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-rw-r--r--components/layout/fragment.rs114
1 files changed, 109 insertions, 5 deletions
diff --git a/components/layout/fragment.rs b/components/layout/fragment.rs
index 873993f8982..69a6fde214d 100644
--- a/components/layout/fragment.rs
+++ b/components/layout/fragment.rs
@@ -9,7 +9,7 @@
use app_units::Au;
use canvas_traits::CanvasMsg;
use context::{LayoutContext, SharedLayoutContext};
-use euclid::{Point2D, Rect, Size2D};
+use euclid::{Matrix4D, Point2D, Radians, Rect, Size2D};
use floats::ClearType;
use flow::{self, ImmutableFlowUtils};
use flow_ref::FlowRef;
@@ -24,7 +24,7 @@ use ipc_channel::ipc::IpcSender;
#[cfg(debug_assertions)]
use layout_debug;
use model::{self, IntrinsicISizes, IntrinsicISizesContribution, MaybeAuto, SizeConstraint};
-use model::style_length;
+use model::{style_length, ToGfxMatrix};
use msg::constellation_msg::PipelineId;
use net_traits::image::base::{Image, ImageMetadata};
use net_traits::image_cache_thread::{ImageOrMetadataAvailable, UsePlaceholder};
@@ -34,14 +34,14 @@ use script_layout_interface::SVGSVGData;
use script_layout_interface::wrapper_traits::{PseudoElementType, ThreadSafeLayoutElement, ThreadSafeLayoutNode};
use serde::{Serialize, Serializer};
use servo_url::ServoUrl;
+use std::{f32, fmt};
use std::borrow::ToOwned;
use std::cmp::{Ordering, max, min};
use std::collections::LinkedList;
-use std::fmt;
use std::sync::{Arc, Mutex};
use style::arc_ptr_eq;
use style::computed_values::{border_collapse, box_sizing, clear, color, display, mix_blend_mode};
-use style::computed_values::{overflow_wrap, overflow_x, position, text_decoration};
+use style::computed_values::{overflow_wrap, overflow_x, position, text_decoration, transform};
use style::computed_values::{transform_style, vertical_align, white_space, word_break, z_index};
use style::computed_values::content::ContentItem;
use style::logical_geometry::{Direction, LogicalMargin, LogicalRect, LogicalSize, WritingMode};
@@ -49,7 +49,7 @@ use style::properties::ServoComputedValues;
use style::selector_parser::RestyleDamage;
use style::servo::restyle_damage::RECONSTRUCT_FLOW;
use style::str::char_is_whitespace;
-use style::values::Either;
+use style::values::{self, Either};
use style::values::computed::{LengthOrPercentage, LengthOrPercentageOrAuto};
use text;
use text::TextRunScanner;
@@ -2737,6 +2737,93 @@ impl Fragment {
SpecificFragmentInfo::UnscannedText(_) => true
}
}
+
+ /// Returns the 4D matrix representing this fragment's transform.
+ pub fn transform_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32> {
+ let mut transform = Matrix4D::identity();
+ let operations = match self.style.get_box().transform.0 {
+ None => return transform,
+ Some(ref operations) => operations,
+ };
+
+ let transform_origin = &self.style.get_box().transform_origin;
+ let transform_origin_x = model::specified(transform_origin.horizontal,
+ stacking_relative_border_box.size
+ .width).to_f32_px();
+ let transform_origin_y = model::specified(transform_origin.vertical,
+ stacking_relative_border_box.size
+ .height).to_f32_px();
+ let transform_origin_z = transform_origin.depth.to_f32_px();
+
+ let pre_transform = Matrix4D::create_translation(transform_origin_x,
+ transform_origin_y,
+ transform_origin_z);
+ let post_transform = Matrix4D::create_translation(-transform_origin_x,
+ -transform_origin_y,
+ -transform_origin_z);
+
+ for operation in operations {
+ let matrix = match *operation {
+ transform::ComputedOperation::Rotate(ax, ay, az, theta) => {
+ let theta = 2.0f32 * f32::consts::PI - theta.radians();
+ Matrix4D::create_rotation(ax, ay, az, Radians::new(theta))
+ }
+ transform::ComputedOperation::Perspective(d) => {
+ create_perspective_matrix(d)
+ }
+ transform::ComputedOperation::Scale(sx, sy, sz) => {
+ Matrix4D::create_scale(sx, sy, sz)
+ }
+ transform::ComputedOperation::Translate(tx, ty, tz) => {
+ let tx =
+ model::specified(tx, stacking_relative_border_box.size.width).to_f32_px();
+ let ty =
+ model::specified(ty, stacking_relative_border_box.size.height).to_f32_px();
+ let tz = tz.to_f32_px();
+ Matrix4D::create_translation(tx, ty, tz)
+ }
+ transform::ComputedOperation::Matrix(m) => {
+ m.to_gfx_matrix()
+ }
+ transform::ComputedOperation::Skew(theta_x, theta_y) => {
+ Matrix4D::create_skew(Radians::new(theta_x.radians()),
+ Radians::new(theta_y.radians()))
+ }
+ };
+
+ transform = transform.pre_mul(&matrix);
+ }
+
+ pre_transform.pre_mul(&transform).pre_mul(&post_transform)
+ }
+
+ /// Returns the 4D matrix representing this fragment's perspective.
+ pub fn perspective_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32> {
+ match self.style().get_box().perspective {
+ Either::First(length) => {
+ let perspective_origin = self.style().get_box().perspective_origin;
+ let perspective_origin =
+ Point2D::new(model::specified(perspective_origin.horizontal,
+ stacking_relative_border_box.size.width).to_f32_px(),
+ model::specified(perspective_origin.vertical,
+ stacking_relative_border_box.size.height).to_f32_px());
+
+ let pre_transform = Matrix4D::create_translation(perspective_origin.x,
+ perspective_origin.y,
+ 0.0);
+ let post_transform = Matrix4D::create_translation(-perspective_origin.x,
+ -perspective_origin.y,
+ 0.0);
+
+ let perspective_matrix = create_perspective_matrix(length);
+
+ pre_transform.pre_mul(&perspective_matrix).pre_mul(&post_transform)
+ }
+ Either::Second(values::None_) => {
+ Matrix4D::identity()
+ }
+ }
+ }
}
impl fmt::Debug for Fragment {
@@ -2970,3 +3057,20 @@ impl Serialize for DebugId {
serializer.serialize_u16(self.0)
}
}
+
+// TODO(gw): The transforms spec says that perspective length must
+// be positive. However, there is some confusion between the spec
+// and browser implementations as to handling the case of 0 for the
+// perspective value. Until the spec bug is resolved, at least ensure
+// that a provided perspective value of <= 0.0 doesn't cause panics
+// and behaves as it does in other browsers.
+// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details.
+#[inline]
+fn create_perspective_matrix(d: Au) -> Matrix4D<f32> {
+ let d = d.to_f32_px();
+ if d <= 0.0 {
+ Matrix4D::identity()
+ } else {
+ Matrix4D::create_perspective(d)
+ }
+}