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-rw-r--r--components/canvas/Cargo.toml1
-rw-r--r--components/canvas/webgl_mode/inprocess.rs23
-rw-r--r--components/canvas/webgl_thread.rs47
3 files changed, 15 insertions, 56 deletions
diff --git a/components/canvas/Cargo.toml b/components/canvas/Cargo.toml
index 906fa84b434..8211619ca91 100644
--- a/components/canvas/Cargo.toml
+++ b/components/canvas/Cargo.toml
@@ -37,3 +37,4 @@ serde_bytes = "0.10"
servo_config = {path = "../config"}
webrender = {git = "https://github.com/servo/webrender"}
webrender_api = {git = "https://github.com/servo/webrender", features = ["ipc"]}
+webrender_traits = {path = "../webrender_traits"}
diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs
index b93b2fb0a19..6e53879c501 100644
--- a/components/canvas/webgl_mode/inprocess.rs
+++ b/components/canvas/webgl_mode/inprocess.rs
@@ -3,7 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::gl_context::GLContextFactory;
-use crate::webgl_thread::{WebGLExternalImageApi, WebGLExternalImageHandler, WebGLThread};
+use crate::webgl_thread::WebGLThread;
use canvas_traits::webgl::webgl_channel;
use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver};
@@ -13,6 +13,7 @@ use fnv::FnvHashMap;
use gleam::gl;
use servo_config::pref;
use std::rc::Rc;
+use webrender_traits::WebrenderExternalImageApi;
/// WebGL Threading API entry point that lives in the constellation.
pub struct WebGLThreads(WebGLSender<WebGLMsg>);
@@ -26,7 +27,7 @@ impl WebGLThreads {
webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
) -> (
WebGLThreads,
- Box<dyn webrender::ExternalImageHandler>,
+ Box<dyn WebrenderExternalImageApi>,
Option<Box<dyn webrender::OutputImageHandler>>,
) {
// This implementation creates a single `WebGLThread` for all the pipelines.
@@ -43,8 +44,7 @@ impl WebGLThreads {
} else {
None
};
- let external =
- WebGLExternalImageHandler::new(WebGLExternalImages::new(webrender_gl, channel.clone()));
+ let external = WebGLExternalImages::new(webrender_gl, channel.clone());
(
WebGLThreads(channel),
Box::new(external),
@@ -87,12 +87,15 @@ impl WebGLExternalImages {
}
}
-impl WebGLExternalImageApi for WebGLExternalImages {
- fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>) {
+impl WebrenderExternalImageApi for WebGLExternalImages {
+ fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
// WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
// The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
self.webgl_channel
- .send(WebGLMsg::Lock(ctx_id, self.lock_channel.0.clone()))
+ .send(WebGLMsg::Lock(
+ WebGLContextId(id as usize),
+ self.lock_channel.0.clone(),
+ ))
.unwrap();
let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
// The next glWaitSync call is run on the WR thread and it's used to synchronize the two
@@ -103,8 +106,10 @@ impl WebGLExternalImageApi for WebGLExternalImages {
(image_id, size)
}
- fn unlock(&mut self, ctx_id: WebGLContextId) {
- self.webgl_channel.send(WebGLMsg::Unlock(ctx_id)).unwrap();
+ fn unlock(&mut self, id: u64) {
+ self.webgl_channel
+ .send(WebGLMsg::Unlock(WebGLContextId(id as usize)))
+ .unwrap();
}
}
diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
index cec8cc929d6..229a7f3eca3 100644
--- a/components/canvas/webgl_thread.rs
+++ b/components/canvas/webgl_thread.rs
@@ -730,53 +730,6 @@ struct WebGLContextInfo {
render_state: ContextRenderState,
}
-/// This trait is used as a bridge between the `WebGLThreads` implementation and
-/// the WR ExternalImageHandler API implemented in the `WebGLExternalImageHandler` struct.
-/// `WebGLExternalImageHandler<T>` takes care of type conversions between WR and WebGL info (e.g keys, uvs).
-/// It uses this trait to notify lock/unlock messages and get the required info that WR needs.
-/// `WebGLThreads` receives lock/unlock message notifications and takes care of sending
-/// the unlock/lock messages to the appropiate `WebGLThread`.
-pub trait WebGLExternalImageApi {
- fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>);
- fn unlock(&mut self, ctx_id: WebGLContextId);
-}
-
-/// WebRender External Image Handler implementation
-pub struct WebGLExternalImageHandler<T: WebGLExternalImageApi> {
- handler: T,
-}
-
-impl<T: WebGLExternalImageApi> WebGLExternalImageHandler<T> {
- pub fn new(handler: T) -> Self {
- Self { handler: handler }
- }
-}
-
-impl<T: WebGLExternalImageApi> webrender::ExternalImageHandler for WebGLExternalImageHandler<T> {
- /// Lock the external image. Then, WR could start to read the image content.
- /// The WR client should not change the image content until the unlock() call.
- fn lock(
- &mut self,
- key: webrender_api::ExternalImageId,
- _channel_index: u8,
- _rendering: webrender_api::ImageRendering,
- ) -> webrender::ExternalImage {
- let ctx_id = WebGLContextId(key.0 as _);
- let (texture_id, size) = self.handler.lock(ctx_id);
-
- webrender::ExternalImage {
- uv: webrender_api::TexelRect::new(0.0, size.height as f32, size.width as f32, 0.0),
- source: webrender::ExternalImageSource::NativeTexture(texture_id),
- }
- }
- /// Unlock the external image. The WR should not read the image content
- /// after this call.
- fn unlock(&mut self, key: webrender_api::ExternalImageId, _channel_index: u8) {
- let ctx_id = WebGLContextId(key.0 as _);
- self.handler.unlock(ctx_id);
- }
-}
-
/// Data about the linked DOM<->WebGLTexture elements.
struct DOMToTextureData {
context_id: WebGLContextId,