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path: root/components/canvas/webgl_paint_task.rs
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-rw-r--r--components/canvas/webgl_paint_task.rs125
1 files changed, 122 insertions, 3 deletions
diff --git a/components/canvas/webgl_paint_task.rs b/components/canvas/webgl_paint_task.rs
index 97e711b6718..bfb97c9e076 100644
--- a/components/canvas/webgl_paint_task.rs
+++ b/components/canvas/webgl_paint_task.rs
@@ -11,6 +11,7 @@ use gleam::gl::types::{GLsizei};
use util::task::spawn_named;
use std::borrow::ToOwned;
+use std::slice::bytes::copy_memory;
use std::sync::mpsc::{channel, Sender};
use util::vec::byte_swap;
use offscreen_gl_context::{GLContext, GLContextAttributes};
@@ -74,8 +75,29 @@ impl WebGLPaintTask {
match port.recv().unwrap() {
CanvasMsg::WebGL(message) => {
match message {
+ CanvasWebGLMsg::AttachShader(program_id, shader_id) => painter.attach_shader(program_id, shader_id),
+ CanvasWebGLMsg::BindBuffer(buffer_type, buffer_id) => painter.bind_buffer(buffer_type, buffer_id),
+ CanvasWebGLMsg::BufferData(buffer_type, data, usage) => painter.buffer_data(buffer_type, data, usage),
CanvasWebGLMsg::Clear(mask) => painter.clear(mask),
CanvasWebGLMsg::ClearColor(r, g, b, a) => painter.clear_color(r, g, b, a),
+ CanvasWebGLMsg::CreateBuffer(chan) => painter.create_buffer(chan),
+ CanvasWebGLMsg::DrawArrays(mode, first, count) => painter.draw_arrays(mode, first, count),
+ CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) => painter.enable_vertex_attrib_array(attrib_id),
+ CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) => painter.get_attrib_location(program_id, name, chan),
+ CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) => painter.get_shader_info_log(shader_id, chan),
+ CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, chan) => painter.get_shader_parameter(shader_id, param_id, chan),
+ CanvasWebGLMsg::GetUniformLocation(program_id, name, chan) => painter.get_uniform_location(program_id, name, chan),
+ CanvasWebGLMsg::CompileShader(shader_id) => painter.compile_shader(shader_id),
+ CanvasWebGLMsg::CreateProgram(chan) => painter.create_program(chan),
+ CanvasWebGLMsg::CreateShader(shader_type, chan) => painter.create_shader(shader_type, chan),
+ CanvasWebGLMsg::LinkProgram(program_id) => painter.link_program(program_id),
+ CanvasWebGLMsg::ShaderSource(shader_id, source) => painter.shader_source(shader_id, source),
+ CanvasWebGLMsg::Uniform4fv(uniform_id, data) => painter.uniform_4fv(uniform_id, data),
+ CanvasWebGLMsg::UseProgram(program_id) => painter.use_program(program_id),
+ CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset) => {
+ painter.vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset);
+ },
+ CanvasWebGLMsg::Viewport(x, y, width, height) => painter.viewport(x, y, width, height),
}
},
CanvasMsg::Common(message) => {
@@ -93,6 +115,18 @@ impl WebGLPaintTask {
Ok(chan)
}
+ fn attach_shader(&self, program_id: u32, shader_id: u32) {
+ gl::attach_shader(program_id, shader_id);
+ }
+
+ fn bind_buffer(&self, buffer_type: u32, buffer_id: u32) {
+ gl::bind_buffer(buffer_type, buffer_id);
+ }
+
+ fn buffer_data(&self, buffer_type: u32, data: Vec<f32>, usage: u32) {
+ gl::buffer_data(buffer_type, &data, usage);
+ }
+
fn clear(&self, mask: u32) {
gl::clear(mask);
}
@@ -101,19 +135,104 @@ impl WebGLPaintTask {
gl::clear_color(r, g, b, a);
}
+ fn create_buffer(&self, chan: Sender<u32>) {
+ let buffers = gl::gen_buffers(1);
+ chan.send(buffers[0]).unwrap();
+ }
+
+ fn compile_shader(&self, shader_id: u32) {
+ gl::compile_shader(shader_id);
+ }
+
+ fn create_program(&self, chan: Sender<u32>) {
+ let program = gl::create_program();
+ chan.send(program).unwrap();
+ }
+
+ fn create_shader(&self, shader_type: u32, chan: Sender<u32>) {
+ let shader = gl::create_shader(shader_type);
+ chan.send(shader).unwrap();
+ }
+
+ fn draw_arrays(&self, mode: u32, first: i32, count: i32) {
+ gl::draw_arrays(mode, first, count);
+ }
+
+ fn enable_vertex_attrib_array(&self, attrib_id: u32) {
+ gl::enable_vertex_attrib_array(attrib_id);
+ }
+
+ fn get_attrib_location(&self, program_id: u32, name: String, chan: Sender<i32> ) {
+ let attrib_location = gl::get_attrib_location(program_id, name.as_slice());
+ chan.send(attrib_location).unwrap();
+ }
+
+ fn get_shader_info_log(&self, shader_id: u32, chan: Sender<String>) {
+ let info = gl::get_shader_info_log(shader_id);
+ chan.send(info).unwrap();
+ }
+
+ fn get_shader_parameter(&self, shader_id: u32, param_id: u32, chan: Sender<i32>) {
+ let parameter = gl::get_shader_iv(shader_id, param_id);
+ chan.send(parameter as i32).unwrap();
+ }
+
+ fn get_uniform_location(&self, program_id: u32, name: String, chan: Sender<u32>) {
+ let uniform_location = gl::get_uniform_location(program_id, name.as_slice());
+ chan.send(uniform_location as u32).unwrap();
+ }
+
+ fn link_program(&self, program_id: u32) {
+ gl::link_program(program_id);
+ }
+
fn send_pixel_contents(&mut self, chan: Sender<Vec<u8>>) {
// FIXME(#5652, dmarcos) Instead of a readback strategy we have
// to layerize the canvas
+ let width = self.size.width as usize;
+ let height = self.size.height as usize;
let mut pixels = gl::read_pixels(0, 0,
- self.size.width as gl::GLsizei,
- self.size.height as gl::GLsizei,
- gl::RGBA, gl::UNSIGNED_BYTE);
+ self.size.width as gl::GLsizei,
+ self.size.height as gl::GLsizei,
+ gl::RGBA, gl::UNSIGNED_BYTE);
+ // flip image vertically (texture is upside down)
+ let orig_pixels = pixels.clone();
+ let stride = width * 4;
+ for y in 0..height {
+ let dst_start = y * stride;
+ let src_start = (height - y - 1) * stride;
+ let src_slice = &orig_pixels[src_start .. src_start + stride];
+ copy_memory(&mut pixels[dst_start .. dst_start + stride],
+ &src_slice[..stride]);
+ }
// rgba -> bgra
byte_swap(&mut pixels);
chan.send(pixels).unwrap();
}
+ fn shader_source(&self, shader_id: u32, source_lines: Vec<String>) {
+ let mut lines: Vec<&[u8]> = source_lines.iter().map(|line| line.as_bytes()).collect();
+ gl::shader_source(shader_id, lines.as_mut_slice());
+ }
+
+ fn uniform_4fv(&self, uniform_id: u32, data: Vec<f32>) {
+ gl::uniform_4f(uniform_id as i32, data[0], data[1], data[2], data[3]);
+ }
+
+ fn use_program(&self, program_id: u32) {
+ gl::use_program(program_id);
+ }
+
+ fn vertex_attrib_pointer_f32(&self, attrib_id: u32, size: i32,
+ normalized: bool, stride: i32, offset: i64) {
+ gl::vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset as u32);
+ }
+
+ fn viewport(&self, x: i32, y: i32, width: i32, height: i32) {
+ gl::viewport(x, y, width, height);
+ }
+
fn recreate(&mut self, size: Size2D<i32>) {
// TODO(ecoal95): GLContext should support a resize() method
if size.width > self.original_context_size.width ||