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-rw-r--r--components/layout/layout_task.rs12
1 files changed, 11 insertions, 1 deletions
diff --git a/components/layout/layout_task.rs b/components/layout/layout_task.rs
index fb6f14fe57b..3d2bc463cdc 100644
--- a/components/layout/layout_task.rs
+++ b/components/layout/layout_task.rs
@@ -666,7 +666,17 @@ impl LayoutTask {
// FIXME(pcwalton): This is really ugly and can't handle overflow: scroll. Refactor
// it with extreme prejudice.
- let mut color = color::white();
+
+ // The default computed value for background-color is transparent (see
+ // http://dev.w3.org/csswg/css-backgrounds/#background-color). However, we
+ // need to propagate the background color from the root HTML/Body
+ // element (http://dev.w3.org/csswg/css-backgrounds/#special-backgrounds) if
+ // it is non-transparent. The phrase in the spec "If the canvas background
+ // is not opaque, what shows through is UA-dependent." is handled by rust-layers
+ // clearing the frame buffer to white. This ensures that setting a background
+ // color on an iframe element, while the iframe content itself has a default
+ // transparent background color is handled correctly.
+ let mut color = color::transparent_black();
for child in node.traverse_preorder() {
if child.type_id() == Some(NodeTypeId::Element(ElementTypeId::HTMLElement(HTMLElementTypeId::HTMLHtmlElement))) ||
child.type_id() == Some(NodeTypeId::Element(ElementTypeId::HTMLElement(HTMLElementTypeId::HTMLBodyElement))) {