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-rw-r--r--components/compositing/touch.rs28
1 files changed, 13 insertions, 15 deletions
diff --git a/components/compositing/touch.rs b/components/compositing/touch.rs
index 4f20afedd63..3bc22440994 100644
--- a/components/compositing/touch.rs
+++ b/components/compositing/touch.rs
@@ -19,11 +19,11 @@ pub struct TouchHandler {
#[derive(Clone, Copy, Debug)]
pub struct TouchPoint {
pub id: TouchId,
- pub point: TypedPoint2D<DevicePixel, f32>
+ pub point: TypedPoint2D<f32, DevicePixel>
}
impl TouchPoint {
- pub fn new(id: TouchId, point: TypedPoint2D<DevicePixel, f32>) -> Self {
+ pub fn new(id: TouchId, point: TypedPoint2D<f32, DevicePixel>) -> Self {
TouchPoint { id: id, point: point }
}
}
@@ -57,9 +57,9 @@ pub enum TouchAction {
/// Simulate a mouse click.
Click,
/// Scroll by the provided offset.
- Scroll(TypedPoint2D<DevicePixel, f32>),
+ Scroll(TypedPoint2D<f32, DevicePixel>),
/// Zoom by a magnification factor and scroll by the provided offset.
- Zoom(f32, TypedPoint2D<DevicePixel, f32>),
+ Zoom(f32, TypedPoint2D<f32, DevicePixel>),
/// Send a JavaScript event to content.
DispatchEvent,
/// Don't do anything.
@@ -74,7 +74,7 @@ impl TouchHandler {
}
}
- pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
+ pub fn on_touch_down(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>) {
let point = TouchPoint::new(id, point);
self.active_touch_points.push(point);
@@ -87,7 +87,7 @@ impl TouchHandler {
};
}
- pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<DevicePixel, f32>)
+ pub fn on_touch_move(&mut self, id: TouchId, point: TypedPoint2D<f32, DevicePixel>)
-> TouchAction {
let idx = match self.active_touch_points.iter_mut().position(|t| t.id == id) {
Some(i) => i,
@@ -101,10 +101,10 @@ impl TouchHandler {
let action = match self.state {
Touching => {
let delta = point - old_point;
- // TODO let delta: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
+ // TODO let delta: TypedPoint2D<_, ScreenPx> = delta / self.device_pixels_per_screen_px();
- if delta.x.get().abs() > TOUCH_PAN_MIN_SCREEN_PX ||
- delta.y.get().abs() > TOUCH_PAN_MIN_SCREEN_PX
+ if delta.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
+ delta.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
{
self.state = Panning;
TouchAction::Scroll(delta)
@@ -142,7 +142,7 @@ impl TouchHandler {
action
}
- pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>)
+ pub fn on_touch_up(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>)
-> TouchAction {
match self.active_touch_points.iter().position(|t| t.id == id) {
Some(i) => {
@@ -176,7 +176,7 @@ impl TouchHandler {
}
}
- pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<DevicePixel, f32>) {
+ pub fn on_touch_cancel(&mut self, id: TouchId, _point: TypedPoint2D<f32, DevicePixel>) {
match self.active_touch_points.iter().position(|t| t.id == id) {
Some(i) => {
self.active_touch_points.swap_remove(i);
@@ -219,16 +219,14 @@ impl TouchHandler {
self.active_touch_points.len()
}
- fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<DevicePixel, f32>) {
+ fn pinch_distance_and_center(&self) -> (f32, TypedPoint2D<f32, DevicePixel>) {
debug_assert!(self.touch_count() == 2);
let p0 = self.active_touch_points[0].point;
let p1 = self.active_touch_points[1].point;
let center = (p0 + p1) / ScaleFactor::new(2.0);
let d = p0 - p1;
- let dx = d.x.get();
- let dy = d.y.get();
- let distance = f32::sqrt(dx * dx + dy * dy);
+ let distance = f32::sqrt(d.x * d.x + d.y * d.y);
(distance, center)
}