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-rw-r--r--components/canvas/canvas_paint_task.rs75
1 files changed, 52 insertions, 23 deletions
diff --git a/components/canvas/canvas_paint_task.rs b/components/canvas/canvas_paint_task.rs
index f5c2a05ed50..bfa86a618be 100644
--- a/components/canvas/canvas_paint_task.rs
+++ b/components/canvas/canvas_paint_task.rs
@@ -172,8 +172,8 @@ impl<'a> CanvasPaintTask<'a> {
Canvas2dMsg::SetGlobalComposition(op) => painter.set_global_composition(op),
Canvas2dMsg::GetImageData(dest_rect, canvas_size, chan)
=> painter.get_image_data(dest_rect, canvas_size, chan),
- Canvas2dMsg::PutImageData(imagedata, image_data_rect, dirty_rect)
- => painter.put_image_data(imagedata, image_data_rect, dirty_rect),
+ Canvas2dMsg::PutImageData(imagedata, offset, image_data_size, dirty_rect)
+ => painter.put_image_data(imagedata, offset, image_data_size, dirty_rect),
Canvas2dMsg::SetShadowOffsetX(value) => painter.set_shadow_offset_x(value),
Canvas2dMsg::SetShadowOffsetY(value) => painter.set_shadow_offset_y(value),
Canvas2dMsg::SetShadowBlur(value) => painter.set_shadow_blur(value),
@@ -543,20 +543,17 @@ impl<'a> CanvasPaintTask<'a> {
chan.send(dest_data).unwrap();
}
- fn put_image_data(&mut self, mut imagedata: Vec<u8>,
- image_data_rect: Rect<f64>,
+ // https://html.spec.whatwg.org/multipage/#dom-context-2d-putimagedata
+ fn put_image_data(&mut self, imagedata: Vec<u8>,
+ offset: Point2D<f64>,
+ image_data_size: Size2D<f64>,
mut dirty_rect: Rect<f64>) {
-
- if image_data_rect.size.width <= 0.0 || image_data_rect.size.height <= 0.0 {
+ if image_data_size.width <= 0.0 || image_data_size.height <= 0.0 {
return
}
- assert!(image_data_rect.size.width * image_data_rect.size.height * 4.0 == imagedata.len() as f64);
- // rgba -> bgra
- byte_swap(&mut imagedata);
-
- let image_data_size = image_data_rect.size;
+ assert!(image_data_size.width * image_data_size.height * 4.0 == imagedata.len() as f64);
// Step 1. TODO (neutered data)
@@ -597,19 +594,40 @@ impl<'a> CanvasPaintTask<'a> {
return
}
- // 6) For all integer values of x and y where dirtyX ≤ x < dirty
- // X+dirtyWidth and dirtyY ≤ y < dirtyY+dirtyHeight, copy the
- // four channels of the pixel with coordinate (x, y) in the imagedata
- // data structure's Canvas Pixel ArrayBuffer to the pixel with coordinate
- // (dx+x, dy+y) in the rendering context's scratch bitmap.
- // It also clips the destination rectangle to the canvas area
- let dest_rect = Rect::new(
- Point2D::new(image_data_rect.origin.x + dirty_rect.origin.x,
- image_data_rect.origin.y + dirty_rect.origin.y),
- Size2D::new(dirty_rect.size.width, dirty_rect.size.height));
+ // Step 6.
+ let dest_rect = dirty_rect.translate(&offset).to_i32();
+
+ // azure_hl operates with integers. We need to cast the image size
+ let image_size = image_data_size.to_i32();
+
+ let first_pixel = dest_rect.origin - offset.to_i32();
+ let mut src_line = (first_pixel.y * (image_size.width * 4) + first_pixel.x * 4) as usize;
+
+ let mut dest =
+ Vec::with_capacity((dest_rect.size.width * dest_rect.size.height * 4) as usize);
+
+ for _ in 0 .. dest_rect.size.height {
+ let mut src_offset = src_line;
+ for _ in 0 .. dest_rect.size.width {
+ // Premultiply alpha and swap RGBA -> BGRA.
+ // TODO: may want a precomputed premultiply table to make this fast. (#6969)
+ let alpha = imagedata[src_offset + 3] as f32 / 255.;
+ dest.push((imagedata[src_offset + 2] as f32 * alpha) as u8);
+ dest.push((imagedata[src_offset + 1] as f32 * alpha) as u8);
+ dest.push((imagedata[src_offset + 0] as f32 * alpha) as u8);
+ dest.push(imagedata[src_offset + 3]);
+ src_offset += 4;
+ }
+ src_line += (image_size.width * 4) as usize;
+ }
+
+ let source_surface = self.drawtarget.create_source_surface_from_data(
+ &dest,
+ dest_rect.size, dest_rect.size.width * 4, SurfaceFormat::B8G8R8A8);
- write_pixels(&self.drawtarget, &imagedata, image_data_rect.size, dirty_rect,
- dest_rect, true, self.state.draw_options.composition, self.state.draw_options.alpha)
+ self.drawtarget.copy_surface(source_surface,
+ Rect::new(Point2D::new(0, 0), dest_rect.size),
+ dest_rect.origin);
}
fn set_shadow_offset_x(&mut self, value: f64) {
@@ -766,6 +784,17 @@ fn is_zero_size_gradient(pattern: &Pattern) -> bool {
return false;
}
+pub trait PointToi32 {
+ fn to_i32(&self) -> Point2D<i32>;
+}
+
+impl PointToi32 for Point2D<f64> {
+ fn to_i32(&self) -> Point2D<i32> {
+ Point2D::new(self.x.to_i32().unwrap(),
+ self.y.to_i32().unwrap())
+ }
+}
+
pub trait SizeToi32 {
fn to_i32(&self) -> Size2D<i32>;
}