diff options
Diffstat (limited to 'components/canvas')
-rw-r--r-- | components/canvas/Cargo.toml | 1 | ||||
-rw-r--r-- | components/canvas/webgl_mode/inprocess.rs | 250 | ||||
-rw-r--r-- | components/canvas/webgl_mode/mod.rs | 2 | ||||
-rw-r--r-- | components/canvas/webgl_thread.rs | 195 |
4 files changed, 321 insertions, 127 deletions
diff --git a/components/canvas/Cargo.toml b/components/canvas/Cargo.toml index dbc3b2a7200..03a77826ac7 100644 --- a/components/canvas/Cargo.toml +++ b/components/canvas/Cargo.toml @@ -21,6 +21,7 @@ azure = {git = "https://github.com/servo/rust-azure", optional = true} byteorder = "1" canvas_traits = {path = "../canvas_traits"} cssparser = "0.25" +embedder_traits = {path = "../embedder_traits"} euclid = "0.20" fnv = "1.0" gleam = "0.6.7" diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs index 76d468390db..d499a1cb148 100644 --- a/components/canvas/webgl_mode/inprocess.rs +++ b/components/canvas/webgl_mode/inprocess.rs @@ -3,15 +3,19 @@ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::gl_context::GLContextFactory; -use crate::webgl_thread::WebGLThread; +use crate::webgl_thread::{TexturesMap, WebGLMainThread, WebGLThread, WebGLThreadInit}; use canvas_traits::webgl::webgl_channel; use canvas_traits::webgl::DOMToTextureCommand; use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver}; -use canvas_traits::webgl::{WebGLSender, WebVRCommand, WebVRRenderHandler}; +use canvas_traits::webgl::{WebGLSender, WebVRRenderHandler}; +use embedder_traits::EventLoopWaker; use euclid::default::Size2D; use fnv::FnvHashMap; use gleam::gl; use servo_config::pref; +use std::cell::RefCell; +use std::collections::HashMap; +use std::default::Default; use std::rc::Rc; use std::sync::{Arc, Mutex}; use webrender_traits::{WebrenderExternalImageApi, WebrenderExternalImageRegistry}; @@ -19,37 +23,70 @@ use webrender_traits::{WebrenderExternalImageApi, WebrenderExternalImageRegistry /// WebGL Threading API entry point that lives in the constellation. pub struct WebGLThreads(WebGLSender<WebGLMsg>); +pub enum ThreadMode { + MainThread(Box<dyn EventLoopWaker>), + OffThread(Rc<dyn gl::Gl>), +} + impl WebGLThreads { /// Creates a new WebGLThreads object pub fn new( gl_factory: GLContextFactory, - webrender_gl: Rc<dyn gl::Gl>, webrender_api_sender: webrender_api::RenderApiSender, webvr_compositor: Option<Box<dyn WebVRRenderHandler>>, external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, + mode: ThreadMode, ) -> ( WebGLThreads, + Option<WebGLMainThread>, Box<dyn WebrenderExternalImageApi>, Option<Box<dyn webrender::OutputImageHandler>>, ) { + let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap(); // This implementation creates a single `WebGLThread` for all the pipelines. - let channel = WebGLThread::start( + let init = WebGLThreadInit { gl_factory, webrender_api_sender, - webvr_compositor.map(|c| WebVRRenderWrapper(c)), + webvr_compositor, external_images, - ); + sender: sender.clone(), + receiver, + }; + let output_handler = if pref!(dom.webgl.dom_to_texture.enabled) { - Some(Box::new(OutputHandler::new( - webrender_gl.clone(), - channel.clone(), - ))) + Some(Box::new(match mode { + ThreadMode::MainThread(..) => OutputHandler::new_main_thread(), + ThreadMode::OffThread(ref webrender_gl) => { + OutputHandler::new_off_thread(webrender_gl.clone(), sender.clone()) + }, + })) } else { None }; - let external = WebGLExternalImages::new(webrender_gl, channel.clone()); + + let (external, webgl_thread) = match mode { + ThreadMode::MainThread(event_loop_waker) => { + let textures = Rc::new(RefCell::new(HashMap::new())); + let thread_data = + WebGLThread::run_on_current_thread(init, event_loop_waker, textures.clone()); + ( + WebGLExternalImages::new_main_thread(textures), + Some(thread_data), + ) + }, + + ThreadMode::OffThread(webrender_gl) => { + WebGLThread::run_on_own_thread(init); + ( + WebGLExternalImages::new_off_thread(webrender_gl, sender.clone()), + None, + ) + }, + }; + ( - WebGLThreads(channel), + WebGLThreads(sender), + webgl_thread, Box::new(external), output_handler.map(|b| b as Box<_>), ) @@ -70,88 +107,113 @@ impl WebGLThreads { } /// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads. -struct WebGLExternalImages { - webrender_gl: Rc<dyn gl::Gl>, - webgl_channel: WebGLSender<WebGLMsg>, - // Used to avoid creating a new channel on each received WebRender request. - lock_channel: ( - WebGLSender<(u32, Size2D<i32>, usize)>, - WebGLReceiver<(u32, Size2D<i32>, usize)>, - ), +enum WebGLExternalImages { + OffThread { + webrender_gl: Rc<dyn gl::Gl>, + webgl_channel: WebGLSender<WebGLMsg>, + // Used to avoid creating a new channel on each received WebRender request. + lock_channel: ( + WebGLSender<(u32, Size2D<i32>, usize)>, + WebGLReceiver<(u32, Size2D<i32>, usize)>, + ), + }, + MainThread { + textures: TexturesMap, + }, } impl WebGLExternalImages { - fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self { - Self { + fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self { + WebGLExternalImages::OffThread { webrender_gl, webgl_channel: channel, lock_channel: webgl_channel().unwrap(), } } + + fn new_main_thread(textures: TexturesMap) -> Self { + WebGLExternalImages::MainThread { textures } + } } impl WebrenderExternalImageApi for WebGLExternalImages { fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) { - // WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue. - // The WebGLMsg::Lock message inserts a fence in the WebGL command queue. - self.webgl_channel - .send(WebGLMsg::Lock( - WebGLContextId(id as usize), - self.lock_channel.0.clone(), - )) - .unwrap(); - let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap(); - // The next glWaitSync call is run on the WR thread and it's used to synchronize the two - // flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture. - // glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem. - self.webrender_gl - .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED); - (image_id, size) - } + match *self { + WebGLExternalImages::OffThread { + ref webgl_channel, + ref webrender_gl, + ref lock_channel, + } => { + // WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue. + // The WebGLMsg::Lock message inserts a fence in the WebGL command queue. + webgl_channel + .send(WebGLMsg::Lock( + WebGLContextId(id as usize), + lock_channel.0.clone(), + )) + .unwrap(); + let (image_id, size, gl_sync) = lock_channel.1.recv().unwrap(); + // The next glWaitSync call is run on the WR thread and it's used to synchronize the two + // flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture. + // glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem. + webrender_gl.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED); + (image_id, size) + }, - fn unlock(&mut self, id: u64) { - self.webgl_channel - .send(WebGLMsg::Unlock(WebGLContextId(id as usize))) - .unwrap(); + WebGLExternalImages::MainThread { ref textures } => { + let textures = textures.borrow(); + let entry = textures + .get(&WebGLContextId(id as usize)) + .expect("no texture entry???"); + (entry.0, entry.1) + }, + } } -} -/// Wrapper to send WebVR commands used in `WebGLThread`. -struct WebVRRenderWrapper(Box<dyn WebVRRenderHandler>); + fn unlock(&mut self, id: u64) { + match *self { + WebGLExternalImages::OffThread { + ref webgl_channel, .. + } => { + webgl_channel + .send(WebGLMsg::Unlock(WebGLContextId(id as usize))) + .unwrap(); + }, -impl WebVRRenderHandler for WebVRRenderWrapper { - fn handle( - &mut self, - gl: &dyn gl::Gl, - command: WebVRCommand, - texture: Option<(u32, Size2D<i32>)>, - ) { - self.0.handle(gl, command, texture); + WebGLExternalImages::MainThread { .. } => {}, + } } } /// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait. type OutputHandlerData = Option<(u32, Size2D<i32>)>; -struct OutputHandler { - webrender_gl: Rc<dyn gl::Gl>, - webgl_channel: WebGLSender<WebGLMsg>, - // Used to avoid creating a new channel on each received WebRender request. - lock_channel: ( - WebGLSender<OutputHandlerData>, - WebGLReceiver<OutputHandlerData>, - ), - sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>, +enum OutputHandler { + OffThread { + webrender_gl: Rc<dyn gl::Gl>, + webgl_channel: WebGLSender<WebGLMsg>, + // Used to avoid creating a new channel on each received WebRender request. + lock_channel: ( + WebGLSender<OutputHandlerData>, + WebGLReceiver<OutputHandlerData>, + ), + sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>, + }, + MainThread, } impl OutputHandler { - fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self { - Self { + fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self { + OutputHandler::OffThread { webrender_gl, webgl_channel: channel, lock_channel: webgl_channel().unwrap(), sync_objects: Default::default(), } } + + fn new_main_thread() -> Self { + OutputHandler::MainThread + } } /// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization. @@ -160,29 +222,49 @@ impl webrender::OutputImageHandler for OutputHandler { &mut self, id: webrender_api::PipelineId, ) -> Option<(u32, webrender_api::units::FramebufferIntSize)> { - // Insert a fence in the WR command queue - let gl_sync = self - .webrender_gl - .fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0); - // The lock command adds a WaitSync call on the WebGL command flow. - let command = DOMToTextureCommand::Lock(id, gl_sync as usize, self.lock_channel.0.clone()); - self.webgl_channel - .send(WebGLMsg::DOMToTextureCommand(command)) - .unwrap(); - self.lock_channel.1.recv().unwrap().map(|(tex_id, size)| { - ( - tex_id, - webrender_api::units::FramebufferIntSize::new(size.width, size.height), - ) - }) + match *self { + OutputHandler::OffThread { + ref webrender_gl, + ref lock_channel, + ref webgl_channel, + .. + } => { + // Insert a fence in the WR command queue + let gl_sync = webrender_gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0); + // The lock command adds a WaitSync call on the WebGL command flow. + let command = + DOMToTextureCommand::Lock(id, gl_sync as usize, lock_channel.0.clone()); + webgl_channel + .send(WebGLMsg::DOMToTextureCommand(command)) + .unwrap(); + lock_channel.1.recv().unwrap().map(|(tex_id, size)| { + ( + tex_id, + webrender_api::units::FramebufferIntSize::new(size.width, size.height), + ) + }) + }, + + OutputHandler::MainThread => unimplemented!(), + } } fn unlock(&mut self, id: webrender_api::PipelineId) { - if let Some(gl_sync) = self.sync_objects.remove(&id) { - // Flush the Sync object into the GPU's command queue to guarantee that it it's signaled. - self.webrender_gl.flush(); - // Mark the sync object for deletion. - self.webrender_gl.delete_sync(gl_sync); + match *self { + OutputHandler::OffThread { + ref webrender_gl, + ref mut sync_objects, + .. + } => { + if let Some(gl_sync) = sync_objects.remove(&id) { + // Flush the Sync object into the GPU's command queue to guarantee that it it's signaled. + webrender_gl.flush(); + // Mark the sync object for deletion. + webrender_gl.delete_sync(gl_sync); + } + }, + + OutputHandler::MainThread => {}, } } } diff --git a/components/canvas/webgl_mode/mod.rs b/components/canvas/webgl_mode/mod.rs index b16ddc31c2e..5aa85947d21 100644 --- a/components/canvas/webgl_mode/mod.rs +++ b/components/canvas/webgl_mode/mod.rs @@ -3,4 +3,4 @@ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ mod inprocess; -pub use self::inprocess::WebGLThreads; +pub use self::inprocess::{ThreadMode, WebGLThreads}; diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs index ce73b03cf09..715b6d8b8ca 100644 --- a/components/canvas/webgl_thread.rs +++ b/components/canvas/webgl_thread.rs @@ -5,6 +5,7 @@ use super::gl_context::{map_attrs_to_script_attrs, GLContextFactory, GLContextWrapper}; use byteorder::{ByteOrder, NativeEndian, WriteBytesExt}; use canvas_traits::webgl::*; +use embedder_traits::EventLoopWaker; use euclid::default::Size2D; use fnv::FnvHashMap; use gleam::gl; @@ -13,13 +14,17 @@ use ipc_channel::ipc::IpcSender; use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods}; use pixels::{self, PixelFormat}; use std::borrow::Cow; +use std::cell::RefCell; +use std::collections::HashMap; +use std::mem; +use std::rc::Rc; use std::sync::{Arc, Mutex}; use std::thread; use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType}; /// WebGL Threading API entry point that lives in the constellation. /// It allows to get a WebGLThread handle for each script pipeline. -pub use crate::webgl_mode::WebGLThreads; +pub use crate::webgl_mode::{ThreadMode, WebGLThreads}; struct GLContextData { ctx: GLContextWrapper, @@ -50,7 +55,7 @@ impl Default for GLState { /// A WebGLThread manages the life cycle and message multiplexing of /// a set of WebGLContexts living in the same thread. -pub struct WebGLThread<VR: WebVRRenderHandler + 'static> { +pub(crate) struct WebGLThread { /// Factory used to create a new GLContext shared with the WR/Main thread. gl_factory: GLContextFactory, /// Channel used to generate/update or delete `webrender_api::ImageKey`s. @@ -62,20 +67,74 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static> { /// Current bound context. bound_context_id: Option<WebGLContextId>, /// Handler user to send WebVR commands. - webvr_compositor: Option<VR>, + webvr_compositor: Option<Box<dyn WebVRRenderHandler>>, /// Texture ids and sizes used in DOM to texture outputs. dom_outputs: FnvHashMap<webrender_api::PipelineId, DOMToTextureData>, /// List of registered webrender external images. /// We use it to get an unique ID for new WebGLContexts. external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, + /// The receiver that will be used for processing WebGL messages. + receiver: WebGLReceiver<WebGLMsg>, + /// The receiver that should be used to send WebGL messages for processing. + sender: WebGLSender<WebGLMsg>, } -impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { - pub fn new( - gl_factory: GLContextFactory, - webrender_api_sender: webrender_api::RenderApiSender, - webvr_compositor: Option<VR>, - external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, +/// A map of GL contexts to backing textures and their sizes. +/// Only used for accessing this information when the WebGL processing is run +/// on the main thread and the compositor needs access to this information +/// synchronously. +pub(crate) type TexturesMap = Rc<RefCell<HashMap<WebGLContextId, (u32, Size2D<i32>)>>>; + +#[derive(PartialEq)] +enum EventLoop { + Blocking, + Nonblocking, +} + +/// The data required to initialize an instance of the WebGLThread type. +pub(crate) struct WebGLThreadInit { + pub gl_factory: GLContextFactory, + pub webrender_api_sender: webrender_api::RenderApiSender, + pub webvr_compositor: Option<Box<dyn WebVRRenderHandler>>, + pub external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, + pub sender: WebGLSender<WebGLMsg>, + pub receiver: WebGLReceiver<WebGLMsg>, +} + +/// The extra data required to run an instance of WebGLThread when it is +/// not running in its own thread. +pub struct WebGLMainThread { + thread_data: WebGLThread, + shut_down: bool, + textures: TexturesMap, +} + +impl WebGLMainThread { + /// Synchronously process all outstanding WebGL messages. + pub fn process(&mut self) { + if self.shut_down { + return; + } + + // Any context could be current when we start. + self.thread_data.bound_context_id = None; + self.shut_down = !self + .thread_data + .process(EventLoop::Nonblocking, Some(self.textures.clone())) + } +} + +impl WebGLThread { + /// Create a new instance of WebGLThread. + pub(crate) fn new( + WebGLThreadInit { + gl_factory, + webrender_api_sender, + webvr_compositor, + external_images, + sender, + receiver, + }: WebGLThreadInit, ) -> Self { WebGLThread { gl_factory, @@ -86,49 +145,83 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { webvr_compositor, dom_outputs: Default::default(), external_images, + sender, + receiver, } } - /// Creates a new `WebGLThread` and returns a Sender to - /// communicate with it. - pub fn start( - gl_factory: GLContextFactory, - webrender_api_sender: webrender_api::RenderApiSender, - webvr_compositor: Option<VR>, - external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, - ) -> WebGLSender<WebGLMsg> { - let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap(); - let result = sender.clone(); + /// Perform all initialization required to run an instance of WebGLThread + /// concurrently on the current thread. Returns a `WebGLMainThread` instance + /// that can be used to process any outstanding WebGL messages at any given + /// point in time. + pub(crate) fn run_on_current_thread( + mut init: WebGLThreadInit, + event_loop_waker: Box<dyn EventLoopWaker>, + textures: TexturesMap, + ) -> WebGLMainThread { + // Interpose a new channel in between the existing WebGL channel endpoints. + // This will bounce all WebGL messages through a second thread adding a small + // delay, but this will also ensure that the main thread will wake up and + // process the WebGL message when it arrives. + let (from_router_sender, from_router_receiver) = webgl_channel::<WebGLMsg>().unwrap(); + let receiver = mem::replace(&mut init.receiver, from_router_receiver); + + let thread_data = WebGLThread::new(init); + thread::Builder::new() - .name("WebGLThread".to_owned()) + .name("WebGL main thread pump".to_owned()) .spawn(move || { - let mut renderer = WebGLThread::new( - gl_factory, - webrender_api_sender, - webvr_compositor, - external_images, - ); - let webgl_chan = WebGLChan(sender); - loop { - let msg = receiver.recv().unwrap(); - let exit = renderer.handle_msg(msg, &webgl_chan); - if exit { - return; - } + while let Ok(msg) = receiver.recv() { + let _ = from_router_sender.send(msg); + event_loop_waker.wake(); } }) .expect("Thread spawning failed"); - result + WebGLMainThread { + thread_data, + textures, + shut_down: false, + } + } + + /// Perform all initialization required to run an instance of WebGLThread + /// in parallel on its own dedicated thread. + pub(crate) fn run_on_own_thread(init: WebGLThreadInit) { + thread::Builder::new() + .name("WebGL thread".to_owned()) + .spawn(move || { + let mut data = WebGLThread::new(init); + data.process(EventLoop::Blocking, None); + }) + .expect("Thread spawning failed"); + } + + fn process(&mut self, loop_type: EventLoop, textures: Option<TexturesMap>) -> bool { + let webgl_chan = WebGLChan(self.sender.clone()); + while let Ok(msg) = match loop_type { + EventLoop::Blocking => self.receiver.recv(), + EventLoop::Nonblocking => self.receiver.try_recv(), + } { + let exit = self.handle_msg(msg, &webgl_chan, textures.as_ref()); + if exit { + return false; + } + } + true } /// Handles a generic WebGLMsg message - #[inline] - fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool { + fn handle_msg( + &mut self, + msg: WebGLMsg, + webgl_chan: &WebGLChan, + textures: Option<&TexturesMap>, + ) -> bool { trace!("processing {:?}", msg); match msg { WebGLMsg::CreateContext(version, size, attributes, result_sender) => { - let result = self.create_webgl_context(version, size, attributes); + let result = self.create_webgl_context(version, size, attributes, textures); result_sender .send(result.map(|(id, limits, share_mode)| { let data = Self::make_current_if_needed( @@ -173,10 +266,10 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { .unwrap(); }, WebGLMsg::ResizeContext(ctx_id, size, sender) => { - self.resize_webgl_context(ctx_id, size, sender); + self.resize_webgl_context(ctx_id, size, sender, textures); }, WebGLMsg::RemoveContext(ctx_id) => { - self.remove_webgl_context(ctx_id); + self.remove_webgl_context(ctx_id, textures); }, WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => { self.handle_webgl_command(ctx_id, command, backtrace); @@ -296,6 +389,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { version: WebGLVersion, size: Size2D<u32>, attributes: GLContextAttributes, + textures: Option<&TexturesMap>, ) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> { // Creating a new GLContext may make the current bound context_id dirty. // Clear it to ensure that make_current() is called in subsequent commands. @@ -332,6 +426,11 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { state: Default::default(), }, ); + + if let Some(ref textures) = textures { + textures.borrow_mut().insert(id, (texture_id, size)); + } + self.cached_context_info.insert( id, WebGLContextInfo { @@ -354,6 +453,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { context_id: WebGLContextId, size: Size2D<u32>, sender: WebGLSender<Result<(), String>>, + textures: Option<&TexturesMap>, ) { let data = Self::make_current_if_needed_mut( context_id, @@ -378,6 +478,13 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { // Update webgl texture size. Texture id may change too. info.texture_id = texture_id; info.size = real_size; + + if let Some(ref textures) = textures { + textures + .borrow_mut() + .insert(context_id, (texture_id, real_size)); + } + // Update WR image if needed. Resize image updates are only required for SharedTexture mode. // Readback mode already updates the image every frame to send the raw pixels. // See `handle_update_wr_image`. @@ -403,7 +510,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { } /// Removes a WebGLContext and releases attached resources. - fn remove_webgl_context(&mut self, context_id: WebGLContextId) { + fn remove_webgl_context(&mut self, context_id: WebGLContextId, textures: Option<&TexturesMap>) { // Release webrender image keys. if let Some(info) = self.cached_context_info.remove(&context_id) { let mut txn = webrender_api::Transaction::new(); @@ -422,6 +529,10 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { // Release GL context. self.contexts.remove(&context_id); + if let Some(ref textures) = textures { + textures.borrow_mut().remove(&context_id); + } + // Removing a GLContext may make the current bound context_id dirty. self.bound_context_id = None; } @@ -729,12 +840,12 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> { } } -impl<VR: WebVRRenderHandler + 'static> Drop for WebGLThread<VR> { +impl Drop for WebGLThread { fn drop(&mut self) { // Call remove_context functions in order to correctly delete WebRender image keys. let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect(); for id in context_ids { - self.remove_webgl_context(id); + self.remove_webgl_context(id, None); } } } |