aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--components/gfx/display_list/mod.rs32
-rw-r--r--components/gfx/lib.rs2
-rw-r--r--components/gfx/paint_context.rs313
-rw-r--r--components/layout/display_list_builder.rs526
-rw-r--r--components/layout/flow.rs5
-rw-r--r--components/layout/fragment.rs2
-rw-r--r--components/layout/layout_task.rs3
-rw-r--r--components/util/geometry.rs2
8 files changed, 516 insertions, 369 deletions
diff --git a/components/gfx/display_list/mod.rs b/components/gfx/display_list/mod.rs
index 62c19a03c6a..ea09b645ff0 100644
--- a/components/gfx/display_list/mod.rs
+++ b/components/gfx/display_list/mod.rs
@@ -6,8 +6,8 @@
//! perform. Using a list instead of painting elements in immediate mode allows transforms, hit
//! testing, and invalidation to be performed using the same primitives as painting. It also allows
//! Servo to aggressively cull invisible and out-of-bounds painting elements, to reduce overdraw.
-//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and painted in
-//! parallel (although this benefit does not apply to GPU-based painting).
+//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and painted in parallel
+//! (although this benefit does not apply to GPU-based painting).
//!
//! Display items describe relatively high-level drawing operations (for example, entire borders
//! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
@@ -610,12 +610,12 @@ pub struct BorderDisplayItem {
/// Information about the border radii.
///
/// TODO(pcwalton): Elliptical radii.
-#[deriving(Clone, Default, Show)]
+#[deriving(Clone, Default, PartialEq, Show)]
pub struct BorderRadii<T> {
- pub top_left: T,
- pub top_right: T,
+ pub top_left: T,
+ pub top_right: T,
pub bottom_right: T,
- pub bottom_left: T,
+ pub bottom_left: T,
}
/// Paints a line segment.
@@ -693,6 +693,8 @@ impl DisplayItem {
}
DisplayItem::ImageClass(ref image_item) => {
+ // FIXME(pcwalton): This is a really inefficient way to draw a tiled image; use a
+ // brush instead.
debug!("Drawing image at {}.", image_item.base.bounds);
let mut y_offset = Au(0);
@@ -715,23 +717,21 @@ impl DisplayItem {
DisplayItem::BorderClass(ref border) => {
paint_context.draw_border(&border.base.bounds,
- border.border_widths,
- &border.radius,
- border.color,
- border.style)
+ &border.border_widths,
+ &border.radius,
+ &border.color,
+ &border.style)
}
DisplayItem::GradientClass(ref gradient) => {
paint_context.draw_linear_gradient(&gradient.base.bounds,
- &gradient.start_point,
- &gradient.end_point,
- gradient.stops.as_slice());
+ &gradient.start_point,
+ &gradient.end_point,
+ gradient.stops.as_slice());
}
DisplayItem::LineClass(ref line) => {
- paint_context.draw_line(&line.base.bounds,
- line.color,
- line.style)
+ paint_context.draw_line(&line.base.bounds, line.color, line.style)
}
DisplayItem::BoxShadowClass(ref box_shadow) => {
diff --git a/components/gfx/lib.rs b/components/gfx/lib.rs
index c680233f7ac..4d54758288d 100644
--- a/components/gfx/lib.rs
+++ b/components/gfx/lib.rs
@@ -2,7 +2,7 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-#![feature(globs, macro_rules, phase, unsafe_destructor, default_type_params)]
+#![feature(globs, macro_rules, phase, unsafe_destructor, default_type_params, if_let)]
#![deny(unused_imports)]
#![deny(unused_variables)]
diff --git a/components/gfx/paint_context.rs b/components/gfx/paint_context.rs
index 7dea4896d6b..835870136cb 100644
--- a/components/gfx/paint_context.rs
+++ b/components/gfx/paint_context.rs
@@ -77,25 +77,20 @@ impl<'a> PaintContext<'a> {
pub fn draw_border(&self,
bounds: &Rect<Au>,
- border: SideOffsets2D<Au>,
+ border: &SideOffsets2D<Au>,
radius: &BorderRadii<Au>,
- color: SideOffsets2D<Color>,
- style: SideOffsets2D<border_style::T>) {
+ color: &SideOffsets2D<Color>,
+ style: &SideOffsets2D<border_style::T>) {
let border = border.to_float_px();
let radius = radius.to_radii_px();
- self.draw_target.make_current();
-
- self.draw_border_segment(Direction::Top, bounds, border, &radius, color, style);
- self.draw_border_segment(Direction::Right, bounds, border, &radius, color, style);
- self.draw_border_segment(Direction::Bottom, bounds, border, &radius, color, style);
- self.draw_border_segment(Direction::Left, bounds, border, &radius, color, style);
+ self.draw_border_segment(Direction::Top, bounds, &border, &radius, color, style);
+ self.draw_border_segment(Direction::Right, bounds, &border, &radius, color, style);
+ self.draw_border_segment(Direction::Bottom, bounds, &border, &radius, color, style);
+ self.draw_border_segment(Direction::Left, bounds, &border, &radius, color, style);
}
- pub fn draw_line(&self,
- bounds: &Rect<Au>,
- color: Color,
- style: border_style::T) {
+ pub fn draw_line(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) {
self.draw_target.make_current();
self.draw_line_segment(bounds, &Default::default(), color, style);
@@ -108,7 +103,8 @@ impl<'a> PaintContext<'a> {
let left_top = Point2D(rect.origin.x, rect.origin.y);
let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
- let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
+ let right_bottom = Point2D(rect.origin.x + rect.size.width,
+ rect.origin.y + rect.size.height);
path_builder.move_to(left_top);
path_builder.line_to(right_top);
@@ -166,10 +162,10 @@ impl<'a> PaintContext<'a> {
fn draw_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
+ border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
- color: SideOffsets2D<Color>,
- style: SideOffsets2D<border_style::T>) {
+ color: &SideOffsets2D<Color>,
+ style: &SideOffsets2D<border_style::T>) {
let (style_select, color_select) = match direction {
Direction::Top => (style.top, color.top),
Direction::Left => (style.left, color.left),
@@ -177,59 +173,111 @@ impl<'a> PaintContext<'a> {
Direction::Bottom => (style.bottom, color.bottom)
};
- match style_select{
- border_style::none => {
- }
- border_style::hidden => {
- }
- //FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
- border_style::dotted => {
- self.draw_dashed_border_segment(direction, bounds, border, color_select, DashSize::DottedBorder);
+ match style_select {
+ border_style::none | border_style::hidden => {}
+ border_style::dotted => {
+ // FIXME(sammykim): This doesn't work well with dash_pattern and cap_style.
+ self.draw_dashed_border_segment(direction,
+ bounds,
+ border,
+ color_select,
+ DashSize::DottedBorder);
}
- border_style::dashed => {
- self.draw_dashed_border_segment(direction, bounds, border, color_select, DashSize::DashedBorder);
+ border_style::dashed => {
+ self.draw_dashed_border_segment(direction,
+ bounds,
+ border,
+ color_select,
+ DashSize::DashedBorder);
}
- border_style::solid => {
- self.draw_solid_border_segment(direction,bounds,border,radius,color_select);
+ border_style::solid => {
+ self.draw_solid_border_segment(direction, bounds, border, radius, color_select);
}
- border_style::double => {
+ border_style::double => {
self.draw_double_border_segment(direction, bounds, border, radius, color_select);
}
border_style::groove | border_style::ridge => {
- self.draw_groove_ridge_border_segment(direction, bounds, border, radius, color_select, style_select);
+ self.draw_groove_ridge_border_segment(direction,
+ bounds,
+ border,
+ radius,
+ color_select,
+ style_select);
}
border_style::inset | border_style::outset => {
- self.draw_inset_outset_border_segment(direction, bounds, border, radius, color_select, style_select);
+ self.draw_inset_outset_border_segment(direction,
+ bounds,
+ border,
+ radius,
+ color_select,
+ style_select);
}
}
}
- fn draw_line_segment(&self, bounds: &Rect<Au>, radius: &BorderRadii<AzFloat>, color: Color, style: border_style::T) {
+ fn draw_line_segment(&self,
+ bounds: &Rect<Au>,
+ radius: &BorderRadii<AzFloat>,
+ color: Color,
+ style: border_style::T) {
let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
-
match style {
- border_style::none | border_style::hidden => {}
- border_style::dotted => {
- self.draw_dashed_border_segment(Direction::Right, bounds, border, color, DashSize::DottedBorder);
+ border_style::none | border_style::hidden => {}
+ border_style::dotted => {
+ self.draw_dashed_border_segment(Direction::Right,
+ bounds,
+ &border,
+ color,
+ DashSize::DottedBorder);
}
- border_style::dashed => {
- self.draw_dashed_border_segment(Direction::Right, bounds, border, color, DashSize::DashedBorder);
+ border_style::dashed => {
+ self.draw_dashed_border_segment(Direction::Right,
+ bounds,
+ &border,
+ color,
+ DashSize::DashedBorder);
}
- border_style::solid => {
- self.draw_solid_border_segment(Direction::Right, bounds, border, radius, color);
+ border_style::solid => {
+ self.draw_solid_border_segment(Direction::Right, bounds, &border, radius, color)
}
- border_style::double => {
- self.draw_double_border_segment(Direction::Right, bounds, border, radius, color);
+ border_style::double => {
+ self.draw_double_border_segment(Direction::Right, bounds, &border, radius, color)
}
border_style::groove | border_style::ridge => {
- self.draw_groove_ridge_border_segment(Direction::Right, bounds, border, radius, color, style);
+ self.draw_groove_ridge_border_segment(Direction::Right,
+ bounds,
+ &border,
+ radius,
+ color,
+ style);
}
border_style::inset | border_style::outset => {
- self.draw_inset_outset_border_segment(Direction::Right, bounds, border, radius, color, style);
+ self.draw_inset_outset_border_segment(Direction::Right,
+ bounds,
+ &border,
+ radius,
+ color,
+ style);
}
}
}
+ fn draw_border_path(&self,
+ bounds: &Rect<f32>,
+ direction: Direction,
+ border: &SideOffsets2D<f32>,
+ radii: &BorderRadii<AzFloat>,
+ color: Color) {
+ let mut path_builder = self.draw_target.create_path_builder();
+ self.create_border_path_segment(&mut path_builder,
+ bounds,
+ direction,
+ border,
+ radii);
+ let draw_options = DrawOptions::new(1.0, 0);
+ self.draw_target.fill(&path_builder.finish(), &ColorPattern::new(color), &draw_options);
+ }
+
// The following comment is wonderful, and stolen from
// gecko:gfx/thebes/gfxContext.cpp:RoundedRectangle for reference.
//
@@ -310,14 +358,13 @@ impl<'a> PaintContext<'a> {
// For the various corners and for each axis, the sign of this
// constant changes, or it might be 0 -- it's multiplied by the
// appropriate multiplier from the list before using.
-
#[allow(non_snake_case)]
- fn draw_border_path(&self,
- bounds: &Rect<f32>,
- direction: Direction,
- border: SideOffsets2D<f32>,
- radius: &BorderRadii<AzFloat>,
- color: Color) {
+ fn create_border_path_segment(&self,
+ path_builder: &mut PathBuilder,
+ bounds: &Rect<f32>,
+ direction: Direction,
+ border: &SideOffsets2D<f32>,
+ radius: &BorderRadii<AzFloat>) {
// T = top, B = bottom, L = left, R = right
let box_TL = bounds.origin;
@@ -325,9 +372,6 @@ impl<'a> PaintContext<'a> {
let box_BL = box_TL + Point2D(0.0, bounds.size.height);
let box_BR = box_TL + Point2D(bounds.size.width, bounds.size.height);
- let draw_opts = DrawOptions::new(1.0, 0);
- let path_builder = self.draw_target.create_path_builder();
-
let rad_R: AzFloat = 0.;
let rad_BR = rad_R + Float::frac_pi_4();
let rad_B = rad_BR + Float::frac_pi_4();
@@ -354,9 +398,9 @@ impl<'a> PaintContext<'a> {
}
match direction {
- Direction::Top => {
- let edge_TL = box_TL + dx(radius.top_left.max(border.left));
- let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
+ Direction::Top => {
+ let edge_TL = box_TL + dx(radius.top_left.max(border.left));
+ let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
let edge_BR = edge_TR + dy(border.top);
let edge_BL = edge_TL + dy(border.top);
@@ -368,7 +412,8 @@ impl<'a> PaintContext<'a> {
if radius.top_right != 0. {
// the origin is the center of the arcs we're about to draw.
- let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right);
+ let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.),
+ radius.top_right);
// the elbow is the inside of the border's curve.
let distance_to_elbow = (radius.top_right - border.top).max(0.);
@@ -380,16 +425,17 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_BL);
if radius.top_left != 0. {
- let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left);
+ let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.),
+ radius.top_left);
let distance_to_elbow = (radius.top_left - border.top).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true);
path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false);
}
}
- Direction::Left => {
- let edge_TL = box_TL + dy(radius.top_left.max(border.top));
- let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
+ Direction::Left => {
+ let edge_TL = box_TL + dy(radius.top_left.max(border.top));
+ let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
let edge_TR = edge_TL + dx(border.left);
let edge_BR = edge_BL + dx(border.left);
@@ -400,7 +446,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_TL);
if radius.top_left != 0. {
- let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.));
+ let origin = edge_TL + Point2D(radius.top_left,
+ -(border.top - radius.top_left).max(0.));
let distance_to_elbow = (radius.top_left - border.left).max(0.);
path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false);
@@ -411,16 +458,18 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_BR);
if radius.bottom_left != 0. {
- let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.));
+ let origin = edge_BL +
+ Point2D(radius.bottom_left,
+ (border.bottom - radius.bottom_left).max(0.));
let distance_to_elbow = (radius.bottom_left - border.left).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true);
path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false);
}
}
- Direction::Right => {
- let edge_TR = box_TR + dy(radius.top_right.max(border.top));
- let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
+ Direction::Right => {
+ let edge_TR = box_TR + dy(radius.top_right.max(border.top));
+ let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
let edge_TL = edge_TR + dx(-border.right);
let edge_BL = edge_BR + dx(-border.right);
@@ -431,7 +480,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_TL);
if radius.top_right != 0. {
- let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.));
+ let origin = edge_TR + Point2D(-radius.top_right,
+ -(border.top - radius.top_right).max(0.));
let distance_to_elbow = (radius.top_right - border.right).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true);
@@ -442,7 +492,9 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_BR);
if radius.bottom_right != 0. {
- let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.));
+ let origin = edge_BR +
+ Point2D(-radius.bottom_right,
+ (border.bottom - radius.bottom_right).max(0.));
let distance_to_elbow = (radius.bottom_right - border.right).max(0.);
path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false);
@@ -450,8 +502,8 @@ impl<'a> PaintContext<'a> {
}
}
Direction::Bottom => {
- let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
- let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
+ let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
+ let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
let edge_TL = edge_BL + dy(-border.bottom);
let edge_TR = edge_BR + dy(-border.bottom);
@@ -462,7 +514,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_TR);
if radius.bottom_right != 0. {
- let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right);
+ let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.),
+ -radius.bottom_right);
let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true);
@@ -473,7 +526,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_BL);
if radius.bottom_left != 0. {
- let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left);
+ let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.),
+ radius.bottom_left);
let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.);
path_builder.arc(origin, radius.bottom_left, rad_B, rad_BL, false);
@@ -481,6 +535,7 @@ impl<'a> PaintContext<'a> {
}
}
}
+ }
let path = path_builder.finish();
self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
@@ -488,9 +543,9 @@ impl<'a> PaintContext<'a> {
fn draw_dashed_border_segment(&self,
direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- color: Color,
+ bounds: &Rect<Au>,
+ border: &SideOffsets2D<f32>,
+ color: Color,
dash_size: DashSize) {
let rect = bounds.to_azure_rect();
let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t);
@@ -546,14 +601,19 @@ impl<'a> PaintContext<'a> {
&draw_opts);
}
- fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
+ fn draw_solid_border_segment(&self,
+ direction: Direction,
+ bounds: &Rect<Au>,
+ border: &SideOffsets2D<f32>,
+ radius: &BorderRadii<AzFloat>,
+ color: Color) {
let rect = bounds.to_azure_rect();
self.draw_border_path(&rect, direction, border, radius, color);
}
fn get_scaled_bounds(&self,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
+ bounds: &Rect<Au>,
+ border: &SideOffsets2D<f32>,
shrink_factor: f32) -> Rect<f32> {
let rect = bounds.to_azure_rect();
let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
@@ -571,25 +631,30 @@ impl<'a> PaintContext<'a> {
return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
}
- fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
- let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
- (1.0/3.0) * border.right,
- (1.0/3.0) * border.bottom,
- (1.0/3.0) * border.left);
+ fn draw_double_border_segment(&self,
+ direction: Direction,
+ bounds: &Rect<Au>,
+ border: &SideOffsets2D<f32>,
+ radius: &BorderRadii<AzFloat>,
+ color: Color) {
+ let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
+ (1.0/3.0) * border.right,
+ (1.0/3.0) * border.bottom,
+ (1.0/3.0) * border.left);
let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
// draw the outer portion of the double border.
- self.draw_solid_border_segment(direction, bounds, scaled_border, radius, color);
+ self.draw_solid_border_segment(direction, bounds, &scaled_border, radius, color);
// draw the inner portion of the double border.
- self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, color);
+ self.draw_border_path(&inner_scaled_bounds, direction, &scaled_border, radius, color);
}
fn draw_groove_ridge_border_segment(&self,
direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- radius: &BorderRadii<AzFloat>,
- color: Color,
- style: border_style::T) {
+ bounds: &Rect<Au>,
+ border: &SideOffsets2D<f32>,
+ radius: &BorderRadii<AzFloat>,
+ color: Color,
+ style: border_style::T) {
// original bounds as a Rect<f32>, with no scaling.
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
@@ -617,44 +682,65 @@ impl<'a> PaintContext<'a> {
}
let (outer_color, inner_color) = match (direction, is_groove) {
- (Direction::Top, true) | (Direction::Left, true) |
- (Direction::Right, false) | (Direction::Bottom, false) => (darker_color, lighter_color),
+ (Direction::Top, true) | (Direction::Left, true) |
+ (Direction::Right, false) | (Direction::Bottom, false) => {
+ (darker_color, lighter_color)
+ }
(Direction::Top, false) | (Direction::Left, false) |
- (Direction::Right, true) | (Direction::Bottom, true) => (lighter_color, darker_color)
+ (Direction::Right, true) | (Direction::Bottom, true) => (lighter_color, darker_color),
};
// outer portion of the border
- self.draw_border_path(&original_bounds, direction, scaled_border, radius, outer_color);
+ self.draw_border_path(&original_bounds, direction, &scaled_border, radius, outer_color);
// inner portion of the border
- self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, inner_color);
+ self.draw_border_path(&inner_scaled_bounds,
+ direction,
+ &scaled_border,
+ radius,
+ inner_color);
}
fn draw_inset_outset_border_segment(&self,
direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- radius: &BorderRadii<AzFloat>,
- color: Color,
- style: border_style::T) {
+ bounds: &Rect<Au>,
+ border: &SideOffsets2D<f32>,
+ radius: &BorderRadii<AzFloat>,
+ color: Color,
+ style: border_style::T) {
let is_inset = match style {
- border_style::inset => true,
- border_style::outset => false,
- _ => panic!("invalid border style")
+ border_style::inset => true,
+ border_style::outset => false,
+ _ => panic!("invalid border style")
};
// original bounds as a Rect<f32>
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
- let mut scaled_color;
-
// You can't scale black color (i.e. 'scaled = 0 * scale', equals black).
+ let mut scaled_color;
if color.r != 0.0 || color.g != 0.0 || color.b != 0.0 {
scaled_color = match direction {
- Direction::Top | Direction::Left => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
- Direction::Right | Direction::Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
+ Direction::Top | Direction::Left => {
+ self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 })
+ }
+ Direction::Right | Direction::Bottom => {
+ self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
+ }
};
} else {
scaled_color = match direction {
- Direction::Top | Direction::Left => if is_inset { Color::new(0.3, 0.3, 0.3, color.a) } else { Color::new(0.7, 0.7, 0.7, color.a) },
- Direction::Right | Direction::Bottom => if is_inset { Color::new(0.7, 0.7, 0.7, color.a) } else { Color::new(0.3, 0.3, 0.3, color.a) }
+ Direction::Top | Direction::Left => {
+ if is_inset {
+ Color::new(0.3, 0.3, 0.3, color.a)
+ } else {
+ Color::new(0.7, 0.7, 0.7, color.a)
+ }
+ }
+ Direction::Right | Direction::Bottom => {
+ if is_inset {
+ Color::new(0.7, 0.7, 0.7, color.a)
+ } else {
+ Color::new(0.3, 0.3, 0.3, color.a)
+ }
+ }
};
}
@@ -852,9 +938,8 @@ impl<'a> PaintContext<'a> {
}
pub fn push_clip_if_applicable(&self) {
- match self.clip_rect {
- None => {}
- Some(ref clip_rect) => self.draw_push_clip(clip_rect),
+ if let Some(ref clip_rect) = self.clip_rect {
+ self.draw_push_clip(clip_rect)
}
}
diff --git a/components/layout/display_list_builder.rs b/components/layout/display_list_builder.rs
index 25e567d4e3a..760c441f010 100644
--- a/components/layout/display_list_builder.rs
+++ b/components/layout/display_list_builder.rs
@@ -167,25 +167,53 @@ pub trait FragmentDisplayListBuilding {
offset: Point2D<Au>,
layout_context: &LayoutContext);
- fn clip_rect_for_children(&self, current_clip_rect: &Rect<Au>, flow_origin: &Point2D<Au>)
- -> Rect<Au>;
+ fn clipping_region_for_children(&self, current_clip: ClippingRegion, flow_origin: Point2D<Au>)
+ -> ClippingRegion;
/// Calculates the clipping rectangle for a fragment, taking the `clip` property into account
/// per CSS 2.1 § 11.1.2.
fn calculate_style_specified_clip(&self, parent_clip_rect: &Rect<Au>, origin: &Point2D<Au>)
-> Rect<Au>;
+
+ /// Creates the text display item for one text fragment.
+ fn build_display_list_for_text_fragment(&self,
+ display_list: &mut DisplayList,
+ text_fragment: &ScannedTextFragmentInfo,
+ text_color: RGBA,
+ offset: &Point2D<Au>,
+ flow_origin: &Point2D<Au>,
+ clip: &ClippingRegion);
+
+ /// Creates the display item for a text decoration: underline, overline, or line-through.
+ fn build_display_list_for_text_decoration(&self,
+ display_list: &mut DisplayList,
+ color: RGBA,
+ flow_origin: &Point2D<Au>,
+ clip: &ClippingRegion,
+ logical_bounds: &LogicalRect<Au>,
+ offset: &Point2D<Au>);
+
+ /// A helper method that `build_display_list` calls to create per-fragment-type display items.
+ fn build_fragment_type_specific_display_items(&mut self,
+ display_list: &mut DisplayList,
+ flow_origin: Point2D<Au>,
+ clip: &ClippingRegion);
}
fn build_border_radius(abs_bounds: &Rect<Au>, border_style: &Border) -> BorderRadii<Au> {
// TODO(cgaebel): Support border radii even in the case of multiple border widths.
- // This is an extennsion of supporting elliptical radii. For now, all percentage
+ // This is an extension of supporting elliptical radii. For now, all percentage
// radii will be relative to the width.
BorderRadii {
- top_left: model::specified(border_style.border_top_left_radius.radius, abs_bounds.size.width),
- top_right: model::specified(border_style.border_top_right_radius.radius, abs_bounds.size.width),
- bottom_right: model::specified(border_style.border_bottom_right_radius.radius, abs_bounds.size.width),
- bottom_left: model::specified(border_style.border_bottom_left_radius.radius, abs_bounds.size.width),
+ top_left: model::specified(border_style.border_top_left_radius.radius,
+ abs_bounds.size.width),
+ top_right: model::specified(border_style.border_top_right_radius.radius,
+ abs_bounds.size.width),
+ bottom_right: model::specified(border_style.border_bottom_right_radius.radius,
+ abs_bounds.size.width),
+ bottom_left: model::specified(border_style.border_bottom_left_radius.radius,
+ abs_bounds.size.width),
}
}
@@ -645,13 +673,6 @@ impl FragmentDisplayListBuilding for Fragment {
let absolute_fragment_bounds =
self.stacking_relative_bounds(&stacking_relative_flow_origin);
- // FIXME(#2795): Get the real container size
- let container_size = Size2D::zero();
- let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
- let physical_rect = logical_rect.to_physical(writing_mode, container_size);
- Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
- };
-
debug!("Fragment::build_display_list at rel={}, abs={}: {}",
self.border_box,
absolute_fragment_bounds,
@@ -684,250 +705,179 @@ impl FragmentDisplayListBuilding for Fragment {
StackingLevel::from_background_and_border_level(background_and_border_level);
// Add a shadow to the list, if applicable.
- match self.inline_context {
- Some(ref inline_context) => {
- for style in inline_context.styles.iter().rev() {
- self.build_display_list_for_box_shadow_if_applicable(
- &**style,
- display_list,
- layout_context,
- level,
- &absolute_fragment_bounds,
- &clip_rect);
- }
+ if let Some(ref inline_context) = self.inline_context {
+ for style in inline_context.styles.iter().rev() {
+ self.build_display_list_for_box_shadow_if_applicable(&**style,
+ display_list,
+ layout_context,
+ level,
+ &absolute_fragment_bounds,
+ clip);
}
- None => {}
}
- match self.specific {
- SpecificFragmentInfo::ScannedText(_) => {},
- _ => {
- self.build_display_list_for_box_shadow_if_applicable(
- &*self.style,
- display_list,
- layout_context,
- level,
- &absolute_fragment_bounds,
- &clip_rect);
- }
+ if !self.is_scanned_text_fragment() {
+ self.build_display_list_for_box_shadow_if_applicable(&*self.style,
+ display_list,
+ layout_context,
+ level,
+ &absolute_fragment_bounds,
+ clip);
}
// Add the background to the list, if applicable.
- match self.inline_context {
- Some(ref inline_context) => {
- for style in inline_context.styles.iter().rev() {
- self.build_display_list_for_background_if_applicable(
- &**style,
- display_list,
- layout_context,
- level,
- &absolute_fragment_bounds,
- &clip_rect);
- }
+ if let Some(ref inline_context) = self.inline_context {
+ for style in inline_context.styles.iter().rev() {
+ self.build_display_list_for_background_if_applicable(&**style,
+ display_list,
+ layout_context,
+ level,
+ &absolute_fragment_bounds,
+ clip);
}
- None => {}
}
- match self.specific {
- SpecificFragmentInfo::ScannedText(_) => {},
- _ => {
- self.build_display_list_for_background_if_applicable(
- &*self.style,
- display_list,
- layout_context,
- level,
- &absolute_fragment_bounds,
- &clip_rect);
- }
+ if !self.is_scanned_text_fragment() {
+ self.build_display_list_for_background_if_applicable(&*self.style,
+ display_list,
+ layout_context,
+ level,
+ &absolute_fragment_bounds,
+ clip);
}
// Add a border and outlines, if applicable.
- match self.inline_context {
- Some(ref inline_context) => {
- for style in inline_context.styles.iter().rev() {
- self.build_display_list_for_borders_if_applicable(
- &**style,
- display_list,
- &absolute_fragment_bounds,
- level,
- &clip_rect);
- self.build_display_list_for_outline_if_applicable(
- &**style,
- display_list,
- &absolute_fragment_bounds,
- &clip_rect);
- }
+ if let Some(ref inline_context) = self.inline_context {
+ for style in inline_context.styles.iter().rev() {
+ self.build_display_list_for_borders_if_applicable(&**style,
+ display_list,
+ &absolute_fragment_bounds,
+ level,
+ clip);
+ self.build_display_list_for_outline_if_applicable(&**style,
+ display_list,
+ &absolute_fragment_bounds,
+ clip);
}
- None => {}
}
- match self.specific {
- SpecificFragmentInfo::ScannedText(_) => {},
- _ => {
- self.build_display_list_for_borders_if_applicable(
- &*self.style,
- display_list,
- &absolute_fragment_bounds,
- level,
- &clip_rect);
- self.build_display_list_for_outline_if_applicable(
- &*self.style,
- display_list,
- &absolute_fragment_bounds,
- &clip_rect);
- }
+ if !self.is_scanned_text_fragment() {
+ self.build_display_list_for_borders_if_applicable(&*self.style,
+ display_list,
+ &absolute_fragment_bounds,
+ level,
+ clip);
+ self.build_display_list_for_outline_if_applicable(&*self.style,
+ display_list,
+ &absolute_fragment_bounds,
+ clip);
}
}
+ // Create special per-fragment-type display items.
+ self.build_fragment_type_specific_display_items(display_list, flow_origin, clip);
+
+ if opts::get().show_debug_fragment_borders {
+ self.build_debug_borders_around_fragment(display_list, flow_origin, clip)
+ }
+
+ // If this is an iframe, then send its position and size up to the constellation.
+ //
+ // FIXME(pcwalton): Doing this during display list construction seems potentially
+ // problematic if iframes are outside the area we're computing the display list for, since
+ // they won't be able to reflow at all until the user scrolls to them. Perhaps we should
+ // separate this into two parts: first we should send the size only to the constellation
+ // once that's computed during assign-block-sizes, and second we should should send the
+ // origin to the constellation here during display list construction. This should work
+ // because layout for the iframe only needs to know size, and origin is only relevant if
+ // the iframe is actually going to be displayed.
+ if let SpecificFragmentInfo::Iframe(ref iframe_fragment) = self.specific {
+ self.finalize_position_and_size_of_iframe(&**iframe_fragment,
+ absolute_fragment_bounds.origin,
+ layout_context)
+ }
+ }
+
+ fn build_fragment_type_specific_display_items(&mut self,
+ display_list: &mut DisplayList,
+ flow_origin: Point2D<Au>,
+ clip: &ClippingRegion) {
+ // Compute the fragment position relative to the parent stacking context. If the fragment
+ // itself establishes a stacking context, then the origin of its position will be (0, 0)
+ // for the purposes of this computation.
+ let stacking_relative_flow_origin = if self.establishes_stacking_context() {
+ ZERO_POINT
+ } else {
+ flow_origin
+ };
+
+ // FIXME(#2795): Get the real container size.
let content_box = self.content_box();
- let absolute_content_box = rect_to_absolute(self.style.writing_mode, content_box);
+ let container_size = Size2D::zero();
+ let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
+ let physical_rect = logical_rect.to_physical(writing_mode, container_size);
+ Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
+ };
- // Create special per-fragment-type display items.
match self.specific {
- SpecificFragmentInfo::UnscannedText(_) => panic!("Shouldn't see unscanned fragments here."),
- SpecificFragmentInfo::TableColumn(_) => panic!("Shouldn't see table column fragments here."),
+ SpecificFragmentInfo::UnscannedText(_) => {
+ panic!("Shouldn't see unscanned fragments here.")
+ }
+ SpecificFragmentInfo::TableColumn(_) => {
+ panic!("Shouldn't see table column fragments here.")
+ }
SpecificFragmentInfo::ScannedText(ref text_fragment) => {
- // Create the text display item.
- let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
- if self.style.writing_mode.is_sideways_left() {
- (SidewaysLeft, VerticalTextCursor)
- } else {
- (SidewaysRight, VerticalTextCursor)
- }
- } else {
- (Upright, TextCursor)
- };
-
- let metrics = &text_fragment.run.font_metrics;
- let baseline_origin = {
- let mut content_box_start = content_box.start;
- content_box_start.b = content_box_start.b + metrics.ascent;
- content_box_start.to_physical(self.style.writing_mode, container_size)
- + flow_origin
- };
-
- display_list.content.push_back(DisplayItem::TextClass(box TextDisplayItem {
- base: BaseDisplayItem::new(absolute_content_box,
- DisplayItemMetadata::new(self.node,
- self.style(),
- cursor),
- clip_rect),
- text_run: text_fragment.run.clone(),
- range: text_fragment.range,
- text_color: self.style().get_color().color.to_gfx_color(),
- orientation: orientation,
- baseline_origin: baseline_origin,
- }));
-
- // Create display items for text decoration
- {
- let line = |maybe_color: Option<RGBA>,
- style: &ComputedValues,
- rect: || -> LogicalRect<Au>| {
- match maybe_color {
- None => {}
- Some(color) => {
- let bounds = rect_to_absolute(self.style.writing_mode, rect());
- display_list.content.push_back(DisplayItem::SolidColorClass(
- box SolidColorDisplayItem {
- base: BaseDisplayItem::new(
- bounds,
- DisplayItemMetadata::new(self.node,
- style,
- DefaultCursor),
- clip_rect),
- color: color.to_gfx_color(),
- }))
- }
- }
- };
-
- let text_decorations =
- self.style().get_inheritedtext()._servo_text_decorations_in_effect;
- line(text_decorations.underline, self.style(), || {
- let mut rect = content_box.clone();
- rect.start.b = rect.start.b + metrics.ascent - metrics.underline_offset;
- rect.size.block = metrics.underline_size;
- rect
- });
-
- line(text_decorations.overline, self.style(), || {
- let mut rect = content_box.clone();
- rect.size.block = metrics.underline_size;
- rect
- });
-
- line(text_decorations.line_through, self.style(), || {
- let mut rect = content_box.clone();
- rect.start.b = rect.start.b + metrics.ascent - metrics.strikeout_offset;
- rect.size.block = metrics.strikeout_size;
- rect
- });
- }
+ // Create the main text display item.
+ let text_color = self.style().get_color().color;
+ self.build_display_list_for_text_fragment(display_list,
+ &**text_fragment,
+ text_color,
+ &flow_origin,
+ &Point2D(Au(0), Au(0)),
+ clip);
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_text_fragments(self.style(),
display_list,
flow_origin,
&**text_fragment,
- &clip_rect);
+ clip);
}
}
- SpecificFragmentInfo::Generic | SpecificFragmentInfo::Iframe(..) | SpecificFragmentInfo::Table | SpecificFragmentInfo::TableCell |
- SpecificFragmentInfo::TableRow | SpecificFragmentInfo::TableWrapper | SpecificFragmentInfo::InlineBlock(_) |
+ SpecificFragmentInfo::Generic |
+ SpecificFragmentInfo::Iframe(..) |
+ SpecificFragmentInfo::Table |
+ SpecificFragmentInfo::TableCell |
+ SpecificFragmentInfo::TableRow |
+ SpecificFragmentInfo::TableWrapper |
+ SpecificFragmentInfo::InlineBlock(_) |
SpecificFragmentInfo::InlineAbsoluteHypothetical(_) => {
if opts::get().show_debug_fragment_borders {
- self.build_debug_borders_around_fragment(display_list,
- flow_origin,
- &clip_rect);
+ self.build_debug_borders_around_fragment(display_list, flow_origin, clip);
}
}
SpecificFragmentInfo::Image(ref mut image_fragment) => {
let image_ref = &mut image_fragment.image;
- match image_ref.get_image(self.node.to_untrusted_node_address()) {
- Some(image) => {
- debug!("(building display list) building image fragment");
-
- // Place the image into the display list.
- display_list.content.push_back(DisplayItem::ImageClass(box ImageDisplayItem {
- base: BaseDisplayItem::new(absolute_content_box,
- DisplayItemMetadata::new(self.node,
- &*self.style,
- DefaultCursor),
- clip_rect),
- image: image.clone(),
- stretch_size: absolute_content_box.size,
- }));
- }
- None => {
- // No image data at all? Do nothing.
- //
- // TODO: Add some kind of placeholder image.
- debug!("(building display list) no image :(");
- }
+ if let Some(image) = image_ref.get_image(self.node.to_untrusted_node_address()) {
+ debug!("(building display list) building image fragment");
+ let absolute_content_box = rect_to_absolute(self.style.writing_mode,
+ content_box);
+
+ // Place the image into the display list.
+ display_list.content.push_back(DisplayItem::ImageClass(box ImageDisplayItem {
+ base: BaseDisplayItem::new(absolute_content_box,
+ DisplayItemMetadata::new(self.node,
+ &*self.style,
+ DefaultCursor),
+ (*clip).clone()),
+ image: image.clone(),
+ stretch_size: absolute_content_box.size,
+ }));
+ } else {
+ // No image data at all? Do nothing.
+ //
+ // TODO: Add some kind of placeholder image.
+ debug!("(building display list) no image :(");
}
}
}
-
- if opts::get().show_debug_fragment_borders {
- self.build_debug_borders_around_fragment(display_list, flow_origin, &clip_rect)
- }
-
- // If this is an iframe, then send its position and size up to the constellation.
- //
- // FIXME(pcwalton): Doing this during display list construction seems potentially
- // problematic if iframes are outside the area we're computing the display list for, since
- // they won't be able to reflow at all until the user scrolls to them. Perhaps we should
- // separate this into two parts: first we should send the size only to the constellation
- // once that's computed during assign-block-sizes, and second we should should send the
- // origin to the constellation here during display list construction. This should work
- // because layout for the iframe only needs to know size, and origin is only relevant if
- // the iframe is actually going to be displayed.
- match self.specific {
- SpecificFragmentInfo::Iframe(ref iframe_fragment) => {
- self.finalize_position_and_size_of_iframe(&**iframe_fragment,
- absolute_fragment_bounds.origin,
- layout_context)
- }
- _ => {}
- }
}
#[inline(never)]
@@ -951,12 +901,11 @@ impl FragmentDisplayListBuilding for Fragment {
iframe_rect));
}
- fn clip_rect_for_children(&self, current_clip_rect: &Rect<Au>, origin: &Point2D<Au>)
- -> Rect<Au> {
+ fn clipping_region_for_children(&self, current_clip: ClippingRegion, flow_origin: Point2D<Au>)
+ -> ClippingRegion {
// Don't clip if we're text.
- match self.specific {
- SpecificFragmentInfo::ScannedText(_) => return *current_clip_rect,
- _ => {}
+ if self.is_scanned_text_fragment() {
+ return current_clip
}
// Account for style-specified `clip`.
@@ -965,16 +914,131 @@ impl FragmentDisplayListBuilding for Fragment {
// Only clip if `overflow` tells us to.
match self.style.get_box().overflow {
overflow::hidden | overflow::auto | overflow::scroll => {}
- _ => return current_clip_rect,
+ _ => return current_clip,
}
// Create a new clip rect.
//
// FIXME(#2795): Get the real container size.
let physical_rect = self.border_box.to_physical(self.style.writing_mode, Size2D::zero());
- current_clip_rect.intersection(&Rect(Point2D(physical_rect.origin.x + origin.x,
- physical_rect.origin.y + origin.y),
- physical_rect.size)).unwrap_or(ZERO_RECT)
+ current_clip.intersect_rect(&Rect(physical_rect.origin + flow_origin, physical_rect.size))
+ }
+
+ fn build_display_list_for_text_fragment(&self,
+ display_list: &mut DisplayList,
+ text_fragment: &ScannedTextFragmentInfo,
+ text_color: RGBA,
+ flow_origin: &Point2D<Au>,
+ offset: &Point2D<Au>,
+ clip: &ClippingRegion) {
+ // Determine the orientation and cursor to use.
+ let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
+ if self.style.writing_mode.is_sideways_left() {
+ (SidewaysLeft, VerticalTextCursor)
+ } else {
+ (SidewaysRight, VerticalTextCursor)
+ }
+ } else {
+ (Upright, TextCursor)
+ };
+
+ // Compute location of the baseline.
+ //
+ // FIXME(pcwalton): Get the real container size.
+ let container_size = Size2D::zero();
+ let content_box = self.content_box();
+ let metrics = &text_fragment.run.font_metrics;
+ let baseline_origin = {
+ let mut content_box_start = content_box.start;
+ content_box_start.b = content_box_start.b + metrics.ascent;
+ content_box_start.to_physical(self.style.writing_mode, container_size) + *flow_origin +
+ *offset
+ };
+ let stacking_relative_flow_origin = if self.establishes_stacking_context() {
+ ZERO_POINT
+ } else {
+ *flow_origin
+ };
+ let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
+ let physical_rect = logical_rect.to_physical(writing_mode, container_size);
+ Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
+ };
+ let content_rect = rect_to_absolute(self.style.writing_mode,
+ content_box).translate(offset);
+
+ // Create the text display item.
+ display_list.content.push_back(DisplayItem::TextClass(box TextDisplayItem {
+ base: BaseDisplayItem::new(content_rect,
+ DisplayItemMetadata::new(self.node, self.style(), cursor),
+ (*clip).clone()),
+ text_run: text_fragment.run.clone(),
+ range: text_fragment.range,
+ text_color: text_color.to_gfx_color(),
+ orientation: orientation,
+ baseline_origin: baseline_origin,
+ }));
+
+ // Create display items for text decorations.
+ let text_decorations = self.style().get_inheritedtext()._servo_text_decorations_in_effect;
+ if let Some(underline_color) = text_decorations.underline {
+ let mut rect = content_box.clone();
+ rect.start.b = rect.start.b + metrics.ascent - metrics.underline_offset;
+ rect.size.block = metrics.underline_size;
+ self.build_display_list_for_text_decoration(display_list,
+ underline_color,
+ flow_origin,
+ clip,
+ &rect,
+ offset)
+ }
+
+ if let Some(overline_color) = text_decorations.overline {
+ let mut rect = content_box.clone();
+ rect.size.block = metrics.underline_size;
+ self.build_display_list_for_text_decoration(display_list,
+ overline_color,
+ flow_origin,
+ clip,
+ &rect,
+ offset)
+ }
+
+ if let Some(line_through_color) = text_decorations.line_through {
+ let mut rect = content_box.clone();
+ rect.start.b = rect.start.b + metrics.ascent - metrics.strikeout_offset;
+ rect.size.block = metrics.strikeout_size;
+ self.build_display_list_for_text_decoration(display_list,
+ line_through_color,
+ flow_origin,
+ clip,
+ &rect,
+ offset)
+ }
+ }
+
+ fn build_display_list_for_text_decoration(&self,
+ display_list: &mut DisplayList,
+ color: RGBA,
+ flow_origin: &Point2D<Au>,
+ clip: &ClippingRegion,
+ logical_bounds: &LogicalRect<Au>,
+ offset: &Point2D<Au>) {
+ // FIXME(pcwalton): Get the real container size.
+ let container_size = Size2D::zero();
+ let stacking_relative_flow_origin = if self.establishes_stacking_context() {
+ ZERO_POINT
+ } else {
+ *flow_origin
+ };
+ let physical_rect = logical_bounds.to_physical(self.style.writing_mode, container_size);
+
+ let bounds = Rect(physical_rect.origin + stacking_relative_flow_origin,
+ physical_rect.size).translate(offset);
+ let metadata = DisplayItemMetadata::new(self.node, &*self.style, DefaultCursor);
+ display_list.content.push_back(DisplayItem::SolidColorClass(box SolidColorDisplayItem {
+ base: BaseDisplayItem::new(bounds, metadata, (*clip).clone()),
+ color: color.to_gfx_color(),
+ }))
}
}
diff --git a/components/layout/flow.rs b/components/layout/flow.rs
index 873f6268fd7..7574e2ec470 100644
--- a/components/layout/flow.rs
+++ b/components/layout/flow.rs
@@ -50,8 +50,7 @@ use geom::{Point2D, Rect, Size2D};
use serialize::{Encoder, Encodable};
use servo_msg::compositor_msg::LayerId;
use servo_util::geometry::Au;
-use servo_util::logical_geometry::WritingMode;
-use servo_util::logical_geometry::{LogicalRect, LogicalSize};
+use servo_util::logical_geometry::{LogicalRect, LogicalSize, WritingMode};
use std::mem;
use std::fmt;
use std::iter::Zip;
@@ -290,7 +289,7 @@ pub trait Flow: fmt::Show + ToString + Sync {
/// NB: Do not change this `&self` to `&mut self` under any circumstances! It has security
/// implications because this can be called on parents concurrently from descendants!
fn generated_containing_block_rect(&self) -> LogicalRect<Au> {
- panic!("generated_containing_block_position not yet implemented for this flow")
+ panic!("generated_containing_block_rect not yet implemented for this flow")
}
/// Returns a layer ID for the given fragment.
diff --git a/components/layout/fragment.rs b/components/layout/fragment.rs
index bfc4286ae0e..b50f484f8d9 100644
--- a/components/layout/fragment.rs
+++ b/components/layout/fragment.rs
@@ -954,7 +954,7 @@ impl Fragment {
}
/// Returns true if and only if this is a scanned text fragment.
- fn is_scanned_text_fragment(&self) -> bool {
+ pub fn is_scanned_text_fragment(&self) -> bool {
match self.specific {
SpecificFragmentInfo::ScannedText(..) => true,
_ => false,
diff --git a/components/layout/layout_task.rs b/components/layout/layout_task.rs
index 94073cd4e09..0da87f249d8 100644
--- a/components/layout/layout_task.rs
+++ b/components/layout/layout_task.rs
@@ -28,8 +28,7 @@ use gfx::color;
use gfx::display_list::{DisplayItemMetadata, DisplayList, OpaqueNode, StackingContext};
use gfx::font_cache_task::FontCacheTask;
use gfx::paint_task::{mod, PaintInitMsg, PaintChan, PaintLayer};
-use layout_traits;
-use layout_traits::{LayoutControlMsg, LayoutTaskFactory};
+use layout_traits::{mod, LayoutControlMsg, LayoutTaskFactory};
use log;
use script::dom::bindings::js::JS;
use script::dom::node::{LayoutDataRef, Node, NodeTypeId};
diff --git a/components/util/geometry.rs b/components/util/geometry.rs
index 1e28a3a56f4..1191edba02a 100644
--- a/components/util/geometry.rs
+++ b/components/util/geometry.rs
@@ -65,7 +65,7 @@ pub enum PagePx {}
// See https://bugzilla.mozilla.org/show_bug.cgi?id=177805 for more info.
//
// FIXME: Implement Au using Length and ScaleFactor instead of a custom type.
-#[deriving(Clone, Hash, PartialEq, PartialOrd, Eq, Ord)]
+#[deriving(Clone, Hash, PartialEq, PartialOrd, Eq, Ord, Zero)]
pub struct Au(pub i32);
impl Default for Au {