diff options
Diffstat (limited to 'components/layout/fragment.rs')
-rw-r--r-- | components/layout/fragment.rs | 114 |
1 files changed, 109 insertions, 5 deletions
diff --git a/components/layout/fragment.rs b/components/layout/fragment.rs index 873993f8982..69a6fde214d 100644 --- a/components/layout/fragment.rs +++ b/components/layout/fragment.rs @@ -9,7 +9,7 @@ use app_units::Au; use canvas_traits::CanvasMsg; use context::{LayoutContext, SharedLayoutContext}; -use euclid::{Point2D, Rect, Size2D}; +use euclid::{Matrix4D, Point2D, Radians, Rect, Size2D}; use floats::ClearType; use flow::{self, ImmutableFlowUtils}; use flow_ref::FlowRef; @@ -24,7 +24,7 @@ use ipc_channel::ipc::IpcSender; #[cfg(debug_assertions)] use layout_debug; use model::{self, IntrinsicISizes, IntrinsicISizesContribution, MaybeAuto, SizeConstraint}; -use model::style_length; +use model::{style_length, ToGfxMatrix}; use msg::constellation_msg::PipelineId; use net_traits::image::base::{Image, ImageMetadata}; use net_traits::image_cache_thread::{ImageOrMetadataAvailable, UsePlaceholder}; @@ -34,14 +34,14 @@ use script_layout_interface::SVGSVGData; use script_layout_interface::wrapper_traits::{PseudoElementType, ThreadSafeLayoutElement, ThreadSafeLayoutNode}; use serde::{Serialize, Serializer}; use servo_url::ServoUrl; +use std::{f32, fmt}; use std::borrow::ToOwned; use std::cmp::{Ordering, max, min}; use std::collections::LinkedList; -use std::fmt; use std::sync::{Arc, Mutex}; use style::arc_ptr_eq; use style::computed_values::{border_collapse, box_sizing, clear, color, display, mix_blend_mode}; -use style::computed_values::{overflow_wrap, overflow_x, position, text_decoration}; +use style::computed_values::{overflow_wrap, overflow_x, position, text_decoration, transform}; use style::computed_values::{transform_style, vertical_align, white_space, word_break, z_index}; use style::computed_values::content::ContentItem; use style::logical_geometry::{Direction, LogicalMargin, LogicalRect, LogicalSize, WritingMode}; @@ -49,7 +49,7 @@ use style::properties::ServoComputedValues; use style::selector_parser::RestyleDamage; use style::servo::restyle_damage::RECONSTRUCT_FLOW; use style::str::char_is_whitespace; -use style::values::Either; +use style::values::{self, Either}; use style::values::computed::{LengthOrPercentage, LengthOrPercentageOrAuto}; use text; use text::TextRunScanner; @@ -2737,6 +2737,93 @@ impl Fragment { SpecificFragmentInfo::UnscannedText(_) => true } } + + /// Returns the 4D matrix representing this fragment's transform. + pub fn transform_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32> { + let mut transform = Matrix4D::identity(); + let operations = match self.style.get_box().transform.0 { + None => return transform, + Some(ref operations) => operations, + }; + + let transform_origin = &self.style.get_box().transform_origin; + let transform_origin_x = model::specified(transform_origin.horizontal, + stacking_relative_border_box.size + .width).to_f32_px(); + let transform_origin_y = model::specified(transform_origin.vertical, + stacking_relative_border_box.size + .height).to_f32_px(); + let transform_origin_z = transform_origin.depth.to_f32_px(); + + let pre_transform = Matrix4D::create_translation(transform_origin_x, + transform_origin_y, + transform_origin_z); + let post_transform = Matrix4D::create_translation(-transform_origin_x, + -transform_origin_y, + -transform_origin_z); + + for operation in operations { + let matrix = match *operation { + transform::ComputedOperation::Rotate(ax, ay, az, theta) => { + let theta = 2.0f32 * f32::consts::PI - theta.radians(); + Matrix4D::create_rotation(ax, ay, az, Radians::new(theta)) + } + transform::ComputedOperation::Perspective(d) => { + create_perspective_matrix(d) + } + transform::ComputedOperation::Scale(sx, sy, sz) => { + Matrix4D::create_scale(sx, sy, sz) + } + transform::ComputedOperation::Translate(tx, ty, tz) => { + let tx = + model::specified(tx, stacking_relative_border_box.size.width).to_f32_px(); + let ty = + model::specified(ty, stacking_relative_border_box.size.height).to_f32_px(); + let tz = tz.to_f32_px(); + Matrix4D::create_translation(tx, ty, tz) + } + transform::ComputedOperation::Matrix(m) => { + m.to_gfx_matrix() + } + transform::ComputedOperation::Skew(theta_x, theta_y) => { + Matrix4D::create_skew(Radians::new(theta_x.radians()), + Radians::new(theta_y.radians())) + } + }; + + transform = transform.pre_mul(&matrix); + } + + pre_transform.pre_mul(&transform).pre_mul(&post_transform) + } + + /// Returns the 4D matrix representing this fragment's perspective. + pub fn perspective_matrix(&self, stacking_relative_border_box: &Rect<Au>) -> Matrix4D<f32> { + match self.style().get_box().perspective { + Either::First(length) => { + let perspective_origin = self.style().get_box().perspective_origin; + let perspective_origin = + Point2D::new(model::specified(perspective_origin.horizontal, + stacking_relative_border_box.size.width).to_f32_px(), + model::specified(perspective_origin.vertical, + stacking_relative_border_box.size.height).to_f32_px()); + + let pre_transform = Matrix4D::create_translation(perspective_origin.x, + perspective_origin.y, + 0.0); + let post_transform = Matrix4D::create_translation(-perspective_origin.x, + -perspective_origin.y, + 0.0); + + let perspective_matrix = create_perspective_matrix(length); + + pre_transform.pre_mul(&perspective_matrix).pre_mul(&post_transform) + } + Either::Second(values::None_) => { + Matrix4D::identity() + } + } + } } impl fmt::Debug for Fragment { @@ -2970,3 +3057,20 @@ impl Serialize for DebugId { serializer.serialize_u16(self.0) } } + +// TODO(gw): The transforms spec says that perspective length must +// be positive. However, there is some confusion between the spec +// and browser implementations as to handling the case of 0 for the +// perspective value. Until the spec bug is resolved, at least ensure +// that a provided perspective value of <= 0.0 doesn't cause panics +// and behaves as it does in other browsers. +// See https://lists.w3.org/Archives/Public/www-style/2016Jan/0020.html for more details. +#[inline] +fn create_perspective_matrix(d: Au) -> Matrix4D<f32> { + let d = d.to_f32_px(); + if d <= 0.0 { + Matrix4D::identity() + } else { + Matrix4D::create_perspective(d) + } +} |