diff options
-rw-r--r-- | components/layout/display_list/border.rs | 2 | ||||
-rw-r--r-- | components/layout/fragment.rs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/components/layout/display_list/border.rs b/components/layout/display_list/border.rs index dcbef4473fe..848386cb630 100644 --- a/components/layout/display_list/border.rs +++ b/components/layout/display_list/border.rs @@ -159,7 +159,7 @@ fn side_image_width( total_length: Au, ) -> f32 { match border_image_width { - BorderImageSideWidth::Length(v) => v.to_used_value(total_length).to_f32_px(), + BorderImageSideWidth::LengthPercentage(v) => v.to_used_value(total_length).to_f32_px(), BorderImageSideWidth::Number(x) => border_width * x.0, BorderImageSideWidth::Auto => border_width, } diff --git a/components/layout/fragment.rs b/components/layout/fragment.rs index ccc3de5ec7e..d3e9dbb6779 100644 --- a/components/layout/fragment.rs +++ b/components/layout/fragment.rs @@ -2793,7 +2793,7 @@ impl Fragment { let mut overflow = Overflow::from_rect(&border_box); // Box shadows cause us to draw outside our border box. - for box_shadow in &self.style().get_effects().box_shadow.0 { + for box_shadow in &*self.style().get_effects().box_shadow.0 { let offset = Vector2D::new( Au::from(box_shadow.base.horizontal), Au::from(box_shadow.base.vertical), |