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-rw-r--r--components/canvas/webgl_thread.rs1204
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diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
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index 907233a3b89..00000000000
--- a/components/canvas/webgl_thread.rs
+++ /dev/null
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-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-use canvas_traits::canvas::byte_swap;
-use canvas_traits::webgl::*;
-use euclid::Size2D;
-use gleam::gl;
-use offscreen_gl_context::{GLContext, GLContextAttributes, GLLimits, NativeGLContextMethods};
-use std::collections::HashMap;
-use std::mem;
-use std::thread;
-use super::gl_context::{GLContextFactory, GLContextWrapper};
-use webrender;
-use webrender_api;
-
-/// WebGL Threading API entry point that lives in the constellation.
-/// It allows to get a WebGLThread handle for each script pipeline.
-pub use ::webgl_mode::WebGLThreads;
-
-/// A WebGLThread manages the life cycle and message multiplexing of
-/// a set of WebGLContexts living in the same thread.
-pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> {
- /// Factory used to create a new GLContext shared with the WR/Main thread.
- gl_factory: GLContextFactory,
- /// Channel used to generate/update or delete `webrender_api::ImageKey`s.
- webrender_api: webrender_api::RenderApi,
- /// Map of live WebGLContexts.
- contexts: HashMap<WebGLContextId, GLContextWrapper>,
- /// Cached information for WebGLContexts.
- cached_context_info: HashMap<WebGLContextId, WebGLContextInfo>,
- /// Current bound context.
- bound_context_id: Option<WebGLContextId>,
- /// Id generator for new WebGLContexts.
- next_webgl_id: usize,
- /// Handler user to send WebVR commands.
- webvr_compositor: Option<VR>,
- /// Generic observer that listens WebGLContext creation, resize or removal events.
- observer: OB,
-}
-
-impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, OB> {
- pub fn new(gl_factory: GLContextFactory,
- webrender_api_sender: webrender_api::RenderApiSender,
- webvr_compositor: Option<VR>,
- observer: OB) -> Self {
- WebGLThread {
- gl_factory,
- webrender_api: webrender_api_sender.create_api(),
- contexts: HashMap::new(),
- cached_context_info: HashMap::new(),
- bound_context_id: None,
- next_webgl_id: 0,
- webvr_compositor,
- observer: observer,
- }
- }
-
- /// Creates a new `WebGLThread` and returns a Sender to
- /// communicate with it.
- pub fn start(gl_factory: GLContextFactory,
- webrender_api_sender: webrender_api::RenderApiSender,
- webvr_compositor: Option<VR>,
- observer: OB)
- -> WebGLSender<WebGLMsg> {
- let (sender, receiver) = webgl_channel::<WebGLMsg>().unwrap();
- let result = sender.clone();
- thread::Builder::new().name("WebGLThread".to_owned()).spawn(move || {
- let mut renderer = WebGLThread::new(gl_factory,
- webrender_api_sender,
- webvr_compositor,
- observer);
- let webgl_chan = WebGLChan(sender);
- loop {
- let msg = receiver.recv().unwrap();
- let exit = renderer.handle_msg(msg, &webgl_chan);
- if exit {
- return;
- }
- }
- }).expect("Thread spawning failed");
-
- result
- }
-
- /// Handles a generic WebGLMsg message
- #[inline]
- fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
- match msg {
- WebGLMsg::CreateContext(size, attributes, result_sender) => {
- let result = self.create_webgl_context(size, attributes);
- result_sender.send(result.map(|(id, limits, share_mode)|
- WebGLCreateContextResult {
- sender: WebGLMsgSender::new(id, webgl_chan.clone()),
- limits: limits,
- share_mode: share_mode,
- }
- )).unwrap();
- },
- WebGLMsg::ResizeContext(ctx_id, size, sender) => {
- self.resize_webgl_context(ctx_id, size, sender);
- },
- WebGLMsg::RemoveContext(ctx_id) => {
- self.remove_webgl_context(ctx_id);
- },
- WebGLMsg::WebGLCommand(ctx_id, command) => {
- self.handle_webgl_command(ctx_id, command);
- },
- WebGLMsg::WebVRCommand(ctx_id, command) => {
- self.handle_webvr_command(ctx_id, command);
- },
- WebGLMsg::Lock(ctx_id, sender) => {
- self.handle_lock(ctx_id, sender);
- },
- WebGLMsg::Unlock(ctx_id) => {
- self.handle_unlock(ctx_id);
- },
- WebGLMsg::UpdateWebRenderImage(ctx_id, sender) => {
- self.handle_update_wr_image(ctx_id, sender);
- },
- WebGLMsg::Exit => {
- return true;
- }
- }
-
- false
- }
-
- /// Handles a WebGLCommand for a specific WebGLContext
- fn handle_webgl_command(&mut self, context_id: WebGLContextId, command: WebGLCommand) {
- if let Some(ctx) = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id) {
- ctx.apply_command(command);
- }
- }
-
- /// Handles a WebVRCommand for a specific WebGLContext
- fn handle_webvr_command(&mut self, context_id: WebGLContextId, command: WebVRCommand) {
- Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id);
- let texture = match command {
- WebVRCommand::SubmitFrame(..) => {
- self.cached_context_info.get(&context_id)
- },
- _ => None
- };
- self.webvr_compositor.as_mut().unwrap().handle(command, texture.map(|t| (t.texture_id, t.size)));
- }
-
- /// Handles a lock external callback received from webrender::ExternalImageHandler
- fn handle_lock(&mut self, context_id: WebGLContextId, sender: WebGLSender<(u32, Size2D<i32>)>) {
- let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
- .expect("WebGLContext not found in a WebGLMsg::Lock message");
- let info = self.cached_context_info.get_mut(&context_id).unwrap();
- // Use a OpenGL Fence to perform the lock.
- info.gl_sync = Some(ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0));
-
- sender.send((info.texture_id, info.size)).unwrap();
- }
-
- /// Handles an unlock external callback received from webrender::ExternalImageHandler
- fn handle_unlock(&mut self, context_id: WebGLContextId) {
- let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
- .expect("WebGLContext not found in a WebGLMsg::Unlock message");
- let info = self.cached_context_info.get_mut(&context_id).unwrap();
- if let Some(gl_sync) = info.gl_sync.take() {
- // glFlush must be called before glWaitSync.
- ctx.gl().flush();
- // Wait until the GLSync object is signaled.
- ctx.gl().wait_sync(gl_sync, 0, gl::TIMEOUT_IGNORED);
- // Release the GLSync object.
- ctx.gl().delete_sync(gl_sync);
- }
- }
-
- /// Creates a new WebGLContext
- fn create_webgl_context(&mut self,
- size: Size2D<i32>,
- attributes: GLContextAttributes)
- -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
- // First try to create a shared context for the best performance.
- // Fallback to readback mode if the shared context creation fails.
- let result = self.gl_factory.new_shared_context(size, attributes)
- .map(|r| (r, WebGLContextShareMode::SharedTexture))
- .or_else(|_| {
- let ctx = self.gl_factory.new_context(size, attributes);
- ctx.map(|r| (r, WebGLContextShareMode::Readback))
- });
-
- // Creating a new GLContext may make the current bound context_id dirty.
- // Clear it to ensure that make_current() is called in subsequent commands.
- self.bound_context_id = None;
-
- match result {
- Ok((ctx, share_mode)) => {
- let id = WebGLContextId(self.next_webgl_id);
- let (size, texture_id, limits) = ctx.get_info();
- self.next_webgl_id += 1;
- self.contexts.insert(id, ctx);
- self.cached_context_info.insert(id, WebGLContextInfo {
- texture_id,
- size,
- alpha: attributes.alpha,
- image_key: None,
- share_mode,
- gl_sync: None,
- old_image_key: None,
- very_old_image_key: None,
- });
-
- self.observer.on_context_create(id, texture_id, size);
-
- Ok((id, limits, share_mode))
- },
- Err(msg) => {
- Err(msg.to_owned())
- }
- }
- }
-
- /// Resizes a WebGLContext
- fn resize_webgl_context(&mut self,
- context_id: WebGLContextId,
- size: Size2D<i32>,
- sender: WebGLSender<Result<(), String>>) {
- let ctx = Self::make_current_if_needed_mut(context_id, &mut self.contexts, &mut self.bound_context_id);
- match ctx.resize(size) {
- Ok(_) => {
- let (real_size, texture_id, _) = ctx.get_info();
- self.observer.on_context_resize(context_id, texture_id, real_size);
-
- let info = self.cached_context_info.get_mut(&context_id).unwrap();
- // Update webgl texture size. Texture id may change too.
- info.texture_id = texture_id;
- info.size = real_size;
- // WR doesn't support resizing and requires to create a new `ImageKey`.
- // Mark the current image_key to be deleted later in the next epoch.
- if let Some(image_key) = info.image_key.take() {
- // If this executes, then we are in a new epoch since we last recreated the canvas,
- // so `old_image_key` must be `None`.
- debug_assert!(info.old_image_key.is_none());
- info.old_image_key = Some(image_key);
- }
-
- sender.send(Ok(())).unwrap();
- },
- Err(msg) => {
- sender.send(Err(msg.into())).unwrap();
- }
- }
- }
-
- /// Removes a WebGLContext and releases attached resources.
- fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
- // Release webrender image keys.
- if let Some(info) = self.cached_context_info.remove(&context_id) {
- let mut updates = webrender_api::ResourceUpdates::new();
-
- if let Some(image_key) = info.image_key {
- updates.delete_image(image_key);
- }
- if let Some(image_key) = info.old_image_key {
- updates.delete_image(image_key);
- }
- if let Some(image_key) = info.very_old_image_key {
- updates.delete_image(image_key);
- }
-
- self.webrender_api.update_resources(updates)
- }
-
- // Release GL context.
- if self.contexts.remove(&context_id).is_some() {
- self.observer.on_context_delete(context_id);
- }
-
- // Removing a GLContext may make the current bound context_id dirty.
- self.bound_context_id = None;
- }
-
- /// Handles the creation/update of webrender_api::ImageKeys fpr a specific WebGLContext.
- /// This method is invoked from a UpdateWebRenderImage message sent by the layout thread.
- /// If SharedTexture is used the UpdateWebRenderImage message is sent only after a WebGLContext creation or resize.
- /// If Readback is used UpdateWebRenderImage message is sent always on each layout iteration in order to
- /// submit the updated raw pixels.
- fn handle_update_wr_image(&mut self, context_id: WebGLContextId, sender: WebGLSender<webrender_api::ImageKey>) {
- let info = self.cached_context_info.get_mut(&context_id).unwrap();
- let webrender_api = &self.webrender_api;
-
- let image_key = match info.share_mode {
- WebGLContextShareMode::SharedTexture => {
- let size = info.size;
- let alpha = info.alpha;
- // Reuse existing ImageKey or generate a new one.
- // When using a shared texture ImageKeys are only generated after a WebGLContext creation or resize.
- *info.image_key.get_or_insert_with(|| {
- Self::create_wr_external_image(webrender_api, size, alpha, context_id)
- })
- },
- WebGLContextShareMode::Readback => {
- let pixels = Self::raw_pixels(&self.contexts[&context_id], info.size);
- match info.image_key.clone() {
- Some(image_key) => {
- // ImageKey was already created, but WR Images must
- // be updated every frame in readback mode to send the new raw pixels.
- Self::update_wr_readback_image(webrender_api,
- info.size,
- info.alpha,
- image_key,
- pixels);
-
- image_key
- },
- None => {
- // Generate a new ImageKey for Readback mode.
- let image_key = Self::create_wr_readback_image(webrender_api,
- info.size,
- info.alpha,
- pixels);
- info.image_key = Some(image_key);
- image_key
- }
- }
- }
- };
-
- // Delete old image
- if let Some(image_key) = mem::replace(&mut info.very_old_image_key, info.old_image_key.take()) {
- let mut updates = webrender_api::ResourceUpdates::new();
- updates.delete_image(image_key);
- self.webrender_api.update_resources(updates);
- }
-
- // Send the ImageKey to the Layout thread.
- sender.send(image_key).unwrap();
- }
-
- /// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required.
- fn make_current_if_needed<'a>(context_id: WebGLContextId,
- contexts: &'a HashMap<WebGLContextId, GLContextWrapper>,
- bound_id: &mut Option<WebGLContextId>) -> Option<&'a GLContextWrapper> {
- contexts.get(&context_id).and_then(|ctx| {
- if Some(context_id) != *bound_id {
- ctx.make_current();
- *bound_id = Some(context_id);
- }
-
- Some(ctx)
- })
- }
-
- /// Gets a mutable reference to a GLContextWrapper for a WebGLContextId and makes it current if required.
- fn make_current_if_needed_mut<'a>(context_id: WebGLContextId,
- contexts: &'a mut HashMap<WebGLContextId, GLContextWrapper>,
- bound_id: &mut Option<WebGLContextId>) -> &'a mut GLContextWrapper {
- let ctx = contexts.get_mut(&context_id).expect("WebGLContext not found!");
- if Some(context_id) != *bound_id {
- ctx.make_current();
- *bound_id = Some(context_id);
- }
- ctx
- }
-
- /// Creates a `webrender_api::ImageKey` that uses shared textures.
- fn create_wr_external_image(webrender_api: &webrender_api::RenderApi,
- size: Size2D<i32>,
- alpha: bool,
- context_id: WebGLContextId) -> webrender_api::ImageKey {
- let descriptor = Self::image_descriptor(size, alpha);
-
- let data = webrender_api::ExternalImageData {
- id: webrender_api::ExternalImageId(context_id.0 as u64),
- channel_index: 0,
- image_type: webrender_api::ExternalImageType::Texture2DHandle,
- };
- let data = webrender_api::ImageData::External(data);
-
- let image_key = webrender_api.generate_image_key();
- let mut updates = webrender_api::ResourceUpdates::new();
- updates.add_image(image_key,
- descriptor,
- data,
- None);
- webrender_api.update_resources(updates);
-
- image_key
- }
-
- /// Creates a `webrender_api::ImageKey` that uses raw pixels.
- fn create_wr_readback_image(webrender_api: &webrender_api::RenderApi,
- size: Size2D<i32>,
- alpha: bool,
- data: Vec<u8>) -> webrender_api::ImageKey {
- let descriptor = Self::image_descriptor(size, alpha);
- let data = webrender_api::ImageData::new(data);
-
- let image_key = webrender_api.generate_image_key();
- let mut updates = webrender_api::ResourceUpdates::new();
- updates.add_image(image_key,
- descriptor,
- data,
- None);
- webrender_api.update_resources(updates);
-
- image_key
- }
-
- /// Updates a `webrender_api::ImageKey` that uses raw pixels.
- fn update_wr_readback_image(webrender_api: &webrender_api::RenderApi,
- size: Size2D<i32>,
- alpha: bool,
- image_key: webrender_api::ImageKey,
- data: Vec<u8>) {
- let descriptor = Self::image_descriptor(size, alpha);
- let data = webrender_api::ImageData::new(data);
-
- let mut updates = webrender_api::ResourceUpdates::new();
- updates.update_image(image_key,
- descriptor,
- data,
- None);
- webrender_api.update_resources(updates);
- }
-
- /// Helper function to create a `webrender_api::ImageDescriptor`.
- fn image_descriptor(size: Size2D<i32>, alpha: bool) -> webrender_api::ImageDescriptor {
- webrender_api::ImageDescriptor {
- width: size.width as u32,
- height: size.height as u32,
- stride: None,
- format: if alpha { webrender_api::ImageFormat::BGRA8 } else { webrender_api::ImageFormat::RGB8 },
- offset: 0,
- is_opaque: !alpha,
- }
- }
-
- /// Helper function to fetch the raw pixels used in readback mode.
- fn raw_pixels(context: &GLContextWrapper, size: Size2D<i32>) -> Vec<u8> {
- let width = size.width as usize;
- let height = size.height as usize;
-
- let mut pixels = context.gl().read_pixels(0, 0,
- size.width as gl::GLsizei,
- size.height as gl::GLsizei,
- gl::RGBA, gl::UNSIGNED_BYTE);
- // flip image vertically (texture is upside down)
- let orig_pixels = pixels.clone();
- let stride = width * 4;
- for y in 0..height {
- let dst_start = y * stride;
- let src_start = (height - y - 1) * stride;
- let src_slice = &orig_pixels[src_start .. src_start + stride];
- (&mut pixels[dst_start .. dst_start + stride]).clone_from_slice(&src_slice[..stride]);
- }
- byte_swap(&mut pixels);
- pixels
- }
-}
-
-impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> Drop for WebGLThread<VR, OB> {
- fn drop(&mut self) {
- // Call remove_context functions in order to correctly delete WebRender image keys.
- let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect();
- for id in context_ids {
- self.remove_webgl_context(id);
- }
- }
-}
-
-/// Helper struct to store cached WebGLContext information.
-struct WebGLContextInfo {
- /// Render to texture identifier used by the WebGLContext.
- texture_id: u32,
- /// Size of the WebGLContext.
- size: Size2D<i32>,
- /// True if the WebGLContext uses an alpha channel.
- alpha: bool,
- /// Currently used WebRender image key.
- image_key: Option<webrender_api::ImageKey>,
- /// The sharing mode used to send the image to WebRender.
- share_mode: WebGLContextShareMode,
- /// GLSync Object used for a correct synchronization with Webrender external image callbacks.
- gl_sync: Option<gl::GLsync>,
- /// An old WebRender image key that can be deleted when the next epoch ends.
- old_image_key: Option<webrender_api::ImageKey>,
- /// An old WebRender image key that can be deleted when the current epoch ends.
- very_old_image_key: Option<webrender_api::ImageKey>,
-}
-
-/// Trait used to observe events in a WebGL Thread.
-/// Used in webrender::ExternalImageHandler when multiple WebGL threads are used.
-pub trait WebGLThreadObserver: Send + 'static {
- fn on_context_create(&mut self, ctx_id: WebGLContextId, texture_id: u32, size: Size2D<i32>);
- fn on_context_resize(&mut self, ctx_id: WebGLContextId, texture_id: u32, size: Size2D<i32>);
- fn on_context_delete(&mut self, ctx_id: WebGLContextId);
-}
-
-/// This trait is used as a bridge between the `WebGLThreads` implementation and
-/// the WR ExternalImageHandler API implemented in the `WebGLExternalImageHandler` struct.
-/// `WebGLExternalImageHandler<T>` takes care of type conversions between WR and WebGL info (e.g keys, uvs).
-/// It uses this trait to notify lock/unlock messages and get the required info that WR needs.
-/// `WebGLThreads` receives lock/unlock message notifications and takes care of sending
-/// the unlock/lock messages to the appropiate `WebGLThread`.
-pub trait WebGLExternalImageApi {
- fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>);
- fn unlock(&mut self, ctx_id: WebGLContextId);
-}
-
-/// WebRender External Image Handler implementation
-pub struct WebGLExternalImageHandler<T: WebGLExternalImageApi> {
- handler: T,
-}
-
-impl<T: WebGLExternalImageApi> WebGLExternalImageHandler<T> {
- pub fn new(handler: T) -> Self {
- Self {
- handler: handler
- }
- }
-}
-
-impl<T: WebGLExternalImageApi> webrender::ExternalImageHandler for WebGLExternalImageHandler<T> {
- /// Lock the external image. Then, WR could start to read the image content.
- /// The WR client should not change the image content until the unlock() call.
- fn lock(&mut self,
- key: webrender_api::ExternalImageId,
- _channel_index: u8) -> webrender::ExternalImage {
- let ctx_id = WebGLContextId(key.0 as _);
- let (texture_id, size) = self.handler.lock(ctx_id);
-
- webrender::ExternalImage {
- u0: 0.0,
- u1: size.width as f32,
- v1: 0.0,
- v0: size.height as f32,
- source: webrender::ExternalImageSource::NativeTexture(texture_id),
- }
-
- }
- /// Unlock the external image. The WR should not read the image content
- /// after this call.
- fn unlock(&mut self,
- key: webrender_api::ExternalImageId,
- _channel_index: u8) {
- let ctx_id = WebGLContextId(key.0 as _);
- self.handler.unlock(ctx_id);
- }
-}
-
-/// WebGL Commands Implementation
-pub struct WebGLImpl;
-
-impl WebGLImpl {
- pub fn apply<Native: NativeGLContextMethods>(ctx: &GLContext<Native>, command: WebGLCommand) {
- match command {
- WebGLCommand::GetContextAttributes(sender) =>
- sender.send(*ctx.borrow_attributes()).unwrap(),
- WebGLCommand::ActiveTexture(target) =>
- ctx.gl().active_texture(target),
- WebGLCommand::AttachShader(program_id, shader_id) =>
- ctx.gl().attach_shader(program_id.get(), shader_id.get()),
- WebGLCommand::DetachShader(program_id, shader_id) =>
- ctx.gl().detach_shader(program_id.get(), shader_id.get()),
- WebGLCommand::BindAttribLocation(program_id, index, name) =>
- ctx.gl().bind_attrib_location(program_id.get(), index, &name),
- WebGLCommand::BlendColor(r, g, b, a) =>
- ctx.gl().blend_color(r, g, b, a),
- WebGLCommand::BlendEquation(mode) =>
- ctx.gl().blend_equation(mode),
- WebGLCommand::BlendEquationSeparate(mode_rgb, mode_alpha) =>
- ctx.gl().blend_equation_separate(mode_rgb, mode_alpha),
- WebGLCommand::BlendFunc(src, dest) =>
- ctx.gl().blend_func(src, dest),
- WebGLCommand::BlendFuncSeparate(src_rgb, dest_rgb, src_alpha, dest_alpha) =>
- ctx.gl().blend_func_separate(src_rgb, dest_rgb, src_alpha, dest_alpha),
- WebGLCommand::BufferData(buffer_type, data, usage) =>
- gl::buffer_data(ctx.gl(), buffer_type, &data, usage),
- WebGLCommand::BufferSubData(buffer_type, offset, data) =>
- gl::buffer_sub_data(ctx.gl(), buffer_type, offset, &data),
- WebGLCommand::Clear(mask) =>
- ctx.gl().clear(mask),
- WebGLCommand::ClearColor(r, g, b, a) =>
- ctx.gl().clear_color(r, g, b, a),
- WebGLCommand::ClearDepth(depth) =>
- ctx.gl().clear_depth(depth),
- WebGLCommand::ClearStencil(stencil) =>
- ctx.gl().clear_stencil(stencil),
- WebGLCommand::ColorMask(r, g, b, a) =>
- ctx.gl().color_mask(r, g, b, a),
- WebGLCommand::CopyTexImage2D(target, level, internal_format, x, y, width, height, border) =>
- ctx.gl().copy_tex_image_2d(target, level, internal_format, x, y, width, height, border),
- WebGLCommand::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) =>
- ctx.gl().copy_tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height),
- WebGLCommand::CullFace(mode) =>
- ctx.gl().cull_face(mode),
- WebGLCommand::DepthFunc(func) =>
- ctx.gl().depth_func(func),
- WebGLCommand::DepthMask(flag) =>
- ctx.gl().depth_mask(flag),
- WebGLCommand::DepthRange(near, far) =>
- ctx.gl().depth_range(near, far),
- WebGLCommand::Disable(cap) =>
- ctx.gl().disable(cap),
- WebGLCommand::Enable(cap) =>
- ctx.gl().enable(cap),
- WebGLCommand::FramebufferRenderbuffer(target, attachment, renderbuffertarget, rb) =>
- ctx.gl().framebuffer_renderbuffer(target, attachment, renderbuffertarget,
- rb.map_or(0, WebGLRenderbufferId::get)),
- WebGLCommand::FramebufferTexture2D(target, attachment, textarget, texture, level) =>
- ctx.gl().framebuffer_texture_2d(target, attachment, textarget,
- texture.map_or(0, WebGLTextureId::get), level),
- WebGLCommand::FrontFace(mode) =>
- ctx.gl().front_face(mode),
- WebGLCommand::DisableVertexAttribArray(attrib_id) =>
- ctx.gl().disable_vertex_attrib_array(attrib_id),
- WebGLCommand::DrawArrays(mode, first, count) =>
- ctx.gl().draw_arrays(mode, first, count),
- WebGLCommand::DrawElements(mode, count, type_, offset) =>
- ctx.gl().draw_elements(mode, count, type_, offset as u32),
- WebGLCommand::EnableVertexAttribArray(attrib_id) =>
- ctx.gl().enable_vertex_attrib_array(attrib_id),
- WebGLCommand::Hint(name, val) =>
- ctx.gl().hint(name, val),
- WebGLCommand::IsEnabled(cap, chan) =>
- chan.send(ctx.gl().is_enabled(cap) != 0).unwrap(),
- WebGLCommand::LineWidth(width) =>
- ctx.gl().line_width(width),
- WebGLCommand::PixelStorei(name, val) =>
- ctx.gl().pixel_store_i(name, val),
- WebGLCommand::PolygonOffset(factor, units) =>
- ctx.gl().polygon_offset(factor, units),
- WebGLCommand::ReadPixels(x, y, width, height, format, pixel_type, chan) =>
- Self::read_pixels(ctx.gl(), x, y, width, height, format, pixel_type, chan),
- WebGLCommand::RenderbufferStorage(target, format, width, height) =>
- ctx.gl().renderbuffer_storage(target, format, width, height),
- WebGLCommand::SampleCoverage(value, invert) =>
- ctx.gl().sample_coverage(value, invert),
- WebGLCommand::Scissor(x, y, width, height) =>
- ctx.gl().scissor(x, y, width, height),
- WebGLCommand::StencilFunc(func, ref_, mask) =>
- ctx.gl().stencil_func(func, ref_, mask),
- WebGLCommand::StencilFuncSeparate(face, func, ref_, mask) =>
- ctx.gl().stencil_func_separate(face, func, ref_, mask),
- WebGLCommand::StencilMask(mask) =>
- ctx.gl().stencil_mask(mask),
- WebGLCommand::StencilMaskSeparate(face, mask) =>
- ctx.gl().stencil_mask_separate(face, mask),
- WebGLCommand::StencilOp(fail, zfail, zpass) =>
- ctx.gl().stencil_op(fail, zfail, zpass),
- WebGLCommand::StencilOpSeparate(face, fail, zfail, zpass) =>
- ctx.gl().stencil_op_separate(face, fail, zfail, zpass),
- WebGLCommand::GetActiveAttrib(program_id, index, chan) =>
- Self::active_attrib(ctx.gl(), program_id, index, chan),
- WebGLCommand::GetActiveUniform(program_id, index, chan) =>
- Self::active_uniform(ctx.gl(), program_id, index, chan),
- WebGLCommand::GetAttribLocation(program_id, name, chan) =>
- Self::attrib_location(ctx.gl(), program_id, name, chan),
- WebGLCommand::GetVertexAttrib(index, pname, chan) =>
- Self::vertex_attrib(ctx.gl(), index, pname, chan),
- WebGLCommand::GetVertexAttribOffset(index, pname, chan) =>
- Self::vertex_attrib_offset(ctx.gl(), index, pname, chan),
- WebGLCommand::GetBufferParameter(target, param_id, chan) =>
- Self::buffer_parameter(ctx.gl(), target, param_id, chan),
- WebGLCommand::GetParameter(param_id, chan) =>
- Self::parameter(ctx.gl(), param_id, chan),
- WebGLCommand::GetProgramParameter(program_id, param_id, chan) =>
- Self::program_parameter(ctx.gl(), program_id, param_id, chan),
- WebGLCommand::GetShaderParameter(shader_id, param_id, chan) =>
- Self::shader_parameter(ctx.gl(), shader_id, param_id, chan),
- WebGLCommand::GetShaderPrecisionFormat(shader_type, precision_type, chan) =>
- Self::shader_precision_format(ctx.gl(), shader_type, precision_type, chan),
- WebGLCommand::GetExtensions(chan) =>
- Self::get_extensions(ctx.gl(), chan),
- WebGLCommand::GetUniformLocation(program_id, name, chan) =>
- Self::uniform_location(ctx.gl(), program_id, name, chan),
- WebGLCommand::GetShaderInfoLog(shader_id, chan) =>
- Self::shader_info_log(ctx.gl(), shader_id, chan),
- WebGLCommand::GetProgramInfoLog(program_id, chan) =>
- Self::program_info_log(ctx.gl(), program_id, chan),
- WebGLCommand::CompileShader(shader_id, source) =>
- Self::compile_shader(ctx.gl(), shader_id, source),
- WebGLCommand::CreateBuffer(chan) =>
- Self::create_buffer(ctx.gl(), chan),
- WebGLCommand::CreateFramebuffer(chan) =>
- Self::create_framebuffer(ctx.gl(), chan),
- WebGLCommand::CreateRenderbuffer(chan) =>
- Self::create_renderbuffer(ctx.gl(), chan),
- WebGLCommand::CreateTexture(chan) =>
- Self::create_texture(ctx.gl(), chan),
- WebGLCommand::CreateProgram(chan) =>
- Self::create_program(ctx.gl(), chan),
- WebGLCommand::CreateShader(shader_type, chan) =>
- Self::create_shader(ctx.gl(), shader_type, chan),
- WebGLCommand::DeleteBuffer(id) =>
- ctx.gl().delete_buffers(&[id.get()]),
- WebGLCommand::DeleteFramebuffer(id) =>
- ctx.gl().delete_framebuffers(&[id.get()]),
- WebGLCommand::DeleteRenderbuffer(id) =>
- ctx.gl().delete_renderbuffers(&[id.get()]),
- WebGLCommand::DeleteTexture(id) =>
- ctx.gl().delete_textures(&[id.get()]),
- WebGLCommand::DeleteProgram(id) =>
- ctx.gl().delete_program(id.get()),
- WebGLCommand::DeleteShader(id) =>
- ctx.gl().delete_shader(id.get()),
- WebGLCommand::BindBuffer(target, id) =>
- ctx.gl().bind_buffer(target, id.map_or(0, WebGLBufferId::get)),
- WebGLCommand::BindFramebuffer(target, request) =>
- Self::bind_framebuffer(ctx.gl(), target, request, ctx),
- WebGLCommand::BindRenderbuffer(target, id) =>
- ctx.gl().bind_renderbuffer(target, id.map_or(0, WebGLRenderbufferId::get)),
- WebGLCommand::BindTexture(target, id) =>
- ctx.gl().bind_texture(target, id.map_or(0, WebGLTextureId::get)),
- WebGLCommand::LinkProgram(program_id) =>
- ctx.gl().link_program(program_id.get()),
- WebGLCommand::Uniform1f(uniform_id, v) =>
- ctx.gl().uniform_1f(uniform_id, v),
- WebGLCommand::Uniform1fv(uniform_id, v) =>
- ctx.gl().uniform_1fv(uniform_id, &v),
- WebGLCommand::Uniform1i(uniform_id, v) =>
- ctx.gl().uniform_1i(uniform_id, v),
- WebGLCommand::Uniform1iv(uniform_id, v) =>
- ctx.gl().uniform_1iv(uniform_id, &v),
- WebGLCommand::Uniform2f(uniform_id, x, y) =>
- ctx.gl().uniform_2f(uniform_id, x, y),
- WebGLCommand::Uniform2fv(uniform_id, v) =>
- ctx.gl().uniform_2fv(uniform_id, &v),
- WebGLCommand::Uniform2i(uniform_id, x, y) =>
- ctx.gl().uniform_2i(uniform_id, x, y),
- WebGLCommand::Uniform2iv(uniform_id, v) =>
- ctx.gl().uniform_2iv(uniform_id, &v),
- WebGLCommand::Uniform3f(uniform_id, x, y, z) =>
- ctx.gl().uniform_3f(uniform_id, x, y, z),
- WebGLCommand::Uniform3fv(uniform_id, v) =>
- ctx.gl().uniform_3fv(uniform_id, &v),
- WebGLCommand::Uniform3i(uniform_id, x, y, z) =>
- ctx.gl().uniform_3i(uniform_id, x, y, z),
- WebGLCommand::Uniform3iv(uniform_id, v) =>
- ctx.gl().uniform_3iv(uniform_id, &v),
- WebGLCommand::Uniform4f(uniform_id, x, y, z, w) =>
- ctx.gl().uniform_4f(uniform_id, x, y, z, w),
- WebGLCommand::Uniform4fv(uniform_id, v) =>
- ctx.gl().uniform_4fv(uniform_id, &v),
- WebGLCommand::Uniform4i(uniform_id, x, y, z, w) =>
- ctx.gl().uniform_4i(uniform_id, x, y, z, w),
- WebGLCommand::Uniform4iv(uniform_id, v) =>
- ctx.gl().uniform_4iv(uniform_id, &v),
- WebGLCommand::UniformMatrix2fv(uniform_id, transpose, v) =>
- ctx.gl().uniform_matrix_2fv(uniform_id, transpose, &v),
- WebGLCommand::UniformMatrix3fv(uniform_id, transpose, v) =>
- ctx.gl().uniform_matrix_3fv(uniform_id, transpose, &v),
- WebGLCommand::UniformMatrix4fv(uniform_id, transpose, v) =>
- ctx.gl().uniform_matrix_4fv(uniform_id, transpose, &v),
- WebGLCommand::UseProgram(program_id) =>
- ctx.gl().use_program(program_id.get()),
- WebGLCommand::ValidateProgram(program_id) =>
- ctx.gl().validate_program(program_id.get()),
- WebGLCommand::VertexAttrib(attrib_id, x, y, z, w) =>
- ctx.gl().vertex_attrib_4f(attrib_id, x, y, z, w),
- WebGLCommand::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset) =>
- ctx.gl().vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset),
- WebGLCommand::VertexAttribPointer(attrib_id, size, data_type, normalized, stride, offset) =>
- ctx.gl().vertex_attrib_pointer(attrib_id, size, data_type, normalized, stride, offset),
- WebGLCommand::Viewport(x, y, width, height) =>
- ctx.gl().viewport(x, y, width, height),
- WebGLCommand::TexImage2D(target, level, internal, width, height, format, data_type, data) =>
- ctx.gl().tex_image_2d(target, level, internal, width, height,
- /*border*/0, format, data_type, Some(&data)),
- WebGLCommand::TexParameteri(target, name, value) =>
- ctx.gl().tex_parameter_i(target, name, value),
- WebGLCommand::TexParameterf(target, name, value) =>
- ctx.gl().tex_parameter_f(target, name, value),
- WebGLCommand::TexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, data) =>
- ctx.gl().tex_sub_image_2d(target, level, xoffset, yoffset, x, y, width, height, &data),
- WebGLCommand::DrawingBufferWidth(sender) =>
- sender.send(ctx.borrow_draw_buffer().unwrap().size().width).unwrap(),
- WebGLCommand::DrawingBufferHeight(sender) =>
- sender.send(ctx.borrow_draw_buffer().unwrap().size().height).unwrap(),
- WebGLCommand::Finish(sender) =>
- Self::finish(ctx.gl(), sender),
- WebGLCommand::Flush =>
- ctx.gl().flush(),
- WebGLCommand::GenerateMipmap(target) =>
- ctx.gl().generate_mipmap(target),
- WebGLCommand::CreateVertexArray(chan) =>
- Self::create_vertex_array(ctx.gl(), chan),
- WebGLCommand::DeleteVertexArray(id) =>
- ctx.gl().delete_vertex_arrays(&[id.get()]),
- WebGLCommand::BindVertexArray(id) =>
- ctx.gl().bind_vertex_array(id.map_or(0, WebGLVertexArrayId::get)),
- }
-
- // TODO: update test expectations in order to enable debug assertions
- //if cfg!(debug_assertions) {
- let error = ctx.gl().get_error();
- assert!(error == gl::NO_ERROR, "Unexpected WebGL error: 0x{:x} ({})", error, error);
- //}
- }
-
- fn read_pixels(gl: &gl::Gl, x: i32, y: i32, width: i32, height: i32, format: u32, pixel_type: u32,
- chan: WebGLSender<Vec<u8>>) {
- let result = gl.read_pixels(x, y, width, height, format, pixel_type);
- chan.send(result).unwrap()
- }
-
- fn active_attrib(gl: &gl::Gl,
- program_id: WebGLProgramId,
- index: u32,
- chan: WebGLSender<WebGLResult<(i32, u32, String)>>) {
- let result = if index >= gl.get_program_iv(program_id.get(), gl::ACTIVE_ATTRIBUTES) as u32 {
- Err(WebGLError::InvalidValue)
- } else {
- Ok(gl.get_active_attrib(program_id.get(), index))
- };
- chan.send(result).unwrap();
- }
-
- fn active_uniform(gl: &gl::Gl,
- program_id: WebGLProgramId,
- index: u32,
- chan: WebGLSender<WebGLResult<(i32, u32, String)>>) {
- let result = if index >= gl.get_program_iv(program_id.get(), gl::ACTIVE_UNIFORMS) as u32 {
- Err(WebGLError::InvalidValue)
- } else {
- Ok(gl.get_active_uniform(program_id.get(), index))
- };
- chan.send(result).unwrap();
- }
-
- fn attrib_location(gl: &gl::Gl,
- program_id: WebGLProgramId,
- name: String,
- chan: WebGLSender<Option<i32>> ) {
- let attrib_location = gl.get_attrib_location(program_id.get(), &name);
-
- let attrib_location = if attrib_location == -1 {
- None
- } else {
- Some(attrib_location)
- };
-
- chan.send(attrib_location).unwrap();
- }
-
- fn parameter(gl: &gl::Gl,
- param_id: u32,
- chan: WebGLSender<WebGLResult<WebGLParameter>>) {
- let result = match param_id {
- gl::ACTIVE_TEXTURE |
- gl::ALPHA_BITS |
- gl::BLEND_DST_ALPHA |
- gl::BLEND_DST_RGB |
- gl::BLEND_EQUATION_ALPHA |
- gl::BLEND_EQUATION_RGB |
- gl::BLEND_SRC_ALPHA |
- gl::BLEND_SRC_RGB |
- gl::BLUE_BITS |
- gl::CULL_FACE_MODE |
- gl::DEPTH_BITS |
- gl::DEPTH_FUNC |
- gl::FRONT_FACE |
- //gl::GENERATE_MIPMAP_HINT |
- gl::GREEN_BITS |
- //gl::IMPLEMENTATION_COLOR_READ_FORMAT |
- //gl::IMPLEMENTATION_COLOR_READ_TYPE |
- gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS |
- gl::MAX_CUBE_MAP_TEXTURE_SIZE |
- //gl::MAX_FRAGMENT_UNIFORM_VECTORS |
- gl::MAX_RENDERBUFFER_SIZE |
- gl::MAX_TEXTURE_IMAGE_UNITS |
- gl::MAX_TEXTURE_SIZE |
- //gl::MAX_VARYING_VECTORS |
- gl::MAX_VERTEX_ATTRIBS |
- gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS |
- //gl::MAX_VERTEX_UNIFORM_VECTORS |
- gl::PACK_ALIGNMENT |
- gl::RED_BITS |
- gl::SAMPLE_BUFFERS |
- gl::SAMPLES |
- gl::STENCIL_BACK_FAIL |
- gl::STENCIL_BACK_FUNC |
- gl::STENCIL_BACK_PASS_DEPTH_FAIL |
- gl::STENCIL_BACK_PASS_DEPTH_PASS |
- gl::STENCIL_BACK_REF |
- gl::STENCIL_BACK_VALUE_MASK |
- gl::STENCIL_BACK_WRITEMASK |
- gl::STENCIL_BITS |
- gl::STENCIL_CLEAR_VALUE |
- gl::STENCIL_FAIL |
- gl::STENCIL_FUNC |
- gl::STENCIL_PASS_DEPTH_FAIL |
- gl::STENCIL_PASS_DEPTH_PASS |
- gl::STENCIL_REF |
- gl::STENCIL_VALUE_MASK |
- gl::STENCIL_WRITEMASK |
- gl::SUBPIXEL_BITS |
- gl::UNPACK_ALIGNMENT =>
- //gl::UNPACK_COLORSPACE_CONVERSION_WEBGL =>
- Ok(WebGLParameter::Int(gl.get_integer_v(param_id))),
-
- gl::BLEND |
- gl::CULL_FACE |
- gl::DEPTH_TEST |
- gl::DEPTH_WRITEMASK |
- gl::DITHER |
- gl::POLYGON_OFFSET_FILL |
- gl::SAMPLE_COVERAGE_INVERT |
- gl::STENCIL_TEST =>
- //gl::UNPACK_FLIP_Y_WEBGL |
- //gl::UNPACK_PREMULTIPLY_ALPHA_WEBGL =>
- Ok(WebGLParameter::Bool(gl.get_boolean_v(param_id) != 0)),
-
- gl::DEPTH_CLEAR_VALUE |
- gl::LINE_WIDTH |
- gl::POLYGON_OFFSET_FACTOR |
- gl::POLYGON_OFFSET_UNITS |
- gl::SAMPLE_COVERAGE_VALUE =>
- Ok(WebGLParameter::Float(gl.get_float_v(param_id))),
-
- gl::VERSION => Ok(WebGLParameter::String("WebGL 1.0".to_owned())),
- gl::RENDERER |
- gl::VENDOR => Ok(WebGLParameter::String("Mozilla/Servo".to_owned())),
- gl::SHADING_LANGUAGE_VERSION => Ok(WebGLParameter::String("WebGL GLSL ES 1.0".to_owned())),
-
- // TODO(zbarsky, emilio): Implement support for the following valid parameters
- // Float32Array
- gl::ALIASED_LINE_WIDTH_RANGE |
- //gl::ALIASED_POINT_SIZE_RANGE |
- //gl::BLEND_COLOR |
- gl::COLOR_CLEAR_VALUE |
- gl::DEPTH_RANGE |
-
- // WebGLBuffer
- gl::ARRAY_BUFFER_BINDING |
- gl::ELEMENT_ARRAY_BUFFER_BINDING |
-
- // WebGLFrameBuffer
- gl::FRAMEBUFFER_BINDING |
-
- // WebGLRenderBuffer
- gl::RENDERBUFFER_BINDING |
-
- // WebGLProgram
- gl::CURRENT_PROGRAM |
-
- // WebGLTexture
- gl::TEXTURE_BINDING_2D |
- gl::TEXTURE_BINDING_CUBE_MAP |
-
- // sequence<GlBoolean>
- gl::COLOR_WRITEMASK |
-
- // Uint32Array
- gl::COMPRESSED_TEXTURE_FORMATS |
-
- // Int32Array
- gl::MAX_VIEWPORT_DIMS |
- gl::SCISSOR_BOX |
- gl::VIEWPORT => Err(WebGLError::InvalidEnum),
-
- // Invalid parameters
- _ => Err(WebGLError::InvalidEnum)
- };
-
- chan.send(result).unwrap();
- }
-
- fn finish(gl: &gl::Gl, chan: WebGLSender<()>) {
- gl.finish();
- chan.send(()).unwrap();
- }
-
- fn vertex_attrib(gl: &gl::Gl,
- index: u32,
- pname: u32,
- chan: WebGLSender<WebGLResult<WebGLParameter>>) {
- let result = if index >= gl.get_integer_v(gl::MAX_VERTEX_ATTRIBS) as u32 {
- Err(WebGLError::InvalidValue)
- } else {
- match pname {
- gl::VERTEX_ATTRIB_ARRAY_ENABLED |
- gl::VERTEX_ATTRIB_ARRAY_NORMALIZED =>
- Ok(WebGLParameter::Bool(gl.get_vertex_attrib_iv(index, pname) != 0)),
- gl::VERTEX_ATTRIB_ARRAY_SIZE |
- gl::VERTEX_ATTRIB_ARRAY_STRIDE |
- gl::VERTEX_ATTRIB_ARRAY_TYPE =>
- Ok(WebGLParameter::Int(gl.get_vertex_attrib_iv(index, pname))),
- gl::CURRENT_VERTEX_ATTRIB =>
- Ok(WebGLParameter::FloatArray(gl.get_vertex_attrib_fv(index, pname))),
- // gl::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING should return WebGLBuffer
- _ => Err(WebGLError::InvalidEnum),
- }
- };
-
- chan.send(result).unwrap();
- }
-
- fn vertex_attrib_offset(gl: &gl::Gl,
- index: u32,
- pname: u32,
- chan: WebGLSender<WebGLResult<isize>>) {
- let result = match pname {
- gl::VERTEX_ATTRIB_ARRAY_POINTER => Ok(gl.get_vertex_attrib_pointer_v(index, pname)),
- _ => Err(WebGLError::InvalidEnum),
- };
-
- chan.send(result).unwrap();
- }
-
- fn buffer_parameter(gl: &gl::Gl,
- target: u32,
- param_id: u32,
- chan: WebGLSender<WebGLResult<WebGLParameter>>) {
- let result = match param_id {
- gl::BUFFER_SIZE |
- gl::BUFFER_USAGE =>
- Ok(WebGLParameter::Int(gl.get_buffer_parameter_iv(target, param_id))),
- _ => Err(WebGLError::InvalidEnum),
- };
-
- chan.send(result).unwrap();
- }
-
- fn program_parameter(gl: &gl::Gl,
- program_id: WebGLProgramId,
- param_id: u32,
- chan: WebGLSender<WebGLResult<WebGLParameter>>) {
- let result = match param_id {
- gl::DELETE_STATUS |
- gl::LINK_STATUS |
- gl::VALIDATE_STATUS =>
- Ok(WebGLParameter::Bool(gl.get_program_iv(program_id.get(), param_id) != 0)),
- gl::ATTACHED_SHADERS |
- gl::ACTIVE_ATTRIBUTES |
- gl::ACTIVE_UNIFORMS =>
- Ok(WebGLParameter::Int(gl.get_program_iv(program_id.get(), param_id))),
- _ => Err(WebGLError::InvalidEnum),
- };
-
- chan.send(result).unwrap();
- }
-
- fn shader_parameter(gl: &gl::Gl,
- shader_id: WebGLShaderId,
- param_id: u32,
- chan: WebGLSender<WebGLResult<WebGLParameter>>) {
- let result = match param_id {
- gl::SHADER_TYPE =>
- Ok(WebGLParameter::Int(gl.get_shader_iv(shader_id.get(), param_id))),
- gl::DELETE_STATUS |
- gl::COMPILE_STATUS =>
- Ok(WebGLParameter::Bool(gl.get_shader_iv(shader_id.get(), param_id) != 0)),
- _ => Err(WebGLError::InvalidEnum),
- };
-
- chan.send(result).unwrap();
- }
-
- fn shader_precision_format(gl: &gl::Gl,
- shader_type: u32,
- precision_type: u32,
- chan: WebGLSender<WebGLResult<(i32, i32, i32)>>) {
- let result = match precision_type {
- gl::LOW_FLOAT |
- gl::MEDIUM_FLOAT |
- gl::HIGH_FLOAT |
- gl::LOW_INT |
- gl::MEDIUM_INT |
- gl::HIGH_INT => {
- Ok(gl.get_shader_precision_format(shader_type, precision_type))
- },
- _=> {
- Err(WebGLError::InvalidEnum)
- }
- };
-
- chan.send(result).unwrap();
- }
-
- fn get_extensions(gl: &gl::Gl, chan: WebGLSender<String>) {
- chan.send(gl.get_string(gl::EXTENSIONS)).unwrap();
- }
-
- fn uniform_location(gl: &gl::Gl,
- program_id: WebGLProgramId,
- name: String,
- chan: WebGLSender<Option<i32>>) {
- let location = gl.get_uniform_location(program_id.get(), &name);
- let location = if location == -1 {
- None
- } else {
- Some(location)
- };
-
- chan.send(location).unwrap();
- }
-
-
- fn shader_info_log(gl: &gl::Gl, shader_id: WebGLShaderId, chan: WebGLSender<String>) {
- let log = gl.get_shader_info_log(shader_id.get());
- chan.send(log).unwrap();
- }
-
- fn program_info_log(gl: &gl::Gl, program_id: WebGLProgramId, chan: WebGLSender<String>) {
- let log = gl.get_program_info_log(program_id.get());
- chan.send(log).unwrap();
- }
-
- #[allow(unsafe_code)]
- fn create_buffer(gl: &gl::Gl, chan: WebGLSender<Option<WebGLBufferId>>) {
- let buffer = gl.gen_buffers(1)[0];
- let buffer = if buffer == 0 {
- None
- } else {
- Some(unsafe { WebGLBufferId::new(buffer) })
- };
- chan.send(buffer).unwrap();
- }
-
- #[allow(unsafe_code)]
- fn create_framebuffer(gl: &gl::Gl, chan: WebGLSender<Option<WebGLFramebufferId>>) {
- let framebuffer = gl.gen_framebuffers(1)[0];
- let framebuffer = if framebuffer == 0 {
- None
- } else {
- Some(unsafe { WebGLFramebufferId::new(framebuffer) })
- };
- chan.send(framebuffer).unwrap();
- }
-
- #[allow(unsafe_code)]
- fn create_renderbuffer(gl: &gl::Gl, chan: WebGLSender<Option<WebGLRenderbufferId>>) {
- let renderbuffer = gl.gen_renderbuffers(1)[0];
- let renderbuffer = if renderbuffer == 0 {
- None
- } else {
- Some(unsafe { WebGLRenderbufferId::new(renderbuffer) })
- };
- chan.send(renderbuffer).unwrap();
- }
-
- #[allow(unsafe_code)]
- fn create_texture(gl: &gl::Gl, chan: WebGLSender<Option<WebGLTextureId>>) {
- let texture = gl.gen_textures(1)[0];
- let texture = if texture == 0 {
- None
- } else {
- Some(unsafe { WebGLTextureId::new(texture) })
- };
- chan.send(texture).unwrap();
- }
-
- #[allow(unsafe_code)]
- fn create_program(gl: &gl::Gl, chan: WebGLSender<Option<WebGLProgramId>>) {
- let program = gl.create_program();
- let program = if program == 0 {
- None
- } else {
- Some(unsafe { WebGLProgramId::new(program) })
- };
- chan.send(program).unwrap();
- }
-
- #[allow(unsafe_code)]
- fn create_shader(gl: &gl::Gl, shader_type: u32, chan: WebGLSender<Option<WebGLShaderId>>) {
- let shader = gl.create_shader(shader_type);
- let shader = if shader == 0 {
- None
- } else {
- Some(unsafe { WebGLShaderId::new(shader) })
- };
- chan.send(shader).unwrap();
- }
-
- #[allow(unsafe_code)]
- fn create_vertex_array(gl: &gl::Gl, chan: WebGLSender<Option<WebGLVertexArrayId>>) {
- let vao = gl.gen_vertex_arrays(1)[0];
- let vao = if vao == 0 {
- None
- } else {
- Some(unsafe { WebGLVertexArrayId::new(vao) })
- };
- chan.send(vao).unwrap();
- }
-
- #[inline]
- fn bind_framebuffer<Native: NativeGLContextMethods>(gl: &gl::Gl,
- target: u32,
- request: WebGLFramebufferBindingRequest,
- ctx: &GLContext<Native>) {
- let id = match request {
- WebGLFramebufferBindingRequest::Explicit(id) => id.get(),
- WebGLFramebufferBindingRequest::Default =>
- ctx.borrow_draw_buffer().unwrap().get_framebuffer(),
- };
-
- gl.bind_framebuffer(target, id);
- }
-
-
- #[inline]
- fn compile_shader(gl: &gl::Gl, shader_id: WebGLShaderId, source: String) {
- gl.shader_source(shader_id.get(), &[source.as_bytes()]);
- gl.compile_shader(shader_id.get());
- }
-}