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-rw-r--r--components/layout/animation.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/layout/animation.rs b/components/layout/animation.rs
index 9cd46d4bcde..4bf5dd7ab6e 100644
--- a/components/layout/animation.rs
+++ b/components/layout/animation.rs
@@ -31,7 +31,7 @@ pub fn start_transitions_if_applicable(new_animations_sender: &Sender<Animation>
property_animation.update(new_style, 0.0);
// Kick off the animation.
- let now = clock_ticks::precise_time_s();
+ let now = clock_ticks::precise_time_s() as f32;
let animation_style = new_style.get_animation();
let start_time = now + animation_style.transition_delay.0.get_mod(i).seconds();
new_animations_sender.send(Animation {
@@ -66,7 +66,7 @@ pub fn recalc_style_for_animation(flow: &mut Flow, animation: &Animation) {
return
}
- let now = clock_ticks::precise_time_s();
+ let now = clock_ticks::precise_time_s() as f32;
let mut progress = (now - animation.start_time) / animation.duration();
if progress > 1.0 {
progress = 1.0
@@ -91,7 +91,7 @@ pub fn recalc_style_for_animation(flow: &mut Flow, animation: &Animation) {
/// Handles animation updates.
pub fn tick_all_animations(layout_task: &LayoutTask, rw_data: &mut LayoutTaskData) {
let running_animations = mem::replace(&mut rw_data.running_animations, Vec::new());
- let now = clock_ticks::precise_time_s();
+ let now = clock_ticks::precise_time_s() as f32;
for running_animation in running_animations.into_iter() {
layout_task.tick_animation(&running_animation, rw_data);