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-rw-r--r--components/canvas/webgl_mode/inprocess.rs95
1 files changed, 95 insertions, 0 deletions
diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use ::gl_context::GLContextFactory;
+use ::webgl_thread::{WebGLExternalImageApi, WebGLExternalImageHandler, WebGLThreadObserver, WebGLThread};
+use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver};
+use canvas_traits::webgl::{WebGLSender, WebVRCommand, WebVRRenderHandler};
+use canvas_traits::webgl::webgl_channel;
+use euclid::Size2D;
+use std::marker::PhantomData;
+use webrender;
+use webrender_api;
+
+/// WebGL Threading API entry point that lives in the constellation.
+pub struct WebGLThreads(WebGLSender<WebGLMsg>);
+
+impl WebGLThreads {
+ /// Creates a new WebGLThreads object
+ pub fn new(gl_factory: GLContextFactory,
+ webrender_api_sender: webrender_api::RenderApiSender,
+ webvr_compositor: Option<Box<WebVRRenderHandler>>)
+ -> (WebGLThreads, Box<webrender::ExternalImageHandler>) {
+ // This implementation creates a single `WebGLThread` for all the pipelines.
+ let channel = WebGLThread::start(gl_factory,
+ webrender_api_sender,
+ webvr_compositor.map(|c| WebVRRenderWrapper(c)),
+ PhantomData);
+ let external = WebGLExternalImageHandler::new(WebGLExternalImages::new(channel.clone()));
+ (WebGLThreads(channel), Box::new(external))
+ }
+
+ /// Gets the WebGLThread handle for each script pipeline.
+ pub fn pipeline(&self) -> WebGLPipeline {
+ // This mode creates a single thread, so the existing WebGLChan is just cloned.
+ WebGLPipeline(WebGLChan(self.0.clone()))
+ }
+
+ /// Sends a exit message to close the WebGLThreads and release all WebGLContexts.
+ pub fn exit(&self) -> Result<(), &'static str> {
+ self.0.send(WebGLMsg::Exit).map_err(|_| "Failed to send Exit message")
+ }
+}
+
+/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
+struct WebGLExternalImages {
+ webgl_channel: WebGLSender<WebGLMsg>,
+ // Used to avoid creating a new channel on each received WebRender request.
+ lock_channel: (WebGLSender<(u32, Size2D<i32>)>, WebGLReceiver<(u32, Size2D<i32>)>),
+}
+
+impl WebGLExternalImages {
+ fn new(channel: WebGLSender<WebGLMsg>) -> Self {
+ Self {
+ webgl_channel: channel,
+ lock_channel: webgl_channel().unwrap(),
+ }
+ }
+}
+
+impl WebGLExternalImageApi for WebGLExternalImages {
+ fn lock(&mut self, ctx_id: WebGLContextId) -> (u32, Size2D<i32>) {
+ self.webgl_channel.send(WebGLMsg::Lock(ctx_id, self.lock_channel.0.clone())).unwrap();
+ self.lock_channel.1.recv().unwrap()
+ }
+
+ fn unlock(&mut self, ctx_id: WebGLContextId) {
+ self.webgl_channel.send(WebGLMsg::Unlock(ctx_id)).unwrap();
+ }
+}
+
+/// Custom observer used in a `WebGLThread`.
+impl WebGLThreadObserver for PhantomData<()> {
+ fn on_context_create(&mut self, ctx_id: WebGLContextId, texture_id: u32, size: Size2D<i32>) {
+ debug!("WebGLContext created (ctx_id: {:?} texture_id: {:?} size: {:?}", ctx_id, texture_id, size);
+ }
+
+ fn on_context_resize(&mut self, ctx_id: WebGLContextId, texture_id: u32, size: Size2D<i32>) {
+ debug!("WebGLContext resized (ctx_id: {:?} texture_id: {:?} size: {:?}", ctx_id, texture_id, size);
+ }
+
+ fn on_context_delete(&mut self, ctx_id: WebGLContextId) {
+ debug!("WebGLContext deleted (ctx_id: {:?})", ctx_id);
+ }
+}
+
+
+/// Wrapper to send WebVR commands used in `WebGLThread`.
+struct WebVRRenderWrapper(Box<WebVRRenderHandler>);
+
+impl WebVRRenderHandler for WebVRRenderWrapper {
+ fn handle(&mut self, command: WebVRCommand, texture: Option<(u32, Size2D<i32>)>) {
+ self.0.handle(command, texture);
+ }
+}