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-rw-r--r--components/script/dom/webgl2renderingcontext.rs7
-rw-r--r--components/script/dom/webglrenderingcontext.rs23
-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl6
-rw-r--r--tests/wpt/mozilla/meta/webgl/conformance-2.0.0/conformance2/rendering/element-index-uint.html.ini129
4 files changed, 14 insertions, 151 deletions
diff --git a/components/script/dom/webgl2renderingcontext.rs b/components/script/dom/webgl2renderingcontext.rs
index 21d917d4992..71ec9388d87 100644
--- a/components/script/dom/webgl2renderingcontext.rs
+++ b/components/script/dom/webgl2renderingcontext.rs
@@ -185,18 +185,17 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
- fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
+ fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
self.base.AttachShader(program, shader)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
- fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
+ fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
self.base.DetachShader(program, shader)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
- fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
- index: u32, name: DOMString) {
+ fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
self.base.BindAttribLocation(program, index, name)
}
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs
index 30c60feea35..806fee89899 100644
--- a/components/script/dom/webglrenderingcontext.rs
+++ b/components/script/dom/webglrenderingcontext.rs
@@ -1514,29 +1514,18 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
- fn AttachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
- if let Some(program) = program {
- if let Some(shader) = shader {
- handle_potential_webgl_error!(self, program.attach_shader(shader));
- }
- }
+ fn AttachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
+ handle_potential_webgl_error!(self, program.attach_shader(shader));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
- fn DetachShader(&self, program: Option<&WebGLProgram>, shader: Option<&WebGLShader>) {
- if let Some(program) = program {
- if let Some(shader) = shader {
- handle_potential_webgl_error!(self, program.detach_shader(shader));
- }
- }
+ fn DetachShader(&self, program: &WebGLProgram, shader: &WebGLShader) {
+ handle_potential_webgl_error!(self, program.detach_shader(shader));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
- fn BindAttribLocation(&self, program: Option<&WebGLProgram>,
- index: u32, name: DOMString) {
- if let Some(program) = program {
- handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
- }
+ fn BindAttribLocation(&self, program: &WebGLProgram, index: u32, name: DOMString) {
+ handle_potential_webgl_error!(self, program.bind_attrib_location(index, name));
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index 6725b9f6933..819e0d82179 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -475,8 +475,8 @@ interface WebGLRenderingContextBase
object? getExtension(DOMString name);
void activeTexture(GLenum texture);
- void attachShader(WebGLProgram? program, WebGLShader? shader);
- void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
+ void attachShader(WebGLProgram program, WebGLShader shader);
+ void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
void bindBuffer(GLenum target, WebGLBuffer? buffer);
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
@@ -559,7 +559,7 @@ interface WebGLRenderingContextBase
void depthFunc(GLenum func);
void depthMask(GLboolean flag);
void depthRange(GLclampf zNear, GLclampf zFar);
- void detachShader(WebGLProgram? program, WebGLShader? shader);
+ void detachShader(WebGLProgram program, WebGLShader shader);
void disable(GLenum cap);
void disableVertexAttribArray(GLuint index);
void drawArrays(GLenum mode, GLint first, GLsizei count);
diff --git a/tests/wpt/mozilla/meta/webgl/conformance-2.0.0/conformance2/rendering/element-index-uint.html.ini b/tests/wpt/mozilla/meta/webgl/conformance-2.0.0/conformance2/rendering/element-index-uint.html.ini
index b08402b8368..5cb5c7cdd29 100644
--- a/tests/wpt/mozilla/meta/webgl/conformance-2.0.0/conformance2/rendering/element-index-uint.html.ini
+++ b/tests/wpt/mozilla/meta/webgl/conformance-2.0.0/conformance2/rendering/element-index-uint.html.ini
@@ -1,133 +1,8 @@
[element-index-uint.html]
+ expected: ERROR
[WebGL test #1: Draw 0 failed pixel test]
expected: FAIL
- [WebGL test #2: Error in program linking:One or more shaders failed to compile]
- expected: FAIL
-
- [WebGL test #4: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
- expected: FAIL
-
- [WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #7: getError expected: NO_ERROR. Was INVALID_VALUE : ]
- expected: FAIL
-
- [WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #10: getError expected: NO_ERROR. Was INVALID_VALUE : ]
- expected: FAIL
-
- [WebGL test #12: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #13: getError expected: NO_ERROR. Was INVALID_VALUE : ]
- expected: FAIL
-
- [WebGL test #15: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #18: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #20: Error in program linking:One or more shaders failed to compile]
- expected: FAIL
-
- [WebGL test #21: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
- expected: FAIL
-
- [WebGL test #22: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
- expected: FAIL
-
- [WebGL test #23: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
- expected: FAIL
-
- [WebGL test #24: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
- expected: FAIL
-
- [WebGL test #25: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
- expected: FAIL
-
- [WebGL test #26: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
- expected: FAIL
-
- [WebGL test #33: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
- expected: FAIL
-
- [WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
- expected: FAIL
-
- [WebGL test #35: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
- expected: FAIL
-
- [WebGL test #36: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
- expected: FAIL
-
- [WebGL test #41: Draw 0 failed pixel test]
- expected: FAIL
-
- [WebGL test #42: Error in program linking:One or more shaders failed to compile]
- expected: FAIL
-
- [WebGL test #44: getError expected: NO_ERROR. Was INVALID_OPERATION : ]
- expected: FAIL
-
- [WebGL test #46: getError expected: NO_ERROR. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #47: getError expected: NO_ERROR. Was INVALID_VALUE : ]
- expected: FAIL
-
- [WebGL test #49: getError expected: NO_ERROR. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #50: getError expected: NO_ERROR. Was INVALID_VALUE : ]
- expected: FAIL
-
- [WebGL test #52: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #53: getError expected: NO_ERROR. Was INVALID_VALUE : ]
- expected: FAIL
-
- [WebGL test #55: getError expected: INVALID_OPERATION. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #58: getError expected: INVALID_VALUE. Was INVALID_ENUM : ]
- expected: FAIL
-
- [WebGL test #60: Error in program linking:One or more shaders failed to compile]
- expected: FAIL
-
- [WebGL test #61: getError expected: NO_ERROR. Was INVALID_OPERATION : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
- expected: FAIL
-
- [WebGL test #62: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
- expected: FAIL
-
- [WebGL test #63: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
- expected: FAIL
-
- [WebGL test #64: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
- expected: FAIL
-
- [WebGL test #65: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
- expected: FAIL
-
- [WebGL test #66: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
- expected: FAIL
-
- [WebGL test #73: getError expected: NO_ERROR. Was INVALID_ENUM : after drawing]
- expected: FAIL
-
- [WebGL test #74: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)]
- expected: FAIL
-
- [WebGL test #75: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)]
- expected: FAIL
-
- [WebGL test #76: getError expected: INVALID_OPERATION. Was INVALID_ENUM : after evaluating: gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)]
+ [WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
expected: FAIL