m32 != 0.0 ||
+ dict.m13 != 0.0 ||
+ dict.m23 != 0.0 ||
+ dict.m43 != 0.0 ||
+ dict.m14 != 0.0 ||
+ dict.m24 != 0.0 ||
+ dict.m34 != 0.0 ||
+ dict.m33 != 1.0 ||
+ dict.m44 != 1.0)
+ {
+ Err(error::Error::Type("Invalid matrix initializer.".to_owned()))
} else {
- let mut is2D = dict.is2D;
+ let mut is_2d = dict.is2D;
// Step 2.
let m11 = dict.m11.unwrap_or(dict.a.unwrap_or(1.0));
// Step 3.
@@ -610,26 +776,32 @@ pub fn dommatrixinit_to_matrix(dict: &DOMMatrixInit) -> Fallible<(bool, Matrix4D
// Step 7.
let m42 = dict.m42.unwrap_or(dict.f.unwrap_or(0.0));
// Step 8.
- if is2D.is_none() &&
- (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 ||
- dict.m23 != 0.0 || dict.m43 != 0.0 || dict.m14 != 0.0 ||
- dict.m24 != 0.0 || dict.m34 != 0.0 ||
- dict.m33 != 1.0 || dict.m44 != 1.0) {
- is2D = Some(false);
+ if is_2d.is_none() &&
+ (dict.m31 != 0.0 ||
+ dict.m32 != 0.0 ||
+ dict.m13 != 0.0 ||
+ dict.m23 != 0.0 ||
+ dict.m43 != 0.0 ||
+ dict.m14 != 0.0 ||
+ dict.m24 != 0.0 ||
+ dict.m34 != 0.0 ||
+ dict.m33 != 1.0 ||
+ dict.m44 != 1.0)
+ {
+ is_2d = Some(false);
}
// Step 9.
- if is2D.is_none() {
- is2D = Some(true);
+ if is_2d.is_none() {
+ is_2d = Some(true);
}
- let matrix = Matrix4D::row_major(m11, m12, dict.m13, dict.m14,
- m21, m22, dict.m23, dict.m24,
- dict.m31, dict.m32, dict.m33, dict.m34,
- m41, m42, dict.m43, dict.m44);
- Ok((is2D.unwrap(), matrix))
+ let matrix = Transform3D::row_major(
+ m11, m12, dict.m13, dict.m14, m21, m22, dict.m23, dict.m24, dict.m31, dict.m32,
+ dict.m33, dict.m34, m41, m42, dict.m43, dict.m44,
+ );
+ Ok((is_2d.unwrap(), matrix))
}
}
-
#[inline]
fn normalize_point(x: f64, y: f64, z: f64) -> (f64, f64, f64) {
let len = (x * x + y * y + z * z).sqrt();
@@ -639,3 +811,32 @@ fn normalize_point(x: f64, y: f64, z: f64) -> (f64, f64, f64) {
(x / len, y / len, z / len)
}
}
+
+pub fn transform_to_matrix(value: String) -> Fallible<(bool, Transform3D<f64>)> {
+ use style::properties::longhands::transform;
+
+ let mut input = ParserInput::new(&value);
+ let mut parser = Parser::new(&mut input);
+ let url = ::servo_url::ServoUrl::parse("about:blank").unwrap();
+ let context = ParserContext::new(
+ ::style::stylesheets::Origin::Author,
+ &url,
+ Some(::style::stylesheets::CssRuleType::Style),
+ ::style_traits::ParsingMode::DEFAULT,
+ ::style::context::QuirksMode::NoQuirks,
+ None,
+ None,
+ );
+
+ let transform = match parser.parse_entirely(|t| transform::parse(&context, t)) {
+ Ok(result) => result,
+ Err(..) => return Err(error::Error::Syntax),
+ };
+
+ let (m, is_3d) = match transform.to_transform_3d_matrix_f64(None) {
+ Ok(result) => result,
+ Err(..) => return Err(error::Error::Syntax),
+ };
+
+ Ok((!is_3d, m))
+}