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-rw-r--r--components/layout/animation.rs9
1 files changed, 5 insertions, 4 deletions
diff --git a/components/layout/animation.rs b/components/layout/animation.rs
index 4087479ed47..5a67b1af5bf 100644
--- a/components/layout/animation.rs
+++ b/components/layout/animation.rs
@@ -14,7 +14,7 @@ use script_traits::{AnimationState, LayoutMsg as ConstellationMsg};
use std::collections::HashMap;
use std::sync::mpsc::Receiver;
use style::animation::{Animation, update_style_for_animation};
-use time;
+use style::timer::Timer;
/// Processes any new animations that were discovered after style recalculation.
/// Also expire any old animations that have completed, inserting them into
@@ -23,7 +23,8 @@ pub fn update_animation_state(constellation_chan: &IpcSender<ConstellationMsg>,
running_animations: &mut HashMap<OpaqueNode, Vec<Animation>>,
expired_animations: &mut HashMap<OpaqueNode, Vec<Animation>>,
new_animations_receiver: &Receiver<Animation>,
- pipeline_id: PipelineId) {
+ pipeline_id: PipelineId,
+ timer: &Timer) {
let mut new_running_animations = vec![];
while let Ok(animation) = new_animations_receiver.try_recv() {
let mut should_push = true;
@@ -37,7 +38,7 @@ pub fn update_animation_state(constellation_chan: &IpcSender<ConstellationMsg>,
if let Animation::Keyframes(_, ref anim_name, ref mut anim_state) = *anim {
if *name == *anim_name {
debug!("update_animation_state: Found other animation {}", name);
- anim_state.update_from_other(&state);
+ anim_state.update_from_other(&state, timer);
should_push = false;
break;
}
@@ -57,7 +58,7 @@ pub fn update_animation_state(constellation_chan: &IpcSender<ConstellationMsg>,
return
}
- let now = time::precise_time_s();
+ let now = timer.seconds();
// Expire old running animations.
//
// TODO: Do not expunge Keyframes animations, since we need that state if