diff options
178 files changed, 0 insertions, 5002 deletions
diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-disabled-vertex-attrib.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-disabled-vertex-attrib.html.ini deleted file mode 100644 index 610dd02ca7f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-disabled-vertex-attrib.html.ini +++ /dev/null @@ -1,9 +0,0 @@ -[gl-disabled-vertex-attrib.html] - type: testharness - [WebGL test #15: at (0, 0) expected: 0,255,0,255 was 255,255,255,255] - expected: - if os == "mac": FAIL - - [WebGL test #15: at (0, 0) expected: 0,255,0,255 was 255,0,0,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-matrix-attributes.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-matrix-attributes.html.ini deleted file mode 100644 index 608203ba363..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-matrix-attributes.html.ini +++ /dev/null @@ -1,612 +0,0 @@ -[gl-matrix-attributes.html] - type: testharness - disabled: https://github.com/servo/servo/issues/13359 - [WebGL test #2: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #3: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #4: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #6: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #8: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #10: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #12: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #14: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #16: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #18: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #20: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #22: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #24: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #26: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #28: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #30: vec_14 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #523: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #524: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #525: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #526: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #529: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #532: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #535: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #538: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #541: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #544: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #547: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #550: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #553: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #556: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #559: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #562: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #608: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #609: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #610: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #611: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #614: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #617: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #620: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #623: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #626: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #629: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #632: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #635: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #638: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #641: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #644: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #647: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #693: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #694: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #695: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #696: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #699: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #702: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #705: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #708: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #711: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #714: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #717: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #720: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #723: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #726: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #729: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #732: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #778: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #779: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #780: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #781: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #784: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #787: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #790: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #793: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #796: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #799: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #802: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #805: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #808: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #811: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #814: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #817: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #863: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #864: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #865: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #866: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #869: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #872: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #875: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #878: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #881: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #884: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #887: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #890: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #893: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #896: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #899: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #902: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #948: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #949: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #950: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #951: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #954: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #957: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #960: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #963: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #966: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #969: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #972: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #975: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #978: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #981: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #984: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #987: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1033: Load shader with 13 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1034: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1035: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1036: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1039: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1042: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1045: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1048: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1051: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1054: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1057: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1060: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1063: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1066: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1069: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1072: vec_13 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1075: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1076: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1077: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1078: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1082: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1086: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1090: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1094: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1098: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1102: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1106: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1110: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1114: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1118: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1122: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1126: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1127: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1128: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1129: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1133: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1137: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1141: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1145: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1149: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1153: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1157: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1161: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1165: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1169: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1173: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1177: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1178: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1179: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1180: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1184: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1188: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1192: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1196: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1200: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1204: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1208: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1212: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1216: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1220: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1224: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1228: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1229: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1230: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1231: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1235: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1239: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1243: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1247: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1251: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1255: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1259: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1263: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1267: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1271: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1275: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1279: Load shader with 12 vectors and 1 matrix] - expected: FAIL - - [WebGL test #1280: glProgram should be non-null. Was null] - expected: FAIL - - [WebGL test #1281: attribMatrix > -1 should be true. Was false.] - expected: FAIL - - [WebGL test #1282: vec_1 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1286: vec_2 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1290: vec_3 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1294: vec_4 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1298: vec_5 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1302: vec_6 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1306: vec_7 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1310: vec_8 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1314: vec_9 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1318: vec_10 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1322: vec_11 attribute location: -1. Should not be -1] - expected: FAIL - - [WebGL test #1326: vec_12 attribute location: -1. Should not be -1] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-vertex-attrib.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-vertex-attrib.html.ini deleted file mode 100644 index b6e4e17fa5c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/attribs/gl-vertex-attrib.html.ini +++ /dev/null @@ -1,2021 +0,0 @@ -[gl-vertex-attrib.html] - type: testharness - [WebGL test #1: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #2: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #3: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #4: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #5: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #6: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #7: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #8: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #9: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #10: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #11: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #12: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #13: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #14: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #15: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #16: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #17: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #18: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #19: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #20: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #21: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #22: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #23: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #24: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #25: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #26: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #27: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #28: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #29: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #30: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #31: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #32: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #33: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #34: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #35: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #36: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #37: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #38: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #39: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #40: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #41: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #42: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #43: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #44: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #45: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #46: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #47: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #48: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #49: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #50: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #51: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #52: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #53: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #54: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #55: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #56: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #57: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #58: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #59: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #60: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #61: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #62: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #63: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #64: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #65: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #66: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #67: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #68: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #69: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #70: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #71: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #72: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #73: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #74: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #75: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #76: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #77: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #78: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #79: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #80: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #81: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #82: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #83: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #84: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #85: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #86: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #87: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #88: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #89: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #90: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #91: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #92: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #93: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #94: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #95: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #96: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #97: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #98: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #99: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #100: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #101: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #102: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #103: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #104: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #105: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #106: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #107: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #108: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #109: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #110: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #111: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #112: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #113: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #114: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #115: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #116: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #117: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #118: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #119: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #120: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #121: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #122: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #123: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #124: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #125: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #126: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #127: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #128: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #129: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #130: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #131: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #132: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #133: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #134: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #135: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #136: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #137: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #138: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #139: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #140: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #141: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #142: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #143: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #144: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #145: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #146: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #147: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #148: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #149: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #150: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #151: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #152: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #153: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #154: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #155: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #156: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #157: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #158: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #159: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #160: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #161: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #162: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #163: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #164: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #165: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #166: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #167: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #168: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #169: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #170: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #171: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #172: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #173: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #174: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #175: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #176: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #177: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #178: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #179: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #180: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #181: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #182: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #183: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #184: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #185: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #186: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #187: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #188: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #189: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #190: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #191: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #192: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #193: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #194: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #195: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #196: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #197: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #198: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #199: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #200: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #201: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #202: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #203: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #204: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #205: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #206: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #207: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #208: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #209: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #210: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #211: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #212: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #213: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #214: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #215: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #216: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #217: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #218: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #219: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #220: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #221: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #222: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #223: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #224: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #225: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #226: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #227: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #228: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #229: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #230: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #231: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #232: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #233: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #234: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #235: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #236: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #237: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #238: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #239: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #240: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #241: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #242: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #243: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #244: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #245: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #246: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #247: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #248: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #249: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #250: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #251: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #252: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #253: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #254: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #255: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #256: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #257: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #258: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #259: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #260: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #261: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #262: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #263: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #264: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #265: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #266: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #267: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #268: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #269: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #270: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #271: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #272: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #273: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #274: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #275: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #276: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #277: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #278: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #279: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #280: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #281: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #282: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #283: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #284: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #285: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #286: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #287: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #288: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #289: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #290: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #291: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #292: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #293: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #294: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #295: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #296: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #297: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #298: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #299: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #300: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #301: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #302: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #303: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #304: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #305: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #306: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #307: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #308: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #309: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #310: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #311: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #312: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #313: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #314: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #315: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #316: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #317: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #318: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #319: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #320: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #321: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #322: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #323: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #324: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #325: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #326: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #327: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #328: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #329: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #330: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #331: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #332: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #333: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #334: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #335: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #336: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #337: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #338: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #339: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #340: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #341: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #342: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #343: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #344: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #345: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #346: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #347: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #348: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #349: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #350: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #351: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #352: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #353: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #354: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #355: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #356: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #357: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #358: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #359: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #360: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #361: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #362: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #363: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #364: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #365: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #366: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #367: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #368: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #369: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #370: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #371: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #372: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #373: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #374: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #375: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #376: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #377: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #378: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #379: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #380: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #381: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #382: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #383: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #384: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #385: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #386: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #387: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #388: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #389: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #390: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #391: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #392: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #393: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #394: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #395: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #396: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #397: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #398: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #399: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #400: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #401: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #402: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #403: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #404: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #405: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #406: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #407: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #408: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #409: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #410: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #411: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #412: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #413: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #414: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #415: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #416: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #417: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #418: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #419: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #420: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #421: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #422: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #423: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #424: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #425: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #426: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #427: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #428: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #429: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #430: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #431: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #432: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #433: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #434: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #435: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #436: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #437: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #438: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #439: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #440: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #441: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #442: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #443: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #444: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #445: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #446: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #447: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #448: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #449: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #450: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #451: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #452: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #453: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #454: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #455: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #456: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #457: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #458: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #459: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #460: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #461: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #462: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #463: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #464: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #465: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #466: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #467: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #468: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #469: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #470: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #471: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #472: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #473: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #474: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #475: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #476: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #477: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #478: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #479: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #480: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #481: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #482: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #483: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #484: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #485: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #486: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #487: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #488: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #489: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #490: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #491: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #492: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #493: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #494: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #495: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #496: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #497: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 5. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #498: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #499: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #500: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #501: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #502: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #503: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 0. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #504: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #505: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #506: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #507: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #508: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 1. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #509: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 6. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #510: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 7. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #511: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 8. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #512: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 9. Threw exception TypeError: gl.getVertexAttrib is not a function] - expected: FAIL - - [WebGL test #513: getError expected: NO_ERROR. Was INVALID_VALUE : ] - expected: FAIL - - [WebGL test #1: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #5: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #6: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #9: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #10: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #11: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #13: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #14: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #15: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #16: gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #33: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #37: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #38: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #41: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #42: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #43: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #45: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #46: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #47: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #48: gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #65: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #69: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #70: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #73: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #74: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #75: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #77: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #78: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #79: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #80: gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #97: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #101: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #102: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #105: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #106: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #107: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #109: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #110: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #111: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #112: gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #129: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #133: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #134: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #137: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #138: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #139: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #141: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #142: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #143: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #144: gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #161: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #165: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #166: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #169: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #170: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #171: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #173: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #174: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #175: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #176: gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #193: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #197: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #198: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #201: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #202: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #203: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #205: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #206: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #207: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #208: gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #225: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #229: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #230: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #233: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #234: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #235: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #237: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #238: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #239: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #240: gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #257: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #261: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #262: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #265: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #266: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #267: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #269: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #270: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #271: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #272: gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #289: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #293: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #294: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #297: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #298: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #299: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #301: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #302: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #303: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #304: gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #321: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #325: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #326: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #329: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #330: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #331: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #333: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #334: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #335: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #336: gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #353: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #357: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #358: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #361: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #362: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #363: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #365: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #366: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #367: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #368: gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #385: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #389: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #390: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #393: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #394: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #395: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #397: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #398: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #399: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #400: gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #417: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #421: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #422: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #425: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #426: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #427: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #429: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #430: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #431: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #432: gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #449: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #453: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #454: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #457: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #458: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #459: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #461: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #462: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #463: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #464: gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - - [WebGL test #481: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #485: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #486: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #489: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #490: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #491: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #493: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0\] should be 1. Was 0.] - expected: FAIL - - [WebGL test #494: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1\] should be 2. Was 0.] - expected: FAIL - - [WebGL test #495: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2\] should be 3. Was 0.] - expected: FAIL - - [WebGL test #496: gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3\] should be 4. Was 1.] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/canvas-zero-size.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/canvas-zero-size.html.ini deleted file mode 100644 index e85e098368c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/canvas-zero-size.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[canvas-zero-size.html] - type: testharness - [WebGL test #0: program != null should be true. Was false.] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/drawingbuffer-static-canvas-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/drawingbuffer-static-canvas-test.html.ini deleted file mode 100644 index 103e13d0657..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/drawingbuffer-static-canvas-test.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[drawingbuffer-static-canvas-test.html] - type: testharness - [WebGL test #5: maxSize[0\] > 0 should be true. Threw exception TypeError: maxSize is null] - expected: FAIL - - [WebGL test #6: maxSize[1\] > 0 should be true. Threw exception TypeError: maxSize is null] - expected: FAIL - - [WebGL test #7: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/rapid-resizing.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/rapid-resizing.html.ini deleted file mode 100644 index ce6dbc88ac6..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/canvas/rapid-resizing.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[rapid-resizing.html] - type: testharness - [WebGL test #1: program should be non-null. Was null] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/extensions/webgl-depth-texture.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/extensions/webgl-depth-texture.html.ini deleted file mode 100644 index 665d9d05004..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/extensions/webgl-depth-texture.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[webgl-depth-texture.html] - type: testharness - [WebGL test #1: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement] - expected: FAIL - - [WebGL test #2: gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) threw exception TypeError: argument could not be converted to any of: ImageData, HTMLImageElement, HTMLCanvasElement, HTMLVideoElement] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/angle-dx-variable-bug.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/angle-dx-variable-bug.html.ini deleted file mode 100644 index 551f8e5c49d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/angle-dx-variable-bug.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[angle-dx-variable-bug.html] - type: testharness - [WebGL test #1: Fragment Shader failed to compile: ERROR: 0:7: '.' : syntax error \n] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-in-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-in-loop.html.ini deleted file mode 100644 index 505613ae448..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-in-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[conditional-discard-in-loop.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-optimization.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-optimization.html.ini deleted file mode 100644 index fb08227f748..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/conditional-discard-optimization.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[conditional-discard-optimization.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/floored-division-accuracy.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/floored-division-accuracy.html.ini deleted file mode 100644 index c11d7e60699..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/floored-division-accuracy.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[floored-division-accuracy.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html.ini deleted file mode 100644 index 2bb74eea9fd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[long-expressions-should-not-crash.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 [+,-,/,*\] operators in expression in multiple lines] - expected: FAIL - - [WebGL test #1: [link failed\] shader with 10 [+,-,/,*\] operators in expression in multiple lines] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/modulo-arithmetic-accuracy.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/modulo-arithmetic-accuracy.html.ini deleted file mode 100644 index 049d3b9261b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/modulo-arithmetic-accuracy.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[modulo-arithmetic-accuracy.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/multiplication-assignment.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/multiplication-assignment.html.ini deleted file mode 100644 index 01b1224876b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/multiplication-assignment.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[multiplication-assignment.html] - type: testharness - [WebGL test #0: Program failed to compile and link] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/nested-functions-should-not-crash.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/nested-functions-should-not-crash.html.ini deleted file mode 100644 index d0d76de302b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/nested-functions-should-not-crash.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[nested-functions-should-not-crash.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 10 nested functions] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions] - expected: FAIL - - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shader with 10 nested functions] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/sampler-array-using-loop-index.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/sampler-array-using-loop-index.html.ini deleted file mode 100644 index f427ea6234d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/sampler-array-using-loop-index.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[sampler-array-using-loop-index.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/temp-expressions-should-not-crash.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/temp-expressions-should-not-crash.html.ini deleted file mode 100644 index dc58b9b6a9f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/bugs/temp-expressions-should-not-crash.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[temp-expressions-should-not-crash.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in multiple lines] - expected: FAIL - - [WebGL test #1: [link failed\] shader with uniform with 100 operators in temp expressions in multiple lines] - expected: FAIL - - [WebGL test #2: [unexpected vertex shader compile status\] (expected: true) shader with uniform with 100 operators in temp expressions in one line] - expected: FAIL - - [WebGL test #3: [link failed\] shader with uniform with 100 operators in temp expressions in one line] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html.ini deleted file mode 100644 index 1d7e2e854d2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-bvec2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec3.html.ini deleted file mode 100644 index 71fb09946ce..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-bvec3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec4.html.ini deleted file mode 100644 index 50ed39df118..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-bvec4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-bvec4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : bvec4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : bvec4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec2.html.ini deleted file mode 100644 index 20ff7403f91..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-ivec2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec3.html.ini deleted file mode 100644 index ef6e161616c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-ivec3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec4.html.ini deleted file mode 100644 index e4b0fe2f5bb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-ivec4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-ivec4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : ivec4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : ivec4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat2.html.ini deleted file mode 100644 index 98f8619492c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-mat2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat3.html.ini deleted file mode 100644 index 923bbe37426..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-mat3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat4.html.ini deleted file mode 100644 index 64d30ec1d15..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-mat4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-mat4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : mat4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : mat4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec-mat-index.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec-mat-index.html.ini deleted file mode 100644 index bf65f8bf384..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec-mat-index.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-construct-vec-mat-index.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec2.html.ini deleted file mode 100644 index 9198e8d4e11..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec2.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-vec2.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec2(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec2(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec3.html.ini deleted file mode 100644 index fc7a508803b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec3.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-vec3.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec3(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec3(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec4.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec4.html.ini deleted file mode 100644 index 382dfdc30d0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/constructors/glsl-construct-vec4.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[glsl-construct-vec4.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Vertex shader : vec4(), invalid (no arguments)] - expected: FAIL - - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader : vec4(), invalid (no arguments)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-abs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-abs.html.ini deleted file mode 100644 index d619e3fe60b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-abs.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-abs.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-clamp-float.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-clamp-float.html.ini deleted file mode 100644 index de360ad222d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-clamp-float.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-clamp-float.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-distance.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-distance.html.ini deleted file mode 100644 index 55f67523ee1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-distance.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-distance.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '4.0' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-dot.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-dot.html.ini deleted file mode 100644 index 0e44b8b1cdb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-dot.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-dot.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '.0' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-faceforward.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-faceforward.html.ini deleted file mode 100644 index 8154a0f42a0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-faceforward.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-faceforward.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-floor.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-floor.html.ini deleted file mode 100644 index 03b7091a844..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-floor.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-floor.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-fract.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-fract.html.ini deleted file mode 100644 index e2d80b7b957..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-fract.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-fract.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: ':' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: 'Data' : syntax error \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-length.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-length.html.ini deleted file mode 100644 index e3292a6c41d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-length.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-length.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'y' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-float.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-float.html.ini deleted file mode 100644 index 01c56de8d8d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-float.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-max-float.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'f' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-gentype.html.ini deleted file mode 100644 index 636d5ed5207..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-max-gentype.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-max-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'f' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-min-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-min-gentype.html.ini deleted file mode 100644 index 0cae55f5c38..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-min-gentype.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-min-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-mix-float.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-mix-float.html.ini deleted file mode 100644 index d9aa4f05a2e..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-mix-float.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-mix-float.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:21: '\x1d' : invalid character \nERROR: 0:23: 'this' : Illegal use of reserved word \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-normalize.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-normalize.html.ini deleted file mode 100644 index c4f6eb550c5..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-normalize.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-normalize.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:22: 'e' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-reflect.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-reflect.html.ini deleted file mode 100644 index d4b99a032a5..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-reflect.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-reflect.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \nERROR: 0:23: '\x1d' : invalid character \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-sign.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-sign.html.ini deleted file mode 100644 index af7741b6f39..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-sign.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-sign.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-smoothstep-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-smoothstep-gentype.html.ini deleted file mode 100644 index e5c9b16223a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-smoothstep-gentype.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-smoothstep-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-step-gentype.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-step-gentype.html.ini deleted file mode 100644 index 467630c224d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function-step-gentype.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[glsl-function-step-gentype.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':ERROR: 0:21: 'F' : syntax error \n] - expected: FAIL - - [WebGL test #2: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #3: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function.html.ini deleted file mode 100644 index 2ee3213fdee..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/functions/glsl-function.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat2.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat2.vert.html.ini deleted file mode 100644 index 43be48d1799..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat2.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[add_int_mat2.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat2 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat3.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat3.vert.html.ini deleted file mode 100644 index 31e40a33c53..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat3.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[add_int_mat3.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat3 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat4.vert.html.ini deleted file mode 100644 index 005ba94dfab..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/add_int_mat4.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[add_int_mat4.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast adding integer to mat4 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html.ini deleted file mode 100644 index 1fe8fdfff9a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[assign_ivec2_to_vec2.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast assigning ivec2 to vec2 should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/construct_struct.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/construct_struct.vert.html.ini deleted file mode 100644 index 92aabd250c0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/construct_struct.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[construct_struct.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast from int to float in struct initializer should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_float.vert.html.ini deleted file mode 100644 index dffae29e149..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[divide_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat2.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat2.vert.html.ini deleted file mode 100644 index 3406c7565ff..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat2.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[divide_int_mat2.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat2 divided by int should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat3.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat3.vert.html.ini deleted file mode 100644 index 37bd4c19795..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat3.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[divide_int_mat3.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat3 divided by int should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat4.vert.html.ini deleted file mode 100644 index 5830e389d74..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_mat4.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[divide_int_mat4.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of mat4 divided by int should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_vec4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_vec4.vert.html.ini deleted file mode 100644 index 4ec9bf3adc8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/divide_int_vec4.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[divide_int_vec4.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/function_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/function_int_float.vert.html.ini deleted file mode 100644 index 0ea5c458cd6..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/function_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[function_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/less_than.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/less_than.vert.html.ini deleted file mode 100644 index be6a7be5bca..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/less_than.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[less_than.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of int to float with less than should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_int_float.vert.html.ini deleted file mode 100644 index 92ea955732f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_int_float.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[multiply_int_float.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) implicit cast of int to float in multiply should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html.ini deleted file mode 100644 index 9aca2824240..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[multiply_ivec3_vec3.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/not_equal_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/not_equal_int_float.vert.html.ini deleted file mode 100644 index f8ccc49d644..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/not_equal_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[not_equal_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html.ini deleted file mode 100644 index cc1bdb168fb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[subtract_ivec4_vec4.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/ternary_int_float.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/ternary_int_float.vert.html.ini deleted file mode 100644 index f145187af7d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/implicit/ternary_int_float.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[ternary_int_float.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/float_literal.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/float_literal.vert.html.ini deleted file mode 100644 index 62accd56a20..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/float_literal.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[float_literal.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) parsing floating point literals should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] parsing floating point literals should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/overflow_leak.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/overflow_leak.vert.html.ini deleted file mode 100644 index f5f552011f7..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/literals/overflow_leak.vert.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[overflow_leak.vert.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat3-construction.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat3-construction.html.ini deleted file mode 100644 index 074fca8e81f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat3-construction.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[glsl-mat3-construction.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x0e' : invalid character \n] - expected: FAIL - - [WebGL test #1: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: '\x11' : invalid character \n] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat4-to-mat3.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat4-to-mat3.html.ini deleted file mode 100644 index fda3fa8e8a4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/matrices/glsl-mat4-to-mat3.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[glsl-mat4-to-mat3.html] - type: testharness - [WebGL test #0: *** Error compiling FRAGMENT_SHADER '[object WebGLShader\]':ERROR: 0:7: 'Data' : syntax error \n] - expected: FAIL - - [WebGL test #1: *** Error compiling VERTEX_SHADER '[object WebGLShader\]':] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : no errors from draw] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/attrib-location-length-limits.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/attrib-location-length-limits.html.ini deleted file mode 100644 index 6737d28bed3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/attrib-location-length-limits.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[attrib-location-length-limits.html] - type: testharness - [WebGL test #3: wtu.loadProgramFromScriptExpectError(gl, "badVertexShader", "fragmentShader") should be null. Threw exception *** Error: unknown shader type] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/empty_main.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/empty_main.vert.html.ini deleted file mode 100644 index 6ffead7415d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/empty_main.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[empty_main.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with an empty main() should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/gl_position_unset.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/gl_position_unset.vert.html.ini deleted file mode 100644 index b22c091c259..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/gl_position_unset.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[gl_position_unset.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader without gl_Position being written should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader without gl_Position being written should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-function-nodes.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-function-nodes.html.ini deleted file mode 100644 index fdcae093aa3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-function-nodes.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[glsl-function-nodes.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-vertex-branch.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-vertex-branch.html.ini deleted file mode 100644 index 1c81ca029fa..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/glsl-vertex-branch.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-vertex-branch.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/non-ascii-comments.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/non-ascii-comments.vert.html.ini deleted file mode 100644 index 5a9a8dd6367..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/non-ascii-comments.vert.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[non-ascii-comments.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) Non ascii comments in source should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] Non ascii comments in source should succeed] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/re-compile-re-link.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/re-compile-re-link.html.ini deleted file mode 100644 index 85a5b9060e4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/re-compile-re-link.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[re-compile-re-link.html] - type: testharness - [WebGL test #4: success = gl.getShaderParameter(shader, gl.COMPILE_STATUS) should be true. Was false.] - expected: FAIL - - [WebGL test #5: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-struct-scope.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-struct-scope.html.ini deleted file mode 100644 index 59c1d391eb4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-struct-scope.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[shader-struct-scope.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) Two structs defined within non-overlapping scopes should be able to use the same name] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Two structs defined within non-overlapping scopes should be able to use the same name] - expected: FAIL - - [WebGL test #2: [unexpected vertex shader compile status\] (expected: true) A struct defined inside a scope overrides a struct defined in a outer scope with the same name] - expected: FAIL - - [WebGL test #3: [link failed\] A struct defined inside a scope overrides a struct defined in a outer scope with the same name] - expected: FAIL - - [WebGL test #1: [link failed\] Two structs defined within non-overlapping scopes should be able to use the same name] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-uniform-packing-restrictions.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-uniform-packing-restrictions.html.ini deleted file mode 100644 index 8181353e5a7..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-uniform-packing-restrictions.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-uniform-packing-restrictions.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader with uniform array of bool with 1 element should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-define.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-define.html.ini deleted file mode 100644 index 1209bf6fa8a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-define.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-256-character-define.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that uses 256 character token in #define should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader that uses 256 character token in #define should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-identifier.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-identifier.frag.html.ini deleted file mode 100644 index a21ba720b28..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-256-character-identifier.frag.html.ini +++ /dev/null @@ -1,17 +0,0 @@ -[shader-with-256-character-identifier.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with 256 character identifier should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] shader with 256 character identifier should succeed] - expected: FAIL - - [WebGL test #2: [unexpected fragment shader compile status\] (expected: true) shader with 256 character identifier that starts with underscore should succeed] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-257-character-identifier.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-257-character-identifier.frag.html.ini deleted file mode 100644 index b4a8624686c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-257-character-identifier.frag.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-257-character-identifier.frag.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-_webgl-identifier.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-_webgl-identifier.vert.html.ini deleted file mode 100644 index 0c8c7153242..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-_webgl-identifier.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-_webgl-identifier.vert.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: context does not exist] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html.ini deleted file mode 100644 index 64bf730c84f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-arbitrary-indexing.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-arbitrary-indexing.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader with arbitrary indexing expression should succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) vertex shader with arbitrary indexing expression should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html.ini deleted file mode 100644 index 5a580f04cef..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-containing-arrays.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-array-of-structs-containing-arrays.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-uniform.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-uniform.html.ini deleted file mode 100644 index 0ff9c086773..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-array-of-structs-uniform.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-array-of-structs-uniform.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-default-precision.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-default-precision.frag.html.ini deleted file mode 100644 index 31a18bbee94..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-default-precision.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-default-precision.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with default precision should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-define-line-continuation.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-define-line-continuation.frag.html.ini deleted file mode 100644 index 265cd287185..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-define-line-continuation.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-define-line-continuation.frag.html] - type: testharness - [WebGL test #0: [unexpected link status\] fragment shader that uses line continuation macro should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-do-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-do-loop.html.ini deleted file mode 100644 index 198edc01e2c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-do-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-do-loop.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with do loop should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-error-directive.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-error-directive.html.ini deleted file mode 100644 index f7c95b7c501..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-error-directive.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-error-directive.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) error directive causes error] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-explicit-int-cast.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-explicit-int-cast.vert.html.ini deleted file mode 100644 index 988f0655c07..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-explicit-int-cast.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-explicit-int-cast.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader that explicit int to float cast should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader that explicit int to float cast should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-float-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-float-return-value.frag.html.ini deleted file mode 100644 index 2dadc957410..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-float-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-float-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with float return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-for-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-for-loop.html.ini deleted file mode 100644 index 0a40d63c3d8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-for-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-for-loop.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with for loop should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-frag-depth.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-frag-depth.frag.html.ini deleted file mode 100644 index 3ac125861c2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-frag-depth.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-frag-depth.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader that uses gl_FragDepth should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-function-recursion.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-function-recursion.frag.html.ini deleted file mode 100644 index 55b27e954da..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-function-recursion.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-function-recursion.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with recursive function calls should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-gles-symbol.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-gles-symbol.frag.html.ini deleted file mode 100644 index 7bc7c9d9d43..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-gles-symbol.frag.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-gles-symbol.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader that uses GL_ES preprocessor symbol should succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) fragment shader that uses GL_ES preprocessor symbol should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html.ini deleted file mode 100644 index 7dc8a3e1802..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-global-variable-precision-mismatch.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[shader-with-global-variable-precision-mismatch.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) mismatching precision for uniforms causes link error (as expected)] - expected: FAIL - - [WebGL test #2: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)] - expected: FAIL - - [WebGL test #0: [unexpected link status\] mismatching precision for uniforms causes link error (as expected)] - expected: FAIL - - [WebGL test #1: [unexpected link status\] mismatching precision for int uniforms with default precision causes link error (as expected)] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-glprojectionmatrix.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-glprojectionmatrix.vert.html.ini deleted file mode 100644 index 347427ef2aa..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-glprojectionmatrix.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-glprojectionmatrix.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader that uses gl_ProjectionMatrix should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-hex-int-constant-macro.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-hex-int-constant-macro.html.ini deleted file mode 100644 index 031679e5675..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-hex-int-constant-macro.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-hex-int-constant-macro.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader uses the long integer constant should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-int-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-int-return-value.frag.html.ini deleted file mode 100644 index 5362686e9f8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-int-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-int-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with int return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-invalid-identifier.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-invalid-identifier.frag.html.ini deleted file mode 100644 index 5325c28a125..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-invalid-identifier.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-invalid-identifier.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with gl_ identifier should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec2-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec2-return-value.frag.html.ini deleted file mode 100644 index 46eb3ea878b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec2-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-ivec2-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with ivec2 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec4-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec4-return-value.frag.html.ini deleted file mode 100644 index 218f019365f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-ivec4-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-ivec4-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with ivec4 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-limited-indexing.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-limited-indexing.frag.html.ini deleted file mode 100644 index 49c0d73456e..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-limited-indexing.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-limited-indexing.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader with appropriately limited indexing expression should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-ascii-error.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-ascii-error.frag.html.ini deleted file mode 100644 index bf07525a2d2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-ascii-error.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-non-ascii-error.frag.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with error directive using characters outside of allowed set fails] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-reserved-words.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-reserved-words.html.ini deleted file mode 100644 index 4c2e47a08fd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-non-reserved-words.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-non-reserved-words.html] - type: testharness - [WebGL test #0: shader with: 'Buffer' failed to compile] - expected: FAIL - - [WebGL test #2: shader with: 'Buffer' failed to compile] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-preprocessor-whitespace.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-preprocessor-whitespace.html.ini deleted file mode 100644 index b71d8336917..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-preprocessor-whitespace.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-preprocessor-whitespace.html] - type: testharness - [WebGL test #1: [unexpected vertex shader compile status\] (expected: true) Fragment shader using space and tab characters around # should succeed] - expected: FAIL - - [WebGL test #2: [unexpected fragment shader compile status\] (expected: true) Fragment shader using space and tab characters around # should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-similar-uniform-array-names.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-similar-uniform-array-names.html.ini deleted file mode 100644 index ccb3b137957..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-similar-uniform-array-names.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-similar-uniform-array-names.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec2-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec2-return-value.frag.html.ini deleted file mode 100644 index a35d0819057..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec2-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec2-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with vec2 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec3-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec3-return-value.frag.html.ini deleted file mode 100644 index 618ea57c0bd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec3-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec3-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with vec3 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-return-value.frag.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-return-value.frag.html.ini deleted file mode 100644 index cf5afd922d1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-return-value.frag.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec4-return-value.frag.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Shader with vec4 return value from function call should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html.ini deleted file mode 100644 index 9d75bc9ad2b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-vec4-vec3-vec4-conditional.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-vec4-vec3-vec4-conditional.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) fragment shader that vec4->vec3->vec4 conditional should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-100.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-100.vert.html.ini deleted file mode 100644 index 77cb2bd75a0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-100.vert.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shader-with-version-100.vert.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader uses the #version 100 directive should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] vertex shader uses the #version 100 directive should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-120.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-120.vert.html.ini deleted file mode 100644 index 27a9a0feb0d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-120.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-version-120.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader uses the #version not 100 directive should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-130.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-130.vert.html.ini deleted file mode 100644 index 53f48d3e037..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-version-130.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-version-130.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) vertex shader uses the #version not 100 directive should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-while-loop.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-while-loop.html.ini deleted file mode 100644 index c7e18c641fb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shader-with-while-loop.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shader-with-while-loop.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) fragment shader with while loop should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-name-conflicts.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-name-conflicts.html.ini deleted file mode 100644 index 78149970144..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-name-conflicts.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shaders-with-name-conflicts.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shaders with conflicting uniform/attribute names should fail] - expected: FAIL - - [WebGL test #0: [unexpected link status\] shaders with conflicting uniform/attribute names should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-uniform-structs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-uniform-structs.html.ini deleted file mode 100644 index 8436c05444b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-uniform-structs.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[shaders-with-uniform-structs.html] - type: testharness - [WebGL test #1: [unexpected link status\] Structures must have the same name to be considered the same type.] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-varyings.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-varyings.html.ini deleted file mode 100644 index 9da557e793d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shaders-with-varyings.html.ini +++ /dev/null @@ -1,14 +0,0 @@ -[shaders-with-varyings.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) vertex shader with no varying and fragment shader with unused varying must succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) vertex shader with no varying and fragment shader with unused varying must succeed] - expected: FAIL - - [WebGL test #2: [unexpected vertex shader compile status\] (expected: true) vertex shader with no varying and fragment shader with used varying must fail] - expected: FAIL - - [WebGL test #3: [unexpected fragment shader compile status\] (expected: true) vertex shader with no varying and fragment shader with used varying must fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shared.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shared.html.ini deleted file mode 100644 index b7b1672cc57..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/shared.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[shared.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) shared fragment shader should succeed] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) shared fragment shader should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-of-variable-names.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-of-variable-names.html.ini deleted file mode 100644 index a86a5e53e34..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-of-variable-names.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[struct-nesting-of-variable-names.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) Outer struct type: float inner struct type: float] - expected: FAIL - - [WebGL test #1: [unexpected fragment shader compile status\] (expected: true) Outer struct type: float inner struct type: vec2] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-under-maximum.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-under-maximum.html.ini deleted file mode 100644 index 4a80cb99a07..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/struct-nesting-under-maximum.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[struct-nesting-under-maximum.html] - type: testharness - [WebGL test #0: [unexpected vertex shader compile status\] (expected: true) shader with struct nesting less than maximum in WebGL spec should succeed] - expected: FAIL - - [WebGL test #1: [link failed\] shader with struct nesting less than maximum in WebGL spec should succeed] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/uniform-location-length-limits.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/uniform-location-length-limits.html.ini deleted file mode 100644 index d4e9803ebab..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/misc/uniform-location-length-limits.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[uniform-location-length-limits.html] - type: testharness - [WebGL test #1: uniformLoc should be non-null. Was null] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/reserved/_webgl_variable.vert.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/reserved/_webgl_variable.vert.html.ini deleted file mode 100644 index c9208a48c64..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/reserved/_webgl_variable.vert.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[_webgl_variable.vert.html] - type: testharness - [WebGL test #0: [unexpected fragment shader compile status\] (expected: true) use of reserved _webgl prefix as structure field should fail] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2d-bias.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2d-bias.html.ini deleted file mode 100644 index 3b005d2b7ce..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2d-bias.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2d-bias.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dlod.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dlod.html.ini deleted file mode 100644 index 5ea5488c83d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dlod.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2dlod.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dproj.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dproj.html.ini deleted file mode 100644 index ad14132360b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dproj.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2dproj.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini deleted file mode 100644 index 9c95bd1f2e8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/samplers/glsl-function-texture2dprojlod.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-function-texture2dprojlod.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord-xy-values.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord-xy-values.html.ini deleted file mode 100644 index 8c21e2f4be3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord-xy-values.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-fragcoord-xy-values.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord.html.ini deleted file mode 100644 index 7e40d5083a7..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-fragcoord.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-fragcoord.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-frontfacing.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-frontfacing.html.ini deleted file mode 100644 index d1ed75cde70..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-frontfacing.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-frontfacing.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-pointcoord.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-pointcoord.html.ini deleted file mode 100644 index ff10e0778f2..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/gl-pointcoord.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-pointcoord.html] - type: testharness - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/glsl-built-ins.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/glsl-built-ins.html.ini deleted file mode 100644 index ffa312618bb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/glsl/variables/glsl-built-ins.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[glsl-built-ins.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-max-texture-dimensions.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-max-texture-dimensions.html.ini deleted file mode 100644 index d2363b169b1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-max-texture-dimensions.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-max-texture-dimensions.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-attribs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-attribs.html.ini deleted file mode 100644 index 9b85ce849b8..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-attribs.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-min-attribs.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-textures.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-textures.html.ini deleted file mode 100644 index 625e08bbc08..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-textures.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[gl-min-textures.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-uniforms.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-uniforms.html.ini deleted file mode 100644 index add73ed6306..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/limits/gl-min-uniforms.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[gl-min-uniforms.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: getError expected: NO_ERROR. Was INVALID_OPERATION : Should be no errors from setup.] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 32,64,127,255 was 255,128,64,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/boolean-argument-conversion.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/boolean-argument-conversion.html.ini deleted file mode 100644 index 5f2780169a4..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/boolean-argument-conversion.html.ini +++ /dev/null @@ -1,23 +0,0 @@ -[boolean-argument-conversion.html] - type: testharness - [WebGL test #7: gl.sampleCoverage(1, boolArg) threw exception: TypeError: gl.sampleCoverage is not a function] - expected: FAIL - - [WebGL test #8: gl.uniformMatrix2fv(uloc, boolArg, zeroFloat32Array(4)) threw exception: TypeError: gl.uniformMatrix2fv is not a function] - expected: FAIL - - [WebGL test #9: gl.uniformMatrix2fv(uloc, boolArg, zeroArray(4)) threw exception: TypeError: gl.uniformMatrix2fv is not a function] - expected: FAIL - - [WebGL test #10: gl.uniformMatrix3fv(uloc, boolArg, zeroFloat32Array(9)) threw exception: TypeError: gl.uniformMatrix3fv is not a function] - expected: FAIL - - [WebGL test #11: gl.uniformMatrix3fv(uloc, boolArg, zeroArray(9)) threw exception: TypeError: gl.uniformMatrix3fv is not a function] - expected: FAIL - - [WebGL test #12: gl.uniformMatrix4fv(uloc, boolArg, zeroFloat32Array(16)) threw exception: TypeError: gl.uniformMatrix4fv is not a function] - expected: FAIL - - [WebGL test #13: gl.uniformMatrix4fv(uloc, boolArg, zeroArray(16)) threw exception: TypeError: gl.uniformMatrix4fv is not a function] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/error-reporting.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/error-reporting.html.ini deleted file mode 100644 index da28ac25155..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/error-reporting.html.ini +++ /dev/null @@ -1,32 +0,0 @@ -[error-reporting.html] - type: testharness - [WebGL test #1: context.getActiveAttrib(null, 2) should be null. Threw exception TypeError: context.getActiveAttrib is not a function] - expected: FAIL - - [WebGL test #2: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #4: context.getActiveAttrib(program, 2) should be null. Threw exception TypeError: context.getActiveAttrib is not a function] - expected: FAIL - - [WebGL test #5: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #7: context.getActiveUniform(null, 0) should be null. Threw exception TypeError: context.getActiveUniform is not a function] - expected: FAIL - - [WebGL test #8: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #10: context.getActiveUniform(program, 50) should be null. Threw exception TypeError: context.getActiveUniform is not a function] - expected: FAIL - - [WebGL test #11: getError expected: INVALID_VALUE. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #16: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #19: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/instanceof-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/instanceof-test.html.ini deleted file mode 100644 index 7860a22043e..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/misc/instanceof-test.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[instanceof-test.html] - type: testharness - [WebGL test #8: gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo should be true. Threw exception TypeError: gl.getActiveAttrib is not a function] - expected: FAIL - - [WebGL test #9: gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo should be true. Threw exception TypeError: gl.getActiveUniform is not a function] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/more/functions/drawArrays.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/more/functions/drawArrays.html.ini deleted file mode 100644 index 7ac4c5d523c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/more/functions/drawArrays.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[drawArrays.html] - type: testharness - [WebGL test #0: testDrawElementsVBO] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_041_to_048.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_041_to_048.html.ini deleted file mode 100644 index b8e7ccde081..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_041_to_048.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[functions_041_to_048.html] - type: testharness - [WebGL test #0: INVALID_OPERATION generated setting uniform: result] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_081_to_088.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_081_to_088.html.ini deleted file mode 100644 index 387918b8fcd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_081_to_088.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[functions_081_to_088.html] - type: testharness - [WebGL test #0: INVALID_OPERATION generated setting uniform: result] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_113_to_120.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_113_to_120.html.ini deleted file mode 100644 index 2b34b4295eb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/ogles/GL/functions/functions_113_to_120.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[functions_113_to_120.html] - type: testharness - [WebGL test #0: INVALID_OPERATION generated setting uniform: result] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-attribute.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-attribute.html.ini deleted file mode 100644 index f508c86e63f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-attribute.html.ini +++ /dev/null @@ -1,26 +0,0 @@ -[gl-get-active-attribute.html] - type: testharness - [WebGL test #1: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #3: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #5: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #7: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #9: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #11: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #13: attrib 'attr0' not found] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-uniform.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-uniform.html.ini deleted file mode 100644 index e49fa94e9f9..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-get-active-uniform.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-get-active-uniform.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-shader-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-shader-test.html.ini deleted file mode 100644 index 168937d1770..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/gl-shader-test.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-shader-test.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html.ini deleted file mode 100644 index 3fd253d6e27..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/programs/use-program-crash-with-discard-in-fragment-shader.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[use-program-crash-with-discard-in-fragment-shader.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/culling.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/culling.html.ini deleted file mode 100644 index 77fa90815b3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/culling.html.ini +++ /dev/null @@ -1,26 +0,0 @@ -[culling.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #2: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #7: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #9: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #10: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-clear.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-clear.html.ini deleted file mode 100644 index c761a258a89..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-clear.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-clear.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-scissor-fbo-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-scissor-fbo-test.html.ini deleted file mode 100644 index c46acd960cd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/gl-scissor-fbo-test.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-scissor-fbo-test.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/line-loop-tri-fan.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/line-loop-tri-fan.html.ini deleted file mode 100644 index 231de2d904c..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/line-loop-tri-fan.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[line-loop-tri-fan.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/many-draw-calls.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/many-draw-calls.html.ini deleted file mode 100644 index 0b56e40edb0..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/many-draw-calls.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[many-draw-calls.html] - type: testharness - [WebGL test #0: failed to create test program] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/negative-one-index.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/negative-one-index.html.ini deleted file mode 100644 index 8595b8d5ae3..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/negative-one-index.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[negative-one-index.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - - [WebGL test #2: at (0, 49) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/point-no-attributes.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/point-no-attributes.html.ini deleted file mode 100644 index 34d78404323..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/point-no-attributes.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[point-no-attributes.html] - type: testharness - [WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/polygon-offset.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/polygon-offset.html.ini deleted file mode 100644 index 7c306482a72..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/polygon-offset.html.ini +++ /dev/null @@ -1,32 +0,0 @@ -[polygon-offset.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #2: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #3: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #5: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #6: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #7: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #8: at (0, 0) expected: 0,255,0,255 was 0,0,0,0] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/simple.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/simple.html.ini deleted file mode 100644 index 0f65f4fa3c1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/simple.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[simple.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : there should be no errors] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/triangle.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/triangle.html.ini deleted file mode 100644 index c29e8c99b9a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/rendering/triangle.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[triangle.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - - [WebGL test #2: at (0, 49) expected: 0,0,0,0 was 153,153,153,255] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/gl-geterror.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/gl-geterror.html.ini deleted file mode 100644 index ae007ebc2dd..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/gl-geterror.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-geterror.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/state-uneffected-after-compositing.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/state-uneffected-after-compositing.html.ini deleted file mode 100644 index 3adc4d56fdc..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/state/state-uneffected-after-compositing.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[state-uneffected-after-compositing.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: could not create context] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/gl-teximage.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/gl-teximage.html.ini deleted file mode 100644 index e909eac0cf6..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/gl-teximage.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-teximage.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/mipmap-fbo.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/mipmap-fbo.html.ini deleted file mode 100644 index 26d0b6d0615..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/mipmap-fbo.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[mipmap-fbo.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-and-uniform-binding-bugs.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-and-uniform-binding-bugs.html.ini deleted file mode 100644 index 996e3a34675..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-and-uniform-binding-bugs.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[tex-image-and-uniform-binding-bugs.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-with-invalid-data.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-with-invalid-data.html.ini deleted file mode 100644 index 55a6e8d9dfb..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-image-with-invalid-data.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[tex-image-with-invalid-data.html] - type: testharness - [WebGL test #1: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #2: getError expected: INVALID_OPERATION. Was NO_ERROR : ] - expected: FAIL - - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d-bad-args.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d-bad-args.html.ini deleted file mode 100644 index 5ed05f7bf40..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d-bad-args.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[tex-sub-image-2d-bad-args.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d.html.ini deleted file mode 100644 index 2dc6b40d3d9..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/tex-sub-image-2d.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[tex-sub-image-2d.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texparameter-test.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texparameter-test.html.ini deleted file mode 100644 index d16debb3d11..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texparameter-test.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texparameter-test.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind-2.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind-2.html.ini deleted file mode 100644 index 3aa92e97021..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind-2.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texture-active-bind-2.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind.html.ini deleted file mode 100644 index f9bf354eb2a..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-active-bind.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-active-bind.html] - type: testharness - [WebGL test #4: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-clear.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-clear.html.ini deleted file mode 100644 index a50d408fbca..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-clear.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[texture-clear.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-complete.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-complete.html.ini deleted file mode 100644 index 76ee42aadcf..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-complete.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texture-complete.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-draw-with-2d-and-cube.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-draw-with-2d-and-cube.html.ini deleted file mode 100644 index 4171cd99060..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-draw-with-2d-and-cube.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-draw-with-2d-and-cube.html] - type: testharness - [WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-hd-dpi.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-hd-dpi.html.ini deleted file mode 100644 index 2c620a29000..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-hd-dpi.html.ini +++ /dev/null @@ -1,8 +0,0 @@ -[texture-hd-dpi.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-mips.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-mips.html.ini deleted file mode 100644 index f5b63a2a77d..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-mips.html.ini +++ /dev/null @@ -1,11 +0,0 @@ -[texture-mips.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #11: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-size.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-size.html.ini deleted file mode 100644 index f9be9cf661f..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-size.html.ini +++ /dev/null @@ -1,356 +0,0 @@ -[texture-size.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - - [WebGL test #1: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #6: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #11: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #16: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #18: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #21: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #26: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #31: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #36: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #38: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #39: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #41: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #44: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #46: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #49: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #51: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #54: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #51: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #54: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #55: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #59: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #60: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #64: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #65: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #69: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #70: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #73: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #74: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #75: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #79: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #80: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #84: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #85: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #89: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #90: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #93: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #94: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #95: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #99: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #100: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #104: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #105: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #109: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #105: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #108: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #109: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #110: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #114: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #115: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #119: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #120: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #124: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #125: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #128: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #129: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #130: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #134: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #135: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #139: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #140: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #144: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #145: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #148: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #149: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #150: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #154: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #155: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #159: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #160: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #164: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #165: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #168: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #169: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #170: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #174: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #175: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #179: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #180: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #184: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #185: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #188: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #189: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #190: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #194: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #195: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #199: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #200: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #204: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #205: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #208: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #209: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #210: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #214: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #215: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #219: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #220: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #224: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #225: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #229: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #230: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #234: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #235: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #239: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #240: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #244: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #245: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #249: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - - [WebGL test #250: unexpected gl error: INVALID_ENUM] - expected: FAIL - - [WebGL test #253: at (0, 0) expected: 0,0,255,255 was 0,255,255,255] - expected: FAIL - - [WebGL test #254: getError expected: NO_ERROR. Was INVALID_ENUM : Should be no errors.] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-cube-maps.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-cube-maps.html.ini deleted file mode 100644 index 99291ec52ff..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-cube-maps.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-upload-cube-maps.html] - type: testharness - [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-size.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-size.html.ini deleted file mode 100644 index e8b409c2de1..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/textures/texture-upload-size.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[texture-upload-size.html] - type: testharness - [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/gl-uniform-bool.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/gl-uniform-bool.html.ini deleted file mode 100644 index 809bacd1b71..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/gl-uniform-bool.html.ini +++ /dev/null @@ -1,5 +0,0 @@ -[gl-uniform-bool.html] - type: testharness - [WebGL test #0: getError expected: NO_ERROR. Was INVALID_OPERATION : should be able to set bool with gl.uniform1f] - expected: FAIL - diff --git a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/uniform-values-per-program.html.ini b/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/uniform-values-per-program.html.ini deleted file mode 100644 index 03cd6ea4a3b..00000000000 --- a/tests/wpt/metadata/webgl/conformance-1.0.3/conformance/uniforms/uniform-values-per-program.html.ini +++ /dev/null @@ -1,581 +0,0 @@ -[uniform-values-per-program.html] - type: testharness - [WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).] - expected: FAIL - - [WebGL test #0: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #1: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #2: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #3: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #4: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #5: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #6: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #7: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #8: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #9: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #10: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #11: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #12: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #13: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #14: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #15: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #16: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #17: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #18: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #19: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #20: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #21: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #22: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #23: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #24: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #25: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #26: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #27: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #28: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #29: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #30: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #31: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #32: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #33: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #34: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #35: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #36: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #37: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #38: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #39: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #40: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #41: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #42: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #43: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #44: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #45: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #46: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #47: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #48: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #49: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #50: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #51: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #52: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #53: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #54: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #55: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #56: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #57: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #58: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #59: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #60: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #61: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #62: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #63: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #64: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #65: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #66: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #67: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #68: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #69: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #70: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #71: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #72: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #73: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #74: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #75: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #76: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #77: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #78: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #79: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #80: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #81: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #82: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #83: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #84: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #85: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #86: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #87: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #88: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #89: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #90: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #91: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #92: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #93: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #94: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #95: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #96: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #97: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #98: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #99: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #100: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #101: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #102: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #103: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #104: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #105: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #106: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #107: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #108: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #109: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #110: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #111: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #112: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #113: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #114: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #115: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #116: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #117: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #118: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #119: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #120: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #121: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #122: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #123: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #124: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #125: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #126: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #127: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #128: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #129: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #130: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #131: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #132: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #133: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #134: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #135: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #136: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #137: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #138: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #139: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #140: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #141: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #142: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #143: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #144: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #145: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #146: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #147: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #148: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #149: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #150: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #151: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #152: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #153: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #154: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #155: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #156: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #157: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #158: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #159: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #160: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #161: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #162: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #163: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #164: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #165: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #166: at (0, 0) expected: 128 was 0] - expected: FAIL - - [WebGL test #167: at (0, 0) expected: 64 was 0] - expected: FAIL - - [WebGL test #168: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #169: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #170: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #171: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #172: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #173: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #174: at (0, 0) expected: 128,64 was 0,0] - expected: FAIL - - [WebGL test #175: at (0, 0) expected: 64,128 was 0,0] - expected: FAIL - - [WebGL test #176: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #177: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #178: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #179: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #180: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #181: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #182: at (0, 0) expected: 192,128,64 was 0,0,0] - expected: FAIL - - [WebGL test #183: at (0, 0) expected: 64,128,192 was 0,0,0] - expected: FAIL - - [WebGL test #184: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #185: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #186: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #187: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #188: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - - [WebGL test #189: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #190: at (0, 0) expected: 255,192,128,64 was 0,0,0,0] - expected: FAIL - - [WebGL test #191: at (0, 0) expected: 64,128,192,255 was 0,0,0,0] - expected: FAIL - |