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-rw-r--r--tests/wpt/metadata/MANIFEST.json485
-rw-r--r--tests/wpt/metadata/css/css-text/line-breaking/line-breaking-021.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/text-align/text-align-last-wins-001.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/text-justify/text-justify-006.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-008.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-009.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-018.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-019.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-007.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-008.html.ini2
-rw-r--r--tests/wpt/metadata/css/css-transforms/animation/perspective-interpolation.html.ini1
-rw-r--r--tests/wpt/metadata/css/css-values/minmax-length-percent-serialize.html.ini181
-rw-r--r--tests/wpt/metadata/css/css-values/minmax-length-serialize.html.ini133
-rw-r--r--tests/wpt/metadata/css/css-values/minmax-number-serialize.html.ini37
-rw-r--r--tests/wpt/metadata/css/css-values/minmax-percentage-serialize.html.ini37
-rw-r--r--tests/wpt/metadata/css/cssom-view/idlharness.html.ini6
-rw-r--r--tests/wpt/metadata/css/cssom-view/matchMedia-display-none-iframe.html.ini2
-rw-r--r--tests/wpt/metadata/dom/nodes/Document-contentType/contentType/contenttype_txt.html.ini2
-rw-r--r--tests/wpt/metadata/fetch/content-type/response.window.js.ini11
-rw-r--r--tests/wpt/metadata/fetch/content-type/script.window.js.ini3
-rw-r--r--tests/wpt/metadata/fetch/nosniff/parsing-nosniff.window.js.ini3
-rw-r--r--tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_4.html.ini (renamed from tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_2.html.ini)2
-rw-r--r--tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_5.html.ini4
-rw-r--r--tests/wpt/metadata/html/browsers/the-window-object/apis-for-creating-and-navigating-browsing-contexts-by-name/creating_browsing_context_test_01.html.ini3
-rw-r--r--tests/wpt/metadata/html/dom/idlharness.https.html.ini9
-rw-r--r--tests/wpt/metadata/html/syntax/parsing/DOMContentLoaded-defer.html.ini4
-rw-r--r--tests/wpt/metadata/html/webappapis/scripting/processing-model-2/unhandled-promise-rejections/promise-rejection-events-onerror.html.ini5
-rw-r--r--tests/wpt/metadata/webgl/idlharness.any.js.ini9060
-rw-r--r--tests/wpt/metadata/webxr/ar-module/idlharness.https.window.js.ini4
-rw-r--r--tests/wpt/metadata/webxr/idlharness.https.window.js.ini6
-rw-r--r--tests/wpt/metadata/workers/constructors/Worker/Worker-constructor.html.ini2
-rw-r--r--tests/wpt/metadata/workers/dedicated-worker-from-blob-url.window.js.ini3
-rw-r--r--tests/wpt/mozilla/meta/css/transition_calc_implicit.html.ini2
-rw-r--r--tests/wpt/web-platform-tests/.taskcluster.yml5
-rw-r--r--tests/wpt/web-platform-tests/client-hints/echo_ua_client_hints_received.py26
-rw-r--r--tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html25
-rw-r--r--tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html.headers1
-rw-r--r--tests/wpt/web-platform-tests/compat/webkit-radial-gradient-radii.html21
-rw-r--r--tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/report-blocked-frame.sub.html12
-rw-r--r--tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html6
-rw-r--r--tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html.sub.headers1
-rw-r--r--tests/wpt/web-platform-tests/css/css-speech/META.yml1
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/hanging-punctuation-inline-001.html24
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/reference/hanging-punctuation-inline-001-ref.html15
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/line-breaking/line-breaking-021.html16
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/line-breaking/reference/line-breaking-021-ref.html9
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-align/reference/text-align-last-wins-001-ref.html16
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-align/text-align-last-wins-001.html20
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-justify/reference/text-justify-006-ref.html27
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-justify/text-justify-006.html35
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-008-ref.html19
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-009-ref.html23
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-006.html6
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-007.html6
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-008.html37
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-009.html49
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-018.html46
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-019.html48
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-007.html30
-rw-r--r--tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-008.html30
-rw-r--r--tests/wpt/web-platform-tests/css/css-values/minmax-length-percent-serialize.html81
-rw-r--r--tests/wpt/web-platform-tests/css/css-values/minmax-length-serialize.html65
-rw-r--r--tests/wpt/web-platform-tests/css/css-values/minmax-number-serialize.html29
-rw-r--r--tests/wpt/web-platform-tests/css/css-values/minmax-percentage-serialize.html29
-rw-r--r--tests/wpt/web-platform-tests/fetch/corb/img-mime-types-coverage.tentative.sub.html7
-rw-r--r--tests/wpt/web-platform-tests/fetch/corb/img-png-mislabeled-as-html-nosniff.tentative.sub.html10
-rw-r--r--tests/wpt/web-platform-tests/fetch/corb/preload-image-png-mislabeled-as-html-nosniff.tentative.sub.html10
-rw-r--r--tests/wpt/web-platform-tests/fetch/corb/script-html-correctly-labeled.tentative.sub.html7
-rw-r--r--tests/wpt/web-platform-tests/fetch/corb/script-resource-with-json-parser-breaker.tentative.sub.html7
-rw-r--r--tests/wpt/web-platform-tests/html/semantics/document-metadata/the-link-element/resources/link-style-error.js8
-rw-r--r--tests/wpt/web-platform-tests/interfaces/encrypted-media.idl115
-rw-r--r--tests/wpt/web-platform-tests/interfaces/fullscreen.idl2
-rw-r--r--tests/wpt/web-platform-tests/interfaces/mediastream-recording.idl2
-rw-r--r--tests/wpt/web-platform-tests/interfaces/reporting.idl12
-rw-r--r--tests/wpt/web-platform-tests/reporting/META.yml2
-rw-r--r--tests/wpt/web-platform-tests/reporting/idlharness.any.js (renamed from tests/wpt/web-platform-tests/reporting/idlharness.window.js)0
-rw-r--r--tests/wpt/web-platform-tests/resources/idlharness.js116
-rw-r--r--tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlDictionary/test_partial_interface_of.html7
-rw-r--r--tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_interface_mixin.html83
-rw-r--r--tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_partial_interface_of.html24
-rw-r--r--tests/wpt/web-platform-tests/resources/testharness.js1
-rw-r--r--tests/wpt/web-platform-tests/resources/webidl2/lib/webidl2.js126
-rw-r--r--tests/wpt/web-platform-tests/subresource-integrity/idlharness.window.js17
-rw-r--r--tests/wpt/web-platform-tests/tools/ci/jobs.py25
-rwxr-xr-xtests/wpt/web-platform-tests/tools/ci/run_tc.py8
-rw-r--r--tests/wpt/web-platform-tests/tools/ci/tests/test_jobs.py27
-rw-r--r--tests/wpt/web-platform-tests/webgl/idlharness.any.js (renamed from tests/wpt/web-platform-tests/webgl/webgl1-idlharness.any.js)2
-rw-r--r--tests/wpt/web-platform-tests/webgl/webgl2-idlharness.any.js15
-rw-r--r--tests/wpt/web-platform-tests/workers/dedicated-worker-from-blob-url.window.js3
89 files changed, 11066 insertions, 351 deletions
diff --git a/tests/wpt/metadata/MANIFEST.json b/tests/wpt/metadata/MANIFEST.json
index e6476761ebf..165d3003fdc 100644
--- a/tests/wpt/metadata/MANIFEST.json
+++ b/tests/wpt/metadata/MANIFEST.json
@@ -144947,6 +144947,18 @@
{}
]
],
+ "css/css-text/hanging-punctuation/hanging-punctuation-inline-001.html": [
+ [
+ "css/css-text/hanging-punctuation/hanging-punctuation-inline-001.html",
+ [
+ [
+ "/css/css-text/hanging-punctuation/reference/hanging-punctuation-inline-001-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
"css/css-text/hanging-punctuation/hanging-scrollable-001.html": [
[
"css/css-text/hanging-punctuation/hanging-scrollable-001.html",
@@ -147831,6 +147843,18 @@
{}
]
],
+ "css/css-text/line-breaking/line-breaking-021.html": [
+ [
+ "css/css-text/line-breaking/line-breaking-021.html",
+ [
+ [
+ "/css/css-text/line-breaking/reference/line-breaking-021-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
"css/css-text/line-breaking/line-breaking-atomic-001.html": [
[
"css/css-text/line-breaking/line-breaking-atomic-001.html",
@@ -149187,6 +149211,18 @@
{}
]
],
+ "css/css-text/text-align/text-align-last-wins-001.html": [
+ [
+ "css/css-text/text-align/text-align-last-wins-001.html",
+ [
+ [
+ "/css/css-text/text-align/reference/text-align-last-wins-001-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
"css/css-text/text-align/text-align-start-001.html": [
[
"css/css-text/text-align/text-align-start-001.html",
@@ -149535,6 +149571,18 @@
{}
]
],
+ "css/css-text/text-justify/text-justify-006.html": [
+ [
+ "css/css-text/text-justify/text-justify-006.html",
+ [
+ [
+ "/css/css-text/text-justify/reference/text-justify-006-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
"css/css-text/text-transform/math/text-transform-math-auto-001.tentative.html": [
[
"css/css-text/text-transform/math/text-transform-math-auto-001.tentative.html",
@@ -150147,6 +150195,30 @@
{}
]
],
+ "css/css-text/text-transform/text-transform-fullwidth-008.html": [
+ [
+ "css/css-text/text-transform/text-transform-fullwidth-008.html",
+ [
+ [
+ "/css/css-text/text-transform/reference/text-transform-fullwidth-008-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
+ "css/css-text/text-transform/text-transform-fullwidth-009.html": [
+ [
+ "css/css-text/text-transform/text-transform-fullwidth-009.html",
+ [
+ [
+ "/css/css-text/text-transform/reference/text-transform-fullwidth-009-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
"css/css-text/text-transform/text-transform-lowercase-001.xht": [
[
"css/css-text/text-transform/text-transform-lowercase-001.xht",
@@ -152463,6 +152535,30 @@
{}
]
],
+ "css/css-text/white-space/seg-break-transformation-018.html": [
+ [
+ "css/css-text/white-space/seg-break-transformation-018.html",
+ [
+ [
+ "/css/reference/ref-filled-green-100px-square.xht",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
+ "css/css-text/white-space/seg-break-transformation-019.html": [
+ [
+ "css/css-text/white-space/seg-break-transformation-019.html",
+ [
+ [
+ "/css/reference/ref-filled-green-100px-square.xht",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
"css/css-text/white-space/tab-stop-threshold-001.html": [
[
"css/css-text/white-space/tab-stop-threshold-001.html",
@@ -153659,6 +153755,30 @@
{}
]
],
+ "css/css-text/word-break/word-break-keep-all-007.html": [
+ [
+ "css/css-text/word-break/word-break-keep-all-007.html",
+ [
+ [
+ "/css/css-text/word-break/reference/word-break-keep-all-005-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
+ "css/css-text/word-break/word-break-keep-all-008.html": [
+ [
+ "css/css-text/word-break/word-break-keep-all-008.html",
+ [
+ [
+ "/css/css-text/word-break/reference/word-break-keep-all-005-ref.html",
+ "=="
+ ]
+ ],
+ {}
+ ]
+ ],
"css/css-text/word-break/word-break-normal-001.html": [
[
"css/css-text/word-break/word-break-normal-001.html",
@@ -213075,6 +213195,9 @@
"client-hints/echo_client_hints_received.py": [
[]
],
+ "client-hints/echo_ua_client_hints_received.py": [
+ []
+ ],
"client-hints/resources/accept-ch-lifetime-test.js": [
[]
],
@@ -213120,6 +213243,9 @@
"client-hints/resources/stale-echo-client-hints.py": [
[]
],
+ "client-hints/sec-ch-quotes.https.html.headers": [
+ []
+ ],
"clipboard-apis/META.yml": [
[]
],
@@ -226632,6 +226758,12 @@
"content-security-policy/form-action/support/post-message-to-parent.sub.html": [
[]
],
+ "content-security-policy/frame-ancestors/support/content-security-policy.sub.html": [
+ []
+ ],
+ "content-security-policy/frame-ancestors/support/content-security-policy.sub.html.sub.headers": [
+ []
+ ],
"content-security-policy/frame-ancestors/support/frame-ancestors-and-x-frame-options.sub.html": [
[]
],
@@ -253593,6 +253725,9 @@
"css/css-text/hanging-punctuation/reference/hanging-punctuation-force-end-001-ref.xht": [
[]
],
+ "css/css-text/hanging-punctuation/reference/hanging-punctuation-inline-001-ref.html": [
+ []
+ ],
"css/css-text/hanging-punctuation/reference/hanging-punctuation-last-001-ref.xht": [
[]
],
@@ -254307,6 +254442,9 @@
"css/css-text/line-breaking/reference/line-breaking-019-ref.html": [
[]
],
+ "css/css-text/line-breaking/reference/line-breaking-021-ref.html": [
+ []
+ ],
"css/css-text/line-breaking/reference/line-breaking-atomic-003-ref.html": [
[]
],
@@ -254664,6 +254802,9 @@
"css/css-text/text-align/reference/text-align-justifyall-ref-006.html": [
[]
],
+ "css/css-text/text-align/reference/text-align-last-wins-001-ref.html": [
+ []
+ ],
"css/css-text/text-align/reference/text-align-start-ref-001.html": [
[]
],
@@ -254736,6 +254877,9 @@
"css/css-text/text-indent/reference/text-indent-tab-positions-001-ref.html": [
[]
],
+ "css/css-text/text-justify/reference/text-justify-006-ref.html": [
+ []
+ ],
"css/css-text/text-justify/reference/text-justify-ref-001.html": [
[]
],
@@ -254880,6 +255024,12 @@
"css/css-text/text-transform/reference/text-transform-fullwidth-007-ref.html": [
[]
],
+ "css/css-text/text-transform/reference/text-transform-fullwidth-008-ref.html": [
+ []
+ ],
+ "css/css-text/text-transform/reference/text-transform-fullwidth-009-ref.html": [
+ []
+ ],
"css/css-text/text-transform/reference/text-transform-lowercase-001-ref.xht": [
[]
],
@@ -278370,6 +278520,9 @@
"resources/test/tests/functional/idlharness/IdlInterface/test_immutable_prototype.html": [
[]
],
+ "resources/test/tests/functional/idlharness/IdlInterface/test_interface_mixin.html": [
+ []
+ ],
"resources/test/tests/functional/idlharness/IdlInterface/test_partial_interface_of.html": [
[]
],
@@ -308073,6 +308226,12 @@
{}
]
],
+ "client-hints/sec-ch-quotes.https.html": [
+ [
+ "client-hints/sec-ch-quotes.https.html",
+ {}
+ ]
+ ],
"client-hints/sec-ch-ua.http.html": [
[
"client-hints/sec-ch-ua.http.html",
@@ -308138,6 +308297,12 @@
}
]
],
+ "compat/webkit-radial-gradient-radii.html": [
+ [
+ "compat/webkit-radial-gradient-radii.html",
+ {}
+ ]
+ ],
"compat/webkit-text-fill-color-currentColor.html": [
[
"compat/webkit-text-fill-color-currentColor.html",
@@ -308850,6 +309015,12 @@
{}
]
],
+ "content-security-policy/frame-ancestors/report-blocked-frame.sub.html": [
+ [
+ "content-security-policy/frame-ancestors/report-blocked-frame.sub.html",
+ {}
+ ]
+ ],
"content-security-policy/frame-src/frame-src-about-blank-allowed-by-default.sub.html": [
[
"content-security-policy/frame-src/frame-src-about-blank-allowed-by-default.sub.html",
@@ -327668,6 +327839,18 @@
{}
]
],
+ "css/css-values/minmax-length-percent-serialize.html": [
+ [
+ "css/css-values/minmax-length-percent-serialize.html",
+ {}
+ ]
+ ],
+ "css/css-values/minmax-length-serialize.html": [
+ [
+ "css/css-values/minmax-length-serialize.html",
+ {}
+ ]
+ ],
"css/css-values/minmax-number-computed.html": [
[
"css/css-values/minmax-number-computed.html",
@@ -327680,6 +327863,12 @@
{}
]
],
+ "css/css-values/minmax-number-serialize.html": [
+ [
+ "css/css-values/minmax-number-serialize.html",
+ {}
+ ]
+ ],
"css/css-values/minmax-percentage-computed.html": [
[
"css/css-values/minmax-percentage-computed.html",
@@ -327692,6 +327881,12 @@
{}
]
],
+ "css/css-values/minmax-percentage-serialize.html": [
+ [
+ "css/css-values/minmax-percentage-serialize.html",
+ {}
+ ]
+ ],
"css/css-values/minmax-time-computed.html": [
[
"css/css-values/minmax-time-computed.html",
@@ -394405,9 +394600,24 @@
}
]
],
- "reporting/idlharness.window.js": [
+ "reporting/idlharness.any.js": [
+ [
+ "reporting/idlharness.any.html",
+ {
+ "script_metadata": [
+ [
+ "script",
+ "/resources/WebIDLParser.js"
+ ],
+ [
+ "script",
+ "/resources/idlharness.js"
+ ]
+ ]
+ }
+ ],
[
- "reporting/idlharness.window.html",
+ "reporting/idlharness.any.worker.html",
{
"script_metadata": [
[
@@ -404193,23 +404403,6 @@
}
]
],
- "subresource-integrity/idlharness.window.js": [
- [
- "subresource-integrity/idlharness.window.html",
- {
- "script_metadata": [
- [
- "script",
- "/resources/WebIDLParser.js"
- ],
- [
- "script",
- "/resources/idlharness.js"
- ]
- ]
- }
- ]
- ],
"subresource-integrity/subresource-css-ed25519.tentative.html": [
[
"subresource-integrity/subresource-css-ed25519.tentative.html",
@@ -413200,27 +413393,9 @@
{}
]
],
- "webgl/texImage2D.html": [
- [
- "webgl/texImage2D.html",
- {}
- ]
- ],
- "webgl/texSubImage2D.html": [
- [
- "webgl/texSubImage2D.html",
- {}
- ]
- ],
- "webgl/uniformMatrixNfv.html": [
- [
- "webgl/uniformMatrixNfv.html",
- {}
- ]
- ],
- "webgl/webgl1-idlharness.any.js": [
+ "webgl/idlharness.any.js": [
[
- "webgl/webgl1-idlharness.any.html",
+ "webgl/idlharness.any.html",
{
"script_metadata": [
[
@@ -413240,7 +413415,7 @@
}
],
[
- "webgl/webgl1-idlharness.any.worker.html",
+ "webgl/idlharness.any.worker.html",
{
"script_metadata": [
[
@@ -413260,46 +413435,22 @@
}
]
],
- "webgl/webgl2-idlharness.any.js": [
+ "webgl/texImage2D.html": [
[
- "webgl/webgl2-idlharness.any.html",
- {
- "script_metadata": [
- [
- "script",
- "/resources/WebIDLParser.js"
- ],
- [
- "script",
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[
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- [
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- [
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- "timeout": "long"
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]
],
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],
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"e5088c87199247416aac2397ee1a3a78f0a6e688",
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@@ -457280,6 +457435,14 @@
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"support"
],
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@@ -579708,6 +579891,10 @@
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@@ -582480,6 +582671,10 @@
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@@ -583500,6 +583695,10 @@
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],
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@@ -583760,6 +583959,10 @@
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@@ -583924,6 +584127,10 @@
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"reftest"
],
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@@ -583948,6 +584155,10 @@
"afbc036cce43268a4764e3dea75190a0ed44be3c",
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],
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@@ -584212,6 +584423,14 @@
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],
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@@ -586240,6 +586475,14 @@
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],
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],
"html/semantics/document-metadata/the-link-element/resources/link-style-error.js": [
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"support"
],
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@@ -676313,7 +676576,7 @@
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],
"resources/webidl2/lib/webidl2.js": [
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@@ -681756,10 +682019,6 @@
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@@ -686705,7 +686964,7 @@
"support"
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+ "b7ada2a5b621236d97d4e87a8d7e0960327bc01d",
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],
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@@ -686717,7 +686976,7 @@
"support"
],
"tools/ci/run_tc.py": [
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"support"
],
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- "a10e48d2f23a41b7b6762f507c3a01b9bc6a0bca",
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@@ -697908,6 +698167,10 @@
"539f9e17f8a811c5acb4f07cf6cbd17015726632",
"testharness"
],
+ "webgl/idlharness.any.js": [
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+ "testharness"
+ ],
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"testharness"
@@ -697920,14 +698183,6 @@
"f75cbcb99724219224c63d0dc595b1c001298500",
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"testharness"
@@ -704661,7 +704916,7 @@
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],
"workers/dedicated-worker-from-blob-url.window.js": [
- "f54faf54350990a9593e7af022c9eeb769595b15",
+ "8455285571a357a5e6c46a38dcf465f7bd432b55",
"testharness"
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diff --git a/tests/wpt/metadata/css/css-text/line-breaking/line-breaking-021.html.ini b/tests/wpt/metadata/css/css-text/line-breaking/line-breaking-021.html.ini
new file mode 100644
index 00000000000..0301f562755
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/line-breaking/line-breaking-021.html.ini
@@ -0,0 +1,2 @@
+[line-breaking-021.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/text-align/text-align-last-wins-001.html.ini b/tests/wpt/metadata/css/css-text/text-align/text-align-last-wins-001.html.ini
new file mode 100644
index 00000000000..4c9d37a3754
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/text-align/text-align-last-wins-001.html.ini
@@ -0,0 +1,2 @@
+[text-align-last-wins-001.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/text-justify/text-justify-006.html.ini b/tests/wpt/metadata/css/css-text/text-justify/text-justify-006.html.ini
new file mode 100644
index 00000000000..46b8c900f38
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/text-justify/text-justify-006.html.ini
@@ -0,0 +1,2 @@
+[text-justify-006.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-008.html.ini b/tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-008.html.ini
new file mode 100644
index 00000000000..bc8acd33275
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-008.html.ini
@@ -0,0 +1,2 @@
+[text-transform-fullwidth-008.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-009.html.ini b/tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-009.html.ini
new file mode 100644
index 00000000000..958e252ef12
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/text-transform/text-transform-fullwidth-009.html.ini
@@ -0,0 +1,2 @@
+[text-transform-fullwidth-009.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-018.html.ini b/tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-018.html.ini
new file mode 100644
index 00000000000..4dd2afd26f6
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-018.html.ini
@@ -0,0 +1,2 @@
+[seg-break-transformation-018.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-019.html.ini b/tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-019.html.ini
new file mode 100644
index 00000000000..fcca9df48b3
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/white-space/seg-break-transformation-019.html.ini
@@ -0,0 +1,2 @@
+[seg-break-transformation-019.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-007.html.ini b/tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-007.html.ini
new file mode 100644
index 00000000000..0610498c013
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-007.html.ini
@@ -0,0 +1,2 @@
+[word-break-keep-all-007.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-008.html.ini b/tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-008.html.ini
new file mode 100644
index 00000000000..0ae96b6eb3c
--- /dev/null
+++ b/tests/wpt/metadata/css/css-text/word-break/word-break-keep-all-008.html.ini
@@ -0,0 +1,2 @@
+[word-break-keep-all-008.html]
+ expected: FAIL
diff --git a/tests/wpt/metadata/css/css-transforms/animation/perspective-interpolation.html.ini b/tests/wpt/metadata/css/css-transforms/animation/perspective-interpolation.html.ini
index c511d92d674..03f2f3fe9d1 100644
--- a/tests/wpt/metadata/css/css-transforms/animation/perspective-interpolation.html.ini
+++ b/tests/wpt/metadata/css/css-transforms/animation/perspective-interpolation.html.ini
@@ -1,4 +1,5 @@
[perspective-interpolation.html]
+ expected: CRASH
[ perspective interpolation]
expected: FAIL
diff --git a/tests/wpt/metadata/css/css-values/minmax-length-percent-serialize.html.ini b/tests/wpt/metadata/css/css-values/minmax-length-percent-serialize.html.ini
new file mode 100644
index 00000000000..4a77b1abc4c
--- /dev/null
+++ b/tests/wpt/metadata/css/css-values/minmax-length-percent-serialize.html.ini
@@ -0,0 +1,181 @@
+[minmax-length-percent-serialize.html]
+ [e.style['margin-left'\] = "max(1pt + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1vw + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1rem + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1mm + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(10%) + 20px)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1em, 10%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1vh + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1em + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(10%, 20px)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1em + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1mm + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1ex + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1vmin + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1Q + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(10% + max(20px))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1vmin + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1cm + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1pc + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1px + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(1em) + 10%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(10%, 1em)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(20px + max(10%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(20px) + 10%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1ch + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(20px) + min(1em) + max(10%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1ch + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(10%) + 20px)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(10% + max(1em))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1em, 10%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1vmax + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(20px + min(10%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(20px, 10%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1pc + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(10% + min(1em))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(20px) + 10%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1ex + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(10% + 2em, 5% + 1em)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1in + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(10% + 30px, 5% + 60px)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(1em + max(10%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(10%, 1em)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1in + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(10%) + max(1em) + min(20px))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(1em + min(10%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(10%, 20px)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(10%) + min(1em) + max(20px))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1Q + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(20px, 10%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1vh + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1rem + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1pt + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1cm + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1vmax + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(10%) + 1em)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(10%) + 1em)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1vw + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(20px) + max(1em) + min(10%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(10% + min(20px))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1px + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(1em) + 10%)" should set the property value]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/css/css-values/minmax-length-serialize.html.ini b/tests/wpt/metadata/css/css-values/minmax-length-serialize.html.ini
new file mode 100644
index 00000000000..2bbf3298114
--- /dev/null
+++ b/tests/wpt/metadata/css/css-values/minmax-length-serialize.html.ini
@@ -0,0 +1,133 @@
+[minmax-length-serialize.html]
+ [e.style['letter-spacing'\] = "min(20px, 1em, 10vw)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "calc(max(1em) + min(10vw) + max(10px))" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1in)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "calc(max(1em) + 10px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(10px, 20px, 30px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "calc(min(10px) + max(1em) + min(10vw))" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1pc)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1cm)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1ex)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1rem)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(10vw, 1em, 20px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "calc(min(1em) + 10px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1vmax)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1vw)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(10px, 20px, 30px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(10vw, 1em, 20px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1cm)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1vw)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1vmax)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1ch)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(30px, 20px, 10px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1pt)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1Q)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1in)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1vmin)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1pc)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1em)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1rem)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(30px, 20px, 10px)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1mm)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1mm)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1vh)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1em)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1ch)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(20px, 1em, 10vw)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1pt)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "max(1Q)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1vmin)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1ex)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "min(1vh)" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "calc(10px + max(1em))" should set the property value]
+ expected: FAIL
+
+ [e.style['letter-spacing'\] = "calc(10px + min(1em))" should set the property value]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/css/css-values/minmax-number-serialize.html.ini b/tests/wpt/metadata/css/css-values/minmax-number-serialize.html.ini
new file mode 100644
index 00000000000..e86a29440df
--- /dev/null
+++ b/tests/wpt/metadata/css/css-values/minmax-number-serialize.html.ini
@@ -0,0 +1,37 @@
+[minmax-number-serialize.html]
+ [e.style['opacity'\] = "calc(min(1) + min(2))" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "max(1)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "calc(min(1) + 1)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "max(1, 2, 3)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "calc(1 + max(1))" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "min(3, 2, 1)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "calc(max(1) + max(2))" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "calc(max(1) + 1)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "max(3, 2, 1)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "min(1)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "min(1, 2, 3)" should set the property value]
+ expected: FAIL
+
+ [e.style['opacity'\] = "calc(1 + min(1))" should set the property value]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/css/css-values/minmax-percentage-serialize.html.ini b/tests/wpt/metadata/css/css-values/minmax-percentage-serialize.html.ini
new file mode 100644
index 00000000000..81eb8417a25
--- /dev/null
+++ b/tests/wpt/metadata/css/css-values/minmax-percentage-serialize.html.ini
@@ -0,0 +1,37 @@
+[minmax-percentage-serialize.html]
+ [e.style['margin-left'\] = "max(1%, 2%, 3%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1%, 2%, 3%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(1%) + min(2%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(1%) + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(1% + max(1%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(min(1%) + 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(1% + min(1%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "calc(max(1%) + max(2%))" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(3%, 2%, 1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "max(1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(1%)" should set the property value]
+ expected: FAIL
+
+ [e.style['margin-left'\] = "min(3%, 2%, 1%)" should set the property value]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/css/cssom-view/idlharness.html.ini b/tests/wpt/metadata/css/cssom-view/idlharness.html.ini
index 66b7c0b1ace..058478e648d 100644
--- a/tests/wpt/metadata/css/cssom-view/idlharness.html.ini
+++ b/tests/wpt/metadata/css/cssom-view/idlharness.html.ini
@@ -299,3 +299,9 @@
[Element interface: document.createElement("div") must inherit property "scrollIntoView([object Object\],[object Object\])" with the proper type]
expected: FAIL
+ [Partial interface MouseEvent: member names are unique]
+ expected: FAIL
+
+ [Partial dictionary MouseEventInit: member names are unique]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/css/cssom-view/matchMedia-display-none-iframe.html.ini b/tests/wpt/metadata/css/cssom-view/matchMedia-display-none-iframe.html.ini
new file mode 100644
index 00000000000..e6e1f29e274
--- /dev/null
+++ b/tests/wpt/metadata/css/cssom-view/matchMedia-display-none-iframe.html.ini
@@ -0,0 +1,2 @@
+[matchMedia-display-none-iframe.html]
+ expected: ERROR
diff --git a/tests/wpt/metadata/dom/nodes/Document-contentType/contentType/contenttype_txt.html.ini b/tests/wpt/metadata/dom/nodes/Document-contentType/contentType/contenttype_txt.html.ini
deleted file mode 100644
index c3916f8555d..00000000000
--- a/tests/wpt/metadata/dom/nodes/Document-contentType/contentType/contenttype_txt.html.ini
+++ /dev/null
@@ -1,2 +0,0 @@
-[contenttype_txt.html]
- expected: CRASH
diff --git a/tests/wpt/metadata/fetch/content-type/response.window.js.ini b/tests/wpt/metadata/fetch/content-type/response.window.js.ini
index ef1273a21ab..2a96dc409f4 100644
--- a/tests/wpt/metadata/fetch/content-type/response.window.js.ini
+++ b/tests/wpt/metadata/fetch/content-type/response.window.js.ini
@@ -315,15 +315,18 @@
[<iframe>: combined response Content-Type: text/html;charset=gbk text/plain text/html]
expected: FAIL
- [<iframe>: combined response Content-Type: */* text/html]
+ [<iframe>: separate response Content-Type: text/plain */*]
expected: FAIL
- [<iframe>: separate response Content-Type: text/plain */*]
+ [<iframe>: separate response Content-Type: text/plain */*;charset=gbk]
expected: FAIL
- [<iframe>: combined response Content-Type: text/html */*]
+ [<iframe>: separate response Content-Type: text/html;" text/plain]
expected: FAIL
- [<iframe>: separate response Content-Type: text/plain */*;charset=gbk]
+ [<iframe>: separate response Content-Type: text/html */*]
+ expected: FAIL
+
+ [<iframe>: combined response Content-Type: text/html;x=" text/plain]
expected: FAIL
diff --git a/tests/wpt/metadata/fetch/content-type/script.window.js.ini b/tests/wpt/metadata/fetch/content-type/script.window.js.ini
index d2df9b78483..279734168dc 100644
--- a/tests/wpt/metadata/fetch/content-type/script.window.js.ini
+++ b/tests/wpt/metadata/fetch/content-type/script.window.js.ini
@@ -56,3 +56,6 @@
[separate text/javascript x/x]
expected: FAIL
+ [separate text/javascript;charset=windows-1252 text/javascript]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/fetch/nosniff/parsing-nosniff.window.js.ini b/tests/wpt/metadata/fetch/nosniff/parsing-nosniff.window.js.ini
index ef3edb78985..87c807a49ff 100644
--- a/tests/wpt/metadata/fetch/nosniff/parsing-nosniff.window.js.ini
+++ b/tests/wpt/metadata/fetch/nosniff/parsing-nosniff.window.js.ini
@@ -11,6 +11,3 @@
[X-Content-Type-Options%3A%20nosniff%0C]
expected: FAIL
- [X-Content-Type-Options%3A%20%22nosniFF%22]
- expected: FAIL
-
diff --git a/tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_2.html.ini b/tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_4.html.ini
index 75d75b4cda2..385376c7321 100644
--- a/tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_2.html.ini
+++ b/tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_4.html.ini
@@ -1,4 +1,4 @@
-[traverse_the_history_2.html]
+[traverse_the_history_4.html]
[Multiple history traversals, last would be aborted]
expected: FAIL
diff --git a/tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_5.html.ini b/tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_5.html.ini
new file mode 100644
index 00000000000..dc2e45516de
--- /dev/null
+++ b/tests/wpt/metadata/html/browsers/history/the-history-interface/traverse_the_history_5.html.ini
@@ -0,0 +1,4 @@
+[traverse_the_history_5.html]
+ [Multiple history traversals, last would be aborted]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/html/browsers/the-window-object/apis-for-creating-and-navigating-browsing-contexts-by-name/creating_browsing_context_test_01.html.ini b/tests/wpt/metadata/html/browsers/the-window-object/apis-for-creating-and-navigating-browsing-contexts-by-name/creating_browsing_context_test_01.html.ini
index 16fa2c5cfc1..dec4c579137 100644
--- a/tests/wpt/metadata/html/browsers/the-window-object/apis-for-creating-and-navigating-browsing-contexts-by-name/creating_browsing_context_test_01.html.ini
+++ b/tests/wpt/metadata/html/browsers/the-window-object/apis-for-creating-and-navigating-browsing-contexts-by-name/creating_browsing_context_test_01.html.ini
@@ -1,4 +1,5 @@
[creating_browsing_context_test_01.html]
+ expected: TIMEOUT
[first argument: absolute url]
- expected: FAIL
+ expected: TIMEOUT
diff --git a/tests/wpt/metadata/html/dom/idlharness.https.html.ini b/tests/wpt/metadata/html/dom/idlharness.https.html.ini
index c04414ea1fb..76078aa9780 100644
--- a/tests/wpt/metadata/html/dom/idlharness.https.html.ini
+++ b/tests/wpt/metadata/html/dom/idlharness.https.html.ini
@@ -1457,6 +1457,9 @@
[SVGElement interface: attribute onslotchange]
expected: FAIL
+ [SVGAElement includes HTMLHyperlinkElementUtils: member names are unique]
+ expected: FAIL
+
[idlharness.https.html?include=(Document|Window)]
[Document interface: documentWithHandlers must inherit property "queryCommandEnabled(DOMString)" with the proper type]
@@ -1870,6 +1873,9 @@
[Document interface: iframe.contentDocument must inherit property "onslotchange" with the proper type]
expected: FAIL
+ [SVGAElement includes HTMLHyperlinkElementUtils: member names are unique]
+ expected: FAIL
+
[idlharness.https.html?include=HTML.*]
[HTMLInputElement interface: calling setCustomValidity(DOMString) on createInput("hidden") with too few arguments must throw TypeError]
@@ -5124,3 +5130,6 @@
[HTMLElement interface: document.createElement("noscript") must inherit property "onslotchange" with the proper type]
expected: FAIL
+ [SVGAElement includes HTMLHyperlinkElementUtils: member names are unique]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/html/syntax/parsing/DOMContentLoaded-defer.html.ini b/tests/wpt/metadata/html/syntax/parsing/DOMContentLoaded-defer.html.ini
deleted file mode 100644
index a9677391662..00000000000
--- a/tests/wpt/metadata/html/syntax/parsing/DOMContentLoaded-defer.html.ini
+++ /dev/null
@@ -1,4 +0,0 @@
-[DOMContentLoaded-defer.html]
- [The end: DOMContentLoaded and defer scripts]
- expected: FAIL
-
diff --git a/tests/wpt/metadata/html/webappapis/scripting/processing-model-2/unhandled-promise-rejections/promise-rejection-events-onerror.html.ini b/tests/wpt/metadata/html/webappapis/scripting/processing-model-2/unhandled-promise-rejections/promise-rejection-events-onerror.html.ini
new file mode 100644
index 00000000000..1e9b11d3487
--- /dev/null
+++ b/tests/wpt/metadata/html/webappapis/scripting/processing-model-2/unhandled-promise-rejections/promise-rejection-events-onerror.html.ini
@@ -0,0 +1,5 @@
+[promise-rejection-events-onerror.html]
+ expected: TIMEOUT
+ [Throwing inside an unhandledrejection handler invokes the error handler.]
+ expected: TIMEOUT
+
diff --git a/tests/wpt/metadata/webgl/idlharness.any.js.ini b/tests/wpt/metadata/webgl/idlharness.any.js.ini
new file mode 100644
index 00000000000..8d093d2e001
--- /dev/null
+++ b/tests/wpt/metadata/webgl/idlharness.any.js.ini
@@ -0,0 +1,9060 @@
+[idlharness.any.html]
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALWAYS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR_WRAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_TEST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readBuffer(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPLACE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POINTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_DRAW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEVER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE21 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVERT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ZERO on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VIEWPORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_STRIP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREATER on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DELETE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_REF on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VENDOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGLSync interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_ENUM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getBufferSubData(GLenum, GLintptr, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERSION on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE16 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DITHER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext includes WebGLRenderingContextBase: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE20 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE19 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: attribute canvas]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_ADD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE31 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext includes WebGLRenderingContextOverloads: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE22 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE17 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE17 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_TEST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_ADD on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE27 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FASTEST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE23 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VENDOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DITHER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE25 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHORT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLUE_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR_WRAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPEAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE26 on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface object name]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB565 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADER_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LEQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_STRIP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LESS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation framebufferTextureLayer(GLenum, GLenum, WebGLTexture, GLint, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BYTE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GEQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE30 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLUE_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DELETE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CCW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINK_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE24 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NONE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE30 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE29 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINK_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ZERO on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POINTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB5_A1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE22 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE16 on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREEN_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NO_ERROR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext includes WebGLRenderingContextBase: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR_WRAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NICEST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALWAYS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE24 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NICEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPLACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant EQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_WIDTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_LOOP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE15 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE0 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREATER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE19 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant KEEP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB5_A1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE29 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FASTEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getInternalformatParameter(GLenum, GLenum, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLSync interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE27 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NOTEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR_WRAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DONT_CARE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE7 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADER_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE18 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE13 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE28 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE12 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_FACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext includes WebGL2RenderingContextOverloads: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE25 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_LOOP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NONE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVERT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateFramebuffer(GLenum, [object Object\])]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext includes WebGL2RenderingContextBase: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE20 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant KEEP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND on interface object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLQuery interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE21 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant EQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LESS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE26 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE31 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_WIDTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_ENUM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VIEWPORT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREEN_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE28 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DONT_CARE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BYTE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB565 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_DRAW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERSION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_REF on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CCW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateSubFramebuffer(GLenum, [object Object\], GLint, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEVER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NO_ERROR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE18 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE23 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPEAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NOTEQUAL on interface object]
+ expected: FAIL
+
+
+[idlharness.any.worker.html]
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_2D on interface object]
+ expected: FAIL
+
+ [WebGLObject interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALWAYS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MIRRORED_REPEAT on interface object]
+ expected: FAIL
+
+ [WebGLContextEvent interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant REPLACE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VENDOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GEQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE12 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DONT_CARE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_WIDTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NONE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR_WRAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE24 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderbuffer interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_EQUATION_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BACK on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_OPERATION on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DITHER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_TEST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readBuffer(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface prototype object]
+ expected: FAIL
+
+ [WebGLTexture interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPLACE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CONSTANT_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_BYTE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NICEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_MAT4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POINTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE11 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGBA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MEDIUM_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLUE_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE20 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_DRAW on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DECR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE26 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEVER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE21 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CCW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CCW on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE9 on interface object]
+ expected: FAIL
+
+ [WebGLShader interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVERT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ZERO on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_MAT2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LESS on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VIEWPORT on interface prototype object]
+ expected: FAIL
+
+ [WebGLShader interface object length]
+ expected: FAIL
+
+ [WebGLContextEvent interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface object]
+ expected: FAIL
+
+ [WebGLShader interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE18 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_STRIP on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CULL_FACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SHADER_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE2 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COMPILE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAGMENT_SHADER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STATIC_DRAW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGB5_A1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREATER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINE_LOOP on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface object length]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DELETE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CONTEXT_LOST_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_REF on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VENDOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant REPLACE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE26 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SRC_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INCR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGLSync interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FUNC_ADD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_ENUM on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGLTexture interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getBufferSubData(GLenum, GLintptr, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERSION on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE1 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE16 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CLAMP_TO_EDGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DECR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_OPERATION on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LUMINANCE on interface prototype object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_INDEX8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE9 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_VALUE_MASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DITHER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FASTEST on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CULL_FACE_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGLUniformLocation interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGLRenderingContext includes WebGLRenderingContextBase: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_ATTACHMENT0 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALWAYS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE21 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE20 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTexture interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE19 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_EQUATION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface object]
+ expected: FAIL
+
+ [WebGLObject interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE4 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_WRAP_T on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_WRAP_S on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SCISSOR_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE27 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAGMENT_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_ADD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE0 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE31 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CLAMP_TO_EDGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGLProgram interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_TEST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINE_WIDTH on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext includes WebGLRenderingContextOverloads: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE22 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NONE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALPHA_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE17 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant REPEAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GREEN_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE17 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_MAT3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_TEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_VALUE_MASK on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TRIANGLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_ADD on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface object length]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RED_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE17 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE13 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant KEEP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINE_WIDTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGB565 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface prototype object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface object name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POLYGON_OFFSET_FILL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FUNC_SUBTRACT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTexture interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FASTEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_BINDING_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE12 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE27 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INCR_WRAP on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FASTEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE23 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ACTIVE_ATTRIBUTES on interface prototype object]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE24 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE27 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BUFFER_USAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_DST_RGB on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_MAT4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VENDOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LESS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_COLOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VARYING_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface prototype object]
+ expected: FAIL
+
+ [WebGLShader interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DITHER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DELETE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BUFFER_USAGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE22 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface object length]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SHORT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant OUT_OF_MEMORY on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VALIDATE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGBA4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STREAM_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_COLOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant OUT_OF_MEMORY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BITS on interface object]
+ expected: FAIL
+
+ [WebGLFramebuffer interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_REF on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_SRC_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLProgram interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE8 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VIEWPORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: member canvas]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRONT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE23 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LUMINANCE_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POLYGON_OFFSET_FILL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE25 on interface object]
+ expected: FAIL
+
+ [WebGLProgram interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SRC_COLOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_COVERAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHORT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLUE_BITS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GENERATE_MIPMAP_HINT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SRC_ALPHA_SATURATE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR_WRAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_EQUATION_RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_COMPONENT16 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPEAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE26 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface object name]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface prototype object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE6 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE25 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BYTE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB565 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRONT_AND_BACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ACTIVE_TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADER_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ARRAY_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_ENUM on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LEQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_STRIP on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINK_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CONSTANT_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE15 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant HIGH_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGBA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LESS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation framebufferTextureLayer(GLenum, GLenum, WebGLTexture, GLint, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BYTE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LOW_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGLContextEvent interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GEQUAL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_COVERAGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE18 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE30 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLUE_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NOTEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DELETE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGLContextEvent interface: attribute statusMessage]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE29 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGLProgram interface object length]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE5 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE13 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_SRC_RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CCW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINK_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE24 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DECR_WRAP on interface object]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface: attribute rangeMax]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGLTexture interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NONE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE28 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE30 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ZERO on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE29 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CONTEXT_LOST_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MEDIUM_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINK_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VALIDATE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE6 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CULL_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CULL_FACE_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGB5_A1 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE20 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ZERO on interface object]
+ expected: FAIL
+
+ [WebGLRenderbuffer interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINK_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POINTS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_BINDING_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRONT on interface prototype object]
+ expected: FAIL
+
+ [WebGLObject interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface object]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface: attribute precision]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_COMPONENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_BUFFERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB5_A1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VENDOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE22 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE31 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE16 on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface: attribute name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_HEIGHT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLBuffer interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALWAYS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_COMPONENT on interface object]
+ expected: FAIL
+
+ [WebGLFramebuffer interface object length]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE16 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_BUFFERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGLRenderbuffer interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MEDIUM_INT on interface object]
+ expected: FAIL
+
+ [WebGLBuffer interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant EQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREEN_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MEDIUM_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NO_ERROR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE23 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POINTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext includes WebGLRenderingContextBase: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BYTE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RED_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderbuffer interface object name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TRIANGLE_STRIP on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant PACK_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LOW_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: member canvas]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR_WRAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NICEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface prototype object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface: attribute size]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALWAYS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE11 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BACK on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE24 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEVER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRONT_FACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VIEWPORT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGLBuffer interface object name]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface object]
+ expected: FAIL
+
+ [WebGLUniformLocation interface object name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POLYGON_OFFSET_UNITS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE30 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_CLEAR_VALUE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INCR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVERT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NICEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGLShader interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPLACE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LOW_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_MAT2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GREATER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_WRAP_T on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLFramebuffer interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FUNC_ADD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant EQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGLObject interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_FUNC on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE30 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_DST_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_RANGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DITHER on interface object]
+ expected: FAIL
+
+ [WebGLRenderbuffer interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_WIDTH on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant HIGH_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ATTACHED_SHADERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE17 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_LOOP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SCISSOR_BOX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant REPEAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGLContextEvent interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE19 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_DST_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLUniformLocation interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COMPILE_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE15 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface object]
+ expected: FAIL
+
+ [WebGLFramebuffer interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE0 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINE_LOOP on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREATER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MIRRORED_REPEAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLContextEvent interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TRIANGLE_FAN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINES on interface object]
+ expected: FAIL
+
+ [WebGLContextEvent interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE19 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE25 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderbuffer interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_WRAP_S on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_COMPONENT16 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINEAR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALPHA_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_STENCIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DST_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant KEEP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SRC_ALPHA_SATURATE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB5_A1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE29 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_DST_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LOW_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FASTEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_MAG_FILTER on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGB565 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CULL_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getInternalformatParameter(GLenum, GLenum, GLenum)]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGLFramebuffer interface object name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_REF on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERSION on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_FUNC on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ACTIVE_UNIFORMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant KEEP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLSync interface object name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TRIANGLE_FAN on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CW on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CONSTANT_COLOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEAREST on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE27 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ACTIVE_ATTRIBUTES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NOTEQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR_WRAP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POINTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GENERATE_MIPMAP_HINT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_MAT3 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SCISSOR_TEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CURRENT_PROGRAM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE31 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_EQUATION_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DYNAMIC_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CURRENT_PROGRAM on interface object]
+ expected: FAIL
+
+ [WebGLProgram interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DONT_CARE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DECR_WRAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE7 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object length]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VARYING_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLShader interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SHADER_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_EQUATION on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_INDEX8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ACTIVE_UNIFORMS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface prototype object]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SRC_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface object]
+ expected: FAIL
+
+ [WebGLBuffer interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface prototype object]
+ expected: FAIL
+
+ [WebGLProgram interface object name]
+ expected: FAIL
+
+ [WebGLTexture interface object name]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_BYTE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FUNC_SUBTRACT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STREAM_DRAW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE18 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STATIC_DRAW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GREEN_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_VALUE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ATTACHED_SHADERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRONT_AND_BACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE13 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_MIN_FILTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE21 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE28 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE28 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ALPHA_BITS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE29 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INCR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NO_ERROR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE12 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NOTEQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_FACE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_HEIGHT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_ENUM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext includes WebGL2RenderingContextOverloads: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LEQUAL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINE_STRIP on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VIEWPORT_DIMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE25 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERSION on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant HIGH_INT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLActiveInfo interface: attribute type]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DECR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_LOOP on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_MIN_FILTER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NONE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant POLYGON_OFFSET_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGLBuffer interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MEDIUM_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DST_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant COLOR_ATTACHMENT0 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVERT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateFramebuffer(GLenum, [object Object\])]
+ expected: FAIL
+
+ [WebGLObject interface object length]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ARRAY_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE22 on interface object]
+ expected: FAIL
+
+ [WebGLUniformLocation interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLObject interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGLFramebuffer interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ARRAY_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ZERO on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant GREATER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NO_ERROR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext includes WebGL2RenderingContextBase: member names are unique]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE20 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE19 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant HIGH_INT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLUE_BITS on interface object]
+ expected: FAIL
+
+ [WebGLBuffer interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVERT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant KEEP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DELETE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND on interface object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_REF on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRONT_FACE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DST_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLQuery interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TRIANGLE_STRIP on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE21 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINE_STRIP on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LUMINANCE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEVER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BUFFER_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TRIANGLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant EQUAL on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface prototype object]
+ expected: FAIL
+
+ [WebGLShaderPrecisionFormat interface: attribute rangeMin]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LESS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant EQUAL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SHADER_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DONT_CARE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LUMINANCE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant PACK_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE10 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BOOL_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE26 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE31 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINE_WIDTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE16 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_ENUM on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SHORT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VIEWPORT on interface object]
+ expected: FAIL
+
+ [WebGLUniformLocation interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SCISSOR_BOX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant GREEN_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant MAX_VIEWPORT_DIMS on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE28 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DONT_CARE on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_FAIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LOW_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LUMINANCE_ALPHA on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_TEST on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant ACTIVE_TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant STENCIL_BACK_REF on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BYTE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RGBA4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_MAG_FILTER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB565 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_DRAW on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NICEST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERSION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_EQUATION_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SUBPIXEL_BITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_REF on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant SUBPIXEL_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant INCR_WRAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DEPTH_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CCW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE2 on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant DYNAMIC_DRAW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateSubFramebuffer(GLenum, [object Object\], GLint, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant FLOAT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NEVER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant RENDERBUFFER_WIDTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGLUniformLocation interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NO_ERROR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE18 on interface object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant CONSTANT_ALPHA on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant BLEND_COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface prototype object]
+ expected: FAIL
+
+ [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE23 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant LINEAR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant REPEAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant NOTEQUAL on interface object]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/webxr/ar-module/idlharness.https.window.js.ini b/tests/wpt/metadata/webxr/ar-module/idlharness.https.window.js.ini
new file mode 100644
index 00000000000..63d82438816
--- /dev/null
+++ b/tests/wpt/metadata/webxr/ar-module/idlharness.https.window.js.ini
@@ -0,0 +1,4 @@
+[idlharness.https.window.html]
+ [idl_test validation]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/webxr/idlharness.https.window.js.ini b/tests/wpt/metadata/webxr/idlharness.https.window.js.ini
index 7504e6eff37..6d13e106119 100644
--- a/tests/wpt/metadata/webxr/idlharness.https.window.js.ini
+++ b/tests/wpt/metadata/webxr/idlharness.https.window.js.ini
@@ -230,3 +230,9 @@
[XR interface: navigator.xr must inherit property "isSessionSupported(XRSessionMode)" with the proper type]
expected: FAIL
+ [WebGLRenderingContext includes WebGLRenderingContextOverloads: member names are unique]
+ expected: FAIL
+
+ [WebGLRenderingContext includes WebGLRenderingContextBase: member names are unique]
+ expected: FAIL
+
diff --git a/tests/wpt/metadata/workers/constructors/Worker/Worker-constructor.html.ini b/tests/wpt/metadata/workers/constructors/Worker/Worker-constructor.html.ini
deleted file mode 100644
index 80f9a4f15b8..00000000000
--- a/tests/wpt/metadata/workers/constructors/Worker/Worker-constructor.html.ini
+++ /dev/null
@@ -1,2 +0,0 @@
-[Worker-constructor.html]
- expected: ERROR
diff --git a/tests/wpt/metadata/workers/dedicated-worker-from-blob-url.window.js.ini b/tests/wpt/metadata/workers/dedicated-worker-from-blob-url.window.js.ini
index 9f812742af7..078d14ae27e 100644
--- a/tests/wpt/metadata/workers/dedicated-worker-from-blob-url.window.js.ini
+++ b/tests/wpt/metadata/workers/dedicated-worker-from-blob-url.window.js.ini
@@ -1,5 +1,4 @@
[dedicated-worker-from-blob-url.window.html]
- expected: TIMEOUT
[Creating a dedicated worker from a blob URL works immediately before revoking.]
- expected: TIMEOUT
+ expected: FAIL
diff --git a/tests/wpt/mozilla/meta/css/transition_calc_implicit.html.ini b/tests/wpt/mozilla/meta/css/transition_calc_implicit.html.ini
new file mode 100644
index 00000000000..dbea4f293ad
--- /dev/null
+++ b/tests/wpt/mozilla/meta/css/transition_calc_implicit.html.ini
@@ -0,0 +1,2 @@
+[transition_calc_implicit.html]
+ expected: TIMEOUT
diff --git a/tests/wpt/web-platform-tests/.taskcluster.yml b/tests/wpt/web-platform-tests/.taskcluster.yml
index 61cc38c9bd1..dffccbb7971 100644
--- a/tests/wpt/web-platform-tests/.taskcluster.yml
+++ b/tests/wpt/web-platform-tests/.taskcluster.yml
@@ -122,6 +122,7 @@ tasks:
$map:
# This is the main place to define new stability checks
- name: wpt-${browser.name}-${browser.channel}-stability
+ job_name: stability
checkout: task_head
diff_base: base_head
description: >-
@@ -129,6 +130,7 @@ tasks:
when executed in ${browser.name}.
extra_args: '--verify'
- name: wpt-${browser.name}-${browser.channel}-results
+ job_name: affected_tests
checkout: task_head
diff_base: base_head
description: >-
@@ -139,6 +141,7 @@ tasks:
--log-wptreport=../artifacts/wpt_report.json
--log-wptscreenshot=../artifacts/wpt_screenshot.txt
- name: wpt-${browser.name}-${browser.channel}-results-without-changes
+ job_name: affected_tests
checkout: base_head
diff_base: task_head
description: >-
@@ -194,7 +197,7 @@ tasks:
--browser=${browser.name}
--channel=${browser.channel}
--xvfb
- stability
+ ${operation.job_name}
./tools/ci/taskcluster-run.py
--commit-range ${operation.diff_base}
${browser.name}
diff --git a/tests/wpt/web-platform-tests/client-hints/echo_ua_client_hints_received.py b/tests/wpt/web-platform-tests/client-hints/echo_ua_client_hints_received.py
new file mode 100644
index 00000000000..a713047ede6
--- /dev/null
+++ b/tests/wpt/web-platform-tests/client-hints/echo_ua_client_hints_received.py
@@ -0,0 +1,26 @@
+def main(request, response):
+ """
+ Simple handler that sets a response header based on which client hint
+ request headers were received.
+ """
+
+ response.headers.append("Access-Control-Allow-Origin", "*")
+ response.headers.append("Access-Control-Allow-Headers", "*")
+ response.headers.append("Access-Control-Expose-Headers", "*")
+
+ client_hint_headers = [
+ "sec-ch-ua",
+ "sec-ch-ua-arch",
+ "sec-ch-ua-platform",
+ "sec-ch-ua-model",
+ ]
+
+ request_client_hints = {i:request.headers.get(i) for i in client_hint_headers}
+
+ for header in client_hint_headers:
+ if request_client_hints[header] is not None:
+ response.headers.set(header+"-recieved", request_client_hints[header])
+
+ headers = []
+ content = ""
+ return 200, headers, content
diff --git a/tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html b/tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html
new file mode 100644
index 00000000000..86dce18904b
--- /dev/null
+++ b/tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html
@@ -0,0 +1,25 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>Tests Stale While Revalidate is not executed for fetch API</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/common/utils.js"></script>
+<script>
+promise_test(async (test) => {
+ var request_token = token();
+ var client_hint_headers = [
+ "sec-ch-ua",
+ "sec-ch-ua-arch",
+ "sec-ch-ua-platform",
+ "sec-ch-ua-model",
+ ];
+
+ const response = await fetch(`echo_ua_client_hints_received.py`);
+ client_hint_headers.forEach(header => {
+ if(response.headers.get(header+"-recieved")) {
+ assert_equals(response.headers.get(header+"-recieved").slice(0,1), "\"");
+ assert_equals(response.headers.get(header+"-recieved").slice(-1), "\"");
+ }
+ });
+}, 'User agent client hint header values are surrounded by quotes');
+</script> \ No newline at end of file
diff --git a/tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html.headers b/tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html.headers
new file mode 100644
index 00000000000..703b5ad9bf9
--- /dev/null
+++ b/tests/wpt/web-platform-tests/client-hints/sec-ch-quotes.https.html.headers
@@ -0,0 +1 @@
+Accept-CH: ua,arch,platform,model \ No newline at end of file
diff --git a/tests/wpt/web-platform-tests/compat/webkit-radial-gradient-radii.html b/tests/wpt/web-platform-tests/compat/webkit-radial-gradient-radii.html
new file mode 100644
index 00000000000..bff414a44e2
--- /dev/null
+++ b/tests/wpt/web-platform-tests/compat/webkit-radial-gradient-radii.html
@@ -0,0 +1,21 @@
+<!DOCTYPE html>
+<link rel="help" href="https://compat.spec.whatwg.org/#css-gradients-webkit-radial-gradient">
+<link rel="help" href="https://www.w3.org/TR/css3-images/#radial-gradients">
+<meta name="assert" content="Negative radii values are invalid.">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script>
+test(function() {
+ assert_true(CSS.supports("background-image", "-webkit-radial-gradient(1px 2px, 3% 4% red, blue)"));
+}, '-webkit-radial-gradient accepts positive radii.');
+
+test(function() {
+ assert_true(CSS.supports("background-image", "-webkit-radial-gradient(1px 2px, 0% 4% red, blue)"));
+}, '-webkit-radial-gradient accepts zero radii.');
+
+test(function() {
+ assert_false(CSS.supports("background-image", "-webkit-radial-gradient(1px 2px, -3% 4% red, blue)"));
+ assert_false(CSS.supports("background-image", "-webkit-radial-gradient(1px 2px, 3% -4% red, blue)"));
+ assert_false(CSS.supports("background-image", "-webkit-radial-gradient(1px 2px, -3% -4% red, blue)"));
+}, '-webkit-radial-gradient rejects negative radii.');
+</script>
diff --git a/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/report-blocked-frame.sub.html b/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/report-blocked-frame.sub.html
new file mode 100644
index 00000000000..047d377cf4c
--- /dev/null
+++ b/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/report-blocked-frame.sub.html
@@ -0,0 +1,12 @@
+<!DOCTYPE html>
+<html>
+<head>
+ <script src="/resources/testharness.js"></script>
+ <script src="/resources/testharnessreport.js"></script>
+ <title>Blocked frames are reported correctly</title>
+</head>
+<body>
+ <iframe src="support/content-security-policy.sub.html?policy=report-uri%20../../support/report.py%3Fop=put%26reportID={{$id:uuid()}}%3B%20frame-ancestors%20'none'"></iframe>
+ <script async defer src="../support/checkReport.sub.js?reportField=violated-directive&reportValue=frame-ancestors%20'none'&reportID={{$id}}"></script>
+</body>
+</html>
diff --git a/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html b/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html
new file mode 100644
index 00000000000..2182f4a3d22
--- /dev/null
+++ b/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html
@@ -0,0 +1,6 @@
+<!DOCTYPE html>
+<html>
+<body>
+ <p>This is an IFrame sending a Content Security Policy header containing "{{GET[policy]}}".</p>
+</body>
+</html>
diff --git a/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html.sub.headers b/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html.sub.headers
new file mode 100644
index 00000000000..322c99d5185
--- /dev/null
+++ b/tests/wpt/web-platform-tests/content-security-policy/frame-ancestors/support/content-security-policy.sub.html.sub.headers
@@ -0,0 +1 @@
+Content-Security-Policy: {{GET[policy]}}
diff --git a/tests/wpt/web-platform-tests/css/css-speech/META.yml b/tests/wpt/web-platform-tests/css/css-speech/META.yml
index b0097dd021a..3b5bead823a 100644
--- a/tests/wpt/web-platform-tests/css/css-speech/META.yml
+++ b/tests/wpt/web-platform-tests/css/css-speech/META.yml
@@ -1,4 +1,3 @@
spec: https://drafts.csswg.org/css-speech/
suggested_reviewers:
- - danielweck
- musingvirtual
diff --git a/tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/hanging-punctuation-inline-001.html b/tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/hanging-punctuation-inline-001.html
new file mode 100644
index 00000000000..9be9947fe11
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/hanging-punctuation-inline-001.html
@@ -0,0 +1,24 @@
+<!doctype html>
+<html lang=en>
+
+<title>CSS Test: hanging-punctuation - force-end - basic cases</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<link rel="help" href="http://www.w3.org/TR/css-text-3/#hanging-punctuation">
+<link rel="match" href="reference/hanging-punctuation-inline-001-ref.html">
+<meta name="assert" content="hanging punctuation applies to inlines">
+<style>
+div { font-size: 2em; }
+#ref { color: blue; }
+#test {
+ width: 4em;
+ color: orange;
+}
+#test span {
+ hanging-punctuation: last;
+}
+</style>
+
+<p>Test passes if the orange and blue pieces of text are laid out identically.
+
+<div id=ref>字字字字」</div>
+<div id=test>字字字字<span>」</span></div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/reference/hanging-punctuation-inline-001-ref.html b/tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/reference/hanging-punctuation-inline-001-ref.html
new file mode 100644
index 00000000000..b679e5b9131
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/hanging-punctuation/reference/hanging-punctuation-inline-001-ref.html
@@ -0,0 +1,15 @@
+<!doctype html>
+<html lang=en>
+
+<title>test reference</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<style>
+div { font-size: 2em; }
+#ref { color: blue; }
+#test { color: orange; }
+</style>
+
+<p>Test passes if the orange and blue pieces of text are laid out identically.
+
+<div id=ref>字字字字」</div>
+<div id=test>字字字字」</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/line-breaking/line-breaking-021.html b/tests/wpt/web-platform-tests/css/css-text/line-breaking/line-breaking-021.html
new file mode 100644
index 00000000000..b3b907410e8
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/line-breaking/line-breaking-021.html
@@ -0,0 +1,16 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>CSS Text Test: Simple line breaking test</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net">
+<link rel="help" href="https://drafts.csswg.org/css-text-3/#line-break-details">
+<link rel="match" href="reference/line-breaking-021-ref.html">
+<meta name=assert content="Line breaking behavior defined for the ZWJ line-breaking classes in [UAX14] must be honored.">
+<style>
+div {
+ width: 0;
+}
+</style>
+
+<p>This test passes if there the text below is on a single line.
+
+<div>じ&#x200D;字&#x200D;자&#x200D;😂&#x200D;😭</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/line-breaking/reference/line-breaking-021-ref.html b/tests/wpt/web-platform-tests/css/css-text/line-breaking/reference/line-breaking-021-ref.html
new file mode 100644
index 00000000000..b1cc22bd204
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/line-breaking/reference/line-breaking-021-ref.html
@@ -0,0 +1,9 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>test reference</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net">
+</style>
+
+<p>This test passes if there the text below is on a single line.
+
+<div>じ&#x200D;字&#x200D;자&#x200D;😂&#x200D;😭</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-align/reference/text-align-last-wins-001-ref.html b/tests/wpt/web-platform-tests/css/css-text/text-align/reference/text-align-last-wins-001-ref.html
new file mode 100644
index 00000000000..997d58a7988
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-align/reference/text-align-last-wins-001-ref.html
@@ -0,0 +1,16 @@
+<!doctype html>
+<html lang=en>
+<meta charset=utf-8>
+<title>test reference</title>
+<style>
+div {
+ text-align: right;
+ width: 300px;
+ border: solid;
+}
+</style>
+
+<p>Test passes if the words below are aligned to the right of the box.
+
+<div>right<br>right</div>
+
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-align/text-align-last-wins-001.html b/tests/wpt/web-platform-tests/css/css-text/text-align/text-align-last-wins-001.html
new file mode 100644
index 00000000000..30f1a07864b
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-align/text-align-last-wins-001.html
@@ -0,0 +1,20 @@
+<!doctype html>
+<html lang=en>
+<meta charset=utf-8>
+<title>CSS text test: text-align-last has precedence over text-align-all</title>
+<link rel=help href="https://drafts.csswg.org/css-text-3/#text-align-all-property">
+<link rel=help href="https://drafts.csswg.org/css-text-3/#text-align-last-property">
+<link rel="match" href="reference/text-align-last-wins-001-ref.html">
+<meta name=assert content="If a line is both the first and last line, text-align-last applies">
+<style>
+div {
+ text-align-last: right;
+ width: 300px;
+ border: solid;
+}
+</style>
+
+<p>Test passes if the words below are aligned to the right of the box.
+
+<div>right<br>right</div>
+
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-justify/reference/text-justify-006-ref.html b/tests/wpt/web-platform-tests/css/css-text/text-justify/reference/text-justify-006-ref.html
new file mode 100644
index 00000000000..595485c5f4e
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-justify/reference/text-justify-006-ref.html
@@ -0,0 +1,27 @@
+<!DOCTYPE html>
+<html lang="en" >
+<head>
+<meta charset="utf-8">
+<title>test reference</title>
+<link rel='author' title='Florian Rivoal' href='https://florian.rivoal.net'>
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 20px/1 Ahem;
+ white-space: pre;
+}
+#ref {
+ color: orange;
+}
+#test {
+ color: blue;
+}
+
+/* this is just filler content to have an invisible last line, as jutification does not affect the last line */
+a { color: white; }
+</style>
+
+<p>Test passes if the the blue and orange boxes are aligned.
+
+<div id=ref>X X X X</div>
+<div id=test>X X X X</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-justify/text-justify-006.html b/tests/wpt/web-platform-tests/css/css-text/text-justify/text-justify-006.html
new file mode 100644
index 00000000000..7744f52afea
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-justify/text-justify-006.html
@@ -0,0 +1,35 @@
+<!DOCTYPE html>
+<html lang="en" >
+<head>
+<meta charset="utf-8">
+<title>CSS text tests: text-justify applies inline</title>
+<link rel='author' title='Florian Rivoal' href='https://florian.rivoal.net'>
+<link rel='help' href='https://drafts.csswg.org/css-text-3/#text-justify-property'>
+<link rel='match' href='reference/text-justify-006-ref.html'>
+<meta name="assert" content="text-justify applies to inline elements">
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 20px/1 Ahem;
+ width: 11ch;
+}
+#ref {
+ white-space: pre;
+ color: orange;
+}
+#test {
+ text-align: justify;
+ color: blue;
+}
+span {
+ text-justify: none;
+}
+
+/* this is just filler content to have an invisible last line, as jutification does not affect the last line */
+a { color: white; }
+</style>
+
+<p>Test passes if the the blue and orange boxes are aligned.
+
+<div id=ref>X X X X</div>
+<div id=test>X <span>X X</span> X <a>###########</a></div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-008-ref.html b/tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-008-ref.html
new file mode 100644
index 00000000000..efe6508e2e6
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-008-ref.html
@@ -0,0 +1,19 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>test reference</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 20px/1 Ahem;
+ margin: 1em 0;
+ white-space: pre;
+}
+</style>
+
+<p>Test passes if all black boxes below have the same width and height and are aligned vertically.
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-009-ref.html b/tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-009-ref.html
new file mode 100644
index 00000000000..915e8444f13
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-transform/reference/text-transform-fullwidth-009-ref.html
@@ -0,0 +1,23 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>test reference</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 10px/1 Ahem;
+ margin: 1em 0;
+ white-space: pre;
+}
+</style>
+
+<p>Test passes if all black boxes below have the same width and height and are aligned vertically.
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
+<div> x<br> x</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-006.html b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-006.html
index b0a509758ed..0bd0aa88400 100644
--- a/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-006.html
+++ b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-006.html
@@ -9,9 +9,11 @@
<style>
div { font: 50px/1 Ahem; }
#test {
- text-transform: fullwidth;
color: green;
}
+span {
+ text-transform: full-width;
+}
#ref {
color: red;
position: absolute;
@@ -21,4 +23,4 @@ div { font: 50px/1 Ahem; }
<p>Test passes if there are two green squares and no red.
<div id=ref>x&#x3000;x</div>
-<div id=test>x x</div>
+<div id=test>x<span> </span>x</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-007.html b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-007.html
index 6e081544a19..f1089f19ab6 100644
--- a/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-007.html
+++ b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-007.html
@@ -9,10 +9,12 @@
<style>
div { font: 50px/1 Ahem; }
#test {
- text-transform: fullwidth;
color: green;
white-space: pre-wrap;
}
+span {
+ text-transform: full-width;
+}
#ref {
color: red;
position: absolute;
@@ -22,4 +24,4 @@ div { font: 50px/1 Ahem; }
<p>Test passes if there are two green squares and no red.
<div id=ref>x&#x3000;&#x3000;&#x3000;x</div>
-<div id=test>x x</div>
+<div id=test>x<span> </span>x</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-008.html b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-008.html
new file mode 100644
index 00000000000..d6cd9c4c983
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-008.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>CSS Text level 3 Test: text-transform:fullwidth and trailing spaces</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<link rel="help" href="https://www.w3.org/TR/css-text-3/#text-transform-property">
+<link rel="help" href="https://drafts.csswg.org/css-text-3/#white-space-phase-2">
+<link rel="match" href="reference/text-transform-fullwidth-008-ref.html">
+<meta name="assert" content="full-width does transforms U+0020 spaces to U+3000 after phase 1, but before phase 2, so that end-of-line transformed spaces get the same treatment as natural ones: hang when white-space is normal.">
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 20px/1 Ahem;
+ margin: 1em 0;
+}
+.pre {
+ white-space: pre;
+}
+#test, #ref {
+ width: 2em;
+ text-align: right;
+}
+span {
+ text-transform: full-width;
+}
+#test2, #ref2 {
+ width: min-content;
+ margin-left: 1em;
+ background: black;
+}
+</style>
+
+<p>Test passes if all black boxes below have the same width and height and are aligned vertically.
+<div class=pre> x<br> x</div>
+<div id=ref>x&#x3000;x</div>
+<div id=test>x<span> </span>x</div>
+<div id=ref2>x&#x3000;x</div>
+<div id=test2>x<span> </span>x</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-009.html b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-009.html
new file mode 100644
index 00000000000..afcb89b0cfc
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/text-transform/text-transform-fullwidth-009.html
@@ -0,0 +1,49 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>CSS Text level 3 Test: text-transform:fullwidth and trailing spaces, with pre-wrap</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<link rel="help" href="https://www.w3.org/TR/css-text-3/#text-transform-property">
+<link rel="help" href="https://drafts.csswg.org/css-text-3/#white-space-phase-2">
+<link rel="match" href="reference/text-transform-fullwidth-009-ref.html">
+<meta name="assert" content="full-width does transforms U+0020 spaces to U+3000 after phase 1, but before phase 2, so that end-of-line transformed spaces get the same treatment as natural ones: hang at the end of soft-wrapped lines, and conditionally hang before forced breaks when white-space is pre-wrap.">
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 10px/1 Ahem;
+ margin: 1em 0;
+}
+.pre {
+ white-space: pre;
+}
+#test, #ref,
+#test3, #ref3 {
+ width: 2em;
+ text-align: right;
+ white-space: pre-wrap;
+}
+#test3, #ref3 {
+ margin-left: 1em;
+}
+span {
+ text-transform: full-width;
+}
+#test2, #ref2,
+#test4, #ref4 {
+ width: min-content;
+ margin-left: 1em;
+ white-space: pre-wrap;
+ background: black;
+}
+</style>
+
+<p>Test passes if all black boxes below have the same width and height and are aligned vertically.
+<div class=pre> x<br> x</div>
+<div id=ref>x&#x3000;x</div>
+<div id=test>x<span> </span>x</div>
+<div id=ref2>x&#x3000;x</div>
+<div id=test2>x<span> </span>x</div>
+
+<div id=ref3>x&#x3000;<br>x&#x3000;</div>
+<div id=test3>x<span> </span><br>x<span> </span></div>
+<div id=ref4>x&#x3000;<br>x&#x3000;</div>
+<div id=test4>x<span> </span><br>x<span> </span></div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-018.html b/tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-018.html
new file mode 100644
index 00000000000..2faf185856b
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-018.html
@@ -0,0 +1,46 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>CSS Text level 3 Test: inline element boundary and segment break transformations</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<link rel="help" href="https://drafts.csswg.org/css-text-3/#text-encoding">
+<link rel="help" href="https://drafts.csswg.org/css-text-3/#line-break-transform">
+<link rel=match href="../../reference/ref-filled-green-100px-square.xht">
+<meta name="assert" content="intervening inline box boundaries must be ignored for segment break transformations">
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 20px/1 Ahem;
+ color: green;
+}
+#b { border-right: solid 20px green; }
+#p { padding-right: 20px; background: green; }
+#m { margin-right: 20px; }
+#m2 { margin-right: -20px; }
+
+#red {
+ width: 100px;
+ height: 100px;
+ background: red;
+ position: absolute;
+ z-index: -1;
+}
+</style>
+
+<p>Test passes if there is a filled green square and <strong>no red</strong>.
+
+<div id=red></div>
+
+<div>aa&#x200b;
+bbb</div>
+
+<div>aa<span>&#x200b;</span>
+bbb</div>
+
+<div>aa<span id=b>&#x200b;</span>
+bb</div>
+
+<div>aa<span id=p>&#x200b;</span>
+bb</div>
+
+<div>aa<span id=m>&#x200b;</span><span id=m2></span>
+bbb</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-019.html b/tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-019.html
new file mode 100644
index 00000000000..afbba264252
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/white-space/seg-break-transformation-019.html
@@ -0,0 +1,48 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>CSS Text level 3 Test: out of flow elements and segment break transformations</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net/">
+<link rel="help" href="https://drafts.csswg.org/css-text-3/#text-encoding">
+<link rel="help" href="https://drafts.csswg.org/css-text-3/#line-break-transform">
+<link rel=match href="../../reference/ref-filled-green-100px-square.xht">
+<meta name="assert" content="Out-of-flow elements must be ignored for segment break transformations">
+<link rel="stylesheet" type="text/css" href="/fonts/ahem.css" />
+<style>
+div {
+ font: 20px/1 Ahem;
+ color: green;
+}
+aside {
+ color: transparent;
+}
+#abs { position: absolute; }
+#fixed { position: fixed; }
+#float-r { float: right; }
+#float-l { float: left; margin-left: -3em; }
+#red {
+ width: 100px;
+ height: 100px;
+ background: red;
+ position: absolute;
+ z-index: -1;
+}
+</style>
+
+<p>Test passes if there is a filled green square and <strong>no red</strong>.
+
+<div id=red></div>
+
+<div>aa&#x200b;
+bbb</div>
+
+<div>aa&#x200b;<aside id=abs>foo</aside>
+bbb</div>
+
+<div>aa&#x200b;<aside id=fixed>foo</aside>
+bbb</div>
+
+<div>aa&#x200b;<aside id=float-r>foo</aside>
+bbb</div>
+
+<div>aa&#x200b;<aside id=float-l>foo</aside>
+bbb</div>
diff --git a/tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-007.html b/tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-007.html
new file mode 100644
index 00000000000..e1bc9a52053
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-007.html
@@ -0,0 +1,30 @@
+<!doctype html>
+<meta charset=utf-8>
+<title>CSS-Text test: word-break keep-all + pre-wrap does not affect U+3000</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net">
+<meta name=flags content="">
+<meta name=assert content="U+3000, despite being called Ideographic Space, does not belong to the ID line breaking class, or any other class whose wrapping opportunities are suppressed by word-break:keep-all. A break after it should still be allowed. white-space:pre-wrap doesn't change that.">
+<link rel="match" href="reference/word-break-keep-all-005-ref.html">
+<link rel=help href="https://drafts.csswg.org/css-text-3/#valdef-word-break-keep-all">
+<link rel=help href="https://drafts.csswg.org/css-text-3/#white-space-phase-2">
+<style>
+div {
+ width: 4em;
+ word-break: keep-all;
+ white-space: pre-wrap;
+}
+</style>
+
+<p>This test passes if the four characters below are arranged in a two-by-two square.
+<div lang=ja>字字 字字</div>
+<!--
+If keep-all has no effect at all, breaks are allowed everywhere,
+and the result will be:
+ 字字 字
+ 字
+
+If keep-all correctly suppresses wrapping opportunities between CJK ideographs
+but also incorrectly suppresses the wrapping opportunity after U+3000,
+no wrapping is possible, and the result will be:
+ 字字 字字
+-->
diff --git a/tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-008.html b/tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-008.html
new file mode 100644
index 00000000000..16529b0619e
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-text/word-break/word-break-keep-all-008.html
@@ -0,0 +1,30 @@
+<!doctype html>
+<meta charset=utf-8>
+<title>CSS-Text test: word-break keep-all + break-spaces does not affect U+3000</title>
+<link rel="author" title="Florian Rivoal" href="https://florian.rivoal.net">
+<meta name=flags content="">
+<meta name=assert content="U+3000, despite being called Ideographic Space, does not belong to the ID line breaking class, or any other class whose wrapping opportunities are suppressed by word-break:keep-all. A break after it should still be allowed. white-space:break-spaces doesn't change that.">
+<link rel="match" href="reference/word-break-keep-all-005-ref.html">
+<link rel=help href="https://drafts.csswg.org/css-text-3/#valdef-word-break-keep-all">
+<link rel=help href="https://drafts.csswg.org/css-text-3/#white-space-phase-2">
+<style>
+div {
+ width: 4em;
+ word-break: keep-all;
+ white-space: break-spaces;
+}
+</style>
+
+<p>This test passes if the four characters below are arranged in a two-by-two square.
+<div lang=ja>字字 字字</div>
+<!--
+If keep-all has no effect at all, breaks are allowed everywhere,
+and the result will be:
+ 字字 字
+ 字
+
+If keep-all correctly suppresses wrapping opportunities between CJK ideographs
+but also incorrectly suppresses the wrapping opportunity after U+3000,
+no wrapping is possible, and the result will be:
+ 字字 字字
+-->
diff --git a/tests/wpt/web-platform-tests/css/css-values/minmax-length-percent-serialize.html b/tests/wpt/web-platform-tests/css/css-values/minmax-length-percent-serialize.html
new file mode 100644
index 00000000000..f0ffd4ea2ce
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-values/minmax-length-percent-serialize.html
@@ -0,0 +1,81 @@
+<!DOCTYPE html>
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#comp-func">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#mixed-percentages">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#calc-serialize">
+<link rel="author" title="Xiaocheng Hu" href="mailto:xiaochengh@chromium.org">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../support/parsing-testcommon.js"></script>
+<script>
+const property = 'margin-left';
+
+function test_valid_length_percent(value, expected) {
+ test_valid_value(property, value, expected);
+}
+
+test_valid_length_percent('min(1px + 1%)', 'min(1px + 1%)');
+test_valid_length_percent('min(1cm + 1%)', 'min(1cm + 1%)');
+test_valid_length_percent('min(1mm + 1%)', 'min(1mm + 1%)');
+test_valid_length_percent('min(1Q + 1%)', 'min(1q + 1%)');
+test_valid_length_percent('min(1in + 1%)', 'min(1in + 1%)');
+test_valid_length_percent('min(1pc + 1%)', 'min(1pc + 1%)');
+test_valid_length_percent('min(1pt + 1%)', 'min(1pt + 1%)');
+test_valid_length_percent('min(1em + 1%)', 'min(1em + 1%)');
+test_valid_length_percent('min(1ex + 1%)', 'min(1ex + 1%)');
+test_valid_length_percent('min(1ch + 1%)', 'min(1ch + 1%)');
+test_valid_length_percent('min(1rem + 1%)', 'min(1rem + 1%)');
+test_valid_length_percent('min(1vh + 1%)', 'min(1vh + 1%)');
+test_valid_length_percent('min(1vw + 1%)', 'min(1vw + 1%)');
+test_valid_length_percent('min(1vmin + 1%)', 'min(1vmin + 1%)');
+test_valid_length_percent('min(1vmax + 1%)', 'min(1vmax + 1%)');
+test_valid_length_percent('max(1px + 1%)', 'max(1px + 1%)');
+test_valid_length_percent('max(1cm + 1%)', 'max(1cm + 1%)');
+test_valid_length_percent('max(1mm + 1%)', 'max(1mm + 1%)');
+test_valid_length_percent('max(1Q + 1%)', 'max(1q + 1%)');
+test_valid_length_percent('max(1in + 1%)', 'max(1in + 1%)');
+test_valid_length_percent('max(1pc + 1%)', 'max(1pc + 1%)');
+test_valid_length_percent('max(1pt + 1%)', 'max(1pt + 1%)');
+test_valid_length_percent('max(1em + 1%)', 'max(1em + 1%)');
+test_valid_length_percent('max(1ex + 1%)', 'max(1ex + 1%)');
+test_valid_length_percent('max(1ch + 1%)', 'max(1ch + 1%)');
+test_valid_length_percent('max(1rem + 1%)', 'max(1rem + 1%)');
+test_valid_length_percent('max(1vh + 1%)', 'max(1vh + 1%)');
+test_valid_length_percent('max(1vw + 1%)', 'max(1vw + 1%)');
+test_valid_length_percent('max(1vmin + 1%)', 'max(1vmin + 1%)');
+test_valid_length_percent('max(1vmax + 1%)', 'max(1vmax + 1%)');
+
+test_valid_length_percent('min(20px, 10%)', 'min(20px, 10%)');
+test_valid_length_percent('min(1em, 10%)', 'min(1em, 10%)');
+test_valid_length_percent('max(20px, 10%)', 'max(20px, 10%)');
+test_valid_length_percent('max(1em, 10%)', 'max(1em, 10%)');
+test_valid_length_percent('min(10%, 20px)', 'min(10%, 20px)');
+test_valid_length_percent('min(10%, 1em)', 'min(10%, 1em)');
+test_valid_length_percent('max(10%, 20px)', 'max(10%, 20px)');
+test_valid_length_percent('max(10%, 1em)', 'max(10%, 1em)');
+
+test_valid_length_percent('min(10% + 30px, 5% + 60px)', 'min(10% + 30px, 5% + 60px)')
+test_valid_length_percent('max(10% + 2em, 5% + 1em)', 'max(10% + 2em, 5% + 1em)')
+
+test_valid_length_percent('calc(min(10%) + max(1em) + min(20px))', 'calc(min(10%) + max(1em) + min(20px))');
+test_valid_length_percent('calc(max(20px) + min(1em) + max(10%))', 'calc(max(20px) + min(1em) + max(10%))');
+test_valid_length_percent('calc(max(10%) + min(1em) + max(20px))', 'calc(max(10%) + min(1em) + max(20px))');
+test_valid_length_percent('calc(min(20px) + max(1em) + min(10%))', 'calc(min(20px) + max(1em) + min(10%))');
+
+test_valid_length_percent('calc(20px + min(10%))', 'calc(20px + min(10%))');
+test_valid_length_percent('calc(10% + min(20px))', 'calc(10% + min(20px))');
+test_valid_length_percent('calc(1em + min(10%))', 'calc(1em + min(10%))');
+test_valid_length_percent('calc(10% + min(1em))', 'calc(10% + min(1em))');
+test_valid_length_percent('calc(min(10%) + 20px)', 'calc(20px + min(10%))');
+test_valid_length_percent('calc(min(20px) + 10%)', 'calc(10% + min(20px))');
+test_valid_length_percent('calc(min(10%) + 1em)', 'calc(1em + min(10%))');
+test_valid_length_percent('calc(min(1em) + 10%)', 'calc(10% + min(1em))');
+test_valid_length_percent('calc(20px + max(10%))', 'calc(20px + max(10%))');
+test_valid_length_percent('calc(10% + max(20px))', 'calc(10% + max(20px))');
+test_valid_length_percent('calc(1em + max(10%))', 'calc(1em + max(10%))');
+test_valid_length_percent('calc(10% + max(1em))', 'calc(10% + max(1em))');
+test_valid_length_percent('calc(max(10%) + 20px)', 'calc(20px + max(10%))');
+test_valid_length_percent('calc(max(20px) + 10%)', 'calc(10% + max(20px))');
+test_valid_length_percent('calc(max(10%) + 1em)', 'calc(1em + max(10%))');
+test_valid_length_percent('calc(max(1em) + 10%)', 'calc(10% + max(1em))');
+
+</script>
diff --git a/tests/wpt/web-platform-tests/css/css-values/minmax-length-serialize.html b/tests/wpt/web-platform-tests/css/css-values/minmax-length-serialize.html
new file mode 100644
index 00000000000..4b30864d234
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-values/minmax-length-serialize.html
@@ -0,0 +1,65 @@
+<!DOCTYPE html>
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#comp-func">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#lengths">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#calc-serialize">
+<link rel="author" title="Xiaocheng Hu" href="mailto:xiaochengh@chromium.org">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../support/parsing-testcommon.js"></script>
+<script>
+const property = 'letter-spacing';
+
+function test_valid_length(value, expected) {
+ test_valid_value(property, value, expected);
+}
+
+test_valid_length('min(1px)', 'min(1px)');
+test_valid_length('min(1cm)', 'min(1cm)');
+test_valid_length('min(1mm)', 'min(1mm)');
+// Values are case-insensitive and serialize as lower case, for example 1Q
+// serializes as 1q.
+test_valid_length('min(1Q)', 'min(1q)');
+test_valid_length('min(1in)', 'min(1in)');
+test_valid_length('min(1pc)', 'min(1pc)');
+test_valid_length('min(1pt)', 'min(1pt)');
+test_valid_length('min(1em)', 'min(1em)');
+test_valid_length('min(1ex)', 'min(1ex)');
+test_valid_length('min(1ch)', 'min(1ch)');
+test_valid_length('min(1rem)', 'min(1rem)');
+test_valid_length('min(1vh)', 'min(1vh)');
+test_valid_length('min(1vw)', 'min(1vw)');
+test_valid_length('min(1vmin)', 'min(1vmin)');
+test_valid_length('min(1vmax)', 'min(1vmax)');
+test_valid_length('max(1px)', 'max(1px)');
+test_valid_length('max(1cm)', 'max(1cm)');
+test_valid_length('max(1mm)', 'max(1mm)');
+test_valid_length('max(1Q)', 'max(1q)');
+test_valid_length('max(1in)', 'max(1in)');
+test_valid_length('max(1pc)', 'max(1pc)');
+test_valid_length('max(1pt)', 'max(1pt)');
+test_valid_length('max(1em)', 'max(1em)');
+test_valid_length('max(1ex)', 'max(1ex)');
+test_valid_length('max(1ch)', 'max(1ch)');
+test_valid_length('max(1rem)', 'max(1rem)');
+test_valid_length('max(1vh)', 'max(1vh)');
+test_valid_length('max(1vw)', 'max(1vw)');
+test_valid_length('max(1vmin)', 'max(1vmin)');
+test_valid_length('max(1vmax)', 'max(1vmax)');
+
+test_valid_length('min(10px, 20px, 30px)', 'min(10px, 20px, 30px)');
+test_valid_length('min(30px, 20px, 10px)', 'min(30px, 20px, 10px)');
+test_valid_length('min(20px, 1em, 10vw)', 'min(20px, 1em, 10vw)');
+test_valid_length('min(10vw, 1em, 20px)', 'min(10vw, 1em, 20px)');
+test_valid_length('max(10px, 20px, 30px)', 'max(10px, 20px, 30px)');
+test_valid_length('max(30px, 20px, 10px)', 'max(30px, 20px, 10px)');
+test_valid_length('max(20px, 1em, 10vw)', 'max(20px, 1em, 10vw)');
+test_valid_length('max(10vw, 1em, 20px)', 'max(10vw, 1em, 20px)');
+
+test_valid_length('calc(min(10px) + max(1em) + min(10vw))', 'calc(min(10px) + max(1em) + min(10vw))');
+test_valid_length('calc(max(1em) + min(10vw) + max(10px))', 'calc(max(1em) + min(10vw) + max(10px))');
+test_valid_length('calc(10px + min(1em))', 'calc(10px + min(1em))');
+test_valid_length('calc(min(1em) + 10px)', 'calc(10px + min(1em))');
+test_valid_length('calc(10px + max(1em))', 'calc(10px + max(1em))');
+test_valid_length('calc(max(1em) + 10px)', 'calc(10px + max(1em))');
+
+</script>
diff --git a/tests/wpt/web-platform-tests/css/css-values/minmax-number-serialize.html b/tests/wpt/web-platform-tests/css/css-values/minmax-number-serialize.html
new file mode 100644
index 00000000000..e05ccc339c9
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-values/minmax-number-serialize.html
@@ -0,0 +1,29 @@
+<!DOCTYPE html>
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#comp-func">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#numbers">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#calc-serialize">
+<link rel="author" title="Xiaocheng Hu" href="mailto:xiaochengh@chromium.org">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../support/parsing-testcommon.js"></script>
+<script>
+function test_valid_number(value, expected) {
+ test_valid_value('opacity', value, expected);
+}
+
+test_valid_number('min(1)', 'min(1)');
+test_valid_number('max(1)', 'max(1)');
+
+test_valid_number('min(1, 2, 3)', 'min(1, 2, 3)');
+test_valid_number('min(3, 2, 1)', 'min(3, 2, 1)');
+test_valid_number('max(1, 2, 3)', 'max(1, 2, 3)');
+test_valid_number('max(3, 2, 1)', 'max(3, 2, 1)');
+
+test_valid_number('calc(min(1) + min(2))', 'calc(min(1) + min(2))');
+test_valid_number('calc(max(1) + max(2))', 'calc(max(1) + max(2))');
+test_valid_number('calc(1 + min(1))', 'calc(1 + min(1))');
+test_valid_number('calc(min(1) + 1)', 'calc(1 + min(1))');
+test_valid_number('calc(1 + max(1))', 'calc(1 + max(1))');
+test_valid_number('calc(max(1) + 1)', 'calc(1 + max(1))');
+
+</script>
diff --git a/tests/wpt/web-platform-tests/css/css-values/minmax-percentage-serialize.html b/tests/wpt/web-platform-tests/css/css-values/minmax-percentage-serialize.html
new file mode 100644
index 00000000000..79624be529e
--- /dev/null
+++ b/tests/wpt/web-platform-tests/css/css-values/minmax-percentage-serialize.html
@@ -0,0 +1,29 @@
+<!DOCTYPE html>
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#comp-func">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#percentages">
+<link rel="help" href="https://drafts.csswg.org/css-values-4/#calc-serialize">
+<link rel="author" title="Xiaocheng Hu" href="mailto:xiaochengh@chromium.org">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../support/parsing-testcommon.js"></script>
+<script>
+function test_valid_percentage(value, expected) {
+ test_valid_value('margin-left', value, expected);
+}
+
+test_valid_percentage('min(1%)', 'min(1%)');
+test_valid_percentage('max(1%)', 'max(1%)');
+
+test_valid_percentage('min(1%, 2%, 3%)', 'min(1%, 2%, 3%)');
+test_valid_percentage('min(3%, 2%, 1%)', 'min(3%, 2%, 1%)');
+test_valid_percentage('max(1%, 2%, 3%)', 'max(1%, 2%, 3%)');
+test_valid_percentage('max(3%, 2%, 1%)', 'max(3%, 2%, 1%)');
+
+test_valid_percentage('calc(min(1%) + min(2%))', 'calc(min(1%) + min(2%))');
+test_valid_percentage('calc(max(1%) + max(2%))', 'calc(max(1%) + max(2%))');
+test_valid_percentage('calc(1% + min(1%))', 'calc(1% + min(1%))');
+test_valid_percentage('calc(min(1%) + 1%)', 'calc(1% + min(1%))');
+test_valid_percentage('calc(1% + max(1%))', 'calc(1% + max(1%))');
+test_valid_percentage('calc(max(1%) + 1%)', 'calc(1% + max(1%))');
+
+</script>
diff --git a/tests/wpt/web-platform-tests/fetch/corb/img-mime-types-coverage.tentative.sub.html b/tests/wpt/web-platform-tests/fetch/corb/img-mime-types-coverage.tentative.sub.html
index c2aa9323636..e2386de2f2a 100644
--- a/tests/wpt/web-platform-tests/fetch/corb/img-mime-types-coverage.tentative.sub.html
+++ b/tests/wpt/web-platform-tests/fetch/corb/img-mime-types-coverage.tentative.sub.html
@@ -53,12 +53,7 @@
const get_url = (mime) => {
// www1 is cross-origin, so the HTTP response is CORB-eligible -->
- //
- // TODO(lukasza@chromium.org): Once https://crbug.com/888079 and
- // https://crbug.com/891872 are fixed, we should use a cross-*origin*
- // rather than cross-*site* URL below (e.g. s/hosts[alt]/domains/g).
- // See also https://crbug.com/918660 for more context.
- url = "http://{{hosts[alt][www1]}}:{{ports[http][0]}}"
+ url = "http://{{domains[www1]}}:{{ports[http][0]}}"
url = url + "/fetch/nosniff/resources/image.py"
if (mime != null) {
url += "?type=" + encodeURIComponent(mime)
diff --git a/tests/wpt/web-platform-tests/fetch/corb/img-png-mislabeled-as-html-nosniff.tentative.sub.html b/tests/wpt/web-platform-tests/fetch/corb/img-png-mislabeled-as-html-nosniff.tentative.sub.html
index 46403b0b181..82adc47b0cf 100644
--- a/tests/wpt/web-platform-tests/fetch/corb/img-png-mislabeled-as-html-nosniff.tentative.sub.html
+++ b/tests/wpt/web-platform-tests/fetch/corb/img-png-mislabeled-as-html-nosniff.tentative.sub.html
@@ -7,11 +7,5 @@
<meta charset="utf-8">
<!-- Reference page uses same-origin resources, which are not CORB-eligible. -->
<link rel="match" href="img-png-mislabeled-as-html-nosniff.tentative.sub-ref.html">
-<!-- www1 is cross-origin, so the HTTP response is CORB-eligible
-
-TODO(lukasza@chromium.org): Once https://crbug.com/888079 and
-https://crbug.com/891872 are fixed, we should use a cross-*origin*
-rather than cross-*site* URL below (e.g. s/hosts[alt]/domains/g).
-See also https://crbug.com/918660 for more context.
--->
-<img src="http://{{hosts[alt][www1]}}:{{ports[http][0]}}/fetch/corb/resources/png-mislabeled-as-html-nosniff.png">
+<!-- www1 is cross-origin, so the HTTP response is CORB-eligible -->
+<img src="http://{{domains[www1]}}:{{ports[http][0]}}/fetch/corb/resources/png-mislabeled-as-html-nosniff.png">
diff --git a/tests/wpt/web-platform-tests/fetch/corb/preload-image-png-mislabeled-as-html-nosniff.tentative.sub.html b/tests/wpt/web-platform-tests/fetch/corb/preload-image-png-mislabeled-as-html-nosniff.tentative.sub.html
index 2fc93f8317e..cea80f2f89f 100644
--- a/tests/wpt/web-platform-tests/fetch/corb/preload-image-png-mislabeled-as-html-nosniff.tentative.sub.html
+++ b/tests/wpt/web-platform-tests/fetch/corb/preload-image-png-mislabeled-as-html-nosniff.tentative.sub.html
@@ -17,14 +17,8 @@ async_test(function(t) {
});
</script>
-<!-- www1 is cross-origin, so the HTTP response is CORB-eligible
-
-TODO(lukasza@chromium.org): Once https://crbug.com/888079 and
-https://crbug.com/891872 are fixed, we should use a cross-*origin*
-rather than cross-*site* URL below (e.g. s/hosts[alt]/domains/g).
-See also https://crbug.com/918660 for more context.
--->
+<!-- www1 is cross-origin, so the HTTP response is CORB-eligible -->
<link rel="preload" as="image"
onerror="window.preloadErrorEvent()"
onload="window.preloadLoadEvent()"
- href="http://{{hosts[alt][www1]}}:{{ports[http][0]}}/fetch/corb/resources/png-mislabeled-as-html-nosniff.png">
+ href="http://{{domains[www1]}}:{{ports[http][0]}}/fetch/corb/resources/png-mislabeled-as-html-nosniff.png">
diff --git a/tests/wpt/web-platform-tests/fetch/corb/script-html-correctly-labeled.tentative.sub.html b/tests/wpt/web-platform-tests/fetch/corb/script-html-correctly-labeled.tentative.sub.html
index 407cef91584..8f4d7679e3d 100644
--- a/tests/wpt/web-platform-tests/fetch/corb/script-html-correctly-labeled.tentative.sub.html
+++ b/tests/wpt/web-platform-tests/fetch/corb/script-html-correctly-labeled.tentative.sub.html
@@ -24,12 +24,7 @@ async_test(function(t) {
});
// www1 is cross-origin, so the HTTP response is CORB-eligible.
- //
- // TODO(lukasza@chromium.org): Once https://crbug.com/888079 and
- // https://crbug.com/891872 are fixed, we should use a cross-*origin*
- // rather than cross-*site* URL below (e.g. s/hosts[alt]/domains/g).
- // See also https://crbug.com/918660 for more context.
- script.src = 'http://{{hosts[alt][www1]}}:{{ports[http][0]}}/fetch/corb/resources/html-correctly-labeled.html';
+ script.src = 'http://{{domains[www1]}}:{{ports[http][0]}}/fetch/corb/resources/html-correctly-labeled.html';
document.body.appendChild(script)
}, "CORB-blocked script has no syntax errors");
</script>
diff --git a/tests/wpt/web-platform-tests/fetch/corb/script-resource-with-json-parser-breaker.tentative.sub.html b/tests/wpt/web-platform-tests/fetch/corb/script-resource-with-json-parser-breaker.tentative.sub.html
index 03924cdad0d..cabc7b09c45 100644
--- a/tests/wpt/web-platform-tests/fetch/corb/script-resource-with-json-parser-breaker.tentative.sub.html
+++ b/tests/wpt/web-platform-tests/fetch/corb/script-resource-with-json-parser-breaker.tentative.sub.html
@@ -68,12 +68,7 @@ function test(mime_type, body) {
});
// www1 is cross-origin, so the HTTP response is CORB-eligible.
- //
- // TODO(lukasza@chromium.org): Once https://crbug.com/888079 and
- // https://crbug.com/891872 are fixed, we should use a cross-*origin*
- // rather than cross-*site* URL below (e.g. s/hosts[alt]/domains/g).
- // See also https://crbug.com/918660 for more context.
- var src_prefix = "http://{{hosts[alt][www1]}}:{{ports[http][0]}}/fetch/corb/resources/sniffable-resource.py";
+ var src_prefix = "http://{{domains[www1]}}:{{ports[http][0]}}/fetch/corb/resources/sniffable-resource.py";
script.src = src_prefix + "?type=" + mime_type + "&body=" + encodeURIComponent(body);
document.body.appendChild(script)
}, "CORB-blocks '" + mime_type + "' that starts with the following JSON parser breaker: " + body);
diff --git a/tests/wpt/web-platform-tests/html/semantics/document-metadata/the-link-element/resources/link-style-error.js b/tests/wpt/web-platform-tests/html/semantics/document-metadata/the-link-element/resources/link-style-error.js
index 7ebc39ba6cc..d1fa5ac2d6f 100644
--- a/tests/wpt/web-platform-tests/html/semantics/document-metadata/the-link-element/resources/link-style-error.js
+++ b/tests/wpt/web-platform-tests/html/semantics/document-metadata/the-link-element/resources/link-style-error.js
@@ -1,13 +1,7 @@
["<link>", "@import"].forEach(linkType => {
[
["same-origin", "resources/css.py"],
-
- // TODO(lukasza@chromium.org): Once https://crbug.com/888079 and
- // https://crbug.com/891872 are fixed, we should use a cross-*origin* rather
- // than cross-*site* URL below (e.g. s/ HTTP_NOTSAMESITE_ORIGIN /
- // HTTP_REMOTE_ORIGIN /g). See also https://crbug.com/918660 for more
- // context.
- ["cross-origin", get_host_info().HTTP_NOTSAMESITE_ORIGIN + "/html/semantics/document-metadata/the-link-element/resources/css.py"]
+ ["cross-origin", get_host_info().HTTP_REMOTE_ORIGIN + "/html/semantics/document-metadata/the-link-element/resources/css.py"]
].forEach(originType => {
["no Content-Type", "wrong Content-Type", "broken Content-Type"].forEach(contentType => {
["no nosniff", "nosniff"].forEach(nosniff => {
diff --git a/tests/wpt/web-platform-tests/interfaces/encrypted-media.idl b/tests/wpt/web-platform-tests/interfaces/encrypted-media.idl
index 61e869367a1..26c03f6f24d 100644
--- a/tests/wpt/web-platform-tests/interfaces/encrypted-media.idl
+++ b/tests/wpt/web-platform-tests/interfaces/encrypted-media.idl
@@ -5,8 +5,7 @@
[Exposed=Window]
partial interface Navigator {
- [SecureContext] Promise<MediaKeySystemAccess> requestMediaKeySystemAccess(DOMString keySystem,
- sequence<MediaKeySystemConfiguration> supportedConfigurations);
+ [SecureContext] Promise<MediaKeySystemAccess> requestMediaKeySystemAccess (DOMString keySystem, sequence<MediaKeySystemConfiguration> supportedConfigurations);
};
enum MediaKeysRequirement {
@@ -16,26 +15,24 @@ enum MediaKeysRequirement {
};
dictionary MediaKeySystemConfiguration {
- DOMString label = "";
- sequence<DOMString> initDataTypes = [];
- sequence<MediaKeySystemMediaCapability> audioCapabilities = [];
- sequence<MediaKeySystemMediaCapability> videoCapabilities = [];
- MediaKeysRequirement distinctiveIdentifier = "optional";
- MediaKeysRequirement persistentState = "optional";
- sequence<DOMString> sessionTypes;
+ DOMString label = "";
+ sequence<DOMString> initDataTypes = [];
+ sequence<MediaKeySystemMediaCapability> audioCapabilities = [];
+ sequence<MediaKeySystemMediaCapability> videoCapabilities = [];
+ MediaKeysRequirement distinctiveIdentifier = "optional";
+ MediaKeysRequirement persistentState = "optional";
+ sequence<DOMString> sessionTypes;
};
dictionary MediaKeySystemMediaCapability {
- DOMString contentType = "";
- DOMString robustness = "";
+ DOMString contentType = "";
+ DOMString robustness = "";
};
-[Exposed=Window,
- SecureContext]
-interface MediaKeySystemAccess {
- readonly attribute DOMString keySystem;
- MediaKeySystemConfiguration getConfiguration();
- Promise<MediaKeys> createMediaKeys();
+[Exposed=Window, SecureContext] interface MediaKeySystemAccess {
+ readonly attribute DOMString keySystem;
+ MediaKeySystemConfiguration getConfiguration ();
+ Promise<MediaKeys> createMediaKeys ();
};
enum MediaKeySessionType {
@@ -43,37 +40,30 @@ enum MediaKeySessionType {
"persistent-license"
};
-[Exposed=Window,
- SecureContext]
-interface MediaKeys {
- MediaKeySession createSession(optional MediaKeySessionType sessionType = "temporary");
- Promise<boolean> setServerCertificate(BufferSource serverCertificate);
+[Exposed=Window, SecureContext] interface MediaKeys {
+ MediaKeySession createSession (optional MediaKeySessionType sessionType = "temporary");
+ Promise<boolean> setServerCertificate (BufferSource serverCertificate);
};
-[Exposed=Window,
- SecureContext]
-interface MediaKeySession : EventTarget {
- readonly attribute DOMString sessionId;
- readonly attribute unrestricted double expiration;
- readonly attribute Promise<void> closed;
- readonly attribute MediaKeyStatusMap keyStatuses;
- attribute EventHandler onkeystatuseschange;
- attribute EventHandler onmessage;
- Promise<void> generateRequest(DOMString initDataType,
- BufferSource initData);
- Promise<boolean> load(DOMString sessionId);
- Promise<void> update(BufferSource response);
- Promise<void> close();
- Promise<void> remove();
+[Exposed=Window, SecureContext] interface MediaKeySession : EventTarget {
+ readonly attribute DOMString sessionId;
+ readonly attribute unrestricted double expiration;
+ readonly attribute Promise<void> closed;
+ readonly attribute MediaKeyStatusMap keyStatuses;
+ attribute EventHandler onkeystatuseschange;
+ attribute EventHandler onmessage;
+ Promise<void> generateRequest (DOMString initDataType, BufferSource initData);
+ Promise<boolean> load (DOMString sessionId);
+ Promise<void> update (BufferSource response);
+ Promise<void> close ();
+ Promise<void> remove ();
};
-[Exposed=Window,
- SecureContext]
-interface MediaKeyStatusMap {
- iterable<BufferSource, MediaKeyStatus>;
- readonly attribute unsigned long size;
- boolean has(BufferSource keyId);
- any get(BufferSource keyId);
+[Exposed=Window, SecureContext] interface MediaKeyStatusMap {
+ iterable<BufferSource,MediaKeyStatus>;
+ readonly attribute unsigned long size;
+ boolean has (BufferSource keyId);
+ any get (BufferSource keyId);
};
enum MediaKeyStatus {
@@ -93,36 +83,33 @@ enum MediaKeyMessageType {
"individualization-request"
};
-[Exposed=Window,
- SecureContext,
- Constructor(DOMString type, MediaKeyMessageEventInit eventInitDict)]
+[Exposed=Window, SecureContext]
interface MediaKeyMessageEvent : Event {
- readonly attribute MediaKeyMessageType messageType;
- readonly attribute ArrayBuffer message;
+ constructor(DOMString type, MediaKeyMessageEventInit eventInitDict);
+ readonly attribute MediaKeyMessageType messageType;
+ readonly attribute ArrayBuffer message;
};
dictionary MediaKeyMessageEventInit : EventInit {
- required MediaKeyMessageType messageType;
- required ArrayBuffer message;
+ required MediaKeyMessageType messageType;
+ required ArrayBuffer message;
};
-[Exposed=Window]
-partial interface HTMLMediaElement {
- [SecureContext]
- readonly attribute MediaKeys? mediaKeys;
- attribute EventHandler onencrypted;
- attribute EventHandler onwaitingforkey;
- [SecureContext] Promise<void> setMediaKeys(MediaKeys? mediaKeys);
+[Exposed=Window] partial interface HTMLMediaElement {
+ [SecureContext] readonly attribute MediaKeys? mediaKeys;
+ attribute EventHandler onencrypted;
+ attribute EventHandler onwaitingforkey;
+ [SecureContext] Promise<void> setMediaKeys (MediaKeys? mediaKeys);
};
-[Exposed=Window,
- Constructor(DOMString type, optional MediaEncryptedEventInit eventInitDict)]
+[Exposed=Window]
interface MediaEncryptedEvent : Event {
- readonly attribute DOMString initDataType;
- readonly attribute ArrayBuffer? initData;
+ constructor(DOMString type, optional MediaEncryptedEventInit eventInitDict = {});
+ readonly attribute DOMString initDataType;
+ readonly attribute ArrayBuffer? initData;
};
dictionary MediaEncryptedEventInit : EventInit {
- DOMString initDataType = "";
- ArrayBuffer? initData = null;
+ DOMString initDataType = "";
+ ArrayBuffer? initData = null;
};
diff --git a/tests/wpt/web-platform-tests/interfaces/fullscreen.idl b/tests/wpt/web-platform-tests/interfaces/fullscreen.idl
index 491aa7af13e..6f86d5c220f 100644
--- a/tests/wpt/web-platform-tests/interfaces/fullscreen.idl
+++ b/tests/wpt/web-platform-tests/interfaces/fullscreen.idl
@@ -14,7 +14,7 @@ dictionary FullscreenOptions {
};
partial interface Element {
- Promise<void> requestFullscreen(optional FullscreenOptions options);
+ Promise<void> requestFullscreen(optional FullscreenOptions options = {});
attribute EventHandler onfullscreenchange;
attribute EventHandler onfullscreenerror;
diff --git a/tests/wpt/web-platform-tests/interfaces/mediastream-recording.idl b/tests/wpt/web-platform-tests/interfaces/mediastream-recording.idl
index 0be0538d122..2d849ba9aff 100644
--- a/tests/wpt/web-platform-tests/interfaces/mediastream-recording.idl
+++ b/tests/wpt/web-platform-tests/interfaces/mediastream-recording.idl
@@ -28,7 +28,7 @@ interface MediaRecorder : EventTarget {
};
dictionary MediaRecorderOptions {
- DOMString mimeType;
+ DOMString mimeType = "";
unsigned long audioBitsPerSecond;
unsigned long videoBitsPerSecond;
unsigned long bitsPerSecond;
diff --git a/tests/wpt/web-platform-tests/interfaces/reporting.idl b/tests/wpt/web-platform-tests/interfaces/reporting.idl
index ae24f7538f6..05d5a42458b 100644
--- a/tests/wpt/web-platform-tests/interfaces/reporting.idl
+++ b/tests/wpt/web-platform-tests/interfaces/reporting.idl
@@ -3,18 +3,18 @@
// (https://github.com/tidoust/reffy-reports)
// Source: Reporting API 1 (https://w3c.github.io/reporting/)
-[Exposed=Window]
+[Exposed=(Window,Worker)]
interface ReportBody {
};
-[Exposed=Window]
+[Exposed=(Window,Worker)]
interface Report {
readonly attribute DOMString type;
readonly attribute DOMString url;
readonly attribute ReportBody? body;
};
-[Exposed=Window]
+[Exposed=(Window,Worker)]
interface ReportingObserver {
constructor(ReportingObserverCallback callback, optional ReportingObserverOptions options = {});
void observe();
@@ -31,7 +31,7 @@ dictionary ReportingObserverOptions {
typedef sequence<Report> ReportList;
-[Exposed=Window]
+[Exposed=(Window,Worker)]
interface DeprecationReportBody : ReportBody {
readonly attribute DOMString id;
readonly attribute Date? anticipatedRemoval;
@@ -41,7 +41,7 @@ interface DeprecationReportBody : ReportBody {
readonly attribute unsigned long? columnNumber;
};
-[Exposed=Window]
+[Exposed=(Window,Worker)]
interface InterventionReportBody : ReportBody {
readonly attribute DOMString id;
readonly attribute DOMString message;
@@ -50,7 +50,7 @@ interface InterventionReportBody : ReportBody {
readonly attribute unsigned long? columnNumber;
};
-[Exposed=Window]
+[Exposed=(Window,Worker)]
interface CrashReportBody : ReportBody {
readonly attribute DOMString? reason;
};
diff --git a/tests/wpt/web-platform-tests/reporting/META.yml b/tests/wpt/web-platform-tests/reporting/META.yml
index 980823f59f7..70f3136dd3c 100644
--- a/tests/wpt/web-platform-tests/reporting/META.yml
+++ b/tests/wpt/web-platform-tests/reporting/META.yml
@@ -1,5 +1,5 @@
spec: https://w3c.github.io/reporting/
suggested_reviewers:
+ - clelland
- dcreager
- igrigorik
- - paulmeyer90
diff --git a/tests/wpt/web-platform-tests/reporting/idlharness.window.js b/tests/wpt/web-platform-tests/reporting/idlharness.any.js
index 17cef818359..17cef818359 100644
--- a/tests/wpt/web-platform-tests/reporting/idlharness.window.js
+++ b/tests/wpt/web-platform-tests/reporting/idlharness.any.js
diff --git a/tests/wpt/web-platform-tests/resources/idlharness.js b/tests/wpt/web-platform-tests/resources/idlharness.js
index f68ad1dd7d8..ce5a8d86d2e 100644
--- a/tests/wpt/web-platform-tests/resources/idlharness.js
+++ b/tests/wpt/web-platform-tests/resources/idlharness.js
@@ -236,7 +236,11 @@ IdlArray.prototype.is_excluded_by_options = function (name, options)
IdlArray.prototype.add_dependency_idls = function(raw_idls, options)
{
- const parsed_idls = WebIDL2.parse(raw_idls);
+ return this.internal_add_dependency_idls(WebIDL2.parse(raw_idls), options);
+};
+
+IdlArray.prototype.internal_add_dependency_idls = function(parsed_idls, options)
+{
const new_options = { only: [] }
const all_deps = new Set();
@@ -804,10 +808,19 @@ IdlArray.prototype.test = function()
if (!(this.members[lhs] instanceof IdlInterface)) throw errStr + lhs + " is not an interface.";
if (!(rhs in this.members)) throw errStr + rhs + " is undefined.";
if (!(this.members[rhs] instanceof IdlInterface)) throw errStr + rhs + " is not an interface.";
- this.members[rhs].members.forEach(function(member)
- {
- this.members[lhs].members.push(new IdlInterfaceMember(member));
- }.bind(this));
+
+ if (this.members[rhs].members.length) {
+ test(function () {
+ this.members[rhs].members.forEach(function(member) {
+ assert_false(
+ this.members[lhs].members.some(function (m) {
+ return m.name === member.name
+ }),
+ "member " + member.name + " is already defined");
+ this.members[lhs].members.push(new IdlInterfaceMember(member));
+ }.bind(this));
+ }.bind(this), lhs + " implements " + rhs + ": member names are unique");
+ }
}.bind(this));
}
this["implements"] = {};
@@ -821,10 +834,17 @@ IdlArray.prototype.test = function()
if (!(this.members[lhs] instanceof IdlInterface)) throw errStr + lhs + " is not an interface.";
if (!(rhs in this.members)) throw errStr + rhs + " is undefined.";
if (!(this.members[rhs] instanceof IdlInterface)) throw errStr + rhs + " is not an interface.";
- this.members[rhs].members.forEach(function(member)
- {
- this.members[lhs].members.push(new IdlInterfaceMember(member));
- }.bind(this));
+
+ if (this.members[rhs].members.length) {
+ test(function () {
+ this.members[rhs].members.forEach(function(member) {
+ assert_true(
+ this.members[lhs].members.every(m => !this.are_duplicate_members(m, member)),
+ "member " + member.name + " is unique");
+ this.members[lhs].members.push(new IdlInterfaceMember(member));
+ }.bind(this));
+ }.bind(this), lhs + " includes " + rhs + ": member names are unique");
+ }
}.bind(this));
}
this["includes"] = {};
@@ -886,24 +906,27 @@ IdlArray.prototype.collapse_partials = function()
|| this.members[parsed_idl.name] instanceof IdlDictionary
|| this.members[parsed_idl.name] instanceof IdlNamespace);
+ // Ensure unique test name in case of multiple partials.
let partialTestName = parsed_idl.name;
- if (!parsed_idl.untested) {
- // Ensure unique test name in case of multiple partials.
- let partialTestCount = 1;
- if (testedPartials.has(parsed_idl.name)) {
- partialTestCount += testedPartials.get(parsed_idl.name);
- partialTestName = `${partialTestName}[${partialTestCount}]`;
- }
- testedPartials.set(parsed_idl.name, partialTestCount);
+ let partialTestCount = 1;
+ if (testedPartials.has(parsed_idl.name)) {
+ partialTestCount += testedPartials.get(parsed_idl.name);
+ partialTestName = `${partialTestName}[${partialTestCount}]`;
+ }
+ testedPartials.set(parsed_idl.name, partialTestCount);
+ if (!parsed_idl.untested) {
test(function () {
assert_true(originalExists, `Original ${parsed_idl.type} should be defined`);
- var expected = IdlInterface;
+ var expected;
switch (parsed_idl.type) {
- case 'interface': expected = IdlInterface; break;
case 'dictionary': expected = IdlDictionary; break;
case 'namespace': expected = IdlNamespace; break;
+ case 'interface':
+ case 'interface mixin':
+ default:
+ expected = IdlInterface; break;
}
assert_true(
expected.prototype.isPrototypeOf(this.members[parsed_idl.name]),
@@ -949,14 +972,33 @@ IdlArray.prototype.collapse_partials = function()
this.members[parsed_idl.name].extAttrs.push(extAttr);
}.bind(this));
}
- parsed_idl.members.forEach(function(member)
- {
- this.members[parsed_idl.name].members.push(new IdlInterfaceMember(member));
- }.bind(this));
+ if (parsed_idl.members.length) {
+ test(function () {
+ parsed_idl.members.forEach(function(member)
+ {
+ assert_true(
+ this.members[parsed_idl.name].members.every(m => !this.are_duplicate_members(m, member)),
+ "member " + member.name + " is unique");
+ this.members[parsed_idl.name].members.push(new IdlInterfaceMember(member));
+ }.bind(this));
+ }.bind(this), `Partial ${parsed_idl.type} ${partialTestName}: member names are unique`);
+ }
}.bind(this));
this.partials = [];
}
+IdlArray.prototype.are_duplicate_members = function(m1, m2) {
+ if (m1.name !== m2.name) {
+ return false;
+ }
+ if (m1.type === 'operation' && m2.type === 'operation'
+ && m1.arguments.length !== m2.arguments.length) {
+ // Method overload. TODO: Deep comparison of arguments.
+ return false;
+ }
+ return true;
+}
+
IdlArray.prototype.assert_type_is = function(value, type)
{
if (type.idlType in this.members
@@ -3297,16 +3339,30 @@ function idl_test(srcs, deps, idl_setup_func) {
srcs = (srcs instanceof Array) ? srcs : [srcs] || [];
deps = (deps instanceof Array) ? deps : [deps] || [];
var setup_error = null;
+ const validationIgnored = [
+ "constructor-member",
+ "dict-arg-default",
+ "require-exposed"
+ ];
return Promise.all(
- srcs.concat(deps).map(function(spec) {
- return fetch_spec(spec);
- }))
- .then(function(idls) {
+ srcs.concat(deps).map(fetch_spec))
+ .then(function(results) {
+ const astArray = results.map(result =>
+ WebIDL2.parse(result.idl, { sourceName: result.spec })
+ );
+ test(() => {
+ const validations = WebIDL2.validate(astArray)
+ .filter(v => !validationIgnored.includes(v.ruleName));
+ if (validations.length) {
+ const message = validations.map(v => v.message).join("\n\n");
+ throw new Error(message);
+ }
+ }, "idl_test validation");
for (var i = 0; i < srcs.length; i++) {
- idl_array.add_idls(idls[i]);
+ idl_array.internal_add_idls(astArray[i]);
}
for (var i = srcs.length; i < srcs.length + deps.length; i++) {
- idl_array.add_dependency_idls(idls[i]);
+ idl_array.internal_add_dependency_idls(astArray[i]);
}
})
.then(function() {
@@ -3341,6 +3397,6 @@ function fetch_spec(spec) {
throw new IdlHarnessError("Error fetching " + url + ".");
}
return r.text();
- });
+ }).then(idl => ({ spec, idl }));
}
// vim: set expandtab shiftwidth=4 tabstop=4 foldmarker=@{,@} foldmethod=marker:
diff --git a/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlDictionary/test_partial_interface_of.html b/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlDictionary/test_partial_interface_of.html
index 5bf51fed403..5ee3fe7e893 100644
--- a/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlDictionary/test_partial_interface_of.html
+++ b/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlDictionary/test_partial_interface_of.html
@@ -4,7 +4,6 @@
<head>
<meta charset="utf-8">
<meta name="variant" content="">
- <meta name="variant" content="?keep-promise">
<title>idlharness: Partial dictionary</title>
<script src="/resources/test/variants.js"></script>
<script src="/resources/testharness.js"></script>
@@ -59,19 +58,19 @@
"message": "assert_true: Original dictionary should be defined expected true got false"
},
{
- "name": "Partial dictionary B: original dictionary defined",
+ "name": "Partial dictionary B[2]: original dictionary defined",
"status_string": "PASS",
"properties": {},
"message": null
},
{
- "name": "Partial dictionary B[2]: original dictionary defined",
+ "name": "Partial dictionary B[3]: original dictionary defined",
"status_string": "PASS",
"properties": {},
"message": null
},
{
- "name": "Partial dictionary B[3]: original dictionary defined",
+ "name": "Partial dictionary B[4]: original dictionary defined",
"status_string": "PASS",
"properties": {},
"message": null
diff --git a/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_interface_mixin.html b/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_interface_mixin.html
new file mode 100644
index 00000000000..a9a9094fe30
--- /dev/null
+++ b/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_interface_mixin.html
@@ -0,0 +1,83 @@
+<!DOCTYPE HTML>
+<html>
+
+<head>
+ <meta charset="utf-8">
+ <meta name="variant" content="">
+ <title>idlharness: interface mixins</title>
+ <script src="/resources/test/variants.js"></script>
+ <script src="/resources/testharness.js"></script>
+ <script src="/resources/testharnessreport.js"></script>
+ <script src="/resources/WebIDLParser.js"></script>
+ <script src="/resources/idlharness.js"></script>
+</head>
+
+<body>
+ <p>Verify the series of sub-tests that are executed for "interface mixin" objects.</p>
+ <script>
+ "use strict";
+
+ // No original existence
+ (() => {
+ const idlArray = new IdlArray();
+ idlArray.add_idls('partial interface mixin A {};');
+ idlArray.test();
+ })();
+
+ // Name clash (partials)
+ (() => {
+ const idlArray = new IdlArray();
+ idlArray.add_idls(`
+ interface mixin B { attribute any F; };
+ partial interface mixin B { attribute any F; };`);
+ idlArray.collapse_partials();
+ })();
+
+ // Name clash (different mixins)
+ (() => {
+ const idlArray = new IdlArray();
+ idlArray.add_untested_idls(`
+ interface mixin C { attribute any F; };
+ interface D { attribute any F; };
+ D includes C;`);
+ idlArray.test();
+ })();
+ </script>
+ <script type="text/json" id="expected">
+{
+ "summarized_status": {
+ "status_string": "OK",
+ "message": null
+ },
+ "summarized_tests": [
+ {
+ "name": "Partial interface mixin A: original interface mixin defined",
+ "status_string": "FAIL",
+ "properties": {},
+ "message": "assert_true: Original interface mixin should be defined expected true got false"
+ },
+ {
+ "name": "Partial interface mixin B: original interface mixin defined",
+ "status_string": "PASS",
+ "properties": {},
+ "message": null
+ },
+ {
+ "name": "Partial interface mixin B: member names are unique",
+ "status_string": "FAIL",
+ "properties": {},
+ "message": "assert_true: member F is unique expected true got false"
+ },
+ {
+ "name": "D includes C: member names are unique",
+ "status_string": "FAIL",
+ "properties": {},
+ "message": "assert_true: member F is unique expected true got false"
+ }
+ ],
+ "type": "complete"
+}
+</script>
+</body>
+
+</html>
diff --git a/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_partial_interface_of.html b/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_partial_interface_of.html
index 0c752bdc6cd..d0e83af9664 100644
--- a/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_partial_interface_of.html
+++ b/tests/wpt/web-platform-tests/resources/test/tests/functional/idlharness/IdlInterface/test_partial_interface_of.html
@@ -4,8 +4,7 @@
<head>
<meta charset="utf-8">
<meta name="variant" content="">
- <meta name="variant" content="?keep-promise">
- <title>idlharness: Partail interface</title>
+ <title>idlharness: Partial interface</title>
<script src="/resources/test/variants.js"></script>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
@@ -94,6 +93,15 @@
assert_false('L' in idlArray.members, 'L should be picked up');
}, 'partial mixin dep implications');
})();
+
+ // Name clash (partials)
+ (() => {
+ const idlArray = new IdlArray();
+ idlArray.add_idls(`
+ interface M { attribute any A; };
+ partial interface M { attribute any A; };`);
+ idlArray.collapse_partials();
+ })();
</script>
<script type="text/json" id="expected">
{
@@ -155,6 +163,18 @@
"status_string": "PASS",
"properties": {},
"message": null
+ },
+ {
+ "name": "Partial interface M: original interface defined",
+ "status_string": "PASS",
+ "properties": {},
+ "message": null
+ },
+ {
+ "name": "Partial interface M: member names are unique",
+ "status_string": "FAIL",
+ "properties": {},
+ "message": "assert_true: member A is unique expected true got false"
}
],
"type": "complete"
diff --git a/tests/wpt/web-platform-tests/resources/testharness.js b/tests/wpt/web-platform-tests/resources/testharness.js
index 55de1ce252b..b45f3291a04 100644
--- a/tests/wpt/web-platform-tests/resources/testharness.js
+++ b/tests/wpt/web-platform-tests/resources/testharness.js
@@ -2491,6 +2491,7 @@ policies and contribution forms [3].
this.status.status = this.status.ERROR;
this.status.message = String(e);
this.status.stack = e.stack ? e.stack : null;
+ this.complete();
}
}
this.set_timeout();
diff --git a/tests/wpt/web-platform-tests/resources/webidl2/lib/webidl2.js b/tests/wpt/web-platform-tests/resources/webidl2/lib/webidl2.js
index c60a456c324..2a174c92ebe 100644
--- a/tests/wpt/web-platform-tests/resources/webidl2/lib/webidl2.js
+++ b/tests/wpt/web-platform-tests/resources/webidl2/lib/webidl2.js
@@ -524,7 +524,7 @@ function lastLine(text) {
* @param {"Syntax" | "Validation"} kind error type
* @param {WebIDL2ErrorOptions} [options]
*/
-function error(source, position, current, message, kind, { level = "error", autofix } = {}) {
+function error(source, position, current, message, kind, { level = "error", autofix, ruleName } = {}) {
/**
* @param {number} count
*/
@@ -574,6 +574,7 @@ function error(source, position, current, message, kind, { level = "error", auto
line,
sourceName: source.name,
level,
+ ruleName,
autofix,
input: subsequentText,
tokens: subsequentTokens
@@ -591,8 +592,9 @@ function syntaxError(source, position, current, message) {
* @param {string} message error message
* @param {WebIDL2ErrorOptions} [options]
*/
-function validationError(source, token, current, message, options) {
- return error(source, token.index, current, message, "Validation", options);
+function validationError(token, current, ruleName, message, options = {}) {
+ options.ruleName = ruleName;
+ return error(current.source, token.index, current, message, "Validation", options);
}
@@ -612,7 +614,10 @@ __webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "type_with_extended_attributes", function() { return type_with_extended_attributes; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "return_type", function() { return return_type; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "stringifier", function() { return stringifier; });
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "getLastIndentation", function() { return getLastIndentation; });
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "getMemberIndentation", function() { return getMemberIndentation; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "autofixAddExposedWindow", function() { return autofixAddExposedWindow; });
+/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "getFirstToken", function() { return getFirstToken; });
/* harmony import */ var _type_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(5);
/* harmony import */ var _argument_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(8);
/* harmony import */ var _token_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(12);
@@ -790,6 +795,30 @@ function stringifier(tokeniser) {
}
/**
+ * @param {string} str
+ */
+function getLastIndentation(str) {
+ const lines = str.split("\n");
+ // the first line visually binds to the preceding token
+ if (lines.length) {
+ const match = lines[lines.length - 1].match(/^\s+/);
+ if (match) {
+ return match[0];
+ }
+ }
+ return "";
+}
+
+/**
+ * @param {string} parentTrivia
+ */
+function getMemberIndentation(parentTrivia) {
+ const indentation = getLastIndentation(parentTrivia);
+ const indentCh = indentation.includes("\t") ? "\t" : " ";
+ return indentation + indentCh;
+}
+
+/**
* @param {object} def
* @param {import("./extended-attributes.js").ExtendedAttributes} def.extAttrs
*/
@@ -806,12 +835,28 @@ function autofixAddExposedWindow(def) {
def.extAttrs.unshift(exposed);
} else {
def.extAttrs = _extended_attributes_js__WEBPACK_IMPORTED_MODULE_3__["ExtendedAttributes"].parse(new _tokeniser_js__WEBPACK_IMPORTED_MODULE_6__["Tokeniser"]("[Exposed=Window]"));
- def.extAttrs.tokens.open.trivia = def.tokens.base.trivia;
- def.tokens.base.trivia = " ";
+ const trivia = def.tokens.base.trivia;
+ def.extAttrs.tokens.open.trivia = trivia;
+ def.tokens.base.trivia = `\n${getLastIndentation(trivia)}`;
}
};
}
+/**
+ * Get the first syntax token for the given IDL object.
+ * @param {*} data
+ */
+function getFirstToken(data) {
+ if (data.extAttrs.length) {
+ return data.extAttrs.tokens.open;
+ }
+ if (data.type === "operation") {
+ return getFirstToken(data.idlType);
+ }
+ const tokens = Object.values(data.tokens).sort((x, y) => x.index - y.index);
+ return tokens[0];
+}
+
/***/ }),
/* 5 */
@@ -989,7 +1034,7 @@ class Type extends _base_js__WEBPACK_IMPORTED_MODULE_0__["Base"] {
if (reference) {
const targetToken = (this.union ? reference : this).tokens.base;
const message = `Nullable union cannot include a dictionary type`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_3__["validationError"])(this.source, targetToken, this, message);
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_3__["validationError"])(targetToken, this, "no-nullable-union-dict", message);
}
} else {
// allow some dictionary
@@ -1148,10 +1193,10 @@ class Argument extends _base_js__WEBPACK_IMPORTED_MODULE_0__["Base"] {
if (Object(_validators_helpers_js__WEBPACK_IMPORTED_MODULE_6__["idlTypeIncludesDictionary"])(this.idlType, defs, { useNullableInner: true })) {
if (this.idlType.nullable) {
const message = `Dictionary arguments cannot be nullable.`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_5__["validationError"])(this.source, this.tokens.name, this, message);
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_5__["validationError"])(this.tokens.name, this, "no-nullable-dict-arg", message);
} else if (this.optional && !this.default) {
const message = `Optional dictionary arguments must have a default value of \`{}\`.`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_5__["validationError"])(this.source, this.tokens.name, this, message, {
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_5__["validationError"])(this.tokens.name, this, "dict-arg-default", message, {
autofix: autofixOptionalDictionaryDefaultValue(this)
});
}
@@ -1315,7 +1360,7 @@ class SimpleExtendedAttribute extends _base_js__WEBPACK_IMPORTED_MODULE_0__["Bas
undesirable feature that may be removed from Web IDL in the future. Refer to the \
[relevant upstream PR](https://github.com/heycam/webidl/pull/609) for more \
information.`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_3__["validationError"])(this.source, this.tokens.name, this, message, { level: "warning" });
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_3__["validationError"])(this.tokens.name, this, "no-nointerfaceobject", message, { level: "warning" });
}
for (const arg of this.arguments) {
yield* arg.validate(defs);
@@ -1464,7 +1509,7 @@ class Operation extends _base_js__WEBPACK_IMPORTED_MODULE_0__["Base"] {
*validate(defs) {
if (!this.name && ["", "static"].includes(this.special)) {
const message = `Regular or static operations must have both a return type and an identifier.`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_2__["validationError"])(this.source, this.tokens.open, this, message);
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_2__["validationError"])(this.tokens.open, this, "incomplete-op", message);
}
if (this.idlType) {
yield* this.idlType.validate(defs);
@@ -1760,6 +1805,8 @@ __webpack_require__.r(__webpack_exports__);
/* harmony import */ var _error_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(3);
/* harmony import */ var _validators_interface_js__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(23);
/* harmony import */ var _constructor_js__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(24);
+/* harmony import */ var _tokeniser_js__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(2);
+
@@ -1819,10 +1866,20 @@ To fix, add, for example, \`[Exposed=Window]\`. Please also consider carefully \
if your interface should also be exposed in a Worker scope. Refer to the \
[WebIDL spec section on Exposed](https://heycam.github.io/webidl/#Exposed) \
for more information.`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_6__["validationError"])(this.source, this.tokens.name, this, message, {
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_6__["validationError"])(this.tokens.name, this, "require-exposed", message, {
autofix: Object(_helpers_js__WEBPACK_IMPORTED_MODULE_5__["autofixAddExposedWindow"])(this)
});
}
+ const constructors = this.extAttrs.filter(extAttr => extAttr.name === "Constructor");
+ for (const constructor of constructors) {
+ const message = `Constructors should now be represented as a \`constructor()\` operation on the interface \
+instead of \`[Constructor]\` extended attribute. Refer to the \
+[WebIDL spec section on constructor operations](https://heycam.github.io/webidl/#idl-constructors) \
+for more information.`;
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_6__["validationError"])(constructor.tokens.name, this, "constructor-member", message, {
+ autofix: autofixConstructor(this, constructor)
+ });
+ }
yield* super.validate(defs);
if (!this.partial) {
@@ -1831,6 +1888,37 @@ for more information.`;
}
}
+function autofixConstructor(interfaceDef, constructorExtAttr) {
+ return () => {
+ const indentation = Object(_helpers_js__WEBPACK_IMPORTED_MODULE_5__["getLastIndentation"])(interfaceDef.extAttrs.tokens.open.trivia);
+ const memberIndent = interfaceDef.members.length ?
+ Object(_helpers_js__WEBPACK_IMPORTED_MODULE_5__["getLastIndentation"])(Object(_helpers_js__WEBPACK_IMPORTED_MODULE_5__["getFirstToken"])(interfaceDef.members[0]).trivia) :
+ Object(_helpers_js__WEBPACK_IMPORTED_MODULE_5__["getMemberIndentation"])(indentation);
+ const constructorOp = _constructor_js__WEBPACK_IMPORTED_MODULE_8__["Constructor"].parse(new _tokeniser_js__WEBPACK_IMPORTED_MODULE_9__["Tokeniser"](`\n${memberIndent}constructor();`));
+ constructorOp.extAttrs = [];
+ constructorOp.arguments = constructorExtAttr.arguments;
+
+ const existingIndex = interfaceDef.members.findIndex(m => m.type === "constructor");
+ interfaceDef.members.splice(existingIndex + 1, 0, constructorOp);
+
+ const { close } = interfaceDef.tokens;
+ if (!close.trivia.includes("\n")) {
+ close.trivia += `\n${indentation}`;
+ }
+
+ const { extAttrs } = interfaceDef;
+ const index = extAttrs.indexOf(constructorExtAttr);
+ const removed = extAttrs.splice(index, 1);
+ if (!extAttrs.length) {
+ extAttrs.tokens.open = extAttrs.tokens.close = undefined;
+ } else if (extAttrs.length === index) {
+ extAttrs[index - 1].tokens.separator = undefined;
+ } else if (!extAttrs[index].tokens.name.trivia.trim()) {
+ extAttrs[index].tokens.name.trivia = removed[0].tokens.name.trivia;
+ }
+ };
+}
+
/***/ }),
/* 20 */
@@ -2066,7 +2154,7 @@ function* checkInterfaceMemberDuplication(defs, i) {
const { name } = addition;
if (name && existings.has(name)) {
const message = `The operation "${name}" has already been defined for the base interface "${base.name}" either in itself or in a mixin`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_0__["validationError"])(ext.source, addition.tokens.name, ext, message);
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_0__["validationError"])(addition.tokens.name, ext, "no-cross-overload", message);
}
}
}
@@ -2112,6 +2200,15 @@ class Constructor extends _base_js__WEBPACK_IMPORTED_MODULE_0__["Base"] {
get type() {
return "constructor";
}
+
+ *validate(defs) {
+ if (this.idlType) {
+ yield* this.idlType.validate(defs);
+ }
+ for (const argument of this.arguments) {
+ yield* argument.validate(defs);
+ }
+ }
}
@@ -2294,7 +2391,7 @@ To fix, add, for example, [Exposed=Window]. Please also consider carefully \
if your namespace should also be exposed in a Worker scope. Refer to the \
[WebIDL spec section on Exposed](https://heycam.github.io/webidl/#Exposed) \
for more information.`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_3__["validationError"])(this.source, this.tokens.name, this, message, {
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_3__["validationError"])(this.tokens.name, this, "require-exposed", message, {
autofix: Object(_helpers_js__WEBPACK_IMPORTED_MODULE_4__["autofixAddExposedWindow"])(this)
});
}
@@ -2650,7 +2747,6 @@ function write(ast, { templates: ts = templates } = {}) {
enum: enum_,
"enum-value": enum_value,
iterable: iterable_like,
- legacyiterable: iterable_like,
maplike: iterable_like,
setlike: iterable_like,
"callback interface": container,
@@ -2741,7 +2837,7 @@ function* checkDuplicatedNames({ unique, duplicates }) {
for (const dup of duplicates) {
const { name } = dup;
const message = `The name "${name}" of type "${unique.get(name).type}" was already seen`;
- yield Object(_error_js__WEBPACK_IMPORTED_MODULE_0__["validationError"])(dup.source, dup.tokens.name, dup, message);
+ yield Object(_error_js__WEBPACK_IMPORTED_MODULE_0__["validationError"])(dup.tokens.name, dup, "no-duplicate", message);
}
}
diff --git a/tests/wpt/web-platform-tests/subresource-integrity/idlharness.window.js b/tests/wpt/web-platform-tests/subresource-integrity/idlharness.window.js
deleted file mode 100644
index d2997e562fa..00000000000
--- a/tests/wpt/web-platform-tests/subresource-integrity/idlharness.window.js
+++ /dev/null
@@ -1,17 +0,0 @@
-// META: script=/resources/WebIDLParser.js
-// META: script=/resources/idlharness.js
-
-// https://w3c.github.io/webappsec-subresource-integrity/
-
-'use strict';
-
-idl_test(
- ['SRI'],
- ['html', 'cssom', 'dom'],
- idl_array => {
- idl_array.add_objects({
- HTMLScriptElement: ['document.createElement("script")'],
- HTMLLinkElement: ['document.createElement("link")'],
- });
- }
-);
diff --git a/tests/wpt/web-platform-tests/tools/ci/jobs.py b/tests/wpt/web-platform-tests/tools/ci/jobs.py
index 31b39635a26..b7ada2a5b62 100644
--- a/tests/wpt/web-platform-tests/tools/ci/jobs.py
+++ b/tests/wpt/web-platform-tests/tools/ci/jobs.py
@@ -8,19 +8,24 @@ from six import iteritems
wpt_root = os.path.abspath(os.path.join(os.path.dirname(__file__), os.pardir, os.pardir))
+# Common exclusions between affected_tests and stability jobs.
+# Files in these dirs would trigger the execution of too many tests.
+EXCLUDES = [
+ "!tools/",
+ "!docs/",
+ "!conformance-checkers/",
+ "!.*/OWNERS",
+ "!.*/META.yml",
+ "!.*/tools/",
+ "!.*/README",
+ "!css/[^/]*$"
+]
+
# Rules are just regex on the path, with a leading ! indicating a regex that must not
# match for the job
job_path_map = {
- "stability": [".*/.*",
- "!tools/",
- "!docs/",
- "!resources/*",
- "!conformance-checkers/",
- "!.*/OWNERS",
- "!.*/META.yml",
- "!.*/tools/",
- "!.*/README",
- "!css/[^/]*$"],
+ "affected_tests": [".*/.*", "!resources/(?!idlharness.js)"] + EXCLUDES,
+ "stability": [".*/.*", "!resources/.*"] + EXCLUDES,
"lint": [".*"],
"manifest_upload": [".*"],
"resources_unittest": ["resources/", "tools/"],
diff --git a/tests/wpt/web-platform-tests/tools/ci/run_tc.py b/tests/wpt/web-platform-tests/tools/ci/run_tc.py
index ea4a1ac1a6a..b2826bf075e 100755
--- a/tests/wpt/web-platform-tests/tools/ci/run_tc.py
+++ b/tests/wpt/web-platform-tests/tools/ci/run_tc.py
@@ -124,8 +124,12 @@ def checkout_revision(rev):
def install_chrome(channel):
+ deb_prefix = "https://dl.google.com/linux/direct/"
if channel in ("experimental", "dev", "nightly"):
- deb_archive = "google-chrome-unstable_current_amd64.deb"
+ # Pinned to 78 as 79 consistently fails reftests. TODO(foolip).
+ # See https://github.com/web-platform-tests/wpt/issues/19297.
+ deb_archive = "google-chrome-unstable_78.0.3904.17-1_amd64.deb"
+ deb_prefix = "https://dl.google.com/linux/chrome/deb/pool/main/g/google-chrome-unstable/"
elif channel == "beta":
deb_archive = "google-chrome-beta_current_amd64.deb"
elif channel == "stable":
@@ -134,7 +138,7 @@ def install_chrome(channel):
raise ValueError("Unrecognized release channel: %s" % channel)
dest = os.path.join("/tmp", deb_archive)
- resp = urlopen("https://dl.google.com/linux/direct/%s" % deb_archive)
+ resp = urlopen(deb_prefix + deb_archive)
with open(dest, "w") as f:
f.write(resp.read())
diff --git a/tests/wpt/web-platform-tests/tools/ci/tests/test_jobs.py b/tests/wpt/web-platform-tests/tools/ci/tests/test_jobs.py
index a10e48d2f23..94f7998770c 100644
--- a/tests/wpt/web-platform-tests/tools/ci/tests/test_jobs.py
+++ b/tests/wpt/web-platform-tests/tools/ci/tests/test_jobs.py
@@ -5,6 +5,7 @@ all_jobs = {
"lint",
"manifest_upload",
"resources_unittest",
+ "affected_tests",
"stability",
"tools_unittest",
"update_built",
@@ -60,6 +61,32 @@ def test_stability():
"css/CSS21/test-001.html"],
includes=["stability"]) == {"stability"}
+def test_affected_tests():
+ assert jobs.get_jobs(["dom/historical.html"],
+ includes=["affected_tests"]) == {"affected_tests"}
+ assert jobs.get_jobs(["tools/pytest.ini"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["serve"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["resources/testharness.js"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["docs/.gitignore"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["dom/tools/example.py"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["conformance-checkers/test.html"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["dom/README.md"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["css/build-css-testsuite.sh"],
+ includes=["affected_tests"]) == set()
+ assert jobs.get_jobs(["css/CSS21/test-001.html"],
+ includes=["affected_tests"]) == {"affected_tests"}
+ assert jobs.get_jobs(["css/build-css-testsuite.sh",
+ "css/CSS21/test-001.html"],
+ includes=["affected_tests"]) == {"affected_tests"}
+ assert jobs.get_jobs(["resources/idlharness.js"],
+ includes=["affected_tests"]) == {"affected_tests"}
def test_tools_unittest():
assert jobs.get_jobs(["tools/ci/test/test_jobs.py"],
diff --git a/tests/wpt/web-platform-tests/webgl/webgl1-idlharness.any.js b/tests/wpt/web-platform-tests/webgl/idlharness.any.js
index 2cf80395230..d6131f4884d 100644
--- a/tests/wpt/web-platform-tests/webgl/webgl1-idlharness.any.js
+++ b/tests/wpt/web-platform-tests/webgl/idlharness.any.js
@@ -7,7 +7,7 @@
'use strict';
idl_test(
- ['webgl1'],
+ ['webgl1', 'webgl2'],
['dom'],
idl_array => {
// TODO: objects
diff --git a/tests/wpt/web-platform-tests/webgl/webgl2-idlharness.any.js b/tests/wpt/web-platform-tests/webgl/webgl2-idlharness.any.js
deleted file mode 100644
index c8efcd031fe..00000000000
--- a/tests/wpt/web-platform-tests/webgl/webgl2-idlharness.any.js
+++ /dev/null
@@ -1,15 +0,0 @@
-// META: script=/resources/WebIDLParser.js
-// META: script=/resources/idlharness.js
-// META: timeout=long
-
-// https://www.khronos.org/registry/webgl/specs/latest/1.0/
-
-'use strict';
-
-idl_test(
- ['webgl2'],
- ['webgl1', 'dom'],
- idl_array => {
- // TODO: objects
- }
-);
diff --git a/tests/wpt/web-platform-tests/workers/dedicated-worker-from-blob-url.window.js b/tests/wpt/web-platform-tests/workers/dedicated-worker-from-blob-url.window.js
index f54faf54350..8455285571a 100644
--- a/tests/wpt/web-platform-tests/workers/dedicated-worker-from-blob-url.window.js
+++ b/tests/wpt/web-platform-tests/workers/dedicated-worker-from-blob-url.window.js
@@ -1,6 +1,7 @@
function message_from_port(port) {
- return new Promise(resolve => {
+ return new Promise((resolve, reject) => {
port.onmessage = e => resolve(e.data);
+ port.onerror = e => reject(e);
});
}